Fixed TX Signals...

Discussion in 'Fixed (Read Only)' started by Rickachae, Jul 16, 2019.

  1. Reytag

    Reytag Lieutenant

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    Sounds good, can't wait to try it. Do we know if this will potentially save already affected BP's or just ones prior to 10.x ?
     
    #21
  2. Pantera

    Pantera Administrator Staff Member

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    Ok thanks do you by any chance have a save game of this partiuclar BP you have found this issue on already spawned in before the issue has happened to it ?

    The BP you point out will be checked out asap but it's possible the fix being worked on may fix it when it is next spawned in again.

    The next time the structure is spawned in it should not have the issue anymore.
     
    #22
  3. Pantera

    Pantera Administrator Staff Member

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    #23
  4. Boba Brett

    Boba Brett Lieutenant

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    Appears to work as it should now. Thanks guys! :)
     
    #24
  5. Reytag

    Reytag Lieutenant

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    Is this experimental branch and all we create compatible with the live version once it updates? Just asking as I'm bandwidth limited and also for me compatibility is paramount, although I'd like to try this exp. version.
     
    #25
  6. Pantera

    Pantera Administrator Staff Member

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    It should be compatible I haven't seen any problems so far with it if any are found though by anyone please let me know.
     
    #26
  7. Reytag

    Reytag Lieutenant

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    Ok, running the experimental version 2538

    If you just type in "structure" in the console you get a console error and also the CoQ message. Maybe some kind of error handling should be in place for that. If used correctly it does remove all signals which is useful, thanks.
    http://prntscr.com/oioumc

    I still get a lot of SetLabel errors in the console, but on everything so it's not related to one blueprint or save. I have no idea what is causing that.
    http://prntscr.com/oiov2a

    So far not seen any ungrouping or signal lost issues but it's too early to tell, I did most of my major BP work in the last few days so just tried a few small things today. Fingers crossed.
     
    #27
  8. Pantera

    Pantera Administrator Staff Member

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    Thanks this will be fixed.

    To use this command you need to be close to the structure & aiming at it then open your console & type:
    struct remove-device-signals.

    Type this into the console:
    help structure

    for more info.
     
    #28
  9. Pantera

    Pantera Administrator Staff Member

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    @Reytag the exception is now fixed on Exp B2539 https://empyriononline.com/threads/alpha-experimental-10-3-0.57759/

    To use this command you can either try only one of the following or if any structures after creating a blueprint of them have the 'losing data when packing' all 3 commands need to used one after another then overwrite the BP:
    struct remove-device-signals
    struct remove-lock-codes
    struct remove-cp-grouping

    @forbiddenzsky these command above should correct the use case you provided.

    These commands cannot be undone once used fyi.
     
    #29
    jmtc likes this.

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