What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Vermillion

    Vermillion Rear Admiral

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    Well, Reforged Galaxy has hit an impossible snag. Though this is true of unmodded Empyrion.
    Cargo Weight Capacity prevents lift-based ships from taking off because it only takes into account vertical thrust and not horizontal+lift. As a result, my ship is forcibly stopped from even attempting to move even though it possesses more than enough thrust to do so.
    17 Reforged_2020-01-02_15-02-49.png
    Just one more artificial limiter the devs have stuck in the game to screw over their players without even once considering the source of the problem and fixing that instead of sticking bandaids on top of broken legs. Which may work inside the game, but it doesn't work on the game itself.
    So no RG release until this problem and the top speed limiter is addressed. Because look: 9m/s top speed (though the cargo limit stops it from accelerating at all to begin with).
    I feel like playing an old game right now. I think i'll play HoMM2.
     
    #19701
  2. TBAGGER

    TBAGGER Commander

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    That's the workshop link, as I said I'm updating it all for alpha 11, I think it was an alpha 8 or 9 build. It'll still work if you have CPU turned off.
     
    #19702
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  3. TBAGGER

    TBAGGER Commander

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    Getting some major progress towards the Millennium Falcon. Ended up going down the wormhole of building it 1:1 functional scale, where every room and corridor looks the same......pretty time consuming. 20191231072551_1.jpg 20200102071820_1.jpg
     
    #19703
  4. IndigoWyrd

    IndigoWyrd Rear Admiral

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    I've run into cases where my vertical thrust was not enough to lift off, but my horizontal lift could move my ship - so I simply start moving horizontally and "pull up hard", and can get off the ground. Once in flight, flight seems to be pretty stable, though hovering doesn't work so well.

    ---

    As for my own works, I've designed a BA structure I'm rather fond of (with one singular exception), and it can (and has) been spawned successfully on the Official US Server.

    My only issue:

    Because this structure also features a below-ground area (basement), it is necessary upon spawning it as a player base to go downstairs with a drill or survival tool and clear away the dirt.
    I know for POI's there are special blocks we can place that will take out "fill dirt", but these are not available to spawnable blueprints - which is a shame.
     
    #19704
    Last edited: Jan 2, 2020
  5. Ephoie

    Ephoie Captain

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    Agreed.
     
    #19705
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  6. Ephoie

    Ephoie Captain

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    Yeah.... Its a crime of passion.

    Looks amazaballs! Are those floating things jellyfish? I would love to go for a swim and find such a POI. Hopefully one day we actually get underwater POI's and vessels.
    :)
     
    #19706
    Last edited: Jan 2, 2020
  7. Minelaus

    Minelaus Captain

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    Rebuild today my Nebulon-B and overworked my YT-1300 with docking clamps and warning messages when i forget again to close the doors ^^

    [​IMG]
    reuploadet the immage cause i changed the neck of the nebulon-b
    [​IMG]
     
    #19707
    Last edited: Jan 2, 2020
  8. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    It's like the game isn't even 3D anymore, while being located in a 3D realm like Space... it's downgrading to 2D... :(

    For the Topic: More playing of Empyrion has stalled of late cause some kinda fault happens at odd random times after I Empyrion for awhile, & i'm suspicious it might be Old Rig fault rather then game fault... thanks for nothing to the Holidays I haven't had time to work on diagnosing it to try to Band Aid Fix it so I can actually Empyrion for awhile & get away with it again, pending getting more chances to continue work on New Rig.
     
    #19708
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  9. Ephoie

    Ephoie Captain

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    Hey @Tyrax Lightning. Always good to see you on here. I know you are quite tech savvy, but if you ever need a second opinion or another set of eyes, please do message me. I always will make time for you. I recently had a few issues with crashes, but a few tweaks and it's been pretty smooth so far.
     
    #19709
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  10. Track Driver

    Track Driver Rear Admiral

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    That is one sexy ship! Kudos!
     
    #19710
  11. Track Driver

    Track Driver Rear Admiral

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    Coming up on 4 years (20 days from now) for me with 6100+ hours of play. I must confess that 100 of those hours were on PAUSE when I walked away for a P-break and forgot to come back.:rolleyes:
    I have other games but I always go to EGS even though it exasperates me sometimes.
     
    #19711
  12. Vermillion

    Vermillion Rear Admiral

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    Yes, i've designed a dozen ships that operate on atmospheric lift including several of the game's current prefabs. Including the Stratus, which no longer moves if you take off the vertical thrusters and substitute with RCS for mobility because of a forced limiter that prevents any ship that does not possess enough vertical thrust from moving in any direction.
    Basically, if your ship cannot lift itself up on its thrusters it is forcibly stopped from moving in any other direction as well.
     
    #19712
  13. Robot Shark

    Robot Shark Rear Admiral

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    Just because I have not been playing 24/7...
    :)

    For today, I thought folks might be amused by this.
    20200102192038_1.jpg
     
    #19713
  14. Kieve

    Kieve Rear Admiral

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    Man, that is some seriously overclocked concrete... :rolleyes:
     
    #19714
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  15. IndigoWyrd

    IndigoWyrd Rear Admiral

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    I finalized my base blueprint:

    [​IMG]

    Out of the factory, 8 sentry guns, 4 turrets, HV bay, 2 SV bays, parking area in front, solar array, 3 batteries, oxygen, fuel and petaxid tanks, generator, shield generator, multiple container controllers, fully air-tight.

    Internally, it has a very open floor plan, easily modified to suit whatever need you might have.

    I also discovered an oddity - on the first floor, I wanted to remove a few blocks and place some grow blocks. One block, when removed, would not allow a block to be placed in the empty space it left. Even with the block below it removed, I could place a block above the hole, or below the hole, but not in the hole. Further, blocks placed above the hole would "break off", fall into the hole, and could then be picked up like any block broken free from a structure.

    But overall, I'm quite happy with the design itself.
     
    #19715
  16. Sometimes a quick relog after removing the block will fix that. Sometimes not.
     
    #19716
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  17. Minelaus

    Minelaus Captain

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    Working at the moment at my YT series build 2 new , modiefied 2 of the 1300 series and started to build a cargo container for the Cargo Pusher varriants
    [​IMG]
     
    #19717
  18. jadefalcon

    jadefalcon Captain

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  19. Minelaus

    Minelaus Captain

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    @jadefalcon : I posted it yesterday in the smal vessel thread YT-2400 :)
    i want to make later a version of this out of the YT-2400 [​IMG]
     
    #19719
  20. jadefalcon

    jadefalcon Captain

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    Often the safest thing to do with a large archway is to build another one in front of it..
    upload_2020-1-3_19-16-16.png
    upload_2020-1-3_19-17-11.png
     
    #19720

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