Because I have the choice of leaving the game as is in concept, or turning off all of the added restrictions to the game to enjoy my playtime. After 2771hrs of play I no longer find EGS fun. Yes I can play creative and build stuff with all the restrictive parts turned off but, to what purpose are my creations useful for if in the back of my (pea sized) brain I know they won't be used, and I'm not playing the full game as intended. There are many games I've spent hundreds if not thousands of hours in that I no longer have any interest in because of added complexity or tediousness just to draw out the play time instead of actual game additions; EOL, ESO, to name a couple come to mind. Games I keep going back to, which equates to advising others to also play are SE, NMS, Ark (not counting their holiday weirdosity ;new word just made it up...lol). A game should be challenging to a level of choice at the beginning part of the game setup. A good way to do this is to have the setup menu reflect the choices in such a way not to intimidate the player; example would be in how the choices are explained. I know EGS is in alpha (still), but I would just like the developers to think of how they present the different play choices. CPU on/off, V&M on/off etc. Presentation of an Idea, product etc. is key to getting the right frame of mind to the potential listener/consumer. To some all this may sound hyperbolic but the mind set of someone going into a game really effects their whole rationale for the level of involvement, and amount of time and patience they are willing to invest. Example: Get strong enough to fight the big bad guy, vs crunch enough numbers and jump through so many hoops and not even see a big bad guy. ( this last is too close to real life and is not the reason I play video games). So nobody gets offended; these are only my opinions and thoughts I would like to relate to the developers and not attacking anyone elses opinions.