Build: 3390 Mode: Survival Mode: Dedicated Server SERVER NAME: N/A SEED-ID: N/A MODIFIED PLAYFIELDS: N/A Reproducibility: 100% Severity: Major Type: Global/Planet Playfields Summary: More than one player on a playfield causes extreme shuttering. Starts off negligible 1-2 shutters a minute. at 15 minutes it goes to 10-20 min and snowballs after that until one plyer either leaves the playfield or relogs. Doing POIs exacerbates the issue. Description: More than one player on a playfield causes extreme shuttering Steps to Reproduce: 1) Create a Dedicated server 2) Log in and spawn in a Base with more than 1000 blocks or attached BP 3) Get another player to log into the playfield(preferably one in a different time zone or on a different continent, but not vital to the process) 4) Jump around, run around and shoot things both with suit lights on and off. 5) Add about 100 blocks to the base and repeat step 4 Debugging steps already ruled out. Clear cache, Wipe Server Check all components on both client's side. Router, connection, Verify Files, Video Drivers(clean re-install) Wireless drivers, Re-install of the game etc. Video Link 1 See attached BPs
More videos will be added and I am working on getting the logs along with setting up a clean server. This bug report is incomplete.
I've noticed that after a period of time playing, I will begin to get lower framerate when looking at the sun. Restarting the game fixes it. This is playing on a dedicated server with another player nearby. I don't know if this is related to your issue or not.
Okay some new news on my portion of this bug report. This is related to the new sun models and Happens in both sigle player and on dedicated servers. It is a Global issue not affected by playfield type. How you can reproduce this bug. Start a new game on Default Survival. Any Seed any setup it does not matter. Stay on the game session more than 30 minutes before actually starting the testing. (Yes I know this will be a pain but it is part of the testing.) Then do the below Steps. Planet Testing Set the world time to Just before dawn. Then just jump around until the sun is high in the sky. Space Testing Do the Distillery mission. Yes just do that mission you will see the shuttering.
For me it only lags while I'm looking in the direction of the sun (even at night, if I look down where it would be). And only after a period of time without restarting the game.
Yeah it seems the only way to midigate this issue is restart the game or relog to the server every 30 minutes to an hour.
New info. It now appears to happen imeatiately upon log in of a multiplayer Server. Any Server. I have tried three different servers. Worse I cannot escape it in solo gameplay. Relogging nolonger fixes or improves the issue. New video made on singleplayer survival, Seed ID 504615 It took about 26 minutes of playing on a clean save and game for me to see this issue start. So here is what you need to do. Yes I know I just said need to do as if demanding. But yeah Start a new game and just goof around for the first 30 minutes then look at if there is some shuttering. It seems to be a cumulative problem depending on how long you are in the game. Again, yeah, "Seems". The worst part about this bug is that it gets exponentially worse the longer you are in the game and worse the longer the save is active. This video just shows the start of the decline in performance. I have a save that has been active for 6 hours and it is approaching the unplayable state. Multiplayer server that has been active for a week and well. Yeah completely unplayable. New Video. Enjoy my rampage BTW. I had to kill some time before the shuddering started. At least it won't be boring. And the shuddering starts at about 20 minutes in. Made a new clean default game just for you guys!
I even spent 3 hours talking to Dell support agents making sure it is not my PC, or internet Connection. If you guys cannot find this issue I really don't know what to say at this point. I am going to leave this issue open because yeah it still happens on Single Player & Multiplayer survival. If you guys need logs, PC specs or whatever please ask, but until then there is nothing else I can do to help.
Does it happen after the latest update? I noticed my vsync is actually working now and so maybe this issue was fixed as well.
Yes it is still happening and is even worse than the 3444 patch. I made sure that Vsync is on for Empyrion.
3 simple Questions: What Resolution has your Monitor? What in -Game Resolution Setting are you using? What type of Graphic Card do you have?
As I'm also having this problem I might as well respond. Resolution: 1920 x 1080 Game Resolution: 1920 x 1080 (exclusive full screen) My specs CPU:i9 9820x (no OC) MB: ASUS WS X299 SAGE RAM: 32 GB DDR4 GPU: EVGA GTX 1070 PSU: EVGA Supernova 850 T2 (850 watts) OS: Windows 10 Pro I have noticed that this seems to be tied in somehow with the bug I reported here. You can use the steps I listed there to also trigger this bug but there may be other ways to trigger it as well.
@jlego and myself are also having this type of problem with the sun coming up. I started a new game yesterday and our HVs were running fine in the darkness and frame rates were normal but the minute it started to get light and we were driving towards the sunlight my frame rate dropped down to 7 and couldn't control HVs but noticed when driving away from sunlight frame rate started to improve. We had the same problem walking in our base. walk towards sunlight and frame rate dropped, walk away from sunlight and frame rate increased.
I asked because I do not (SP/Survival) see such issues as prescribed in this Report. Given, my System is not as sophisticated as yours. Win7(!)64Pro, 16MB RAM, Radeon RX 5500 XT, and a 4K Monitor. And here is the issue - my Graphic Card should not be able to handle 4K Res. (3840x2160) but it handles it well. Each time a Patch, i.e., V1.3, 1.4 or 1.5 came out the game RESETED my in game Resolution from 1600x900 to 3840x2160. Which means the Game orientates itself on the maximum possible Resolution of my Monitor. Not on what was set by me or what the Graphic Card can do/handle. Here is my Suggestion: Your Graphic Card is a GTX 1070 -> https://www.techpowerup.com/gpu-specs/geforce-gtx-1070.c2840 able to handle your set resolution. Fine. Try to lower the IN-Game Res. by one Step to 1600x900. This will bring up the FP. (It only reduces the Screenshot Size, no other visual changes that I know off). Of course you will have to check that after major Patches. If not done anyways the clearing the Game Cache doesn't hurt at all. Whenever I enter the Area of the Talon Zigurat hundreds of Trooper and Animals spawn. Yes, that reduces my FP from about 80-100 to about 20-40FPS. But only as long as I am there and after leaving and traveling into a less populated area the FPS rise again to normal level(80-120FPS). I hope that helps. I would not dare to tell anyone here to tweak their PC's by strangling WIN10 and reduce the demands of this Resource hungry 'program' (which I do with any Win I had so far).
I didn't have the issue in Sp either it was only when I switched to coop with @jlego that we had the problem.
To add to this, when facing the sun, @elmo’s frame rate can go as low as 5-10fps, whereas my own can go down to 15-20fps. Specs: (@elmo) AMD Athlon X4 870K (Kaveri, no overclock) GTX 1660 8GB (not Super version, factory overclocked) 16GB RAM Installed on SATA SSD (Own) Intel Core i5-11600KF (Rocket Lake, no overclock except for Turbo Boost) MSI GTX 970 4GB (factory overclocked) 24GB RAM Installed on NVMe SSD
That’s our experience as well (including the part about looking “through” the planet to where the sun should be).
Current game resolution and settings. I will try various other game resolutions over the next day or so.
Ok I found something which will be looked into regarding an FPS drop after so much time has gone by on a dedi server then looking at the sun. I'll update here again when a fix is ready for this.