Empyrion – Galactic Survival - Community Forums

Apr
29
by Taelyn at 9:27 AM
(2,799 Views / 8 Likes)
0 Comments
Up for a creative build session this weekend?

Be sure to take a closer look at the comfort- and functionality improvements we added this week with #Empyrion #update 1.9.13!

More to come! :NewSunglasses:

Apr
26
by Pantera at 11:10 AM
(3,286 Views / 12 Likes)
4 Comments
Hi Galactic Survivalists!

Included in this update are a few additions that are designed to help streamline your building process.

First up is the new hotkey for the Building Helper menu (N): Using CTRL + A will automatically grow the selection box for a blueprint part until it encompasses all connected blocks. This will also work as a multi-select!

Check out this video:

In addition there is also now a quick-cloning-mirroring functionality (first iteration) and other refinements for the blueprint part handling, eg. by adding additional buttons to organize them more easily.

Stay tuned for more updates, and happy building!

Changes:
- Added a new hotkey for Building Helper menu (N): CTRL + A. It will grow the selection box for a structure until it encompasses all blocks that have no space in-between. (perfect use case for construction sets)
• if you press CTRL + A again, the whole structure will get a selection
• expanding the selection over multiple separated structures and then pressing CTRL + A will select them.​
- Addition of clone-mirroring selection to easily clone blueprint parts (first iteration)
- Improved Blueprint Parts handling: added buttons for DeleteAll, AutoDetect, MoveUp/Down.
- Creative mode improvement: if SHIFT (run key) is pressed the focus box now focuses inside the target block (pressing RMB will remove it and LMB will replace it). The removal was working before, but now the focus is also placed correctly.
- Changed Damage Wheel Indicator opacity and size.
- DialogueSystem: added a property "DialogueState" to BlocksConfig.ecf to be used in blocks of class "NPCDialogue" to allow specifying a hard coded target dialog. If this is present, this block can be placed by users on player bases and be also triggered using "F".
- Turrets and Weapons performance improvements. What this means is a higher framerate should be seen when a lot of vessel turrets/weapons are being drawn in a scene.
- Changed the damage wheel opacity & size
- Lowered the jetpack flame light
- Added new parameter “DisableProximityLog: true/false” to the GameOptions.yaml
Setting it to True will disable the Proximity Log button. The Default is False so Server Owners who don't want any changes do not have to do anything

Fixes:
- 00883: Sentry turrets &...
Apr
22
by Taelyn at 12:45 AM
(2,540 Views / 12 Likes)
0 Comments
:NewSunglasses:Feeling creative for the weekend? Grab one of the awesome #Empyrion Prefab sets from our #steam workshop, start creating a Poi for one of the game factions and submit! :Party1::Pressent:It’s easy and anyone can do it - as teakeycee explains in his video:

Apr
19
by Pantera at 11:05 AM
(2,987 Views / 7 Likes)
1 Comments
Hi Galactic Survivalists!

We have just released a new build to fix some issues that have been found with the most recent release. Please update your dedicated server & client asap.
More to come soon!

Changes:
- Committed an optimization for structure spawn / render time

Fixes:
- A fix for a use case of an invisible LCD screen
- Vessel mining "Target out of range" message trigger improved
- NPC's at POI's can be invisible when arriving at a POI
- Exceptions from the damage wheel in some use cases where the player was getting damaged

EAH:

- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Apr
14
by Pantera at 11:12 AM
(3,132 Views / 5 Likes)
5 Comments
Hi Galactic Survivalists!

We have just released a new build to fix an issue with the scoreboard. Please update your dedicated server & client asap.

2023-04-14 v1.9.11 B4131


Fixes:
- Fixed "Berta" ghost entries in ScoreBoard
Apr
13
by Pantera at 11:09 AM
(5,038 Views / 12 Likes)
14 Comments
Hello Galactic Survivalists!

Get ready for an exciting update with Version 1.9.10! What fantastic features and improvements can you expect?

A brief list of the main feature changes and additions:

  • Added a dedicated standalone tutorial for new players
  • FPS optimization (Object Culling & AI Multi threading optimization)
  • Radial damage hit indicator (player/vessel combat)
  • Improved Animations
  • Improved damage indication visuals (player)
  • Device/Signal group hotkeys (Control Panel)
  • Check out our update release video and the detailed changelog below for more details

We would like to extend a huge thank you to all the contributors of bases and ships. With this update, we have added a larger batch of your submissions from the public Builders Forum (with more to come!).
As always:

The Eleon team wishes you loads of fun playing the new version!

Changes:

Convenience:
- Added hotkeys for control panel signals & device groups:
  • Device Groups are toggled with CTRL + SHIFT + 1 to 8
  • Signals Column are toggled with CTRL + ALT + 1 to 8
Optimizations:
- Adding Occlusion Culling to structure decoration blocks & NPC's in rooms the player cannot see when in a POI & optimizations to AI multi threading have been worked on.
With both of the above optimizations available as of this build you should see an FPS boost in POI’s.
Note: Activating godmode disables the culling so the FPS will go down to how it used to be until godmode is disabled when at a POI.

Visuals & Effects:

- Added new animations for Jumping, running & sprinting, falling & crouch walking with a weapon equipped (improved)
- Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
Added new screen vfx...
Apr
05
by Pantera at 4:57 PM
(1,868 Views / 8 Likes)
3 Comments
Hello Galactic Survivalists!

We have some more changes & fixes coming your way today with another phase of experimental for v1.9.10. Please test as much as you like and give us feedback - thanks a lot!!
Our Experimental server is also updated feel free to join!

As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

====

Hotfix: 2023-04-12 v1.9.10 (B4130)

Guided Tutorial:
- Fix for potential non-clearing tasklist at Copper Mine / Farm
- Added debug chapter for testing after leaving Weather Station

====


Hotfix: 2023-04-11 v1.9.10 (B4129)


Fixes:
- [00546] Fix for AI vs AI where some structures weren't firing on enemy structures & for OPV's spawned in via the PDA
- Fixed a CoQ related to the new HUD damage wheel

Guided Tutorial:
Space:
- Starting tasks tied to new version of memory POI
- Likely fix for space ice mining chapter triggering twice in rare cases
- Captain dialog: Added non-confrontational answer options, hiding talking points already taken
- Removed possibility to repeat-activate a chapter at Galleons stash, better trigger for dialogoption
Planet:
- Fix for stuck tutorial while mining Promethium
- Removed explorer find ‚Base of Operations‘ POI due to problems with player respawning
- Nest POI: Tweaked Drill HV info message

====

Hotfix: 2023-04-07 v1.9.10 (B4126)


Fixes:
- GlobalDefsConfig.ecf: only NOT derived properties do NOT get overwritten now
- Another fix for a use case we found where the solar capacitor was emptied entirely when returning to the server after time away
- 00849: After AI troops attack the vessel a CoQ triggers (this was an issue with the new damage wheel on the HUD)

====

Changes:
- Added:...
Mar
29
by Pantera at 3:34 PM
(1,663 Views / 14 Likes)
1 Comments
Hello Galactic Survivalists!

We have some more changes & fixes coming your way today with another phase of experimental for v1.9.10. Please test as much as you like and give us feedback - thanks a lot!!
Our Experimental server is also updated feel free to join!

As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Changes:
- When publishing / updating a Workshop scenario all .yaml.bin files are deleted before upload (to avoid possible problems for subscribers)
- Added a console command to switch loca texts with source KEYs in-session ("dt locakeys")

Fixes:
- 00838: The HUD wouldn’t reappear on screen after hiding it
- 00675: Personal Container has no working drop/trash boxes when opening the 2nd time
- 00829: Terrain deco only rendering a short distance around the player after playfield changes
- 00731: Hand weapon iron sight position not match to hit position
- 00673: The airtight variant of Ramps 1x3x1 is not airtight
- 00833: Too low render range for some turrets
- 00824: Laser SMG holo sight is off in relation to the point of impact
- PDA signals not removed when exiting savegame -> still visible when loading another savegame
- Signal logic circuit "SR Latch" didn't save its state

Guided Tutorial:
- Biofuel Camp: Prevent crafting task seemingly not finishing after skipping time with Tent
- Farm: No more Base Attacks while player is unprepared
- Farm: Prevent potential non-spawning Troop transport during BA attack.
- Farm: Flour does not spoil in crafting fridge any more
- LostGarden: No more backstabbing by alienbugs
- Promethium deposit: Prevent getting stuck by shooting drone very early
- HV builder bunker: Fix message when declining to continue. Less messages overlapping.
- Salvage Beach: Tweaked info for steel plate salvage & techtree unlocks & growing plots
- Added lever to access PDA debug chapters close to planet starting teleporter
- Changed player starting reputation

Feedback thread can be found here...
Mar
23
by Pantera at 5:25 PM
(1,721 Views / 9 Likes)
1 Comments
Hello Galactic Survivalists!

Today we start the 3rd phase of the current 1.9.10 Experimental Version.

Thanks to your feedback, we have already been able to make some improvements and fix some bugs.

The current update also includes a major innovation: a completely revised, extensive Guided tutorial scenario!

Even though this is aimed more at new players, we would like to ask YOU to put it through its paces and give us your tips and feedback in the feedback forum. Please start it by selecting the “Start Tutorial” option at the main menu. Many thanks in advance! :)

EXP feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

As usual: please report bugs in the EXP bug forum: https://empyriononline.com/forums/bugs.34/

Let's go!

Changes:
- Added Damage Wheel updated with multiple targets.
- Added Help buttons to Repair Bay, Repair Station and Armor Locker windows
- WIP: Added a “Guided Tutorial” scenario which is aimed at helping new players to learn the basics before playing survival. Please start it by selecting the “Start Tutorial” option at the main menu.
Multiple new structures are set up to be used in this scenario thanks to all these builders!!
CrazyZ, Frank the Witch, HeckenDiver, Hootsman, Jenniphurr, Kithid, LycanThrope, LyfeForse, Jrandall, Sulusdacor & Yunaleska_Kurryku.


Fixes:
- DamageWheel not working in MP.
- 00790: O2 missing for split second when exploding a block outside of POI
- 00792: Using CTRL+SHIFT Hotkey alternates between odd/even when used on multiple groups in order
- BlockGroup limit csv key is not translated in the notification popup
- HeartBeat sound played multiple times after stamina depletes.
- Fixed multiple lag spikes seen when opening some GUI windows (blueprints, control panel ) which appeared as of B4100

EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Mar
15
by Pantera at 5:53 PM
(1,855 Views / 8 Likes)
0 Comments
Hello Galactic Survivalists!

Today we start the 2nd phase of the current 1.9.10 Experimental Version.

Thanks to your feedback, we have already been able to make some improvements and fix some bugs.

As always:
- Please post bugs and errors to this forum:
https://empyriononline.com/forums/bugs.34/

- Feedback on specific points, please post here in the pinned or new threads:
https://empyriononline.com/forums/experimental-features-discussion.35/

Let's go!

Changes:
- Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
- Tweaked Heat Status effect: changed color + less field

Fixes:
- 00493: Possible fix for Players can get stuck in the loading screen when teleporting to another structure
- 00780: Console map holo makes blocks behind invincible
- Fixed some weapons were unintentionally limited by the BlocksGroupsConfig.ecf
- 00782: Player bike / Motorbike ‚vanishing‘ when placed in Survival
- 00791: No animation triggers when transitioning from a small drop.
- 00798: Teleporters not in the network are also blocked by Friendly-only usage limitation
- Fix LCD Projector z-fighting (fix wasn't working on some alignments)
- Fix LOD Distance option (Options > Video) not working

====

Previous patch notes for v1.9.10 https://empyriononline.com/threads/v1-9-10-experimental-i.101266/