Empyrion – Galactic Survival - Community Forums
Sep
29
Full v1.6 patch notes can be found here: https://empyriononline.com/threads/v1-6.98777/
Hi Galactic Survivalists!
Here is the changelog for v1.6.2 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
v1.6.2 (Build 3511)
Changes:
- Updated item preview icons
Fixes:
- Fixed an exception when using modded shield effects in a resumed save game
- 08154: OverflowException spam with Vessel Torque Statistics
- Fixed a set of decos so that they are compatible the deco knock down system
- Fixed: An exploit
- Updated IvD scenario:
- Changes:
- Removed v1.6 notes and added v1.6.1 notes to LoadingScreenConfig.yaml
- Fixes:
- Fixed trader buy/sell on Nitrocellulose (NCPowder)
- Fixed trader MilitaryT2 not showing all items
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Hi Galactic Survivalists!
Here is the changelog for v1.6.2 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
v1.6.2 (Build 3511)
Changes:
- Updated item preview icons
Fixes:
- Fixed an exception when using modded shield effects in a resumed save game
- 08154: OverflowException spam with Vessel Torque Statistics
- Fixed a set of decos so that they are compatible the deco knock down system
- Fixed: An exploit
- Updated IvD scenario:
- Changes:
- Removed v1.6 notes and added v1.6.1 notes to LoadingScreenConfig.yaml
- Fixes:
- Fixed trader buy/sell on Nitrocellulose (NCPowder)
- Fixed trader MilitaryT2 not showing all items
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Sep
22
Full v1.6 patch notes can be found here: https://empyriononline.com/threads/v1-6.98777/
Hi Galactic Survivalists!
Here is the changelog for v1.6.1 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
Hotfix: 2021-09-22 v1.6.1 (Build 3510)
Fixes:
- Fix for color & texture tool rapidly rotating textures
- Fixed an exploit
Updated IvD scenario:
Changes:
- Add new changes to LoadingScreenConfig.yaml
- Add second sun (Neutron Star) to Cygnus System
- Add new changes to LoadingScreenConfig.yaml
Fixes:
- Fixed Merdar Start PDA Mission
- Fixed Trader Buy/Sell on Carbon Substrate (PlasticMaterial)
Hi Galactic Survivalists!
Here is the changelog for v1.6.1 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
Hotfix: 2021-09-22 v1.6.1 (Build 3510)
Fixes:
- Fix for color & texture tool rapidly rotating textures
- Fixed an exploit
Updated IvD scenario:
Changes:
- Add new changes to LoadingScreenConfig.yaml
- Add second sun (Neutron Star) to Cygnus System
- Add new changes to LoadingScreenConfig.yaml
Fixes:
- Fixed Merdar Start PDA Mission
- Fixed Trader Buy/Sell on Carbon Substrate (PlasticMaterial)
Sep
21
Hi Galactic Survivalists!
First of all, thanks a lot to all of you taking part in and contributing to the version 1.6 Experimental! The Autumn update has just been released to the public branch. It is now waiting for even more feedback and improvement suggestions!
Same as for the Experimental version, these are the main feature updates and changes:
Changes:
Terrain deco destruction:
![[IMG]](https://empyriononline.com/pics/patchnotes/DecoDestruction.gif)
& a toggle for deco destruction which can be added to the gameoptions.yaml:
- The ability to knock down a deco depends on the speed, mass & thrust power of the ship (don't expect a tiny HV to be able to knock down every deco at once).
When a vessel hits f.ex a tree and is not able to knock it down some damage is done to the tree. So after a few hits the tree could go down.
Enabled all 3 planes for use with symmetry mode:
![[IMG]](proxy.php?image=https%3A%2F%2Fi.imgur.com%2FUhBizyE.png&hash=610fcf5f0029e76242e447efb233a88e)
Loading screen rework:
See here for more info:
Content\Extras\LoadingScreenshots\LoadingScreenConfig_example
New sniper rifle & Minigun models:
New warp drive (CV) model added to Warp Drive (Epic):
Gameplay:
- Added: Initial implementation...
First of all, thanks a lot to all of you taking part in and contributing to the version 1.6 Experimental! The Autumn update has just been released to the public branch. It is now waiting for even more feedback and improvement suggestions!
Same as for the Experimental version, these are the main feature updates and changes:
- Reactivated terrain deco destruction (trees, plants)
- Enabled all 3 planes for use with symmetry mode
- Reworked loading screens
- New visual / graphical post-processing
- New weapon models for Sniper Rifle, Minigun, Warp Drive (Epic)
- Explorers Guild micro missions including update of Epic Boosters (rebalancing) and Epic devices as rewards (Epic Autominer, Detector HV/CV, Warp Drive CV)Addition of ARC and WASTELANDERS as new interactive factions (first iteration)
- Colonists got their first Reputation Mission “Pirate Hunt” (more to come)
Changes:
Terrain deco destruction:
![[IMG]](https://empyriononline.com/pics/patchnotes/DecoDestruction.gif)
& a toggle for deco destruction which can be added to the gameoptions.yaml:
Code:
EnableDecoKnockDown: True/False # (Default True) to Activate or Deactivate the Terrain Decoration Destruction
When a vessel hits f.ex a tree and is not able to knock it down some damage is done to the tree. So after a few hits the tree could go down.
Enabled all 3 planes for use with symmetry mode:
- Supporting now up to 3 symmetry planes active at the same time. Work flow:
- Set each plane in the location you want them in 1 by 1
- Then activate them all at the same time after they have all been set 1 by 1.
![[IMG]](proxy.php?image=https%3A%2F%2Fi.imgur.com%2FUhBizyE.png&hash=610fcf5f0029e76242e447efb233a88e)
Loading screen rework:
See here for more info:
Content\Extras\LoadingScreenshots\LoadingScreenConfig_example
New sniper rifle & Minigun models:
New warp drive (CV) model added to Warp Drive (Epic):
Gameplay:
- Added: Initial implementation...
Sep
06
Hi Galactic Survivalists,
We are very sorry but something broke in the last patch. DO NOT update the game and server atm.
If you have done this already then the best is to shutdown and wait till we fixed it so things dont get worse then it is.
Note: this only applies to Old SaveGames. If you start a fresh SaveGame then everything works fine
Taelyn
Eleon Game Studios
We are very sorry but something broke in the last patch. DO NOT update the game and server atm.
If you have done this already then the best is to shutdown and wait till we fixed it so things dont get worse then it is.
Note: this only applies to Old SaveGames. If you start a fresh SaveGame then everything works fine
Taelyn
Eleon Game Studios
Aug
12
Hello Galactic Survivalists!
We have a fix for the exception that has been reported to trigger when exiting a save back to the main menu & the issue with some deco being invisible. Please make sure to update the client & dedicated server to this build.
Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/
====
Patch: 2021-09-09 v1.5.8 (B3457)
Fixes:
- Multiple playfield & client exceptions found in submitted logs
====
Patch: 2021-09-07 v1.5.8 (B3456)
Changes:
- Updated unity to 2021.1.17f1
- Optimized some queries for the ranking information in the player overview screen. With this change, the "travelled AU/LY" will get reset.
- Optimized query for requesting player name in chat window
Fixes:
- MP: Potential fix for missing chunks in ships when changing playfields
- Fix for connection issue found with yesterdays release
Note: just as a precautionary measure we would like to advise you to create a backup copy of your save games & blueprints before they are touched by this build.
====
Hotifx: 2021-08-25 v1.5.7 (B3449)
Fixes:
- Fixed SQL CoQ with new games
====
Patch: 2021-08-25 v1.5.7 (B3448)
Changes:
- Improved DB query GetStarDiscovered by 30%
Fixes:
- Fix for game.dat corruption on MP servers
- An exploit
====
Hotfix: 2021-08-12 v1.5.6 (B3446)
Fixes:
- Exception when exiting to the main menu
- Fixed HV harvest device paint map missed
- Fixes for invisible deco: BigFlower, mushrooms, trees in radiated biomes etc
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
We have a fix for the exception that has been reported to trigger when exiting a save back to the main menu & the issue with some deco being invisible. Please make sure to update the client & dedicated server to this build.
Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/
====
Patch: 2021-09-09 v1.5.8 (B3457)
Fixes:
- Multiple playfield & client exceptions found in submitted logs
====
Patch: 2021-09-07 v1.5.8 (B3456)
Changes:
- Updated unity to 2021.1.17f1
- Optimized some queries for the ranking information in the player overview screen. With this change, the "travelled AU/LY" will get reset.
- Optimized query for requesting player name in chat window
Fixes:
- MP: Potential fix for missing chunks in ships when changing playfields
- Fix for connection issue found with yesterdays release
Note: just as a precautionary measure we would like to advise you to create a backup copy of your save games & blueprints before they are touched by this build.
====
Hotifx: 2021-08-25 v1.5.7 (B3449)
Fixes:
- Fixed SQL CoQ with new games
====
Patch: 2021-08-25 v1.5.7 (B3448)
Changes:
- Improved DB query GetStarDiscovered by 30%
Fixes:
- Fix for game.dat corruption on MP servers
- An exploit
====
Hotfix: 2021-08-12 v1.5.6 (B3446)
Fixes:
- Exception when exiting to the main menu
- Fixed HV harvest device paint map missed
- Fixes for invisible deco: BigFlower, mushrooms, trees in radiated biomes etc
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Aug
04
Hello Galactic Survivalists!
Here is the changelog for v1.5.5 with some more fixes & changes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/
Bugs fixed in the latest experimental version can be found there: https://empyriononline.com/forums/fixed.90/
====
Patch: 2021-08-06 v1.5.5 (Build 3444) Please make sure to update the server & client to this build!
Changes:
- The Player core can now be placed back on AI vessels that have been stopped
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
====
Hotfix: 2021-08-05 v1.5.5 (Build 3443) Please make sure to update the server & client to this build!
Fixes:
- Blast damage is not working in MP
====
Patch: 2021-08-04 v1.5.5 (Build 3442)
Changes:
- Updated to unity 2021.1.14
- Added possibility to mod StackSize
- Dialogue system: Added "PlayfieldName" to "Player" infos
- Added Dialogue LocF() function to output variables in loca keys
- Added information about @p0 parameter to Dialogues-config-and-examples.txt
- Updated: Arid Starter, Lava, Desert, DesertBurnt (Fixes on POI spawns and some refinements)
- Updated: Sanctuary (Starter Planet) now has a second exit option when entering the station using the secret entry (and not wanting to kill anyone/damage your reputation)
- Updated story-related POI: Mining Operations (fixed shortcut issue)
- Updated story-related POI: Sigma Fulcrum > destroying the core is not necessary anymore for completing the story. The Salurian (Warlord faction) are now a lot more present in all the 'Restricted Access" areas!
- Updated: Sigma Fulcrum set to...
Here is the changelog for v1.5.5 with some more fixes & changes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/
Bugs fixed in the latest experimental version can be found there: https://empyriononline.com/forums/fixed.90/
====
Patch: 2021-08-06 v1.5.5 (Build 3444) Please make sure to update the server & client to this build!
Changes:
- The Player core can now be placed back on AI vessels that have been stopped
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
====
Hotfix: 2021-08-05 v1.5.5 (Build 3443) Please make sure to update the server & client to this build!
Fixes:
- Blast damage is not working in MP
====
Patch: 2021-08-04 v1.5.5 (Build 3442)
Changes:
- Updated to unity 2021.1.14
- Added possibility to mod StackSize
- Dialogue system: Added "PlayfieldName" to "Player" infos
- Added Dialogue LocF() function to output variables in loca keys
- Added information about @p0 parameter to Dialogues-config-and-examples.txt
- Updated: Arid Starter, Lava, Desert, DesertBurnt (Fixes on POI spawns and some refinements)
- Updated: Sanctuary (Starter Planet) now has a second exit option when entering the station using the secret entry (and not wanting to kill anyone/damage your reputation)
- Updated story-related POI: Mining Operations (fixed shortcut issue)
- Updated story-related POI: Sigma Fulcrum > destroying the core is not necessary anymore for completing the story. The Salurian (Warlord faction) are now a lot more present in all the 'Restricted Access" areas!
- Updated: Sigma Fulcrum set to...
Jul
01
Hi Galactic Survivalists!
Here is the changelog for v1.5.3 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/
v1.5.3 (Build 3390)
Changes:
- Added Dialogue LocF() function to output variables in loca keys
- Dialogue system: Added "PlayfieldName" to "Player" infos
Fixes:
- Duplicate exploit of "DropOnDeath: false" items and "Keep inventory on death" active
- Multiple exceptions found in server logs that were sent in
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Here is the changelog for v1.5.3 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/
v1.5.3 (Build 3390)
Changes:
- Added Dialogue LocF() function to output variables in loca keys
- Dialogue system: Added "PlayfieldName" to "Player" infos
Fixes:
- Duplicate exploit of "DropOnDeath: false" items and "Keep inventory on death" active
- Multiple exceptions found in server logs that were sent in
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Jun
23
Hi Galactic Survivalists!
Here is the changelog for v1.5.2 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/
v1.5.2 (Build 3389)
Changes:
- No-Quit option for Dialogues (suppress ESC and 'X' key), use text command "@q0" to activate "NoQuit" for the current dialogue
- Reduced "Interaction Message" (e.g. "Press F to do this") font size by 20%
Fixes:
- Player avatar is too tall when using a jetpack in space
- Symbols not appearing on the screen of the new color & texture tool
- Gained items aren't showing custom icons
- Planet Asteroid Rings can be seen to flicker when the player is moving around
- Ground AI : Raptor not attacking player bug -> fixed
- Dialog GUI rotates the player's view
Here is the changelog for v1.5.2 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/
v1.5.2 (Build 3389)
Changes:
- No-Quit option for Dialogues (suppress ESC and 'X' key), use text command "@q0" to activate "NoQuit" for the current dialogue
- Reduced "Interaction Message" (e.g. "Press F to do this") font size by 20%
Fixes:
- Player avatar is too tall when using a jetpack in space
- Symbols not appearing on the screen of the new color & texture tool
- Gained items aren't showing custom icons
- Planet Asteroid Rings can be seen to flicker when the player is moving around
- Ground AI : Raptor not attacking player bug -> fixed
- Dialog GUI rotates the player's view
Jun
16
v1.5.1 (B3384)
Here is the changelog for v1.5.1 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/
Changelog:
Changes:
- Added: Trader heavy OPV (filbertfarmer)
- Added: Polaris large freighters (Don2k7)
- Added: [ARC] orbital station and defense satellites (Don2k7); currently set to Warlord faction.
- Updated: Abandoned Bunker (vermillion)
- Fixed: Traders in Pirates Hyper City cannot be approached (check link: https://empyriononline.com/threads/common-mistakes-please-read.98083/ )
- Updated ModAPI documentation
- Add texture selection on the screen of the Texture/Color tool (Symbols will be displayed here also in one of the next releases)
- Removed internal /* comment markers and replaced with # to make the BlocksConfig.ecf and ItemsConfig.ecf better readable by tools
- Added: POI and vessels for the Warlord "Wastelanders" subfaction (theScriptHD)
- Added: Raptor Ranch (Pirates) & OPV Warlord "Atlas" (sulusdacor)
- Added: Colonist OPVs 'Escort Series' (Robot Shark)
- Added: UCH 3rd & 5th fleet + BAOs ( Don2k7)
- Updated: OPV Trader light & med (filbertfarmer), Crashed Vessel A & B (Escarli), Com & Science Satellite (DarkestWarrior)
- Updated stock blueprint: Core Horizon (Garaman)
- Updated various Brotherhood of Farr POIs (spanj, goldwingknight, Don2k7; full changelog: https://empyriononline.com/threads/v1-5-exp-new-faction-brotherhood-of-farr.97695/#post-436157 )
- Updated: TSO Ningues (Pear)
Fixes:
- The temperature symbol is shown in Celsius when Fahrenheit is selected (when changing this option from inside a running game you need to quit to main menu and resume to see the change)
- Exception after destroying planet vessel HQ
- UI info spam with frequent and many reputation changes
- Lens flares are too large
- Exit savegame leads to Ordered Actions not completing anymore
- Vessels can sometimes be found to "Rise" when returning to them on planets
If you find the "Rise" still happens for you please send a copy of the servers logs folder for the build that it’s on f.ex “3384” ( which contains the...
Here is the changelog for v1.5.1 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/
Changelog:
Changes:
- Added: Trader heavy OPV (filbertfarmer)
- Added: Polaris large freighters (Don2k7)
- Added: [ARC] orbital station and defense satellites (Don2k7); currently set to Warlord faction.
- Updated: Abandoned Bunker (vermillion)
- Fixed: Traders in Pirates Hyper City cannot be approached (check link: https://empyriononline.com/threads/common-mistakes-please-read.98083/ )
- Updated ModAPI documentation
- Add texture selection on the screen of the Texture/Color tool (Symbols will be displayed here also in one of the next releases)
- Removed internal /* comment markers and replaced with # to make the BlocksConfig.ecf and ItemsConfig.ecf better readable by tools
- Added: POI and vessels for the Warlord "Wastelanders" subfaction (theScriptHD)
- Added: Raptor Ranch (Pirates) & OPV Warlord "Atlas" (sulusdacor)
- Added: Colonist OPVs 'Escort Series' (Robot Shark)
- Added: UCH 3rd & 5th fleet + BAOs ( Don2k7)
- Updated: OPV Trader light & med (filbertfarmer), Crashed Vessel A & B (Escarli), Com & Science Satellite (DarkestWarrior)
- Updated stock blueprint: Core Horizon (Garaman)
- Updated various Brotherhood of Farr POIs (spanj, goldwingknight, Don2k7; full changelog: https://empyriononline.com/threads/v1-5-exp-new-faction-brotherhood-of-farr.97695/#post-436157 )
- Updated: TSO Ningues (Pear)
Fixes:
- The temperature symbol is shown in Celsius when Fahrenheit is selected (when changing this option from inside a running game you need to quit to main menu and resume to see the change)
- Exception after destroying planet vessel HQ
- UI info spam with frequent and many reputation changes
- Lens flares are too large
- Exit savegame leads to Ordered Actions not completing anymore
- Vessels can sometimes be found to "Rise" when returning to them on planets
If you find the "Rise" still happens for you please send a copy of the servers logs folder for the build that it’s on f.ex “3384” ( which contains the...
Jun
08
Hello Galactic Survivalists!
Welcome to version 1.5 public release! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. Check out the version 1.5 Dev Blogs over here: https://empyriononline.com/forums/news-announcements.6/
Without further ado, please carefully read through the changelog below.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
For those that followed the EXP version:
Fixed bugs for the Experimental branch can be found here:
https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there:
https://empyriononline.com/forums/fixed.90/
For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
Have fun!
Empyrion Dev Team.
Mandatory maintenance: Due to changes in the game configs (additions, changes,..) everyone using CUSTOM config files (locally or for published scenarios) needs to update their custom files to these changes!
IMPORTANT: Scenario/local versions of ItemsConfig.ecf require at least the settings of the following entry to be added, otherwise scenarios might not start: “+Item Id: 549, Name: MeleeHunter”
Change log:
AI Changes:
https://empyriononline.com/threads/version-1-5-ai-improvements.97983/
- Updated: Temperate Starter now uses new AI for Raptors, Alien Insect and Parasaur + new behavior for alien creatures in radiated & radiated fog biomes.
New start:
https://empyriononline.com/threads/version-1-5-robinson-protocol-1-2-new.97978/
- Escape Pod now...
Welcome to version 1.5 public release! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. Check out the version 1.5 Dev Blogs over here: https://empyriononline.com/forums/news-announcements.6/
Without further ado, please carefully read through the changelog below.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
For those that followed the EXP version:
Fixed bugs for the Experimental branch can be found here:
https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there:
https://empyriononline.com/forums/fixed.90/
For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
Have fun!

Empyrion Dev Team.
Mandatory maintenance: Due to changes in the game configs (additions, changes,..) everyone using CUSTOM config files (locally or for published scenarios) needs to update their custom files to these changes!
IMPORTANT: Scenario/local versions of ItemsConfig.ecf require at least the settings of the following entry to be added, otherwise scenarios might not start: “+Item Id: 549, Name: MeleeHunter”
Change log:
AI Changes:
https://empyriononline.com/threads/version-1-5-ai-improvements.97983/
- Updated: Temperate Starter now uses new AI for Raptors, Alien Insect and Parasaur + new behavior for alien creatures in radiated & radiated fog biomes.
New start:
https://empyriononline.com/threads/version-1-5-robinson-protocol-1-2-new.97978/
- Escape Pod now...
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