What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. binhthuy71

    binhthuy71 Rear Admiral

    Joined:
    Oct 17, 2016
    Messages:
    1,072
    Likes Received:
    2,788
    Being able to set small unarmed vessels to patrol between two or three points would help that a lot without unbalancing the game.
     
    #6561
  2. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    I agree and plus Space right now doesn't seem active enough for me. I would love to see space have way more activity to make you feel like you're in a living Universe. Having way more NPCs ships in space just flying around and I think two or three points like you're saying would be enough. Cargo ships, small transport and military ships just flying around. Also having enemy fleets patrolling the harder planet areas would be coo.
     
    #6562
    binhthuy71 and Tyrax Lightning like this.
  3. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    I showed this to a friend that hasn't played Empyrion in a long time and he thought I used a photo editor to make this picture look better than it is . lol All I did was add the text just for fun. Well let's just say he is back playing Empyrion again. lol


    Screenshot (7030.png
     
    #6563
    Last edited: Sep 8, 2017
    Neal, binhthuy71, rucky and 5 others like this.
  4. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    Can't move Blocks around, but can Rotate them. Equip your Multitool, RMB to bring up its Radial Menu, then select "Change & Rotate", then ya can Rotate Blocks the same way ya can with the Block Placement, except it applies to whatever Block ya have your Crosshairs on. ;)
     
    #6564
    binhthuy71, rucky, jmtc and 1 other person like this.
  5. Fractalite

    Fractalite Rear Admiral

    Joined:
    Aug 10, 2016
    Messages:
    4,315
    Likes Received:
    8,845
    I just found a goody on the workshop!

    http://steamcommunity.com/sharedfiles/filedetails/?id=1130324076&searchtext=

    Alright, you convinced me, I have a bunch of stuff I want to do with this game in the next few days but they might requiring a bit of waiting; may I have your permission to tinker with this or the older model shell you have posted? They are awesome designs.

    Thumbs up for sure.
     
    #6565
    binhthuy71, Faith, jmtc and 1 other person like this.
  6. Donbingo

    Donbingo Captain

    Joined:
    Aug 17, 2016
    Messages:
    55
    Likes Received:
    368
    Sorry for the long response time, bur had to sleep ;)

    I did something simular yesterday with levers.
    I have not worked with custom settings, but with levers its like this:
    Lever 1 and 2 go into an OR gate.
    Output (3) you send to engine A and RCS A.
    Lever 2 you send direct to engine B, RCS B and the turrets.
     
    #6566
    Neal, jmtc and Tyrax Lightning like this.
  7. jmtc

    jmtc Captain

    Joined:
    Sep 29, 2016
    Messages:
    108
    Likes Received:
    539

    But of course! Please tinker to your hearts content - I'd love to see what you can do with it!

    Thanks again for all of your kind words, and for following/commenting on Steam. I do appreciate it very much :)
     
    #6567
    Tyrax Lightning and Fractalite like this.
  8. jmtc

    jmtc Captain

    Joined:
    Sep 29, 2016
    Messages:
    108
    Likes Received:
    539
    Yes - I'd love the models to be able to sit/recline too. There are times even in my SP game that I just want to sit my character down, have a cup of tea, and gaze out a window at something pretty.
     
    #6568
  9. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
    @jmtc Passenger seats are great for that :) But obviously won't work for bases.

    But for them I have seen people do HV seating areas.
     
    #6569
    Tyrax Lightning, rucky and jmtc like this.
  10. DazednConfuzed

    DazednConfuzed Lieutenant

    Joined:
    Jul 24, 2017
    Messages:
    8
    Likes Received:
    22
    First submission after reading through this page for what must seem like an age ... been working on a survival base and finally got it to a semi decent level , lots more to do yet but thought I would show it anyway for you to take apart :)

    May I present - New Beginnings

    Had a lot more screenshots but limit is only 10 :(


    MyGame_2017-09-08_07-38-34.png MyGame_2017-09-08_07-39-57.png MyGame_2017-09-08_07-40-13.png MyGame_2017-09-08_07-40-20.png MyGame_2017-09-08_07-40-54.png MyGame_2017-09-08_07-42-08.png MyGame_2017-09-08_07-42-51.png MyGame_2017-09-08_07-43-27.png MyGame_2017-09-08_07-44-00.png MyGame_2017-09-08_07-49-06.png
     
    #6570
  11. Furious Hellfire

    Furious Hellfire Rear Admiral

    Joined:
    May 3, 2017
    Messages:
    644
    Likes Received:
    2,403
    I was building another ship and the rear end came out looking like the front of this taxi. But also reminded me of an episode of ninja turtles in the early 90s when the cool kids from dimension x came over in flying cars xD

    I built this taxi after.
     
    #6571
    Tyrax Lightning and banksman45 like this.
  12. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,190
    Likes Received:
    5,761
    Today I was working on making an airtight version of the Jumping Jack with gravity and a constructor for my small generator CV challenge.
    I have been learning the hard way that constructors, repair stations, & gravity generators eat a lot of power.

    I'm still trying to balance out the ship, steel blocks to make sections airtight, truss blocks in areas where I do not need to worry about air.
    Currently there is no O2 in engineering, where I placed all the hazardous components.

    BUT... the ship still redlines during atmospheric flight on Omicron. That's with only 7 small thrusters operating and the constructor, repair station, lights & gravity turned off.

    Gah, keeping the power requirements low is a pain, I guess I can make it within the challenge if I remove one of the two rear S thrusters.

    20170908013513_1.jpg
     
    #6572
    Last edited: Sep 8, 2017
    jmtc and Tyrax Lightning like this.
  13. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
    Nice work! I like the road connecting different parts of the base together. Also the grease pit is a nice idea :) What do the levers on the wall do?
     
    #6573
    Tyrax Lightning likes this.
  14. DazednConfuzed

    DazednConfuzed Lieutenant

    Joined:
    Jul 24, 2017
    Messages:
    8
    Likes Received:
    22
    Many thanks, I am thinking of having a similar road around the other side where I will place the living quarters and maybe a couple of "guest" landing pads also

    1 lever for the roof hanger doors to open or close and the second lever is for the grease pit lights, I am going to be working with switches and sensors this weekend after some great ideas on here with regards to LCD notifications for ON/OFF etc ... slow work , but I'm sure not as slow as digging out a 14x14x7 underground hanger was !
     
    #6574
    jmtc, rucky and rainyday like this.
  15. Neal

    Neal Rear Admiral

    Joined:
    Nov 23, 2016
    Messages:
    692
    Likes Received:
    2,189
    Ok, i'll try that tonight. Your help is very appreciated!
    Thank you very much!
     
    #6575
    Tyrax Lightning likes this.
  16. jmtc

    jmtc Captain

    Joined:
    Sep 29, 2016
    Messages:
    108
    Likes Received:
    539
    I have used the passenger seats in my SVs for general lackadaisical hanging about, good call. It seems that in the current version that freelook isn't available from passenger seats though - I do seem to remember that it used to be.

    The past several days I've been building in creative, but tonight I've turned back to my ongoing SP campaign. Fresh off my pacification runs on Skillon, Aitis, and Oscutune, I've dug in on Omicron and am about halfway through the planetside POIs. Today I took out a Radar Station and an Armory, and paid a visit to a civvy research station.

    Having fairly recently returned to the game after a few months off, I continue to be totally floored by all the new and updated POI models and new NPC mobs. Between the ever-evolving building tools and features, and the steadily improving and increasing survival content I've really fallen in love all over again with the game.
     
    #6576
    binhthuy71, Faith, Siege Inc. and 3 others like this.
  17. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
    Yeah, not sure what's up with that. Sometimes it works - sometimes it doesn't.
     
    #6577
    Tyrax Lightning and jmtc like this.
  18. michaelhartman89

    michaelhartman89 Rear Admiral

    Joined:
    Oct 2, 2016
    Messages:
    612
    Likes Received:
    1,044
    #6578
  19. Furious Hellfire

    Furious Hellfire Rear Admiral

    Joined:
    May 3, 2017
    Messages:
    644
    Likes Received:
    2,403
    I made my biggest sv so far last night. nOt huge but bigger than my usual.
    Using the technique I have used on my last 2 builds I worked on a thruster core system before building the ship.
    The result was not so bad, given her size, she has an all round 33ms with 60 at the rear.
    I have not attempted to improve these stats yet.
    She has some nice interiors.
    http://steamcommunity.com/sharedfiles/filedetails/?id=1131352082
    14.png
     
    #6579
    Last edited: Sep 9, 2017
  20. vicomt

    vicomt Captain

    Joined:
    Jul 16, 2016
    Messages:
    170
    Likes Received:
    610
    #6580

Share This Page