Not a bug [01653] DF corruption in Multiplayer game with DF disabled

Discussion in 'Archive (Read Only)' started by spanj, Jan 22, 2026 at 12:32 PM.

  1. spanj

    spanj Captain

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    For more information see here Bug Report Template

    Build: 1.14.2
    Game environment: Multiplayer
    Platform: Steam
    DLC Installed: Yes
    SEED-ID: 545777

    If applicable:
    SERVER NAME: Broken Eden

    If applicable::
    Are you using any unofficial mods or custom maps ?: Reforged Eden 2

    Reproducibility: Sometimes
    Severity: Urgent

    Summary: Players reported getting stuck in dark field on Crystal Desert type planets

    Description: , upon inspection it appears the planet has been corrupted and taken over by the dark faction, there are DF spires everywhere and I have the dark field icon on my HUD. Dark Faction is disabled on this save game! Of course some players including myself have the DLC but this is strictly a Reforged Eden 2 save game.

    The problems seem to be isolated to Crystal Desert type planets.

    Steps to Reproduce:
    1) Launch a multiplayer server running Reforged Eden 2
    2) Find a Crystal Desert type planet
    3) Wait for a while until the planet corrupts and spires start appearing

    Screenshots attached.
    I also note that when I used Godmode and flew into some of the spires they would transform back into a square rock as captured in one of the screenshots attached. Some spires had no substance, no info on DI or a multitool when up close, appearing as only a visual thing.
    I have for the time being warned all players to avoid crystal desert type planets.
     

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    #1
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  2. ravien_ff

    ravien_ff Rear Admiral

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    Some more info from my end:

    Happens on multiple servers. Even players who don't own the DLC at all will see the Dark Faction icon on the galaxy and star system map.
    May also happen in single player.

    Reforged Eden 2 contains no content whatsoever from the Dark Faction DLC. I don't even own it, so I have not added anything from it.
    Just to reiterate, there's absolutely zero content from the DLC contained within Reforged Eden 2's files. No bundles, no POIs, no blocks or items, no references in playfield files, nothing.

    The only planet type that this effects is the Crystal Desert (EdenDesertCrystal_V2), a custom planet made by me based on the vanilla Desert playfield.

    I will attach the playfield files here in case that helps. I cannot think of any reason why this planet type, and only this planet type, has this issue on servers. If there is something in the playfield files that triggers this please let me know what it is so I can change it, but I just can't think of anything. I can't think of anything unique about this planet type that isn't found on other planets in RE2 as well.

    Video of the bug from Ente taken from this report on the RE2 GitHub:
    https://github.com/RavienGaming/Reforged-Eden-2/issues/498

     

    Attached Files:

    #2
    Last edited: Jan 22, 2026 at 12:53 PM
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  3. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    This is a known bug
     
    #3
  4. ravien_ff

    ravien_ff Rear Admiral

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    Is there anything I can change in that playfield to prevent this? I mean, I assume there has to be something unique in that playfield's config that would trigger this that I could remove otherwise it would happen with other planet types as well I would think.
     
    #4
  5. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    On your - Name: Canyon Biome
    You are using stamps what I guess are DF Stamps


    StampForcesBiome: true
    StampForcesBiomeType: OverlapAll
    # StampTries: 250
    StampTries: 175
    Stamps:

    - Canyon_80m_Diagonal, 0.4
    - Canyon_80m_Connect, 0.4
    - Canyon_80m_Narrow, 0.4
    - Canyon_80m_Bend, 0.4
    - Rift_Fissure, 0.2

    when I remove this whole entry, no issue

    Specially when I simply remove those

    - Canyon_80m_Diagonal, 0.4
    - Canyon_80m_Connect, 0.4
    - Canyon_80m_Narrow, 0.4
    - Canyon_80m_Bend, 0.4

    it stopped triggering, but those are used on our own planets outside the DF aswell...

    Ive asked questions internally if this is actually a game bug, or a case of using DF assets / settings
     
    #5
  6. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    So after talking internally I got some pointers to check out and I found its one of your POIs that triggers it

    You named one of your POIs Crystal Pillar, Pillar is from the DF, rename it and your problem should be solved


    - GroupName: RE2_CrystalsArchGold
    Faction: None
    Biome: [ Canyon ]
    CountMinMax: [ 60, 75 ]
    # IsScalingCount: True
    DroneProb: 0
    DronesMinMax: [ 1, 1 ]
    ReserveCount: 0
    TroopTransport: False
    Properties:
    - Key: MapDistance
    Value: 0
    - Key: HudDistance
    Value: 0
    - Key: SI
    Value: Off
    - Key: RegenAfter
    Value: 4320

    [​IMG]

    This is not a game bug
     
    #6
  7. spanj

    spanj Captain

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    Thank you for getting to the bottom of this!
     
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  8. AlexS

    AlexS Lieutenant

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    Then could you please provide list of forbidden words that could trigger DLC?
     
    #8
  9. ravien_ff

    ravien_ff Rear Admiral

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    Thanks for taking the time to look into this.
    Just to be sure I understand, is the problem that it contains the word "Pillar", or that it's called "Crystal Pillar"?

    Want to make sure I know what name(s) need to be avoided for POI spawns.
     
    #9
  10. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Pillar

    I changed it to Crystal Test and then it worked fine
     
    #10
  11. ravien_ff

    ravien_ff Rear Admiral

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    Thanks. Hotfixed RE2 to change the blueprint name to Crystal Column. Will need to remember to avoid using the word Pillar in any POI spawn names (though it sounds like everyone will, even for vanilla POIs).
     
    #11

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