Empyrion – Galactic Survival - Community Forums
May
12
Update: Exp release postponed to tomorrow (19th) due to extended hunt.
——
Hi Galactic Survivalists!
Without further ado, you can save the following dates about the version 1.5 experimental and public release.
Experimental version 1.5 will launch on Wednesday, 19th of may.
Client and server files will be available from that date. Feedback threads and more info will be added to the experimental sub-forum by then: https://empyriononline.com/forums/#experimental-branch.33
Please note: For being able to test all the features of version 1.5, starting a new game is mandatory, as updated missions, POI and related cannot be updated on already existing saved games. There is also the chance that it might become necessary to start new, in case we need to update the experimental version with critical fixes on these content items.
Reminder: Creating POI and missions with the experimental version will lead to issues when they are used in version 1.4.x! You need to wait for version 1.5 to release them to your subscribers!
Public version 1.5 release is currently scheduled for tuesday, 8th of june.
This date might still be subject to change. As always: depends on how well the experimental phase goes.
Please note: Although v1.5 will NOT break saved games, starting a new game with version 1.5 is highly recommended, as the updated missions, POI and related content cannot be updated to previous saved games.
Our public servers will be wiped with the public release of version 1.5 as well.
Read you soon!
Empyrion Dev Team
——
Hi Galactic Survivalists!
Without further ado, you can save the following dates about the version 1.5 experimental and public release.
Experimental version 1.5 will launch on Wednesday, 19th of may.
Client and server files will be available from that date. Feedback threads and more info will be added to the experimental sub-forum by then: https://empyriononline.com/forums/#experimental-branch.33
Please note: For being able to test all the features of version 1.5, starting a new game is mandatory, as updated missions, POI and related cannot be updated on already existing saved games. There is also the chance that it might become necessary to start new, in case we need to update the experimental version with critical fixes on these content items.
Reminder: Creating POI and missions with the experimental version will lead to issues when they are used in version 1.4.x! You need to wait for version 1.5 to release them to your subscribers!
Public version 1.5 release is currently scheduled for tuesday, 8th of june.
This date might still be subject to change. As always: depends on how well the experimental phase goes.

Please note: Although v1.5 will NOT break saved games, starting a new game with version 1.5 is highly recommended, as the updated missions, POI and related content cannot be updated to previous saved games.
Our public servers will be wiped with the public release of version 1.5 as well.
Read you soon!
Empyrion Dev Team
May
09
Hello Galactic Survivalists!
When we made our first announcement we said that version 1.5 will focus on code work.
One of these code-heavy topics we are working on is artificial intelligence. Today we want to give you a little insight on what is going on with that.
The main goals of the introduction of the new ground AI creatures in version 1.5 is as follows:
● Introduction of a new set of AI vs AI interactions. This starts with predator AI hunting prey AI to feed. Or scavengers AI looking for corps to eat. In this way the player will have the new ability to not be at center of the action but also to observe action around him. This will let some new survival strategy arise.
● Some new states are added to the creature like the hunger, the thirst or the ability to hide. This will bring some slightly more sophisticated behavior that will create a more immersive environment.
● Overall some more complex behavior of creatures have been developed to bring some more unique action for each creature that will challenge the player in some new and unexpected way.
The following four, already existing creatures will mark the start of our efforts in terms of improving AI but also make the worlds of Empyrion even more immersive!.
Alien Insects
The Alien Insects now have territorial behavior and will defend their chosen edible plants within their territory that is an area of about a radius of 30m. The behavior has also a new hunger state that will make the creatures eat their favorite plants whenever they are hungry.
Parasaur
A hunger state and a thirst state have been added to the creature. This will imply that the Parasaur will have a hunger and a thirst that will increase over time. Whenever the creature reaches a hunger and thirst threshold it will go to eat his favorite plants or will go to drink nearby water. During the night the Parasaurs will hide in the grass to spend the night and avoid the predators.
Raptor
The new version of the Raptor AI will have some new abilities like scavenging corpses, hunting AI prey, stalking the player and hiding to ambush him.
Alien Bug Group
This mixed group of bugs will show a behavior of the mother bug creature spawning some guard bugs around her and firing at some distance. The guard bugs are aggressive and go for some melee attacks to any intruder.
These four updated AI...
When we made our first announcement we said that version 1.5 will focus on code work.
One of these code-heavy topics we are working on is artificial intelligence. Today we want to give you a little insight on what is going on with that.
The main goals of the introduction of the new ground AI creatures in version 1.5 is as follows:
● Introduction of a new set of AI vs AI interactions. This starts with predator AI hunting prey AI to feed. Or scavengers AI looking for corps to eat. In this way the player will have the new ability to not be at center of the action but also to observe action around him. This will let some new survival strategy arise.
● Some new states are added to the creature like the hunger, the thirst or the ability to hide. This will bring some slightly more sophisticated behavior that will create a more immersive environment.
● Overall some more complex behavior of creatures have been developed to bring some more unique action for each creature that will challenge the player in some new and unexpected way.
The following four, already existing creatures will mark the start of our efforts in terms of improving AI but also make the worlds of Empyrion even more immersive!.
Alien Insects
The Alien Insects now have territorial behavior and will defend their chosen edible plants within their territory that is an area of about a radius of 30m. The behavior has also a new hunger state that will make the creatures eat their favorite plants whenever they are hungry.
Parasaur
A hunger state and a thirst state have been added to the creature. This will imply that the Parasaur will have a hunger and a thirst that will increase over time. Whenever the creature reaches a hunger and thirst threshold it will go to eat his favorite plants or will go to drink nearby water. During the night the Parasaurs will hide in the grass to spend the night and avoid the predators.
Raptor
The new version of the Raptor AI will have some new abilities like scavenging corpses, hunting AI prey, stalking the player and hiding to ambush him.
Alien Bug Group
This mixed group of bugs will show a behavior of the mother bug creature spawning some guard bugs around her and firing at some distance. The guard bugs are aggressive and go for some melee attacks to any intruder.
These four updated AI...
May
01
Hello Galactic Survivalists!
Although the version 1.5 is heavily code-focused, we not only have new content for story runners and explorers (as detailed in the past dev blogs here and here). We also have a few gifts for our builders.
To conclude the April fools joke from last year, we added the ‘modern’ variant for the restrooms to complete this model set, with the modern variant showers already available. We hope you know how to use the three sea shells.
Speaking of sets: when we added the Heavy Window, we also had an additional lineup idea with a few more ‘emperor style’ variants in mind. We are looking forward to what you will be doing with the Heavy Windows (patterned).
In case you do not know what to put besides new windows and the toilet on the bare naked walls of your base or vessel, try our new motivational posters, made by Rumepelstilskin! You can either get them as a reward from playing the story missions or find a GIN console in one of the trading stations and get a random poster for a minimal ‘GIN Gallery’ support fee!
A few examples:
You want something more menacing for POI bases and NPC vessels? We have you covered! With version 1.5 we have set up the small ‘bulb turrets’ of The Legacy ships with different variants, colored in red, blue, green, cyan, yellow, orange, purple and black to guard the galaxy in style. Their weapons of course have the matching effect color as well! As a little side note: we have added these not only because we could, but with some future (post v1.5) weapon rebalancing in mind.
Last, but not least, if you ever were done with building, but still envious of the Talon having these nice crossbows and you instantly remembered that hairy fellow wielding a similar, but lazer pew pew based weapon .. maybe check out the renewed Tales of the Past story mission!
We hope these new toys will be enjoyable and we had enough movie allusions for this dev blog.
Read you soon.
Empyrion Dev Team
Although the version 1.5 is heavily code-focused, we not only have new content for story runners and explorers (as detailed in the past dev blogs here and here). We also have a few gifts for our builders.
To conclude the April fools joke from last year, we added the ‘modern’ variant for the restrooms to complete this model set, with the modern variant showers already available. We hope you know how to use the three sea shells.
Speaking of sets: when we added the Heavy Window, we also had an additional lineup idea with a few more ‘emperor style’ variants in mind. We are looking forward to what you will be doing with the Heavy Windows (patterned).
In case you do not know what to put besides new windows and the toilet on the bare naked walls of your base or vessel, try our new motivational posters, made by Rumepelstilskin! You can either get them as a reward from playing the story missions or find a GIN console in one of the trading stations and get a random poster for a minimal ‘GIN Gallery’ support fee!

A few examples:
You want something more menacing for POI bases and NPC vessels? We have you covered! With version 1.5 we have set up the small ‘bulb turrets’ of The Legacy ships with different variants, colored in red, blue, green, cyan, yellow, orange, purple and black to guard the galaxy in style. Their weapons of course have the matching effect color as well! As a little side note: we have added these not only because we could, but with some future (post v1.5) weapon rebalancing in mind.

Last, but not least, if you ever were done with building, but still envious of the Talon having these nice crossbows and you instantly remembered that hairy fellow wielding a similar, but lazer pew pew based weapon .. maybe check out the renewed Tales of the Past story mission!
We hope these new toys will be enjoyable and we had enough movie allusions for this dev blog.

Read you soon.
Empyrion Dev Team
Apr
25
Hello Galactic Survivalists!
In the last blog we teased you a little with the story arc that would be concluded later this year. This is still a bigger project, but we can update you on some other stuff in that regard.
Those of you that are with the game for a while might have played through most of the story missions already several times. Some of the major updates changed things here and there, due to the technical possibilities changed as well. We are trying to take advantage of every new addition that helps storytelling. Be it planet design, mission feature or dialogues.
That being said, with 1.5 the content team finally found the time to achieve most of the badly needed rework of the first six story chapters. These once existed individually, were joined together later but were lacking a lot of consistency - not only in the information they give to the player. This has now been improved to a merely pre-final state and will be ready for testing in the upcoming Experimental phase.
Without too many spoilers: the initial missions on the starter planet have been revamped a lot. The following missions have been spread in the starter system and do NOT take place in the same starter orbit anymore. Also: as we hope these are now in good shape in terms of story content, the missions are now following a certain progression of a literal story LINE, although most of them will NOT activate automatically anymore. Instead you will be given enough info on where to find the next story tidbit and how to activate it.
The question if this setup works and if the information is given in an adequate way, is of course to be answered with your feedback we hope to see a lot in the upcoming Experimental phase.
Last, but not least, there is one open topic which is a quite delicate one: the ingame tutorial. For 1.5 we have re-added an improved ‘Robinson Protocol’ for everyone starting out in the galaxy of Empyrion the first time.
As always the tutorial can be skipped at game start for those that do not need it, but for all the others it should offer the most basic training for the most basic things you need to know about the game.
This is, again, a question that we hope to answer with your help in the upcoming Experimental phase. Although those participating in the Experimental are usually not new to the game, we hope you...
In the last blog we teased you a little with the story arc that would be concluded later this year. This is still a bigger project, but we can update you on some other stuff in that regard.
Those of you that are with the game for a while might have played through most of the story missions already several times. Some of the major updates changed things here and there, due to the technical possibilities changed as well. We are trying to take advantage of every new addition that helps storytelling. Be it planet design, mission feature or dialogues.
That being said, with 1.5 the content team finally found the time to achieve most of the badly needed rework of the first six story chapters. These once existed individually, were joined together later but were lacking a lot of consistency - not only in the information they give to the player. This has now been improved to a merely pre-final state and will be ready for testing in the upcoming Experimental phase.
Without too many spoilers: the initial missions on the starter planet have been revamped a lot. The following missions have been spread in the starter system and do NOT take place in the same starter orbit anymore. Also: as we hope these are now in good shape in terms of story content, the missions are now following a certain progression of a literal story LINE, although most of them will NOT activate automatically anymore. Instead you will be given enough info on where to find the next story tidbit and how to activate it.
The question if this setup works and if the information is given in an adequate way, is of course to be answered with your feedback we hope to see a lot in the upcoming Experimental phase.

Last, but not least, there is one open topic which is a quite delicate one: the ingame tutorial. For 1.5 we have re-added an improved ‘Robinson Protocol’ for everyone starting out in the galaxy of Empyrion the first time.
As always the tutorial can be skipped at game start for those that do not need it, but for all the others it should offer the most basic training for the most basic things you need to know about the game.
This is, again, a question that we hope to answer with your help in the upcoming Experimental phase. Although those participating in the Experimental are usually not new to the game, we hope you...
Apr
23
Hello Galactic Survivalists!
Last week we made our first announcement on version 1.5 (read here). The main content of this update is quite code-heavy, which means a lot of things are going on behind the curtain without offering a good way to do a nice visual representation.
But while our programmers do their work to prepare the game for future feature changes and additions, quite a few things happen on the art and content side of things as well.
For example we will be adding a new NPC faction with tons of POIs and an own galactic territory, created by spanj and a lot of creators, contributing POIs and vessels: the Brotherhood of Farr!
(Temple of Farr)
In case you want to read more info about the new faction or even support the creations, join the discussion over here: https://empyriononline.com/threads/the-brotherhood-of-farr-needs-you.97421/
Speaking of factions and POIs: those that have ventured into deep space might not only have run into the Colonists faction and even more Pirates, but also in the always-hostile Warlord faction and its various sub factions, like the Skaar, Tresari and others. Thanks to the contribution of the community, these factions have seen a serious upgrade in their lineup. So watch out next time you aim to warp to a seemingly non-claimed solar system.
(Tresari Frigate)
Both the Warlord and the Colonists NPC factions will gladly welcome any contribution to their lineup. Visit this forum and send in your builds or workshop links: https://empyriononline.com/forums/showroom-submissions.108/
Besides those named, most of the established and recently added factions, for example the Pirates, Tesch and others, got new ships and POIs as well.
Most of these factions, their bases and vessels, might play a role when the game's main story arc is concluded later this year.
(TESCH Battleship)
What are your thoughts about the current composition of the galaxy, its factions and the POI and vessels you ran into? What are you missing from the lineup or would suggest to add?
Let us know!
Enjoy the weekend & read you soon.
-Empyrion Dev Team
Last week we made our first announcement on version 1.5 (read here). The main content of this update is quite code-heavy, which means a lot of things are going on behind the curtain without offering a good way to do a nice visual representation.
But while our programmers do their work to prepare the game for future feature changes and additions, quite a few things happen on the art and content side of things as well.
For example we will be adding a new NPC faction with tons of POIs and an own galactic territory, created by spanj and a lot of creators, contributing POIs and vessels: the Brotherhood of Farr!
(Temple of Farr)
In case you want to read more info about the new faction or even support the creations, join the discussion over here: https://empyriononline.com/threads/the-brotherhood-of-farr-needs-you.97421/
Speaking of factions and POIs: those that have ventured into deep space might not only have run into the Colonists faction and even more Pirates, but also in the always-hostile Warlord faction and its various sub factions, like the Skaar, Tresari and others. Thanks to the contribution of the community, these factions have seen a serious upgrade in their lineup. So watch out next time you aim to warp to a seemingly non-claimed solar system.
(Tresari Frigate)
Both the Warlord and the Colonists NPC factions will gladly welcome any contribution to their lineup. Visit this forum and send in your builds or workshop links: https://empyriononline.com/forums/showroom-submissions.108/
Besides those named, most of the established and recently added factions, for example the Pirates, Tesch and others, got new ships and POIs as well.
Most of these factions, their bases and vessels, might play a role when the game's main story arc is concluded later this year.

(TESCH Battleship)
What are your thoughts about the current composition of the galaxy, its factions and the POI and vessels you ran into? What are you missing from the lineup or would suggest to add?
Let us know!

Enjoy the weekend & read you soon.
-Empyrion Dev Team
Apr
16
Hello Galactic Survivalists!
Long time no write, but silence is coming to an end. For those of you that wondered what is going on with the game, we have some answers!
First and foremost: development goes on. We have taken some time to make some internal changes in order to be prepared for the big plans we have for the game.
That being said, we want to share a few general milestones of the roadmap 2021
Version 1.4.6
End of April 2021 we plan to release another bugfix patch, also addressing some hacking issues.
Version 1.5
The mid-version update will follow at the end of May 2021 and contains a big chunk of internal code work for preparing future updates. As our plan goes, the following topics are currently planned, in preparation or in the works besides that.
The update will include minor game functions reworks, but also adds a new concept for AI management. We are testing new code that shall make the wildlife more vivid and believable. Raptors and Parasaurs will be the testing candidates.
In terms of visual elements, the HUD is planned to get an update. Improved visuals and better readability are the goals for this topic.
Missions will get an update as well. We fully reworked the game start and re-integrated a low-level tutorial (Robinson Protocol) that you can play or skip. The early story missions have been fully reworked as well and now shall provide a more consistent story flow. Most of the early story missions have been spread in the starter solar system (before all missions happened in the orbit of the starter planet).
Additional topics are a rework of the loading screens and new models to introduce a consistent art style. The test candidates are weapons and tools for now.
Of course bug fixing will accompany the development milestone as usual.
Dates to note: The experimental phase might start in early may. In order to get the maximum insights on server performance, we currently discuss having the experimental server files being released one week later. We will of course have official experimental servers for that time.
Version 1.6
This version is slated for August 2021. The focus, as it stands now, will be primarily around bug fixing with content-creation and related being an additional topic.
Version 1.7
The final major version of the year will hit in December 2021. We plan to redo a lot of the material and tech progression (including new stuff). Additional topics,...
Apr
04
(v1.5)
Apr
01
(v1.5)
Feb
10
Hello Galactic Survivalists!
Here are the changelogs for the v1.4.x patches. More fixes are being worked on - thanks a lot!
====
Patch: 2021-05-05 v1.4.7 (Build 3283)
Fixes:
- Fixed dedi server exception
- An exploit
====
Patch: 2021-04-27 v1.4.6 (Build 3282)
Changes:
- Changed: Players can now respawn on Control Station as additional fallback for Ancient Revelations mission (Station is set to CIVILIAN now)
- "Explosive Devices" can damage shields again
- Added server-side anti-cheat feature "short session monitoring" - this is configurable in dedicated.yaml under "ServerConfig":
Fixes:
- Fixed multiple exploits
- Fixed 07866: PDA NearPOI Waypoint does not work in MP
EAH:
- Patch notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-72#post-433380
====
Patch: 2021-03-23 v1.4.5 (Build 3279)
Changes:
- XRefActivate now supports negative logic for enabling a GameObject if device gets disabled
Fixes:
- Fix for resource asteroids being transparent
- Fixed: Credibility mission could not be completed although destroyed cores were counted. Please retest!
- 07855: AI NPC's that fire projectiles (AlienBug03) do not fire in Co-op & MP
- 07835: HV with powerful thrusters can fly to orbit
EAH:
- Patch Notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-72#post-432015
====
Patch: 2021-03-17 v1.4.4 (Build 3277)
Changes:
- Added IModAPI.IApplication.GetBlockAndItemMapping() - returns a dict with name to id mapping (especially important for the dynamically assigned block ids)
Fixes:
- Multiple exceptions fixed found in logs
- Fixed dialogue typos in english main loca (plz report typos/grammar issues to [email protected] subject: english)
-...
Here are the changelogs for the v1.4.x patches. More fixes are being worked on - thanks a lot!
====
Patch: 2021-05-05 v1.4.7 (Build 3283)
Fixes:
- Fixed dedi server exception
- An exploit
====
Patch: 2021-04-27 v1.4.6 (Build 3282)
Changes:
- Changed: Players can now respawn on Control Station as additional fallback for Ancient Revelations mission (Station is set to CIVILIAN now)
- "Explosive Devices" can damage shields again
- Added server-side anti-cheat feature "short session monitoring" - this is configurable in dedicated.yaml under "ServerConfig":
Code:
ShortSessionMinutes: 0 #how many minutes of a client play session are regarded as "short session" (0 = disable short session feature completely) ShortSessionCountToLog: 0 #after how many consecutive short sessions write a warning line in server log (0 = disable log feature) ShortSessionCountToBan: 0 #after how many consecutive short sessions ban the player (0 = disable ban feature)
- Fixed multiple exploits
- Fixed 07866: PDA NearPOI Waypoint does not work in MP
EAH:
- Patch notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-72#post-433380
====
Patch: 2021-03-23 v1.4.5 (Build 3279)
Changes:
- XRefActivate now supports negative logic for enabling a GameObject if device gets disabled
Fixes:
- Fix for resource asteroids being transparent
- Fixed: Credibility mission could not be completed although destroyed cores were counted. Please retest!
- 07855: AI NPC's that fire projectiles (AlienBug03) do not fire in Co-op & MP
- 07835: HV with powerful thrusters can fly to orbit
EAH:
- Patch Notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-72#post-432015
====
Patch: 2021-03-17 v1.4.4 (Build 3277)
Changes:
- Added IModAPI.IApplication.GetBlockAndItemMapping() - returns a dict with name to id mapping (especially important for the dynamically assigned block ids)
Fixes:
- Multiple exceptions fixed found in logs
- Fixed dialogue typos in english main loca (plz report typos/grammar issues to [email protected] subject: english)
-...
Feb
04
Hi Galactic Survivalists!
We all hope you had a good and healthy start in 2021!
Today we are releasing Version 1.4. We invested quite some time investigating and improving several topics, for example finding a better solution on how explosion damage is handled, adding more elements to the customization system (including the possibility to add sounds, crosshairs and entire asset bundles!) and giving all those scenario builders additional 2048 new free-to-use Block IDs!
In terms of content we added new POIs, some factions now will fight each other, you can now use the Connected Toolbar with Traders and the Empyriopedia has received its first major work-in-progress update, now adding/including information and details about solar systems, suns, planets, ships, characters, explanations on all the new game mechanics (since Alpha 10) and more.
Please have a close look at the changelog below. More info about certain topics, explanations and a chance to give your feedback on them can be found stickied in the feedback forum: https://empyriononline.com/forums/faq-feedback.25/
We would also like to thank our team of volunteers working on the game localization and translations of currently about 10.000 lines of text! General game localization, PDA missions and Dialogues have been translated to over 85% in the last months for most of the main languages!
As always please note
Report bugs and issues for the public release right over here: https://empyriononline.com/forums/bugs.24/
For those that followed the EXP version:
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
Have fun exploring v1.4!
Empyrion Dev Team
====
Hotfix: 2021-02-05 v1.4 (Build 3259)
Changes:
- Updated: Abandoned Depot, Epsilon outpost & spaceport (thx to vermillion)
Fixes:
- Fixed Tech tree unlocks and (for modders) Config_Example.ecf file item ids
- Reverted: Instance container drop logic as it caused problems
- Marketplace exception when items from v1.3.x were still in the marketplace
====...
We all hope you had a good and healthy start in 2021!

Today we are releasing Version 1.4. We invested quite some time investigating and improving several topics, for example finding a better solution on how explosion damage is handled, adding more elements to the customization system (including the possibility to add sounds, crosshairs and entire asset bundles!) and giving all those scenario builders additional 2048 new free-to-use Block IDs!
In terms of content we added new POIs, some factions now will fight each other, you can now use the Connected Toolbar with Traders and the Empyriopedia has received its first major work-in-progress update, now adding/including information and details about solar systems, suns, planets, ships, characters, explanations on all the new game mechanics (since Alpha 10) and more.
Please have a close look at the changelog below. More info about certain topics, explanations and a chance to give your feedback on them can be found stickied in the feedback forum: https://empyriononline.com/forums/faq-feedback.25/
We would also like to thank our team of volunteers working on the game localization and translations of currently about 10.000 lines of text! General game localization, PDA missions and Dialogues have been translated to over 85% in the last months for most of the main languages!
As always please note
Report bugs and issues for the public release right over here: https://empyriononline.com/forums/bugs.24/
For those that followed the EXP version:
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
Have fun exploring v1.4!
Empyrion Dev Team
====
Hotfix: 2021-02-05 v1.4 (Build 3259)
Changes:
- Updated: Abandoned Depot, Epsilon outpost & spaceport (thx to vermillion)
Fixes:
- Fixed Tech tree unlocks and (for modders) Config_Example.ecf file item ids
- Reverted: Instance container drop logic as it caused problems
- Marketplace exception when items from v1.3.x were still in the marketplace
====...
Page 16 of 17
XenPorta
© Jason Axelrod from 8WAYRUN.COM