Dawn of Galaxy Scenario - not started

Discussion in 'Scenarios' started by nikssw, Aug 15, 2017.

  1. nikssw

    nikssw Ensign

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    Cannot start this senario as new game from Elia Planet.

    After start singleplayer - loadind and show CoQ message. If continue - game froze.

    Log file content this strings:

    Setting up 4 worker threads for Enlighten.
    Thread -> id: 153c -> priority: 1
    Thread -> id: 10e0 -> priority: 1
    Thread -> id: 1164 -> priority: 1
    Thread -> id: 668 -> priority: 1
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 3.354021 ms
    Platform assembly: Y:\Steam\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Xml.dll (this message is harmless)
    15-17:04:09.064 20_04 -LOG- EAC: Not configured
    15-17:04:09.250 20_04 -LOG- Args: Empyrion.exe -popupwindow -logFile Logs/1197/Client_170815-200403-19.log

    Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 35832.
    Total: 61.826233 ms (FindLiveObjects: 3.689094 ms CreateObjectMapping: 0.867964 ms MarkObjects: 55.273548 ms DeleteObjects: 1.994309 ms)

    15-17:04:09.520 20_04 -LOG- Local player 76561198018723397/'nikssw'
    15-17:05:04.482 20_05 -LOG- Starting SP/MP game
    15-17:05:04.489 20_05 -LOG- Started a new game
    15-17:05:09.491 20_05 -LOG- Loading playfield 'Elia'
    ArgumentOutOfRangeException: Argument is out of range.
    Parameter name: Min value is greater than max value.

    at System.Random.Next (Int32 minValue, Int32 maxValue) [0x00000] in <filename unknown>:0
    at Assembly-CSharp.PaneProvider.SplitDialog (Assembly-CSharp.FileInvoker , System.String , Vector3 , Int32 , Assembly-CSharp.PluginAttribute ) [0x00000] in <filename unknown>:0
    at Assembly-CSharp.PaneProvider.HidePath (Assembly-CSharp.FileInvoker ) [0x00000] in <filename unknown>:0
    at Assembly-CSharp.PluginLayout.ExtractRegistry (Assembly-CSharp.ContextEditor , Boolean ) [0x00000] in <filename unknown>:0
    at Assembly-CSharp.VectorList.SaveBuilder (System.String , UInt64 , Assembly-CSharp.ConfigStream , Boolean ) [0x00000] in <filename unknown>:0
    at Assembly-CSharp.ControlInvoker+IconCollection.MoveNext () [0x00000] in <filename unknown>:0
    at Assembly-CSharp.ControlInvoker+BitmapAttribute.MoveNext () [0x00000] in <filename unknown>:0
    at Assembly-CSharp.ControlInvoker+DeploymentSite.MoveNext () [0x00000] in <filename unknown>:0
    at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
    (Filename: Line: -1)


    any another starting points and any another scenario started normally.
     
    #1
    Last edited: Aug 16, 2017
  2. piddlefoot

    piddlefoot Rear Admiral

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    Ok I literally just tested the start on this scenario and its all in order and working so first thing is, have you edited ANY files at all in the Empyrion Galactic Survival folder, because there is a file in your folder that's out of order.

    Try doing a file verification first, right click on Empyrion in steam, local files find verify integrity of game files.

    The log file looks like its saying that something like a POI or maybe drones or animals has a setting outside its range, in other words where it says max min for how many POIs will be placed, its saying theres more in the min column than is permitted.
    It looks like an edit on a YAML file error.

    You will need to start a New game to test it.
     
    #2
  3. nikssw

    nikssw Ensign

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    First time after buying game i start Dawn of Galaxy from Elia succesfull.

    But next time new game Dawn of Galaxy at Elia cannot work.

    I try completelly deinstall game with steam, delete game folder, and reinstall game. But poblem remain.
    Any another scenarios and anyone another starting points on this scenario work normal, instead Elia at Dawn of Galaxy.
    Savegame folder created, but not present in save list.

    Dedicated/coop server also not work - dedicated server started, but game cannot connect to him.



    -----------------------------

    lol. after last update all work !!! :D
     
    #3
  4. piddlefoot

    piddlefoot Rear Admiral

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    Awesome then !
     
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  5. nikssw

    nikssw Ensign

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    Found bag - Alien Scout have unvulnerable inner structures - destructible only spawn pads.
     
    #5
  6. piddlefoot

    piddlefoot Rear Admiral

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    Bug section champ, and if you have time, log files !
     
    #6
  7. nikssw

    nikssw Ensign

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    new_local_2017-08-20_21-17-15.png new_local_2017-08-20_21-17-33.png new_local_2017-08-20_21-19-18.png
     

    Attached Files:

    #7
  8. nikssw

    nikssw Ensign

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    its a POI "Alien Scout". As i think, here position error (too high placed) and any materials and components is indestructible. Possible interactions (place in|extract out) only with Warp Fuel Tank.
     
    #8
  9. Exacute

    Exacute Rear Admiral

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    Unless my memory is wrong, it's an alien admin core (which means you can't destroy anything that havn't been hit by the creator)
    As for the altitude, I'm fairly sure that's intended, as it's supposed to mimic a scout ship.
    I might be mistaken, but @RexXxuS would know for sure :)
     
    #9
  10. nikssw

    nikssw Ensign

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    Admin core on Alien Scout ? Why ? And why i can destroy all small (antipersonel) turrets on outside surface, and all NPC spawn points inside ship, but no anymore ?
     
    #10
  11. RexXxuS

    RexXxuS Rear Admiral

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    Because it is part of story telling and you are not allowed to take it or dismantle it completely.

    Because you have the chance to loot the inner structure and check the building without getting killed.

    Because everything in life has an end. New drones will probably spawn later. Otherwise you have to move on to the Alien Invader ship in Elia Orbit.
     
    #11
    Poyns likes this.
  12. Poyns

    Poyns Ensign

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    Ah. In orbit. Thank you. I thought this WAS the Alien ship.
     
    #12

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