Empyrion – Galactic Survival - Community Forums

Dec
27
by EleonGameStudios at 9:00 AM
(16,349 Views / 37 Likes)
249 Comments
Hi Galactic Survivalists,

Early December, we started our Feature Survey 2018 and now it is time to reveal the results!

Survey Statistics:
- We have received more than 11.000 completed surveys in about 2.5 weeks (the last survey in 2016 took more than 2 months for the same amount of replies!)
- We have received more than 8500 feedback comments with the survey (which we are still evaluating)

Global Gameplay / Group Preferences:
- The average player has played Empyrion for about 101-250 hours.
- Most of the multiplayer groups consist of 3 members.
- The average size of the default multiplayer "group of friends" is between 3 and 5
- Most players that participated in the survey prefer to play PvE, i.e. fight against the environment (combined single player and PvE players in multiplayer)

Thanks to your overwhelming participation, we now have a very good overview about the features we should prioritize when planning the Alpha 8 and 9 features for early next year.

Please find more stats and graphs below!
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As you all know, we are monitoring our forums for feedback and we have started to add several major discussion topics in the last weeks - which we will continue on a regular basis.

These feedback threads are especially important since the results of the survey are manifold. So it is very important to make use of the forums and suggestion threads in the next weeks to add more context to these results!

The same applies to our Steam forums and of course the reviews on our Steam Store page: http://store.steampowered.com/app/383120/Empyrion__Galactic_Survival
If you enjoy playing Empyrion, please do not forget to add a Review - thumbs up or down. We will read your feedback and take it serious.

Said that, please enjoy the most recent update Alpha 7.5 and Happy Holidays from all of us at Empyrion Galactic Survival! :)
Dec
21
by EleonGameStudios at 11:48 AM
(6,503 Views / 17 Likes)
69 Comments
Update: December 24, 2017:

Changelog: Alpha 7.5.7 (Build 1433)


Please note that if you have resumed a game in the previous build B1432 (which was public only during 1h), the ready-to-spawn blueprints in your factory were lost unfortunately. We are sorry for the inconveniences. If you did not update to B1432, everything should be fine.

Bug fixes:
- Fixed: Problem with picking up and dropping items and playfield loading

========


Update: December 24, 2017:

Changelog: Alpha 7.5.6 (Build 1431)

Bug fixes:

- Fixed: HUD name tag of structure still on screen after being disassembled & is being repositioned constantly.
- Fixed: More use cases with playfield non-stop disconnects

========

Update: December 23, 2017:

Changelog: Alpha 7.5.6 (Build 1430)


Bug fixes:

- Fixed: Playfield non-stop disconnects
- Fixed: Problem that sometimes the game hung up
- Fixed: Location of the Sun changes after changing playfields.

========

Update: December 22, 2017:

Changelog: Alpha 7.5.6 (Build 1428)


Changes:
- Solar panels with stand are not airtight anymore
- Updated wreckage POI "Old Base"

Bug fixes:
- Battery is being drained when returning to save game.
- Most structures on a playfield are deleted on load/unload
- Problem that no resources were spawning on planet Kayam in scenario Shadows of Starlight

========

Changelog: Alpha 7.5.5 (Build 1427)


PDA Update:
- Added dedicated missions for Akua and Omicron.
(You will only see the one which matches the playfield you start your game)
- The Omicron Mission has additional steps (sealing a room, managing oxygen supply, etc) and will gift you a Multitool, O2 Bottles and a Ventilator for demonstration purposes (usually you need to level up and craft them, but these devices are also a reward for playing the Robinson Protocol Mission on Omicron)
- Both missions will reward you with a Motorbike and an additional Fiber Plant
- The Robinson Protocol only works when starting the SINGLEPLAYER DEFAULT survival scenario
- This is only a starter-guide and does NOT replace the recommendation to play the TUTORIAL.
- The mission is not mandatory. You can always skip it.

Added solar power to starter wreckage structures:
- Replaced Generator/Fuel with Solarpanel/Capacitor
- Removed "Convenience" devices (Fridge, Ammobox, Container) to make it a real shelter
> Please tell us what you...
Dec
19
by EleonGameStudios at 7:52 AM
(3,218 Views / 14 Likes)
29 Comments
If you like Empyrion, please do not forget to vote for us on IndieDB: http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100#vote35016
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Update December 20, 2017: Alpha 7.5.4 (Build 1423)

Bug Fixes:
- Fixed: Problem that some save game could not be resumed any more
- Fixed: Problem that blueprint with solar panels lead to an error when spawning it
- Fixed: Problem that sometimes Solar Panels switched off
- Fixed: Several internal exceptions

Changes:
- Large windows can now be crafted in Survival Constructor
- Trader-NPC: Disabled stock-dependent pricing as its application didn't meet the expectations of the players

-------------------------------------

Hi Galactic Survivalists,

We released another patch for Alpha 7.5.

Please report bugs and issues right here: https://empyriononline.com/threads/bug-reports-alpha-7-5.34598/

Our Feature Survey 2018 is still active and can be voted here: http://survey.empyriongame.com
(we will publish the results very soon)

Changelog: Alpha 7.5.3 (Build 1422)

Trader Update:
- increased price calculation precision
- fixed price rounding error
- fixed double re-stocking on first two times opening a trader's window
- fixed that equipped item count could exceed max stock count

PDA Localization:
- Added JAPANESE (Metapo)
- Added GREEK (partially; Gabriel)

Main Localization:
- Added GREEK (partially, Gabriel)

Changes:
- Made kill-timeout for booting playfield servers configurable via dedicated.yaml
- Added underwater darkening

Bug Fixes:
- Fixed: Switching back and forth between STATISTICS and MAIN Control Panel removes info of Solar Panels from STATISTIC
- Fixed: Some localization is missing in the Difficulty settings
- Fixed: Cutout of terrain under deco
- Fixed: Several internal exceptions reported on support email
Dec
16
by EleonGameStudios at 3:30 AM
(17,979 Views / 28 Likes)
290 Comments
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Update December 18, 2017: Alpha 7.5.2 (Build 1421) - Hotfix 4

- Changed mode from PvP to PvE on Mato in scenario: Invader-vs-Defender
- Added some checks to detect invalid data in NPC-Trader config file

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Update December 17, 2017: Alpha 7.5.1 (Build 1420) - Hotfix 3

Changes for NPC Traders:
1. The item price is now re-calculated after each transaction (not only when closing and re-opening the trader window)
2. The "Buy" and "Sell" column prices are valid for the next single item bought or sold
3. If you buy or sell multiple items (Quantity > 1) the total price is calculated as if you would buy / sell the items one by one in a row

Bug Fixes:
- Possible Fix: Problem that some playfield server did not correctly start (temporarily disabled booting playfield server timeout kills)
- Fixed NPC-Trader:
* re-open exploit: re-open trader window until good random prices are offered
* bulk trade exploit: first buy then sell multiple items
* price calculation error when stock of an item is higher than half max stock

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Update December 17, 2017: Alpha 7.5.1 (Build 1418) - Hotfix 2

Bug Fixes:
- Fixed: Problem that some players could not connect to a dedicated server anymore
- Fixed: Problem that some save games could not be resumed anymore
- Fixed: Exceptions caused when trying to use the multitool change & rotate option
- Fixed: Several errors related to solar panels

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Update December 16, 2017: Alpha 7.5.1 (Build 1417) - Hotfix

Bug Fixes:
- Fixed: Problem with connecting to a dedicated server
- Fixed: Templates in Config.ecf could not have an input item count of zero (now you can set item count to zero to remove an item from a template)
- Fixed: Problem that players could open the control panel of enemy & admin structures
- Fixed: Exception when a player exits a vessel's cockpit without holding a weapon or tool in the hand
- Fixed: Exception when opening the faction window.
- Fixed: Exception when player changes playfield

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Hi Galactic Survivalists!

After a lively Experimental phase (thanks for all your feedback!), we are excited to release a quite substantial update just before Christmas: Alpha 7.5 is out now!

For those who did not follow the Experimental phase, a few quick notes....
Dec
02
by EleonGameStudios at 6:16 AM
(14,243 Views / 30 Likes)
196 Comments
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Hi Galactic Survivalists,

Today, we do not release another update but something equally important: our new "Feature Survey 2018"!

Please head over to the survey page, vote and rank your most-wanted features and tell us which global game features you prefer:

http://survey.empyriongame.com

The available answers in the survey consist of features that we already discussed internally, thus they can be labeled as "theoretically doable". But as you all know, sometimes seemingly easy additions can turn into real challenges. ;)

Apart from that, it is most important for us that the results of the survey will give us dedicated feedback about the global direction of features YOU want to have added to the game!

Thanks a lot in advance for taking the time for completing the Feature Survey and do not forget to also vote for us at the INDIE OF THE YEAR AWARDS 2017!

http://www.indiedb.com/games/empyrion-galactic-survival

Yours,
Empyrion Dev team

PS: Are you missing a feature from the survey answers that has been discussed in the forums? Stay tuned for the feature reveal of Alpha 7.5 next week ;-)
Nov
27
by EleonGameStudios at 9:32 AM
(4,262 Views / 13 Likes)
35 Comments
Update: November 28, 2017

Hi guys,
We had to revert Unity back to 2017.1 because we received several reports that players had problems with 2017.2. Sorry for the inconveniences.

If you experience crashes in the game (eg "d3d11: failed to create buffer" error), please note that Alpha 7.3.3 built with Unity 2017.2 remains on the Experiemental branch.

Changelog: Alpha 7.3.3 (Build 1375)
- We are using Unity 2017.1 again
- Fixed: Problem that there was no trading station on Masperon and that teleporter in Masperon Orbital Station did teleport into void (MP Default setting)
- Fixed: AutominerDepletion and GroundedStructureSpawn were not correctly set from Dedicated.yaml on a Dedicated Server

======================

Hi Galactic Survivalists!

We updated Unity to version 2017.2, which might solve certain crashes linked to the game engine. If you experience crashes in the game (eg "d3d11: failed to create buffer" error), please let us know if the patch solved these crashes.

Please continue to report bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-3.28284/

Thanks a lot!

Empyrion dev team

Changelog: Alpha 7.3.3 (Build 1374)

Updated Tutorial:
- Added French and Chinese translation: thanks to Spartan47 and Ken Guo
- Added additional marker for making sure where to place the Explosive Charges (Chapter 7)
- Fixed: SV Prefab did not complete Action (Chapter 7)

Changes:
- Updated game engine to Unity 2017.2
- Shotgun and Sniper do not damage terrain anymore
- Removed Hydrogen Cell from POI loot
- Removed Laserkit from recipe of Laser Pistol T2
- EAC is now activated per default in dedicated.yaml

Update Empyrion Admin Helper (EAH):
- Added: Timetable: Toggle AllowCV
- Added: Delete old Tool-Logs after 10 days
- Added: many missing Items (you can now enable auto ban)
- Fixed: CSW bug fixes for missing SV's. Now they have to wait a minute after their last Warp, before they can do CSW
- Fixed: Structure Class Limit: Fixed Warnings being counted for all Structures

Bug Fixes:
- Fixed: Performance problem with heavy snow and hail weather
- Fixed: Abuse of Anti Grief Distance by long structures
- Fixed: Motorbike glitch / exploit by placing motorbike partially inside a structure
- Fixed: Corrupt player file in a savegame prevented the Resume Game window to be shown
- Fixed: Problem that sometimes player was standing up on...
Nov
22
by EleonGameStudios at 6:28 AM
(1,815 Views / 10 Likes)
8 Comments
Changelog: Alpha 7.3.2 (Client Build 1364, Server Build 1366)

Changes:
- Added map markers for POI bases in space

Rebalancing:
- Reduced complexity of recipe for Ore Scanner (no Cobalt needed anymore) + it can be crafted in Survival Constructor
- Reduced promethium requirements for most ammo templates
- Rocketlauncher T1 now has 4 shot magazine again

Bug Fixes:
- Fixed: Vessels were sometimes losing all fuel after playfield change (when entering atmosphere or after warping)
- Fixed: Could not connect to Server if first server in list was selected
- Fixed: Explosives cannot be placed in Anti-Grief Zones anymore
- Fixed: Drone bases & Planet Vessel base were not discovered when getting close to them and map marker did not stay on the map
- Fixed: Some Sentry gun turrets had not enough angle to shot if player is near
- Fixed: Graphical artifacts with seamless light texture
- Fixed: Problem that no sound was played when underground resource was destroyed (+ added better destruction sound)
- Fixed: Abandoned mine top level had misplaced automated door
- Fixed: Problem that Gravity Gen on platform in Creative Omicron Orbit was not active (player could not move)

=======

Updated: Empyrion Admin Helper (EAH) - distributed with Server Build 1366
- Added: Structure Activity: Show all information in tool
- Added: Player Statistic: Included Notes
- Added: Player: Edit Information to edit Notes and forced Playfield
- Added: Player: Forced Playfield --> If set the player can't leave the Playfield
- Added: Items for A7.3.2
- Added: Config: Reload Player after logout (to keep accurate data in tool)
- Added: Config: Activate Structure Activity Log
- Added: Structure Log: Included 'What happened around here' function
- Fixed: Offline Job: Loop error bug fix
- Fixed: Timetable: Restart: Give more time until Game is stopped
- Fixed: Backpack Backup: Fix blocking freeze
- Fixed: Fixed: CB: Destroy not working
- Fixed: Latest Warnings: Less Error Messages
- Fixed: Spelling errors
More details: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-40-0.5771/page-37

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Game crashes?

We just released Alpha EXP 7.3.2 (Build 1367) on the Experimental branch where we updated Unity to version 2017.2. This version might solve certain crashes linked to the game engine:...
Nov
17
by EleonGameStudios at 2:31 PM
(3,365 Views / 14 Likes)
38 Comments
Update: November 19, 2017 (Build 1360) - Client update

You can now publish your scenarios again.

Changelog: Alpha 7.3.1 (Build 1360)


Bug Fixes:
- Fixed: Error when trying to publish a scenario
- Fixed: Problem that some animals did not reliably attack player

================

Changelog: Alpha 7.3.1 (Build 1359)


Bug Fixes:
- Fixed: Error when turrets (eg Multiturret) were attacking a structure and blocks were falling due to collapse of the structure
- Fixed: Error when resuming a pre-Alpha 7.3 save game or entering a planet in a pre-Alpha 7.3 save game
- Fixed: Reconnecting to a server with already a Blueprint in the factory allowed starting production because no materials were needed
- Fixed: Zirax not firing at avatar when close to them
- Fixed: Problem that some enemy NPC (Turret Robot, Traders etc) had no color mask applied anymore (eg Turret Robot was black instead of blue)
- Fixed: Disassembling "Artificial Indoor Plant 4" returned Furnishing Deco
- Fixed: Possible to place NPC Engineer Main station into another NPC/block
- Fixed: POI Civil Farm was not O2 tight
- Fixed: Internal exception linked to Control Panel
- Fixed: Several exceptions reported on support email (Build 1357 #00000, #BC975, #F5034)

Changes:
- Changed stats for Anniversary Cake (it now gives food and stamina but no health anymore) + removed cake from starter equipment
- Updated names of HumanNPCBlocks and AlienNPCBlocks to Crew (Human) and Crew (Alien)
- Updated tribal villages with A7 textures: thanks to Starwing6
Nov
16
by EleonGameStudios at 8:40 AM
(11,205 Views / 21 Likes)
72 Comments
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Hi Galactic Survivalists!

Welcome to the public release of Alpha 7.3!

As we announced in the last Experimental release, we have considered your feedback about the most recent balancing changes introduced with Alpha 7. Due to this, we have addressed quite a few concerns and have made some changes to the balancing in Alpha 7.3. We look forward to hearing your thoughts and feedback on these changes.

If you closely followed the Experimental release, the following is not new to you anymore. For all the others, please read on:

In Alpha 7.0, we rebalanced large parts of the game start, moving resources, changing templates and more. Some of these changes, like the new SSOR mining, were direct results of new technical necessities that came with some of the new major game code changes (like handmade planets). Others, like the changed templates, are of course a natural part of the ‘release-feedback-adjust’ Alpha-stage development loop and will be changed, improved and refined as we add more features, materials, templates etc. ;-)

In the meantime, we have gathered a lot of feedback on the major and minor elements of rebalancing and, as a result, added some adjustments for 7.3 that will smoothen (in particular) the game start and add a few more options to your very personal game setup. Based on your very detailed discussions, other feature updates will be revisited as well, but changes will take more time than we could afford for the current intermediate version release.

For now, we removed, e.g. Cobalt from the growing plots and the O2 Stations and added the possibility to configure the max-block count (allowing you to use as many weapons per structure as you want) or the blueprint-spawn limit (allowing you to again spawn vessel blueprints wherever you want) in the game start menu.

However, this does not mean that we dropped our plans to add, e.g., real Shipyards, but we want to give you choices wherever this is possible in terms of a single feature or adjustments that can basically work as a ‘choice’ on its own.

Please find all the changes in the changelog below.

Speaking of non-mandatory features: in Alpha 7.3, we also added a very early version of “Crew NPCs”. These merely consist of the NPC deco you already know from the Trading Stations and Civil Settlements - but you can now buy them from a trader and also use them in your blueprints to decorate your bases and capital vessels. Besides that, they are static...
Nov
10
by EleonGameStudios at 9:02 AM
(2,989 Views / 10 Likes)
23 Comments
Update: November 12, 2017 (Build 1344) - Server update
- Fixed: CV spinning around if something is dismantled from docked SV / HV (fix for MP)

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Update: November 11, 2017 (Build 1344) - Client update

- Fixed: CV spinning around if something is dismantled from docked SV / HV (fix for SP)

===============

Changelog: Alpha 7.2.2 (Build 1343)


Updated Tutorial:
- Grammar / spelling checks (Thanks to Cleff)
- Changed intro to better match the story

Bug Fixes:
- Fixed: Problem that sometimes a dedicated server could kick all players and then was not responsive anymore until restart of server
- Fixed: Problem with playfield servers not closing down correctly and keeping a high RAM usage
- Fixed: Game was hanging for 2-3sec after orbit - planet transition
- Fixed: When Auto miner depletion was enabled the AMD's aren't depleting deposits.
- Fixed: Several internal exceptions

Please continue to send in your Tutorial feedback here: https://empyriononline.com/threads/alpha-7-2-feedback-new-tutorial.26188/

Please report bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-2-x.26187/