I still havent got a single optronic-thingy. Gonna give this a rest until we get some better droprates ... Well there is always creative mode ...
In my creative game today, for the short time I was in it. I made an external (polaris) farm module for my base, since the farm wasn't quite big enough and a forge desert camo variant of the Raider Technical (originally UCH) for hauling cargo from POIs and taking out drones and troops while it waits outside. In my survival game today, I went around cleaning out the de-turreted POIs and expanding my base after constructing the Farm module, The Forge Raider Technical and a big polaris securibot with a very large cannon for added security. My base now. The back. Found two POIs that need more updating. The Xenu Colony for example... structually unstable. Shooting any of the interior sentry guns collapses an entire wing of the POI. The entire wing of the POI collapsed to SI when I shot a turret, dumping many dead bodies on top of my car. Also found my first optronic part from a Weapon Bunker POI. It's just a small optronic matrix, but it's better than nothing. I haven't died since before I left the temperate planet (unlucky headshot by a rocket zirax while sniping his buddies), but I came close yesterday. When I went for a stroll in the Stratus and parked on top of a cactus with no food. When I came back i discovered I couldn't reach the ramp (heavy armor is very bad for mobility). So had to use a portable constructor and some rocks to make blocks, stuck to the underside of the stratus' ramp so I could climb up. I then sped home and started to starve half-way there, requiring me to down health packs like food to keep myself from dying, while suffering starvation-induced LSD delusions and walking from my ship very slowly. That was fun.
What I'm asking is regarding "Statistics" " in the CP(I said "Specs" , sorry). Under "POWER/FUEL", there is no mention of fuel or fuel tanks. As far as I can tell, they are still required, are they not?
Well, I had a 2 Hour time limit to find and mine Promethium because of the lack of the right Resource in Orbit. Tanks of the Base had to stay on 5% Fuel while I packed the HV under the SV and headed for the nearby Moon. Thankfully and loaded with 100 tons of Promethium I headed back to arrive just in time to fill in some Power...only 1% was left on my arrival. The HV was already making Fuel Packs for the transfer. Next trip goes back to the Base on the Planet to pick up what I had to leave behind.
Did something I've never done before last night - corrupted a save file so badly I couldn't recover it. Fortunately it only had about 45 minutes on it - was trying to make a little video capture, so no big loss. Deleted it and will try again tonight to make the capture without corrupting the save.
Totally didn't see it. My optometrist says my eyes are a real challenge. That's an understatement! At least I don't walk into walls very often. Thanks. I'm still trying to digest @StyleBBQ explanation of Remaining Thrust & Cargo Mass Available. Methinks it will take several readings to sink in.
To add to your confusion.... take a look at this picture...it shows my SV loaded and the HV not yet hooked to its Belly. You notice the numbers at the bottom center. Use the numbers in Tons to figure out how much you will be able to lift up. The Number lowers by the weight attached. The Tons and the Trust remaining can be seen there.*scratching my head* at least that's it would I figured out....still not complete clear to me either
That is very much along the same lines as what I was thinking about for my HPOD HV hauler. I really need to get off my lazy posterior and make it. At least the HPOD HV's already have docking pads on the roof.
Sorry about that @Track Driver , I'm not a very good writer. The two numbers described as "Remaining Thrust" and "Cargo Mass Available" are saying the same thing, just in different ways. It's kinda roughly similar to describing how much a Truck can `Tow` as either 500 ft-pounds of "Torque" or 9,000 pounds "Towing Capacity". "Newtons" and "Torque" are both `force` measurements, while "Cargo Mass Available" and "Towing Capacity" are how much `work` the vehicle can do. ---- In @Germanicus s' picture his SV has 218 tons remaining "Cargo Mass Available". So if he attaches his HV, and it masses 175 tons, then he'll have 43 tons of "Cargo Mass Available" left. Say the SV has the storage room and he drops in a Large Constructor. Those mass 40 tons, so, according to the numbers, his SV could "lift off" carrying all that. It still has 3 tons of "Cargo Mass Available", right? Yeah, but... A pretty important thing to keep in mind about the "Cargo Mass Available" number is it's like a chain or ropes 'Breaking Strength'. No fudge factor is included. Which is fine for what Germanicus is about to do; transfer all his stuff -up- into orbit. But if he were doing the reverse, and bringing cargo -down- from orbit to a planet it's another story. If he flew his SV at speed across the Space/Planet playfield boundary he'll pop into the planetary playfield going fairly fast. And I imagine most of us fly directly towards a planet when we're heading to one, so that speed is likely towards the ground. Which is only a 1,000 meters or so away. Meaning his ship needs to be able to decelerate to 0 m/s in a shorter distance than that or it crashes into the ground. And it couldn't manage that carrying a `full` load based on the "Cargo Mass Available" number. For downward transfers it's much safer to pay attention to the acceleration number just above the two new ones; 85 m/s^2 in the pic. In my opinion you need a bare minimum of 2 m/s^2 _more_ than the planet/moons gravity, if gravity is expressed as m/s^2. Here's where some basic rounding and estimating come in. "1 gravity" is a short way to say, "9.81 m/s^2", so it's easy to just round that to a "10". Looking on the Map though you see a planets gravity expressed as a percentage of "1". Fortunately that 'ten to one' lets us simply move the decimal one to the right and we have a close-enough m/s^2 number to work with. That planet G is on has a grav field of 0.833 gees. Move the decimal one to the right and it's 8.33 m/s^2. Now we tack on our 'minimum safety factor' of 2 m/s^2 and we don't want to attempt to land if that 85 m/s^2 drop below 10.33 m/s^2. Since the stats page rounds things up to whole numbers to be safe we should treat that as "11 m/s^2". What's really useful about doing things this way is you can plan for a landing (or lift off) no matter where you are. The maps show the planet/moons gees even if you haven't been there yet. Anyway. Knowing what we now know, if we run the numbers for 10.33 the "max" 'safe' cargo mass for landing is 168 tons, not 218 tons. ... and I think this explanation is even worse than my first attempt... sorry guys
@StyleBBQ thanks for the explanation. Seems I got the SV right (not knowing it, just a feeling doing the right thing) for what it was intended. It's sole purpose is to lift my HV, as a mobile Cargo Box, towards a waiting CV or Base. It flies almost empty only with 6 SV Cargo Containers plugged on. All other things are with the HV.
With the new flight mechanism, can't you simply turn off all but one thruster once you enter the atmosphere and be brought to an almost complete stop? It's not like we need to rely on deceleration anymore.
I really don't know SR, that whole mechanic is pretty weird. Just the "drag" and/or the 'top speed limited by acceleration' bit might scrub a lot of the speed off. Then the "everything has lift" part may well come in and allow a completely non-lifting body to act as one and translate descent speed into horizontal speed. But no question that's a really good point, especially as things are right now. While I certainly hope the new bits get polished enough that a flying box can't just leverage them for a totally non-sensical re-entry, they likely can right now... But somebody'll have to do some testing & report back
@Track Driver , maybe think of it like an 113's rear ramp. When it's lowered how many grunts can stand on it and it still get lifted up? And the re-entry part, if your ship is loaded to what "Cargo Mass Available" says, think of it as dropping that ramp with a stripped lifting winch... boom! (I spent some time around them back in the day. gotta love how that aluminum armor soaks up the desert heat right? )
In all honesty, I understand this version much more, and I appreciate you're taking time to do it. My engineering experience is mainly hydraulics as it applies to domestic waste & water systems with a touch of electrical , structural. civil and HVAC. I was applying my structural experience before SI became a thing. Nevertheless, I'm retired from all that. While I try to incorporate a certain amount of balance & symmetry in my designs, I really don't want to devote a lot of time to calculations. I used to think it would be cool to have to figure orbital velocity or perhaps have a NAV computer work out a course to a distant planet. Now, not so much. Before I forget, is "10m/s^2" the same as ten meters per second squared? Just in case I should decide to enable this stuff and make all that extra work.
Love the analogy! Don't know from desert heat. My memories are German winters. One of the reasons it was called the Cold War! Have a good night, my friend.