I don't have easy access to my email at the moment, so I can't follow the usual protocols. I'm running 12.2.1 2971 Three times now, in two different sectors, I've gotten stuck in a "Continue, Mail & Continue, Mail & Quit" dialog loop, and ultimately had to fall back to a backup. In all three cases, I was attacked by a SpaceDroneTraderLaser, which I didn't see until after the error loop started. The third time, I reloaded the game, immediately opened the console, and destroyed the drone with the destroy command, and the error went away. So, is this a known issue? I did some searching and couldn't find anything similar. I'm happy to share my save game and make a more formal error report if that's appropriate. Excerpt from the log: 11-23:59:06.386 16_59 -LOG- Loading playfield 'Kai Moon Sector' 11-23:59:06.589 16_59 -LOG- Create '', 7978 took 39ms, spawn took 6ms. Total: 45ms 11-23:59:06.711 16_59 -LOG- Create 'SpaceDroneTraderLaser', 8059 took 117ms, spawn took 0ms. Total: 117ms 11-23:59:06.711 16_59 -LOG- Creating and spawning 13 structures took 168ms 11-23:59:06.726 16_59 -LOG- Playfield 'Kai Moon Sector' with type 'space' and playfield seed 52781 loaded (338 ms) Shader 'MicroSplat/Planet': dependency 'BaseMapGenShader' shader '/Planet_Base1580388442' not found 11-23:59:16.549 16_59 -ERR- Exception on playfield 'Kai Moon Sector': 11-23:59:16.552 16_59 -EXC- System.NullReferenceException: Object reference not set to an instance of an object at Assembly-CSharp.SymbolService.UncheckReference () [0x000a3] in <7a86c620e0664c13ab6219347e96b359>:0 at Assembly-CSharp.SymbolService.PrintActivator () [0x00018] in <7a86c620e0664c13ab6219347e96b359>:0 at Assembly-CSharp.PcitureSettings.SaveClient (System.Single , System.Int32 ) [0x00208] in <7a86c620e0664c13ab6219347e96b359>:0 at Assembly-CSharp.ServerResolver.QuoteConfig () [0x0059b] in <7a86c620e0664c13ab6219347e96b359>:0 11-23:59:17.606 16_59 -ERR- Exception on playfield 'Kai Moon Sector': 11-23:59:17.607 16_59 -EXC- System.NullReferenceException: Object reference not set to an instance of an object at Assembly-CSharp.SymbolService.UncheckReference () [0x000a3] in <7a86c620e0664c13ab6219347e96b359>:0 at Assembly-CSharp.SymbolService.PrintActivator () [0x00018] in <7a86c620e0664c13ab6219347e96b359>:0 at Assembly-CSharp.PcitureSettings.SaveClient (System.Single , System.Int32 ) [0x00208] in <7a86c620e0664c13ab6219347e96b359>:0 at Assembly-CSharp.ServerResolver.QuoteConfig () [0x0059b] in <7a86c620e0664c13ab6219347e96b359>:0
Please when making a bug report for a CoQ always attach the client log copy & pasted text doesn't help much Do you have a save game you can load into & this can trigger reliably ?
Here it is: https://drive.google.com/file/d/1-GXoA5rYR26n5pc_e1MCjQ17BIkQ4H62/view?usp=sharing The log for my latest attempt to run that save is also attached. I can find the log for the first time the bug triggered if you'd like.
Thanks a lot for logs & save we have a fix already in the works for this particular error we will try to have it released asap.