What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    #11341
  2. rucky

    rucky Rear Admiral

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    will check it out, thanx for the suggestion!

    edit: yes, that's a good track texture too! if I get something other updated, I will change that too!

    edit2: ok, done ;-)
    now I question, should I change the Acceleration stats from main/lateral of 32/13 to 36/11 or leave it this way? I'm not sure what would be better on actual racing tracks...
     
    #11342
    Last edited: Mar 27, 2018
  3. Trig

    Trig Captain

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    Is there a way to make the text in a LCD much larger than the slider will allow?

    I'm building my racer thing and I'd like to use an LCD for the numbers but they appear fairly small at the max font size - 50

    I thought I had seen pictures here on the forums of a craft using LCD's with a single letter taking up the full size of a 1x1 LCD, but I can't seem to find where it was now.

    For my craft nearly every block on the sides stretches textures weirdly, so using the symbol gun numbers doesn't work out very well. LCD's with a number the full size of a 1x1 LCD would look a lot better, and I could match it's color to whatever I end up going with.

    (will probably change the number since 13 is already sorta taken, was just what I had on it when I took the pics)
    20180326193602_1.jpg
    20180326193415_1.jpg
     
    #11343
  4. Ephoie

    Ephoie Captain

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    I likey, I likey a lot!
    Please share when you are done! I would love to use this on my server.
     
    #11344
  5. Ephoie

    Ephoie Captain

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    Holy BAT MOBILE, Trig man!
    That's pretty fine design you got there!
     
    #11345
  6. Jenniphurr

    Jenniphurr Captain

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    #11346
  7. Kieve

    Kieve Rear Admiral

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    That's where a little ASCII art comes into play. Try something like this:
    Code:
    ┐ ─┐
    ║ ─╢
    ┴ ─┘
    At Size 50 it'll just about fill the screen.
    Code:
    ▌▀▀█
    ▌──█
    ▌▄▄█
    also works, but the top blocks clip off the upper part of the screen. I've found that "feature" handy for some things (it's a neat effect), but in this case probably not what you want.
    C7_2018-03-27_15-59-39.jpg
    Only downside to this approach is, box-drawing and block-shape unicode has a tendency to flicker where parts "overlap" - the kearning for the ingame font is wonky when it comes to this stuff.
     
    #11347
  8. Arrclyde

    Arrclyde Rear Admiral

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    I worked on my challenge entry. My pad is almost done. Which racer i should throw in... i have no clue. My three little ones are 90% complete. But as i mentioned "race tank" earlier i spawned in my medium battletank and started tweaking. It was already quick and nimble so i actually thought about cutting some weight and reduced devices a lot....
    A tank in a race.... how crazy it could get. :-D
     
    #11348
  9. Trig

    Trig Captain

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    Thanks, that was very helpful. Didn't occur to me to try pasting in things from character map. Went with this: (changed to 12 since I noticed @Space Beagle already posted a racer with #13)
    Code:
        ╗  ══╗
        ║  ╔═╝
        ╩  ╚══
    
    20180327170141_1.jpg
     
    #11349
  10. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    Race Tank sounds rad... but not really feasible in a "No Weapons Race". Maybe a Future HV Race will be able to allow Weapons & act like a sort of Mario Kart/Mad Mad mashup. :D

    I strongly suspect the possibility that Jenn did this on purpose hoping that Hilarity Ensues. :p

    Tank Representation for the HV Race! :D

    Though the Tank being unable to shoot stuff will still be awkward...

    Edit: Something fucked up while I was making the Post that dragged in parts of Posts I was quoting & stuck it where I NEVER told it to which fucked up my Hyper Link... & I couldn't figure out how to fix it so I was forced to Reconstruct a NEW version of the Post. :mad:
     
    #11350
    Last edited: Mar 27, 2018
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  11. Lord Wraith SOL3

    Lord Wraith SOL3 Ensign

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    Hi all, just bought the game and checking out the vids on YouTube, normally play Space Engineers (have 6K+ hours) think maybe it's time to change,
     
    #11351
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  12. Jenniphurr

    Jenniphurr Captain

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    Welcome to the fun! This such a wonderful game I am sure your going to love it!

    Also I have my Hover Racer uploaded onto the workshop now, here it is:
    [​IMG]
    http://steamcommunity.com/sharedfiles/filedetails/?id=1344046224
     
    #11352
  13. Robot Shark

    Robot Shark Rear Admiral

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    I took the Midge onto the Omicron Speedway, and promptly plowed into the wall.

    I guess I have too much forward thrust and too little lateral thrust.
    I am trying different thruster configurations around the track, trying to get a configuration that is controllable with good performance.
     
    #11353
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  14. Kieve

    Kieve Rear Admiral

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    C7_2018-03-27_18-41-59.jpg
    C7_2018-03-27_18-42-33.jpg C7_2018-03-27_18-45-41.jpg
    #83, Jaguar, still undergoing some performance trials. Took a cue from @rucky and added lights - really liking the effect on the thrusters (though still no substitution for being able to actually color our thruster output, sadly). Can't seem to squeeze any more performance out of her at this point - seems to come down between swapping a pair of RCS for handling, or HV engines for lateral stability. Depends on whether there's more on- or off-road action I guess.
     
    #11354
  15. michaelhartman89

    michaelhartman89 Rear Admiral

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    Man that is amazing and looks impossible with Empyrion's block selection. I am surprised something so sleek could come out of our current block selection
     
    #11355
    Last edited: Mar 28, 2018
  16. ion_storm

    ion_storm Captain

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    @michaelhartman89
    Antish Prime has a new skyscraper... It's getting bigger and bigger...
    Awesome, check it out...
     
    #11356
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  17. Track Driver

    Track Driver Rear Admiral

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    #11357
    Last edited: Mar 28, 2018
  18. dpburke2

    dpburke2 Captain

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    If you manage to get a thruster/rcs arrangement that gets you around that track, I tip my hat off to you. I have four different prototypes. My "bike" is the smallest of them, and I could drive the bike around the track without hardly hitting the wall. Now because of its small size it also had the best stopping and lateral thrust of my prototypes. I gave my other prototypes comparable thrust capabilities and I didn't smash into the walls as often. However, I still smashed into the walls a fair bit. Now my bike is listed as 3.5m wide, although functionally it is about 3m wide. All my other prototypes are wider than this. It is starting to look like the wider my racer, the more I smash into the walls on that small course. Makes me really hope that the ARL will be running a rally across the landscape, or at least something that better accommodates wider HVs.

    [edit] With a little more testing, I think for our bigger HVs, the stopping ability is key to those sharp turns. Of course we don't want to come to a complete stop, more of a glide through the turns, but it seems like the reverse thrust helps get through the turns by bleeding off some speed. Of course, I am still smashing into the walls myself, but not as much...
     
    #11358
    Last edited: Mar 28, 2018
  19. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    ... It's a good thing my Truck's sturdy... sounds like it's gonna need it...
     
    #11359
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  20. Eliteace

    Eliteace Captain

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    mostly in the main tower is furnished blocks at the corners outer walls
     
    #11360

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