What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. ravien_ff

    ravien_ff Rear Admiral

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    Worked on making some Polaris mines:
    20190423012831_1.jpg

    They will have a trader that sells ore (depending on the type of mine):
    20190423012847_1.jpg

    Of course if you're not on friendly terms with Polaris, you can raid the mine for the ore instead:
    20190423012910_1.jpg

    The drill head:
    20190423012921_1.jpg

    The area while I was working on each mine. 1 mine for each type of ore, with the appropriate ore manually placed in the cargo boxes using an admin core and a separate trader for each one: 20190423010845_1.jpg
     
    #16981
  2. dpburke2

    dpburke2 Captain

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    I thought I was in the home stretch of paint and texture work on the Pelican CV refit. Then it suddenly occurred to me that with the change of thrusters to get under 7500 CPU, the unlock had been raised a few levels. Suddenly I was asking myself why I was not using better fuel tanks too? It makes the CV a little heavier, but I should still be able to lift off with the holds full of promethium even in 2.0 g--if my math is correct.

    A9 FTB_2019-04-23_22-41-39.png
     
    #16982
  3. ravien_ff

    ravien_ff Rear Admiral

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    Playing around with making a volcanic moon based on Jupiter's moon Io. Just experimenting with textures and terrain. This will be one of the custom moon types for gas giants and maybe ice giants too.

    Hopefully I can get it finished on the weekend.

    20190424034207_1.jpg 20190424034316_1.jpg 20190424032501_1.jpg 20190424034227_1.jpg
     
    #16983
  4. Germanicus

    Germanicus Rear Admiral

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    While putting together stuff for the CV I gave life and purpose back to the Derelict Base which I use on the Arid Starter Planet. Texturing, replacing destructed blocks, installing new Systems and all while collecting Ore, process it and loot POI's.
    Fast Easy 02_2019-04-23_20-07-41.png Fast Easy 02_2019-04-23_20-09-29.png Fast Easy 02_2019-04-23_20-10-42.png Fast Easy 02_2019-04-23_20-11-20.png Fast Easy 02_2019-04-23_20-13-36.png
     
    #16984
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  5. Vermillion

    Vermillion Rear Admiral

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    It's been a while since I posted an update on the Red Millenium (Class 48 now). Mainly because I hadn't had any time to work on it for the last 2 months, but i'm back in action now.
    So far, I've done half of another deck. This time it's the science deck.
    12 Terranigma_2019-04-25_01-54-45.png
    This here is one of the smaller mess halls, for the science crew and those operating in the Combat bridge.
    12 Terranigma_2019-04-25_01-55-30.png
    Another server room. When we get CPU added i'm sure this room will actually be functional, assuming you'll be able to expand your CPU limits with special blocks.
    12 Terranigma_2019-04-25_01-55-51.png
    And this one is one of the labs with an observation room.

    Still so much empty space inside this ship...
     
    #16985
    Last edited: Apr 24, 2019
  6. Sephrajin

    Sephrajin Rear Admiral

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    Cool idea with the Server room, i'd probably had made it 2 blocks high, and then those angled ceiling, just in case ;)
    But hey, that's a critic on a very high Level, while appreciating your way-ahead-planing for the future! :D
     
    #16986
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  7. Scoob

    Scoob Rear Admiral

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    Heh, yes, sometimes I think it'd be nice to take fire through a mountain for old times sake lol ;)

    One thing I do miss from older game versions was the amount of damage certain weapons did to the terrain, as it seems to be much lessened now. I recall that before HV-mounted drills were a thing, SV's with many Rocket Launchers or Plasmas were the "drill" of choice. Just for making holes though, no actual mining ability. I don't know if this is still possible, but many a time I've been fleeing a Drone and seen its shots do no terrain damage, despite the playfield being PvP.

    Back then, it must have been late Alpha 3 through Alpha 5 possibly 6, I was quite into tweaking Drones and Drone responses. My favourite was setting near-infinite Drone replacements when those around a POI were destroyed. I recall a lucky spawn where a second POI spawned near one of the Titan Wreck sections I planned to take over - this was very early game. With my tweaks this was impossible on foot due to the regular Drone replacements and even more Drones being "pulled" from the nearby other POI. Add to that a Drone base no more than a kilometre away and the replacements arrived fast.

    After abandoning any attempt to take the POI on foot, I established a small base not too far away from which to plan my assault. I returned with ever more heavily armed HV's until I eventually took over the Titan wreck section and the nearby second POI, suppressing their Drone reinforcements. Due to the amount of extra terrain damage weapons did back then, as per my earlier point, the area around these POIs' - especially the Titan section - was pock-marked with craters and damaged terrain, enough to make walking a problem, as well as a couple of my prior HV hulks. The terrain really showed the struggle that'd occurred near those POI's and I thought it was dead cool, seeing the scars of the conflict preserved like that.

    Note: I did various tweaks at the time to ensure a higher Drone presence, Drone waves that scaled up with tougher Drones appearing every few waves as well as ensuring that the starting planet playfield was always set to PvP so terrain damage would occur. Fun times and I suspect I was a LOT better at combat back then lol.

    Perhaps with Alpha 10 I'll return to my Drone tweaking roots and start making some epic starter planet encounters again...I've not done that for ages now.

    Scoob.
     
    #16987
  8. Philipp

    Philipp Captain

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    i know what you mean, in my alpha 3 game even a single rocket drone left a small crater while i was gathering ressources. later a plant monster felt into that hole - two things i miss in current versions =)
     
    #16988
  9. Siege Inc.

    Siege Inc. Rear Admiral

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    Good stuff! :)

    I love seeing what kind of planets you come up with. It's going to be very useful for the game further down the road, too.
     
    #16989
  10. Siege Inc.

    Siege Inc. Rear Admiral

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    I'm still plugging away at Nexus Station. I haven't had much time to work on it the past couple days so I've only gotten a little bit done. I moved the elevators so they come out in a corner in the subway station instead of the middle of the platform. That opened up the elevator towers leaving a lot of empty space in the middle of them. I'm trying to decide if I should put a couple residential apartments there of if I should have a multi-level commercial space that's open down the middle.

    Subway station, with deco now
    9.0 Experimental_2019-04-24_15-24-40.jpg
    Elevator tower. Don't know what I'm going to put here yet, apartments or commercial space.
    9.0 Experimental_2019-04-24_15-28-02.jpg
    Reception area at the bottom of the elevators.
    9.0 Experimental_2019-04-24_15-28-14.jpg


    I've also been working on the other four spires under the station to revamp the deco. I turned one level into an office space with a couple private offices, some cubicles, and a meeting table. I haven't had a chance to fully decorate all the rooms yet but just to give you a general idea of the changes....
    Before:
    9.0 Experimental_2019-04-23_17-20-44.jpg
    After:
    9.0 Experimental_2019-04-23_17-20-51.jpg

    I figure I'll have to update the residential areas as well to match the new aesthetic. I'm going to update the air traffic control towers a bit too.
     
    #16990
    Last edited: Apr 24, 2019
  11. ravien_ff

    ravien_ff Rear Admiral

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    Thank you! Still got a long ways to go. :D

    That thing is going to be even more awesome than it already is. :D
     
    #16991
  12. Vermillion

    Vermillion Rear Admiral

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    Built a pair of Hydroponics bays on the Millenium today, along with accompanying deco and rooms, that include a Quality Assessment and R&D lab each and a maintenance bay for the "Harvester" that "runs" on rails on the ceiling to tend to the crops below. (Obviously doesn't move)
    Also made some generic labs and one Quantum-something lab. Let's go with... "quantum lensing research".
    Why a private sector warship needs 2 industrial farms and an entire deck devoted to sciency stuff, I dunno.
    12 Terranigma_2019-04-26_00-02-51.png
    Here's one of the labs attached to a Hydroponics Bay (farm)
    12 Terranigma_2019-04-26_00-03-31.png
    And this is one of the Harvesters in its maintenance bay at the opposite end of Hydroponics. There are no lights on this deck yet, so the only illumination are the grow lights and my suit light.
    12 Terranigma_2019-04-26_00-03-50.png
    This is a Harvester in action (sort of) in the second Hydroponics bay.
    12 Terranigma_2019-04-26_00-02-27.png
    And this is the uhh... "Quantum Lensing Research" Laboratory. It has a sealed room off the side with a observation window and other stuff that you'd expect in a lab dealing with highly radioactive doodads.
     
    #16992
  13. ravien_ff

    ravien_ff Rear Admiral

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    That all looks amazing! Going to be a great ship.
     
    #16993
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  14. ravien_ff

    ravien_ff Rear Admiral

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    Made some custom lava craters and plumes for the Io like planet. :D

    20190425053625_1.jpg 20190425045734_1.jpg 20190425045605_1.jpg 20190425045412_1.jpg
     
    #16994
  15. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    Idea: Farms for self feeding of significant numbers of Crew for extended voyages & maybe spoiled food recycled into Biofuel, & Sciency Stuff cause this Ship may have one of its jobs be to do Science related stuff in hostile space that'd be suicide for a Science Ship to try to operate in. :D
     
    #16995
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  16. Philipp

    Philipp Captain

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    short question: Do you remember whats the max. amount you can type into playfield.yaml for drones in alpha 3?
     
    #16996
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  17. Scoob

    Scoob Rear Admiral

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    Sorry, my memory is mush on this subject. Plus I don't have my notes any more from when I was actively tweaking.

    Scoob.
     
    #16997
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  18. Philipp

    Philipp Captain

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    allright, then i will try out a bit :)
     
    #16998
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  19. dpburke2

    dpburke2 Captain

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    I put a garden in my hospital CV, except it wasn't some well done hydroponics. Figured that sometimes plants and gardens are therapy, so the room with grow lights is right off the hospital facility to assist with the mental health of staff and patients alike.
     
    #16999
  20. ravien_ff

    ravien_ff Rear Admiral

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    Lovely spot for a vacation home:

    20190425191740_1.jpg
    20190425191906_1.jpg

    20190425192618_1.jpg

    There's some lava tube caves here. Nothing in them, just for show. I might add some ore to them though.

    20190425053428_1.jpg

    Custom craters and plumes:
    20190425180959_1.jpg

    I wanted to keep the feeling of a desolate moon, so there are no non-natural POIs and just a few golems for native wildlife. This moon is a good source of Magnesium and Neodymium in the outer solar system.
     
    #17000

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