Empyrion – Galactic Survival - Community Forums

Jul
11
by EleonGameStudios at 7:18 AM
(6,512 Views / 26 Likes)
63 Comments
Hotfix: Build 1146 - Server only update

Bug Fixes:
- Fixed: Problem that servers using "Srv_Visible" property in dedicated.yaml did not start anymore

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Hi Galactic Survivalists!

New week. New version! ;-) This time, we not only have worked on the bug list, but also added some new stuff, for example the Tier 2 Drills for HV, new armored door types, new soundtracks, an own “Switch off all Thrusters” button in the Control Panel and much more.

In terms of improvements, we also made a slew of changes and added some refinements. Among others, we changed the visuals for the “Show Airtight Blocks” in the Build Helper menu (N-Button) to as semi-transparent and slightly altered layer to make it easier to spot non-airtight blocks and possible leakages.

Said that, we are still working on the local coop mode. We will release an improved version of it in the upcoming Alpha 6.5.

One of our most recent additions are major parts of the localizations for French and Russian language that are now available in the game. The localizations were contributed by our community - thanks a lot to everyone working on these!

As always, please report bugs and issues over here:
http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-4-x.12235/

If you want to contribute to the localization, have a look in our language forums. The pinned topics will have infos about which text is not yet translated. :)
http://empyriononline.com/forums/#language-forums.41

Now have fun and enjoy Alpha 6.4!

Cheers,
Empyrion Dev Team

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CHANGELOG: Alpha 6.4.0 (Build 1144)

Additions:
- Added laser-based drill module for HV
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- Added new armored doors (now there is for all non-armored doors an armored version > upgrade consistent)
- Added new soundtracks: BarrenMoon, DistantWorlds, Migration, Vanguard (Alexzander Jordon)




- Added new Tier 3 SV stock prefab: thanks to Jenniphurr (http://steamcommunity.com/workshop/filedetails/?id=962754691)
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- Added new plant to...
Jul
03
by EleonGameStudios at 6:27 AM
(3,725 Views / 13 Likes)
53 Comments
Changelog: Alpha 6.3.1 (Build 1120)

To setup your local coop game, please follow the steps here: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077

Bug Fixes:
- Fixed: Problem that CV could sometimes get damaged after logging back on to a dedicated server (happened mostly when leaving a CV out in space with docked SVs)
- Fixed: Problem that some servers did not start up correctly after updating to Alpha 6.3 (problem occurred only when using Emp Admin Helper EAH tool)
- Fixed: Planet Vessel "Patrol-XS-Hard" did not work
Jul
02
by EleonGameStudios at 11:02 AM
(5,419 Views / 24 Likes)
23 Comments
Notice: If you are using the Empyrion Admin Helper EAH tool and experience problems with your dedicated server after updating to Alpha 6.3, please update EAH to the newest version and manually rename "Srv_Public" into "Srv_Visible" in your dedicated.yaml

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Hi Galactic Survivalists!

The Alpha 6 phase is making good progress - welcome to a new bug fixing and improvements update!

Thanks to you ongoing support, Alpha 6.3 again addresses a heap of bugs. But the new update also has some gameplay changes and new additions for you to play around with!

First and foremost, we are currently working on a full replacement of the old P2P multiplayer mode. As you all know, this mode is still in the game and works to some extent, but also has several limitations and issues. That’s where the new Coop mode comes into play. For more details, please check out this thread: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077

As always, please report global gameplay bugs and issues over here:
http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-3-x.12076/

Please report crashes, CoQ, freezes and other problems that return a “log file” over here: http://empyriononline.com/threads/p...start-menu-access-violation-0xc0000005.11617/

If you are running into an issue that relates to the setup of a scenario and which is NOT a global gameplay issue (that would happen anywhere else), please use the new bug report threads. (Note: these are NOT feedback threads!!)
- SCENARIO "Dawn of Galaxy": http://empyriononline.com/threads/official-scenario-dawn-of-the-galaxy.12058/
- SCENARIO "Invaders vs. Defenders": http://empyriononline.com/threads/official-scenario-invaders-vs-defenders.12060/
- TUTORIAL: http://empyriononline.com/threads/official-scenario-tutorial.12059/

Now have fun and enjoy Alpha 6.3!

Cheers,
Empyrion Dev Team

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Changelog: Alpha 6.3.0 (Build 1117)

Improved Local Coop:
- Added possibility to host a local coop game that can be joined by your friends without port forwarding. For more details, please visit this thread: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077

Additions:
- Added new fighter cockpit long (replacement for cockpit 6)
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The above picture shows a small vessel by...
Jun
24
by EleonGameStudios at 5:55 AM
(7,595 Views / 24 Likes)
64 Comments
UPDATE: June 24, 2017 - Build 1110 (Client only)

We just released a hotfix and we are pretty confident that this update fixes many client-side crashes. Please let us know.

This is a CLIENT side update which means you can connect to any server that is running A6.2.0 B1109.

Changelog: Alpha Experimental 6.2.0 (Build 1110)
- Fixed: Random client-side crashes

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Hi Galactic Survivalists!

We just released Alpha 6.2 that focuses again on bug fixes and other improvements. We received several reports about playfield and game crashes and other, maybe related issues. Thanks a lot to all of you helping to track down these issues by sending in reports over and over again. In Alpha 6.2 we hopefully found the reason for most of the reported problems, although they might still happen in some cases. Please keep your eyes open and report ongoing crashes to our bug thread, adding the Client.log from your LOGS folder and describing which events lead up to the crash! Thanks a lot in advance!

In Alpha 6.2, we added several gameplay changes and overall feature updates. For example, the Tutorial got its own button in the main menu. This way, the Tutorial is easy to spot for new players and it won’t bother all the other players just wanting to start a new survival game. The game start has not been changed, though. Items are still to be found in your inventory and in the wreckage bases (shelters) close to the drop position of your escape pod.

There are a few new block and device additions as well! Since you can now use the spotlights for CV, we added angled spotlights with a horizontal light beam for all vessels, we added growing plots for bases that can be made from wood and concrete, we added a new fighter cockpit...and more. Also do not miss out the sound refinements!

Just check out the full Changelog below!

Last but not least: a few days ago, we added a first set of Language Forums. These new sub-forums currently include: German, French, Spanish, Russian and Chinese. This should make detailed discussions about game features a lot easier.

Language forums: http://empyriononline.com/forums/#language-forums.41

Please keep in mind to report bugs, direct feedback and suggestions - after discussed in your language forums - in our official bug and suggestion forums in english. :)

Bug forum (official EN): http://empyriononline.com/forums/bugs.24/
Suggestions...
Jun
16
by EleonGameStudios at 1:44 PM
(7,653 Views / 20 Likes)
135 Comments
Please continue to report all gameplay bugs found in Alpha 6.1.2 over here: http://empyriononline.com/threads/bug-reports-alpha-6-1.11707

UPDATE 2: June 23, 2017 - Build 1107 (Client only)

Here comes another update that should fix a crash that frequently appears in playfields where a lot of thrusters are present.

Please let us know if this update helped with the crashes.

This is a CLIENT side update which means you can connect to any server that is running A6.1.2 B1100.

Changelog: Alpha Experimental 6.1.2 (Build 1107)
- Fixed: Crashes that are linked to thrusters

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UPDATE: June 22, 2017 - Build 1106 (Client only)


We just released an update that should fix certain crashes. In particular, the crashes that occur when you move the camera towards an area with a lot of lights (especially spotlights).

Please let us know if this update helped with the crashes.

This is a CLIENT side update which means you can connect to any server that is running A6.1.2 B1100.

Changelog: Alpha Experimental 6.1.2 (Build 1106)
- Fixed: Crashes that are linked to light sources

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Changelog: Alpha 6.1.2 (Build 1100)

Bug Fixes:
- Fixed: Problem that player was able to place blocks on a de-cored enemy bases that regenerates
- Fixed: Deco does not get removed when placing a prefab base in MP
- Fixed: Exception when looking at motorbike in power save mode
- Fixed: Several internal exceptions found in output logs (support email #E021F)

Changes:
- Despawn timer for motorbike in energy-save mode is now displayed when looking at the motorbike
- Display filename instead of spawn name for blueprints in Blueprint library (eg Internal Blueprints)
- Tweaked flare position on spotlight
- Enhanced 'ents' command to also show if a structure has no RegenAfter time set (showing n/a).
Jun
15
by EleonGameStudios at 7:42 AM
(2,643 Views / 7 Likes)
20 Comments
Hotfix 2: June 15, 2017 - Build 1098 (Client only)

We just released another hotfix for the Blueprint library. We are sorry for the inconveniences.

Bug Fixes:
- Fixed: Blueprint library doesn't recognize factory and produced Blueprints
- Fixed: Unable to move through damaged block colliders.
- Fixed: Group Name missing from Blueprint Window
- Fixed: Error in Sector Map if POI Information is Missing for Space Playfields (support email #645AE)

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Hi Galactic Survivalist,

We just released a hotfix that fixes the blueprint library bug. In addition, you are now able to build / repair your SV, HV and CV in a no-build zone of a regenerative POI.

Please continue to report all gameplay bugs found in Alpha 6.1.1 over here: http://empyriononline.com/threads/bug-reports-alpha-6-1.11707

Changelog: Alpha 6.1.1 (Build 1097)

Changes:
- Allow to build / repair SV, HV, CV in a no-build zone of a regenerative POI
- Tweak to chat: Reduced line spacing in individual messages
- AI Space Vessel: avoid SV changing speed when launching a fighter
- Added first version of "star twinkling" effect during night on planets with atmosphere
- Tweaked start position in Taipane Instance: now you are protected from sentry fire
- Updated model of spotlights
- Tweaked flare on sloped spotlight so that it can be better seen (+ added better flare to all spotlights)
- Tweaked sound on repair station so that it is not heard all over playfield.
- Folded motorbike: direct pickup instead of container access
- Added some missing Localization
- Adjusted tooltips in Control Panel, Constructors and Creative Windows to use new style
- 'ents' console command now also outputting internal structure temperature
- Tweaked sound of Mech NPC

Bug Fixes:
- Fixed: Error when opening Blueprint menu
- Fixed: Mech NPC's still shooting through blocks in certain situations (if you still find use cases please send us the save game)
- Fixed: Error when looking at a player bike in energy-save mode
- Fixed: Space Drones starting from drone bases are sunk in blocks
- Fixed: Spotlight shining through hull
- Fixed: Problem that you could not re-spawn in Taipane Instance (now medic stations are set to public)
- Fixed: LOD Problem with Pumpkin Plant Stage 3
- Fixed: PV that rebuilds itself does not rebuild destroyed weapons
- Fixed: Missing GER localisation
- Fixed: Exception linked to map...
Jun
14
by EleonGameStudios at 6:34 AM
(5,278 Views / 25 Likes)
47 Comments
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Hi Galactic Survivalists,

The Alpha 6 release was a huge success: the Empyrion community has significantly increased in numbers and we also hit a new all-time high of 6859 players online simultaneously. That’s awesome!

So don’t let us waste too much of your playing time then...what’s new in Alpha 6.1?

The update fixes a couple of issues like the plant dying bug, food perishing bug, blueprint-Workshop issues, mech robots shooting through walls, deco not always removed from POIs, jetpack and other sounds being heard over the whole playfield and a few other nasty buggers.

We also added standard spotlights for CV as well as angled spotlights for all vessels! The motorbike will now fold to a “power save mode” after 5 minutes if not used (just pick it up as before and place again) for performance reasons...and for another, yet undisclosed reason ;-) In 6.1 we also added new destroyed blocks, a new enclosed cockpit and a few adjustments to game features, for example the chat.

On a side note, because we’ve seen a lot of feedback on this topic: In A6.1.1 (which is not far away) we plan to change the way how no build zones in regenerate areas behave. So you do not lose your vessel in that area anymore.

Trusted Servers:
We would like to remind all server providers that fulfill certain criteria to apply for our “Trusted Server” label: http://empyriononline.com/threads/trusted-servers.11653
As a trusted server, you will be shown in blue color in the Server Browser and players can filter for official and trusted servers by enabling checkbox "Hide standard servers".
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Crashes on Game Start:
For those of you who experience crashes when starting the game (before you get to the main menu), we might have a fix: You need to start Empyrion with a batch file that you can download here: https://www.dropbox.com/s/tiijba1wag5swnr/Empyrion_Test.zip?dl=0
- Copy the batch file into the Steam folder where you have installed your game (e.g. D:\Steam\steamapps\common\Empyrion - Galactic Survival) and execute it
- The batch file starts Empyrion in a mode where Workshop data is loaded only when needed, i.e. when you first enter the New Game menu or the Blueprint Library

For all other Crashes-to-Desktop (CtD), Game-Freezes and related issue, please check this thread at first:...
Jun
07
by EleonGameStudios at 5:17 AM
(28,927 Views / 27 Likes)
199 Comments
Hotfix 2 (client-side only): June 8, 2017 - Build 1082

Changes:
- We now show the whole chat window again due to problems with the PDA tutorial (not showing the complete messages)

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Hotfix: June 8, 2017 - Build 1081


We just released a hotfix that addresses some issues introduced in Alpha 6.0

Changes:
- Scenario total data size limit for Workshop upload doubled to 10 MB
- Adapted chat window: now only showing 6 lines of chat when chat is not opened actively
- Slightly increased line spacing for chat
- Adjusted transparency and positioning of chat window scrollbar
- Added console cmd to remove resource asteroids: "poimanager remove asteroids"

Bug Fixes:
- Fixed: Empyrion Error - Build 1077 #995D5 (received on support email)
- Fixed: Exception in Faction Window
- Fixed: Chat in window mode is above chat area for certain resolutions
- Fixed: Problem that front part of DSE wreck on Ningues can explode when deconstructed (SI problem)
- Fixed: Problem that game was crashing on playfields that had a lot resource meteorites (we now added a limit of 30 resource meteorites that can be spawned at the same time on a given playfield)
- Fixed: Internal Error on game start if two or more Blueprints with same title are subscribed
- Fixed: Missing block faces: Ramp Top Destroyed and Corner Long A Destroyed
- Fixed: Tooltip Header cut off in certain situations
- Fixed: Old yellow tooltips showing on "Choose Block Shape" window
- Fixed: Several other internal exceptions found in output logs

Known Issues:
- if two or more Blueprints with same file name are subscribed only one will be shown in Blueprint Library

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Initial Post: June 7, 2017

Hi Galactic Survivalists!

Are we there yet? Yes, we are! :D

Eleon Game Studios proudly presents the update that has seen the longest development cycle and the highest content and feature count in a single major update we have ever worked on in the Alpha stage: Empyrion Alpha 6.0 is hitting your PC right now!

While mentally handing out the much deserved virtual “we made it” T-shirts with a big fat “THANK YOU” on the front to everyone - especially to those that got engaged in the development process, either by sending in bug reports over and over, reviewing changes and features or just contributing...
Jun
05
by EleonGameStudios at 5:40 PM
(8,505 Views / 35 Likes)
130 Comments
Update 3: June 7, 2017 - Build 1077

Bug Fixes:
- Fixed: Perish timers not working correctly (regression of: Deactivating Vessel per Y button leads to instant-perish-drop/spoil of food in fridges)

- Reopened: MP: Deactivating Vessel per Y button leads to instant-perish-drop/spoil of food in fridges


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Update 2: June 6, 2017 - Build 1076

Changes:
- Tweaked Loading Circle Sprite/Animation
- Added better info to example playfield regarding Instance configuration

Bug Fixes:
- Fixed: Serverbrowser not showing Server info and Server Config details anymore

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Update: June 6, 2017 - Build 1074

Changes:
- Release preparations: Renamed version to Alpha 6.0.0
- Added new loading sprite animation
- Updated typo in PDA for Dawn of Galaxy (135mm rockets)
- Updated description for scenarios

Bug Fixes:
- Fixed: Problem with disconnection after entering a planet with a portal which is an instance
- Fixed: Invisible walls blocking the player from entering freighters.
- Fixed: No Drone attacks in certain situations
- Fixed: The survival constructor sometimes can't be placed on terrain.
- Fixed: Freighters seem to run out of fuel in certain situations
- Fixed: White flashes in the night (white borders around objects)
- Fixed: Exception on playfield server linked to AI (pf server did not respond anymore when this exception occurred)
- Fixed: Feeling cold message showing after resume game
- Fixed: Exception with Workshop Blueprints
- Fixed: Several internal exceptions found in output logs

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Hi Galactic Survivalists,

The countdown is running….only 2 days left until the public release of Alpha 6.0. Our coffee intake now reached a dangerous level but we are confident that we can handle it another 48h :)

We just released the last official patch in the Experimental cycle (maybe tomorrow we will have another minor hotfix).

Please continue to report any issue or bug in the RC4 bug thread:...
Jun
03
by EleonGameStudios at 2:05 PM
(8,630 Views / 37 Likes)
130 Comments
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Hi Galactic Survivalists,

Only 4 days left before Alpha 6.0 hits the road. We are working around the clock to get everything ready for the big day.

We just released Alpha Experimental 6.0 - RC 4.2 with more tweaks and bug fixes. Most likely, there will be only one more update before public release.

Please continue to report any issue or bug in the RC4 bug thread: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-0-release-candidate-4.11376

Cheers,
Empyrion Dev Team

P.S. We added some screenshots from videos that did not make it into the trailer

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Changelog: Alpha Experimental 6.0.17 (Build 1067)

Visuals / Sounds:
- Added new background image for main menu and slightly updated logo
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We would like to thank "Karissa Cole/ex-astris1701" from Devianart who allowed us to use this awesome background image for Empyrion (http://ex-astris1701.deviantart.com/art/Permanently-Baffled-269262105)

- Added new sound track for main menu

This soundtrack was composed by Rich Douglas (http://www.richdouglas.net) - stay tuned for more great stuff by him :)

GUI Polishing:
- Improved general list behaviour: selected item is always in visible area
- Tweaked Control Panel, PDA, Factions, Tech Tree, Blueprints, Marketplace and Registry Windows
- Added some more overlay icons / logos: Thanks to Kieve and Frigidman
- Adjusted Chat Window text size

Changes:
- Added impact of temperature / radiation to difficulty setting (Low, Normal, High, Off)
- Tweaked EVA Boost: now 1 boost is enough to go into space (but higher penalty)
- Reduced drop probability of EVA boost
- Added reception table thin
- Added more destroyed blocks
- Removed cockpits and passenger seats from crashed CVs to avoid problems when a player uses them
- Updated PDA + added preview pics.
- Updated Havoc POI
- Updated Ghost + Xenu faction POI: thanks to Rainyday und Frigidman
- Less jittery movement when some NPCs walk
- Ventilators can no longer be signal-controlled (in order to avoid significant O2 loss)
- Reduced intensity of player light
- Added regenerate timer to 180 for voxel asteroids in Default MP setting
-...