Empyrion – Galactic Survival - Community Forums

Dec
13
https://empyriononline.com/proxy.php?image=https%3A%2F%2Fi.imgur.com%2F0TnOSC4.jpg&hash=a246bf435e07b2b096b3541ff16fc34d
by Pantera at 11:20 AM
(8,890 Views / 7 Likes)
3 Comments
Hello Galactic Survivalists!

The festive season is upon us, so it's high time we released update 1.10.5 for everyone waiting for the latest updates, content additions and bug fixes!

With this update, we're not only moving to a new version of Unity, but also adding goodies like AMD FidelityFX Super Resolution 2 and NVIDIA DLSS2. You can find some important information about these two new features in the changelog below. With the two technical changes also come a number of field optimisations that are very important for our multiplayer servers and their communities.

On the content side, we would like to present you the new models for constructors, deconstructors and other crafting devices, the new deco trees for interiors, a number of new and updated POIs (some of them with the new NPC model of the Brotherhood of Farr), some new building shapes, improvements to the tools for collecting blueprints and more.

Of course, version 1.10.5 also includes a list of bug fixes.
You can find all the details in the changelog below.
As always, please report any bugs here:

We wish you lots of fun! :)

- Please note that our Official Servers will wipe today with this release.
We will also reset the “Official Server Player Role” on our Discord. If you
want access again to the channels specially for the Official Servers you need
to use the /global_chat command on Discord.

Official Multiplayer Servers
EU / NA Server:
- Activated the Christmas Event for 2023
- Added Mrs. Nesbitt Suit Prop Hat
- Added Temperate Fungus Planet
- Added Taelyn Bot Homeworld + System
- Added Primordial Planet (Snow)
- Replaced Void with a new planet (Destroyed)

Vanilla Server:
- Activated the Christmas Event for 2023
- Added Mrs. Nesbitt Suit Prop Hat
- Added Primordial Planet (Snow)

Changelog v1.10.5 B4257 2023-12-13

Changes:
- Updated Unity to 2022.3.8f1
- Added video options for AMD FSR2 and NVIDIA DLSS2
We have added support for AMD's FSR2 and NVIDIA's DLSS2 to our game, which can be found at the bottom of the video options in the options menu. These technologies work by using different methods to upscale lower resolution frames to higher resolution ones, while preserving and enhancing the details and sharpness of the original image. They can help you improve your performance and graphics quality, depending...
Dec
06
by Pantera at 6:41 PM
(3,412 Views / 9 Likes)
7 Comments
Hello Galactic Survivalists!

Welcome to the third release of Empyrion Galactic Survival v1.10.5 Experimental branch.
Please see the changelog for new additions to this release.
As always, we extend our gratitude for your unwavering support and valuable feedback throughout this experimental phase.

As always - please report each bug over here for this experimental release phase:
https://empyriononline.com/forums/bugs.34/

====

Changelog v1.10.5 B4257 2023-12-12

Fixes:

- Fix for a regression found with mining/drilling trees & terrain deco on some planets (they cannot be mined/drilled)

====

Changelog v1.10.5 B4256 2023-12-11


Changes:

- Changed DLSS version to 2.5.1 to avoid the ghosting issue found in later versions
- Disabled Sky Reflection with DLSS

Fixes:

- Fixed Ghost tree seen on planet in front of the player
- Fixed NPC Blocks rotating when accessing a dialogue on it

====


Changelog v1.10.5 B4255 2023-12-06


Changes:

- Added a video option for Nvidia DLSS2:
We have added support for NVIDIA's DLSS2 to our game which can be found at the bottom of the video options in the options menu.
Like with FSR2 we recommend using DLSS2 with at least 2k resolution or 4k.
You can also choose from three image quality modes: Quality, Balanced, and Performance.
Each mode has a different performance boost and a different image quality.
DLSS2 can help you achieve smoother and more responsive gameplay, depending on your hardware, resolution + video options, and scene complexity.

Nvidia users at native 2k resolution can also experiment with using DLDSR & or DSR from the nvidia control panel in combination with DLSS2 to improve overall picture quality.
To do this simply open the Nvidia control panel from your desktop then navigate to:
Manage 3d settings > Global settings > DSR - Factors:
If you have the “DL scaling” options at the top of the GUI choose those over the “Legacy” options. For now test with just the 1.78x option by checking the box then select ok & apply in the control panel.
You may...
Nov
29
by Pantera at 4:18 PM
(4,065 Views / 7 Likes)
19 Comments
Hello Galactic Survivalists!

Welcome to the second release of Empyrion Galactic Survival v1.10.5 Experimental branch.
Please see the changelog for new additions to this release. We have also made the dedicated server files available for MP on the Experimental branch as of this release.
As always, we extend our gratitude for your unwavering support and valuable feedback throughout this experimental phase.

As always - please report each bug over here for this experimental release phase:
https://empyriononline.com/forums/bugs.34/

Changelog v1.10.5 B4251 2023-11-29

Changes:
- Added a video option for AMD FSR2 + implementation & default settings:
We have added support for AMD’s FSR2 to our game which can be found at the bottom of the video options in the options menu.
FSR2 works by intelligently upscaling lower resolution frames to higher resolution ones, while preserving and enhancing the details and sharpness of the original image.

We recommend using FSR2 only with 4K and 2K resolutions, as these are the optimal settings for this technology. Using FSR2 with lower resolutions may result in blurry or pixelated images, as the upscaling process may not have enough information to work with. If you are using a lower resolution monitor or device, you may want to keep FSR2 disabled & use the native resolution of your screen.
Each mode has a different performance boost and a different image quality. FSR2 can help you increase your FPS and reduce your GPU usage, depending on your hardware, resolution, and scene complexity. However, FSR2 only works on GPU-bound scenarios, and it has some limitations and trade-offs.

- Added/updated POI (Kriel, RAV, Colonists, Talon'Ar; Thx to Don2k7, Stellar_Titan, Escarli, Matcz)
- Added new 'City Ruins' POI (by sulusdacor)

Playfield changes:
- Ground texture and deco tweaks for the following playfield types:
(Desert, MoonIce2, MoonNascent, Scorched, Snow, Arid, Barren, BarrenMetal, Lava, LavaNascent, Moon, MoonDesert, MoonIce, MoonLava, MoonLava2, Temperate, TemperatePlateau, TemperateSwamp, DesertBurn)
- Removed some texture artifacts
- Added all basic RockResources to each world.
- Scorched: Adjusted daylight intensity
DesertBurnt:
- Changed some biomes in spawn order
- Fixes for some creatures not appearing
- Removed Plantation biome, renamed Sand biome into LavaPlains, SandDrift biome into LavaField, added LavaFolds biome...
Nov
27
by Taelyn at 1:07 PM
(3,070 Views / 6 Likes)
17 Comments
Dear Community,

It is with heavy hearts and profound sadness that we share the news of the passing of our esteemed colleague and friend, Jascha. It is an incredibly challenging moment for all of us as we come together to remember and honor the life of someone who was not only a valuable member of our team but also a cherished individual.

He made the Empyrion Admin Helper (EAH) , worked with us on the API and the multiplayer side of the game.
Without his contributions Empyrion as you know it, would not exist.

Let us extend our deepest condolences to Jascha's family and friends.
Our thoughts are with them during this challenging time.

May we find strength in our shared memories of Jascha and in the support we provide to one another as a united family.

Sincerely,

Eleon Game Studios
Nov
22
https://i.imgur.com/0TnOSC4.jpg
by Pantera at 3:26 PM
(3,437 Views / 11 Likes)
8 Comments
Hello Galactic Survivalists!

The year is about to come to its end - but not yet! In order to improve multiple areas of the game, we will release version 1.10.5 around mid-December.

Today, we will start the Experimental phase for you to have a look and review the changes and fixes.
Note:

On the content side, we would like you to enjoy the all-new models for constructors, deconstructors, and other crafting devices, the new deco indoor trees, a slew of new and updated POIs (some with the new Brotherhood of Farr NPC model added), a few new building shapes, improvements to the blueprint collection toolset, and more.

Of course, 1.10.5 also contains a list of bug fixes.
Please find all the details in the changelog below.

As always - please report each bug over here for this experimental release phase:
https://empyriononline.com/forums/bugs.34/

We wish you a lot of fun! :)

Changelog v1.10.5 B4247 2023-11-22


Notes:
- For now only the client is available on the Experimental branch & we have an Experimental server which will be online today shortly after this release for anyone to make use of. The Dedi server files for v1.10.5 will be available from next week on the experimental branch.
- With the public release, we will wipe our Official Servers.

Changes:
- Updated Unity version to 2022.3.8f1
- MP: We have implemented some Playfield server optimizations which you should see result in less overall RAM being used (around 1GB less per playfield server)
- Added: New models for constructors, deconstructor, portables (constructor, water/o2 condenser, heater/cooler, Autominers) these new models have multiple parts that can be colored independently (constructor & deconstructor) & come with some new animations when they are running a task.

- Added: DecoIndoorTrees block group with new selection of 20 trees (also added to stock scenarios IvD & DF MP)
- Changed: Multitool T1 now using EnergyCellSmall for ammo
- Added: EnergyCellSmall (Craftable in all constructors; 5 Steel Plates, 2 Electronics; 15 fuel value)
- Updated FARR POIs: Replacement of Soldiers and Guards with Farr NPCs (HumanSoldiers/Elites/AlienSoldiers/Cyborg/CyborgSentinels/Shotgun/AssaultRifle); Please visit and check for issues.
- Updated Talon Main Settlement (Omicron) (only works with new savegames / pf not visited)
- Updated CIV/DESC POIs (Orbital Defence,...
Nov
21
https://i.imgur.com/KBB6uHK.jpg
by Taelyn at 4:12 PM
(7,916 Views / 13 Likes)
6 Comments
Hi Galactic Survivalists,

This year we are planning to release a lighter update in December compared to previous years that will be tag v1.10.5 with some changes, additions and bug fixes.
We are working on something bigger for early next year.

Experimental will start on 22 November 2023 and we aim a Public release on 13th December 2023

Taelyn
Community Manager
Eleon Game Studios
Aug
30
by Pantera at 11:07 AM
(10,307 Views / 9 Likes)
4 Comments
Hi Galactic Survivalists!

We have just released a new build with some changes & fixes that we have ready.
Please update your dedicated server & client asap.
More to come soon!

For bug reports and errors, please post in this forum:
- https://empyriononline.com/forums/bugs.24/
For feedback on specific points, please share your thoughts in the pinned or new threads here:
- https://empyriononline.com/forums/faq-feedback.25/

Changelog v1.10.4 B4243 2023-08-30

Changes:
- Blueprint Parts Collection Tool:
  1. Adjusted info panel layout, decreased thickness of green boxes slightly
  2. Added more BP information into the info tab
  3. Added tabs for BP Info/BP Parts/Snap Points
  4. You can now enter various filter criterias into the full text search to filter for BPs. Possible are: ":class>X" ":class<X" ":class=X" ":error" ":block=id" ":blockname=XXX" ":group=XXX"
  5. Added missing icons from the BP Parts tool GUI
- Console cmd replaceblocks can now be used to also replace child blocks, f.e. replaceblocks 1006 HullLargeBlocks HullArmoredLargeBlocks. Also the check for block size and structure type was removed, only a warning is issued now.
- Buildsettings menu: when pressing Shift key while pasting, air blocks do not get pasted from the selection

Fixes:
- Fixed issue with Elite Soldiers being hidden on distance while still shooting at player (also applied fix to other weapon-bearing NPCs for Talon, Zirax and Humanoids); Please retest!
- Fixed problem that GlobalConfig.ecf content was not applied to clients in MP games.
- 01029: HV Bike camera jitter - Now all variants have the fix applied
- Fixed: Zirax Trade Station did not have an Admincore (Change only applies if playfield not yet visited / for new games)
- Fixed: Collection Point (Skillon) had 2 spawners releasing enemies directly behind player when triggered. (Change only applies if playfield not yet visited / for new games)
Aug
16
by Pantera at 11:10 AM
(9,106 Views / 8 Likes)
4 Comments
Hi Galactic Survivalists!

We have just released a new build with some changes & fixes that we have ready.
Please update your dedicated server & client asap.
More to come soon!

For bug reports and errors, please post in this forum:
- https://empyriononline.com/forums/bugs.24/

For feedback on specific points, please share your thoughts in the pinned or new threads here:
- https://empyriononline.com/forums/faq-feedback.25/

Changelog v1.10.3 B4241 2023-08-16

Changes:
- Improved Blueprint Collection Tool:
  1. Added icons for BP type
  2. Added a new button in N building tools menu to open BPP editor. This new button is only active in creative mode (The building tools menu will still work as it always has)
  3. Combined blueprints + collection list. Removed favorites list.
  4. Added button to instant spawn BP.
  5. Slightly adjusted wireframe thickness of green/red boxes of blueprint parts
  6. Opening the window via N menu only in creative allowed & added filter button for "internal blueprints", slightly more space for BP list, sorting BPs in list alphabetically now, selected BP filter buttons get now brighter background
- Add requested blank playfield template to the Example Planet
- Explosions: added a check to avoid an explosion if the structure was deleted already
- Hoverbike:
  1. Allowed to go over water with speed reduction
  2. Improved vertical stability on rough terrain.
  3. Added Auto rotate Key O
- Updated: Main Loca updated (manual changes + autotranslated for DE,FR,IT,SE,PT(br),RU,CHS; plz report issues to [email protected]); thx to all contributors and helpers

Guided tutorial:

Several fixes for stability, clarity, flow:
Space start:
- Better armor locker interaction
Salvage beach: Possible fixes for Player getting redirected back to beach:
- Added task to access the Portable Constructor for the first time
- Fix for task stopping when drilling Carbon early & when crafting Hoverbike very early in several combinations
Weather station:
- Added reminder message and marker to open cargo palette
Copper mine:
- Added task to discover tower; prevent possible edgecase softlock if discovering Copper deposit early; message tweaks, better marker position
Salt marshes:
- Easier travel with Hoverbike at half-submerged beach section (Stamp: ‘Starter_7_Beaches’...
Aug
02
by Pantera at 11:17 AM
(10,052 Views / 12 Likes)
14 Comments
Hi Galactic Survivalists!

We have just released a new build with some changes & fixes that we have ready.
Please update your dedicated server & client asap.
More to come soon!

- For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/

For feedback on specific points, please share your thoughts in the pinned or new threads here:
- https://empyriononline.com/forums/faq-feedback.25/

Changes
- Increased Light blocks maximum ranges. Now 5m, 10m, 20m, 40m ranges are available.
- Increased distance light from spotlight blocks are visible from (doubled the distance)
- Added: Audio Options effects volume slider and "Reset to Defaults" button
- Added sensor option: "Detect non-piloted vehicles", useful for motion sensor controlled doors
- DroneBay: Speed up launch / landing process added in file BlocksConfig with the parameter "ADBDockingSpeedFac" + increased detection range to 1000m
- Added stationary hoverbike variants as pickup/for transportation use on some starter playfields mission hubs (Ningues, Masperon, Skillon and Ashon Moon; Note: applies to not-yet-visited playfields & new savegames only); Also available at some traders (Bertrams, Interweap, Servant Corp & Aunt Marys )
- Changed: due to popular demand, removed all Omicron locks and limitations ;) (Only applies to new savegames).
- Changed: removed Abyssal drones from Masperon to avoid ruining REP and reduce confusion. ( note: the free roaming drones are kept, but they are in the ALIEN faction anyways) (Only applies to new savegames)
- Changed: Rebalanced FarrBlaster (now equal to ZiraxLaser)
- Changed: Added dedicated, rebalanced weapons for UCH, Prenn, Arkenian and Legacy(infected) Shotgun and Assault soldiers (equals Zirax Shotgun & Minigun).
- Changed: Treaders UI lables "Buy > Sells" and "Sell > Buys" to better indicate what the TRADER sells and buys (currently it is from the view of the player, which seems to be confusing)
- Changed: ZiraxCommander and ZiraxGuard can now be "picked up" via SHIFT-F from OWN structures for easier relocating them (without having to shoot at them with a multitool/disassemble); Both NPCs are also now individual 'blocks' and not grouped anymore. (Immersion test)
- Bad Wolf (Masperon): added Marker for where to find Commander Ezzren after talking to Ikkenz (Only applies to new savegames)
- Deserted Powers (Skillon): adde guidance after having spoken to the...
Jun
29
by Pantera at 1:22 PM
(8,531 Views / 3 Likes)
0 Comments
Hi Galactic Survivalists!

We have just released a new build with some fixes that we have ready. Please update your dedicated server & client asap.
More to come soon!

Changelog v1.10.1 B4233 2023-06-29

Fixes:
- 00992: Scoped weapon crosshair position when zoomed in is different to the non zoomed in crosshair position
- 00897: Retractable multitool turret can go invisible when turned off
- Removed console command parameter "di wdw". The suggested use is the separate console command "bpcoll"
- Fixed: Xeno Steel Blocks thin shapes had wrong mass/hitpoints values
- 00989: Light come through blocks in opposite direction of light source with dynamic shadows
- 00990: Dynamic Shadows only work with 'Ultra' setting for shadows (they only work with Ultra & High settings)
- 00992: Crosshair position when zoomed in is different to the non zoomed in crosshair position
- Added HoverBike thruster particle effect
- Hoverbike can fly
- Fixed an exploit with the HV bike
- Xeno Steel Blocks thin shapes had wrong mass/hitpoints values (fixed in stock scenarios Default, Invader vs Defender, Default Multiplayer)
- XP Exploit with Water/Lava Blocks (fixed in stock scenarios Default, Invader vs Defender, Default Multiplayer)
- Fixed Default _POIGroupsConfig.yaml interfering with Custom Scenarios