Bug Fixes: Alpha EXPERIMENTAL 10 (Build 2446) - Fixed: Several block shapes with mirror issues > now all blocks should mirror correctly - Fixed: Bug that did not allow to let players enter playfields if there were more than 255 structures (old limit) - Fixed: [MP] Food can insta-spoil when picked whilst connected to a different structure's container - Fixed: Problem that player bike was not able to drive underground as it was always teleported up - Fixed: Buying from Trader/Trading Station still possible when inventory capacity reached - Fixed: Problem that NPC did not move correctly in some space POIs (we now spawn all space POIs horizontal to avoid this problem) - Fixed: Docked vessels can become misplaced after playfield changes - Fixed: Some NPCs not respecting sensor checkboxes - Fixed: Sometimes not starting in the wreckage base but in a crashed ship on Starter Planet 2 (Wreckage Start) - Fixed: Problem that player could respawn underground in crashed ship that was buried (removed medic station/clone chamber from crashed POIs) - Fixed: Signal/Circuit UI list disappearing after opening a drop down option - Fixed: Wrong error message "Ship type cannot be repaired" when the ship to repair was hovering a bit too high over the repair bay - Fixed: When armor is shift+Left clicked from the armor locker while seated in a cockpit it gets stuck & lost in the ship's tool bar - Fixed: SI working incorrect from some sides - Fixed: Sentry Gun 2 - Player (Retractable) breaks off when placed the first time - Fixed: Disconnecting from a connected container with items in the connected toolbar leads to an empty grid and the yellow coloring stays - Fixed: Not enough Upgrade Points to unlock all devices at level = 25 (now added 250 more Upgrade Points) - Fixed: [MP] Entering a cockpit of a docked vessel at high altitude will kill the player & the vessel will get removed on 2nd attempt - Fixed: Blueprint sometimes spawns without Solar Panels - Fixed: The SI debug display doesn't always correctly show the amount of stress when weight is added vertically. - Fixed: Logistic Menu: Right side does not scroll with mouse wheel - Fixed: Fuel disappears from a base if you power it on before adding fuel to it. - Fixed: Colliders on large boarding ramps - Fixed: Animals not walking in special places - getting stuck in small corridors - Fixed: Possible to still fly whilst thrusters are turned off whilst cruise is on - Fixed: Bloom was overblown in several use cases - Fixed: Logistics window: Access-Device button sometimes not usable in MP after DSL unload - Fixed: Fire status effect gets not removed in some use cases - Fixed: After a Drone base has regenerated Drones no longer spawn from it - Fixed: Ground blast particles of SV/CV not working correctly anymore - Fixed: Thruster speed exploit - Fixed: Landing a vessel on a repair bay with 'Automatic mode' checked will activate it before the player leaves the bounding box. - Fixed: Changemode option in some scenarios when used can trigger a CoQ after leaving the save & trying to reload into it - Fixed: Issue with seed 0 overwriting new save games seeds when trying to make a new game after leaving a server. - Fixed: Retrieving 'DecoTribalBlocks' deco puts the retrieved block into the wrong group 'Furnishings (Deco)' - Fixed: Grass movement messed up during 'bad weather' transitions - Fixed: Problem that sometimes bases had no O2 even though O2 indicator is shown - Fixed: Changing from orbit to atmosphere sometimes removes all deco from terrain - Fixed: Inconsistency with upgrading devices (eg Cockpits T1 > T2, Thruster GV T1 > T2): for these devices you needed T1 as input even though T1 was already placed - Fixed: Anti Grief only if RegenAfter is set - Fixed: Drone manager - reset correctly the number of replacement drone - Fixed: Drones with double barrel did not hit player reliable - Fixed: Revealing sectors were causing map breakage. - Fixed: Cockpits collision model is incorrect - Fixed: Sometime unable to start game due to input exceptions (invalid control config data) - Fixed: Plants have stopped growing in growing plots - Fixed: Space playfields do not work with AllowBlueprint parameters - Fixed: Problem that HV/CV drill/turrets could not harvest resource rocks - Fixed: NPC's getting stuck sometimes on surroundings in underground POI - Fixed: Structural integrity is not updating when placing blueprints in suitable locations - Fixed: PvP mode overlay in world map - Fixed: Thruster 'heat & radiation volume' area changes when depending on the vessels orientation. - Fixed: Memory leak due to AI spawning - Fixed: Scenario games in MP not using correct static template if scenario is purely random (its own solarsystemconfig.yaml) - Fixed: Exception in some cases when generating playfields where very first POI is a player start (no NullPoi available) - Fixed: Aiming of Pulse Rifle (now scoped aiming) - Fixed: Tribal Bazar Arid was indestructible (changed Admin Core into normal Alien Core) - Fixed: SurvivalTool beams had wrong distance (visually) - Fixed: Alien containers have been listed in dropdowns in Logistic Menu - Fixed: NPC Health Bars not scaled properly - Fixed: Building exploit (ghost devices) - Fixed: Ore deposit 'overspawned' by POI and removed > now place resources after all POIs have been placed to prevent structures from 'overspawning' resources, causing empty resource nodes and POIs placed directly over deposits. - Fixed: Mod: Player inventory modifying requests don't respect open Logistic window showing that - Fixed: Possible to place blocks inside of Boarding Ramp bounding box. - Fixed: SI debug overlay not always activating when checked - Fixed: Instant-Production speed does not trigger PDA checks when used in any constructor - Fixed: Deco – OmicronPlant: White squares as falling leaves if removed - Fixed: PDA (Default Akua-Omicron, Default Multiplayer) - Changed GHOST entries to GHYST so the missions affected work again - Fixed: Area damage gets removed when firing from forward moving vessel - Fixed: LCD getting switched off automatically if underground - Fixed: Corrupt player avatar colors - Fixed: 'Small Table' deco positioned incorrectly - Fixed: Problem with not placing some POIs (MoonDesert, Ghyst HQ etc) - Fixed: PDA Mission "Raid Alien POIs" did not work due to wrong Core check - Fixed: Wrong spotlight on stock HV T1a - Fixed: Player report: Plants have stopped growing in growing plots - Fixed: Decoration Respawn on GreenWall - Fixed: Wrong loot in very rare alien container (single device instead of group) - Fixed: Modular Wing Connector (Medium) was placed wrong - Fixed: It was possible to destroy rocks with plasma cannon - Fixed: PDA - creature spawns of 'Crime Scene Cleaner' (Now Alien/Legacy creatures should spawn again and be counted towards the mission goal) - Fixed: [Mirror] Placing any block or device INTO the mirror plane leads to loss of one device - Fixed: Orbit resource asteroids are not depleting when mining them with CV lasers or the drill turret - Fixed: Do not re-autoactivate chapters that are completed with no remaining repeats with ChapterActivation. - Fixed: BA/CV/HV/SV O2 Station - No Sound - Fixed: PDA tasks are not completed when player is not seated in his vessel - Fixed: Exception when starting a PDA mission in certain use cases. - Fixed: Exploit: [MP] Armor locker / repair station item duplication - Fixed: Not working animation on Troop Transport / Not working Thruster effect - Fixed: Exception for space playfields when fixed player start assigns equipment. - Fixed: Video Options: Changing Depth-of-Field reloads Trees - Fixed: Particle effect on MoundzTreePrefab was wrong - Fixed: Invisible blockface in structures - Fixed: NPC's with ranged attacks not firing at players - Fixed: Deconstructing T2 cockpits return T1 cockpits - Fixed: Stair blocks had inconsistent hitpoints - Fixed: Tribal Cauldron 2 cannot be removed - Fixed: Allow editing properties of "Internal" BPs in BP Library in Survival Mode when in godmode - Fixed: Xeno Steel Localization Wrong - Fixed: Space playfield descriptions not loaded from space_dynamic.yaml templates. - Fixed: Problem that beam of several turrets/fixed weapons were not long enough (Drill, Multitool, Laser Module) - Fixed: NPC's hitting & inflicting damage to the player through hull blocks (fix for AlienBug01) - Fixed: Actual Dimension of 3x13x3 & 3x10x3 thrusters for SV are Smaller than what is both reported in the tooltip and visually. - Fixed: Center of mass visualization doesn't appear until you enter the cockpit of any vessel. - Fixed: Center of mass visualization appears with wrong color - Fixed: Consuming any item sometimes reduces body radiation - Fixed: [MP] Issue with capacitor/battery amount not updating fast enough - Fixed: HV Docking issue - Fixed: When de-selecting the checkbox for "Symmetry Plane" and re-checking it it does not go back to the plane that was set. - Fixed: Weather HeatWave, ColdWave, Wind had broken cloud transition - Fixed: Removing Walkway Slopes provides different Walkways - Fixed: Sector Map shows wrong PvP / PvE - Fixed: Harvestable Tomato missing from item menu - Fixed: BA Stock Prefab T1e was not airtight - Fixed: Jet Thruster collider > now cannot place blocks "inside" it - Fixed: SV\HV open cockpits have broken building size model - Fixed: Ship controller : Cruise mode not at full thrust - Fixed: Problem that under POI texture was changing between Forest and DeepForest on Temperate Planets - Fixed: Truss Preview item: SLOPE broken - Fixed: Anchoring of player name and icon in Title Menu - Fixed: UI of Repair Stations was not horizontally aligned with Inventory - Fixed: Truss round slope has one odd side - Fixed: Missing bottom on LandClaimDevice - Fixed: Removed checkbox "Destructible" for cores (it had no functionality) - Fixed: Mushroom02 vanishes if player moves too close / overhead - Fixed: Broken deco (FantasyPlant1+2, CrystalStraight has no glow) - Fixed: Bad characters in pda.csv for Shadow of Starlight. - Fixed: Several internal exceptions
Update: May 16, 2019 (Build 2449) Bug Fixes: - Fixed: Dynamic HP calculation incorrect for some small armored steel blocks - Fixed: No frames on windows on first game start - Fixed: Water plane is blocking buildings blocks & terrain placeable devices from being placed - Fixed: Loading of mods in client and playfield server even if not specified - Fixed: Multi-player choose planet window localizing planet class. - Fixed: Sometimes exception triggered after killing a NPC - Fixed: Filler function of T2 Drill is producing Iron Textured terrain - Fixed: Templates - Drill T2 required Drill T1 as input - Fixed: Terrain Shader - Relief not working (only a regression in A10) - Fixed: Terrain Shader - Cluster scale not working (only a regression in A10) - Fixed: Some half-size block shapes missing sides when placed next to other blocks - Fixed: New Armored Door with missing 'part' - Fixed: Light block of small vessel was difficult to remove (too small collider) - Fixed: Internal exception found in EXP dedi logs
Update: May 16, 2019 (Build 2450) - Client only Bug Fixes: - Fixed: Exception when drilling underwater rocks
Update: Alpha EXPERIMENTAL 10.1 (Build 2468) Bug Fixes: - Fixed: Problem that when core was removed because of SI you could not place another core because of wrong block statistics calculation - Fixed: When mining with a HV it can get repositioned back above ground - Fixed: [MP] Shield will temporarily deactivate when changing playfields with SV or CV - Fixed: SI causing a collapse when using line-plane building - Fixed: Drilling visualization becomes visible on survival tool when dropped on the ground - Fixed: When drilling a ore deposit with or without a personal drone the drill can stop drilling until the the cursor is moved again - Fixed: Concrete & wood stairs are missing other shape selections - Fixed: Shields stop recharging from 0% until exiting & reloading into the save after being disabled by damage - Fixed: Some shapes when upgraded by the multitool do not maintain there original shape & get changed to another shape - Fixed: Grass in wind motion too fast - Fixed: Space plasma drones can takes shield down to 0% with 1 or 2 shots - Fixed: Exploit - Logistic POI access - Fixed: Shooting at NPC Commander removes POI completely - Fixed: Truss blocks when picked up from SI drops are not put into the correct Truss block groups - Fixed: Screen resolutions may appear repeatedly in video options menu - Fixed: Underwater area grants clear view if player is on the brink of the transition zone - Fixed: Water plane sometimes appearing as 'Container' - Fixed: PdaScript map markers not appearing in co-op mode. - Fixed: SI collapse reveals NPC or Player Spawner preview (green or red dummy character) - Fixed: Drill attachment laser showed briefly particle effect on placement - Fixed: rocket hitting own BA getting stuck - Fixed: Texture stretching on Rocket Turrets + more exact colliders - Fixed: Mesh issues with new oxygen station - Fixed: Difficult to interact with Human Trader (collider was too small) - Fixed: Exception spam with sub-emitters when using HV Drill Turret - Fixed: Local Coop server connection problems - Fixed: Shield-Multiplier issue for handheld Rocket and Plasma Launchers in Config - Fixed: Space map radar lines showing in sector map. - Fixed: Exception when opening sector map. - Fixed: Sometimes planet objects showing up in sector map. - Fixed: UV issue on QuarterRoundV2 shape - Fixed: LOD jumping of some asteroids - Fixed: T3 fuel tank gets tilted slight when orientated to be flat on a surface - Fixed: In the vessels part of the Robinson Protocol changed Hover Thrusters to Ground Repulsor Engine - Fixed: Damage state of Radar (Deco) had no textures - Fixed: Health bar indicator for Asteroid Resource + removed level label - Fixed: Issue with billboards after changing textures & playfields - Fixed: Old mechanical drill was still purchasable from trader - Fixed: Locked sector HUD element is now orange again - Fixed: Several internal exceptions
Update: May 23, 2019 (Build 2470) - Fixed: Problem that "Default Base Attack" scenario was not correctly uploaded to Steam - Fixed: Force Fields did not work anymore: either always on or always off (eg doors, hangar doors, forcefield devices etc) - Fixed: Not possible to interact with OxygenStation (BA,CV) - no collision - Fixed: Auto Miners did not show their beam while mining anymore
Alpha EXPERIMENTAL 10.2 (Build 2481) Bug Fixes: - Fixed: Exception after changing between half & max textures - Fixed: Shield status not showing on HUD - Fixed: Several issues with SI (collapse of devices that should not collapse after placement, eg Force Fields, Solar Panels etc) - Fixed: When you "draw" a line to place multiple blocks at once, SI can break - Fixed: [Co-op] Not possible to start a coop game 'Data for ClientId not found' - Fixed: HV / CV DrillLaserBeam Broken - Fixed: Underwater area grants clear view if player is on the brink of the transition zone - Fixed: [MP] Player can take damage through intact hull blocks - Fixed: [MP] Ion cannons can disable shields with 1 shot. - Fixed: Exit point of certain cockpits is broken - Fixed: Shield generator lets you place blocks inside it's bounding box - Fixed: Damage multipliers in Config.ecf > sometimes eg shield multipliers were not taken into account (especially when used with "Ref:" items) - Fixed: Exception when opening Map Official EXP Server - Fixed: Color mask on solar panels - Fixed: Warp lock target HUD object disappearing when re-entering orbit. - Fixed: Dirt terrain texture did not show for base in BA Attack scenario - Fixed: Generic Resource texture missing in "te" resource tab - Fixed: Retractable rocket launcher turret for all structures types has parts still visible when retracted - Fixed: SSG can't generate playfields anymore - Fixed: Page Down Logic with blueprints - Fixed: "Player A has Entered B" System Faction Messages: fixed translation and discarding own messages - Fixed: Texture problems on Furnishings (Deco) Closet - Fixed: Barrels of SV Weapon Rocket Launcher were not round due to scaling > replaced model (it is now 1x3x1) - Fixed: First Person View in open cockpit camera height - Fixed: Water plane getting cut too early on some beaches - Fixed: TribalOven: Broken texture - Fixed: The old ammo box triggers exception when placing a item into any row past row 4 in the UI
Alpha EXPERIMENTAL 10.3.0 (Build 2491) Bug Fixes: - Fixed: Starting a 'Default Base Attack' scenario game shows up a exception and attack script isn't running - Fixed: [MP] Shooting NPC after they are dead gives unlimited xp and reputation - Fixed: Beveled edges on Heavy windows > now they are completely symmetrical - Fixed: Mirror issues with Heavy Windows - Fixed: Some issues with heavy windows such as: HeavyWindowT has no low-tint variant, LMB on HeavyWindowL tints and rotates the block at the same time, HeavyWindowL is also showing an overlapping zone when put against each other - Fixed: Problem that only the contents of Cargo boxes and Regular "container Controllers" added to ship weight when Mass/Volume is enabled (all other blocks with storage were ignored) - Fixed: Regression that CP did not show accurate shield percentage sometimes - Fixed: When the shield is knocked to to 0% it is not entirely disabled (not fully fixed) - Fixed: Unpick-able alien plasma plant underwater - Fixed: Reappearing deco that becomes indestructible - Fixed: Shadow of terrain deco can disappear when player moves head away - Fixed: Bases are not lowering as far as they should when trying to place a base in the terrain - Fixed: Base attack command "ba" exception when no faction tag is present - Fixed: When some cockpits were damaged they displayed a pink texture - Fixed: Suit lights of other players is seen from large distances - Fixed: Orbit map markers disappearing - Fixed: Half-size block shapes missing sides when placed next to other blocks - Fixed: Problem that Armored Cockpits could be upgraded to themselves - Fixed: Some hangar doors cannot be closed once opened - Fixed: Mirror issues: Ramp Connector block shapes - Fixed: Mirror issue: Ramp block shapes - Fixed: Windows did not have shadow - Fixed: Exception when running Default Base Attack. Modify Default Base Attack PDA.cs to conform with new namespace for ModApi - Fixed: Laboratory / medical equipment did not show LCD displays anymore (emissive missing) - Fixed: Unneeded '+' icon in active item info and chat log lines - Fixed: Drilling surface rocks can result in the terrain deforming & sometimes holes appearing - Fixed: Cargo Palette containers were airtight - Fixed: RampCHalf was placing the wrong shape (it placed RampD) - same for destroyed version - Fixed: Retractable rocket launcher turret for all structures types has parts still visible when retracted > fixed now also when spawning a BP - Fixed: Force field (7x14) collapse (SI) -> we deactivated the 7x14 forcefield and added instead a 7x12 forcefield - Fixed: Several internal exceptions
Alpha EXPERIMENTAL 10 - Release Candidate (Build 2498) Bug Fixes: - Fixed: Shield at 0% but not letting all damage through - Fixed: Playfield parameters MapDistance, HudDistance don't work further than 500m - Fixed: Mechanical Drill in the LootTables - Fixed: Avatar legs can be seen clipping through cockpits when re-entering a cockpit in 3PV with the jetpack enabled - Fixed: Zirax soldiers firing at sentries through wall - Fixed: HeavyWindowPConnect could not be mirrored correctly - Fixed: A structure's faction is not maintained after either changing window in the CP or closing & reopening it - Fixed: Exception on dedi when spawning a BP with radar turret block - Fixed: Some railing blocks had broken texture - Fixed: CT Tool: Color mode of texture & color tool won't remain continuous until you have placed a texture - Fixed: CT Tool: Color shown in the lower right preview is not correct - Fixed: CT Tool: Replace mode of the texture & color tool only works for colors. - Fixed: Regression that you could not overlap blocks any more with terrain reliable - Fixed: Screen/display texture of constructor and other devices was always enabled (even without electricity) - Fixed: Ship controller: Drill navigation mode can now be activated also by pressing Right Shift+O - Fixed: Ship controller - Pilot mode crosshairs jiggle when using arrow keys - Fixed: Ship controller - X and Y mouse sensitivity difference when rotating a ship - Fixed: BoardingRamp2x4x6 did not display hitpoints - Fixed: Not always able to destroy Radar Turret (collider problem)
Alpha EXPERIMENTAL 10 - Release Candidate (Build 2502) Bug Fixes: - Fixed: O2 not working any more in HV/SV - Fixed: [MP] Shield is regenerating after being hit - Fixed: CT Tool: 2nd page of textures clear-slot does not work as expected - Fixed: CT Tool: pages shown for texture symbols swap back and forth between 1/2 and 1/4 - Fixed: Problem that sometimes the base attack probabilities could be >100% - Fixed: 'Sliced Corner A1 medium' & 'Wall double' when next to other blocks can make other blocks invisible - Fixed: When textures & colors are put on Ramp low C 8th they can look darker than other blocks next to them - Fixed: Exception during O2 calculation on large structures. Optimized O2 calculation. - Fixed: Block Shapes: Textures Ramp A / C don't line up - Fixed: Block Shapes: Cube round transition graphical glitch - Fixed: Block Shapes: Beam and CubeEighth UV issue - Fixed: Block Shapes: Wall edge + wall sloped corner texture glitch - Fixed: ForceField Placed Horizontally not AirTight - Fixed: Thin Ventilator was not airtight - Fixed: Exception in BAISensorVision.ScanForEntities - Fixed: Trapdoor disappeared too early (too early culling) - Fixed: Base Attack Scenario - timer reset function in TimerAction - Fixed: Exception when applying replace mode to plastic blocks. - Fixed: CP ToolTips Wrong ==== UPDATE: June 16, 2019 (Build 2504) Bug Fixes: - Fixed Exploit: Logistic dupe outside of WiFi range - Fixed: Zirax soldiers did not change targets correctly when attacking sentries in a base attack - Fixed: New asteroid ring did not take into account rotation from playfield.yaml - Fixed: possible exception when opening Sector Map. ==== CHANGELOG: Alpha EXPERIMENTAL 10.0.1 (Build 2507) Bug Fixes: - Possible fix for missing chunks on connect to a server - Fixed: Definitions of new templates in Config.ecf didn't work in public builds - Fixed: Color Tool usage permission - Fixed: Setting Video quality to FAST by keeping Textures on MAX results in billboard issue and exception - Fixed: Possible exception when disconnecting from server running PDA.cs. - Fixed: Problem that turrets sometimes did not aim accurately - Fixed: Clone chamber: not possible to paint/texture below (Removed baseplate from MedicStation and ClonerStation and added a separate screen) - Fixed: Internal exception linked to Status Effects - Fixed: Cockpit 8 non armored has the same model as the armored version - Fixed: Internal exception found in logs ==== CHANGELOG: Alpha EXPERIMENTAL 10.0.2 (Build 2511) Bug Fixes: - Fixed: MapDistance does not work other than 0 - Fixed: Names of devices mismatch between device list and detail info screen and HUD - Fixed: Several internal exceptions found in output logs ==== CHANGELOG: Alpha Experimental 10.0.2 (Build 2513) Bug Fixes: - Fixed: 'Glass railing' & 'Glass railing round' texture issue - Fixed: Cube Quarter face goes missing when placed next to other blocks - Fixed new chat: - auto-jump to Private tab - sometimes not showing sender name
Update: July 4, 2019 - Alpha EXPERIMENTAL 10.2.2 (Build 2524) Bug Fixes: - Fixed: Constructor production can exceed the volume capacity of assigned containers - Fixed: Missing localisation when repairing a vessel with a lock code in auto mode in R2B - Fixed: After making a BP of a structure at max size the center of it is moved when spawning the BP in. - Fixed: Resource Terrain as Bedrock logic ==== Alpha EXPERIMENTAL 10.2.1 (Build 2523) Bug Fixes: - Fixed: [MP] Shield is regenerating after being hit - Fixed: Currently not possible to start building underwater - Fixed: MP RtoBP issue with template password auto repair option - Fixed: Playfield server boot timeout check, improved log output to see how long a pf server needs to boot / prepare ==== Alpha EXPERIMENTAL 10.2.0 (Build 2521) Bug Fixes: - Fixed: Shield does not protect player in open cockpit - Fixed: Shooting at NPC Faction POI with active shield does not have any effect on Reputation - Fixed: Explosive blocks missing explosion effect - Fixed: Sound and visual effects of weapon hit is missing - Fixed: New Drill destroys everything around - Fixed: CoQ triggered after multiple playfield changes - Fixed: [MP] CoQ triggered after closing the logistics window & reopening it - Fixed: Adjust Block Collider to prevent shots / interactions through them - Fixed: Passenger is booted out of active turret control as soon as AI is trying to shoot at a target - Fixed: Textures on solar panels looked different depending on angle of sun light - Fixed: Back button in constructor visible although no back-target set - Possible fix for error message found in logs '-ERR- Double faction found' - Fixed: PlanetLife: spawn points underneath bases, that are not completely touching the ground could get spawned - Fixed: Title menu buttons Single and Coop still visible when going back to title menu after clicking Back button. - Fixed: 'Heavy landing gear 2' & 'Landing gear 2' misaligned - Fixed: SSG 3D preview texturing - Fixed: CT Tool: Using Replace Mode on Walkway with Textures leads to vanishing blocks - Fixed: Exception reported from servers: sometimes playfield server reports too early unload of playfield, leading to errors - Fixed: Several internal exceptions found in logs
Alpha EXPERIMENTAL 10.2.0 (Build 2521) Bug Fixes: - Fixed: Hitscan and 3rd Person View - Fixed: Useing an ADMIN POI Core makes Polaris, Talon Visable on Map - Fixed: When using Discovery=false in playfield.yaml there is no map icon shown - Fixed: Sometimes on game entry no structure was DSL'ed - Fixed: Hud NPC health bar not at correct value, in some cases - Fixed: Some wreckage POIs had no player spawner block (=> player spawned outside in strange positions) - Fixed: When spawning in some blueprints they lose their device list & signals setup - Fixed: Some blueprints can have missing parts in the visible preview & after spawning in - Fixed: Invisible blocks in blueprint spawn preview - Fixed: Clone chamber: not possible to paint/texture below - Fixed: Wall Mounted sentry view clipping into wall and CAN shoot through wall - Fixed: Clipping issue with mini-gun turret
Alpha EXPERIMENTAL 10.2.0 (Build 2531) Bug Fixes: - Fixed: Hitscan and 3rd Person View - Fixed: Useing an ADMIN POI Core makes Polaris, Talon Visable on Map - Fixed: When using Discovery=false in playfield.yaml there is no map icon shown - Fixed: Sometimes on game entry no structure was DSL'ed - Fixed: Hud NPC health bar not at correct value, in some cases - Fixed: Some wreckage POIs had no player spawner block (=> player spawned outside in strange positions) - Fixed: When spawning in some blueprints they lose their device list & signals setup - Fixed: Some blueprints can have missing parts in the visible preview & after spawning in - Fixed: Invisible blocks in blueprint spawn preview - Fixed: Clone chamber: not possible to paint/texture below - Fixed: Wall Mounted sentry view clipping into wall and CAN shoot through wall - Fixed: Clipping issue with mini-gun turret - Fixed: POI ShieldGenerator not automatic 100%
Alpha EXPERIMENTAL 10.2.0 (Build 2532) Fixes: - Decoration: Unharvestable Trees - Moon playfield has weather after triggering the pole fog - OverflowException when parsing numeric faction abbreviations (f.e. '333') - Avoiding reported CoQ - Usage indicators display incorrectly in HUD - Heat & radiation areas break when a BA is rotated - Don't showing tracers and particles for a mounted weapon that cannot shoot (because it would hit the own ship, but still using ammo) - [MP] CoQ & disconnect from servers when changing playfields whilst still connected to container via wireless connection
Alpha EXPERIMENTAL 10.5 (Build 2624) Bug Fixes: - Repair console UI does not update the needed resources until exiting & re-entering the console - Not all shutters flowing O2 1x3, 1x4 & 1x5 - Cockpit 8 - single hit removes almost all of the cockpit - Structures not getting DSL'ed on startup of a game - Base attacks set to OFF in the difficulty setting is not working & attacks are still triggered - Asteroids rendering issue - Dark stretching on 3D representation of planets close the poles - Troop transports freeze above where they should land until reloading back into the save game - Moon playfield has atmosphere until 'Terrain LOD' kicks when getting closer to the moon - [SELECTION BUILD TOOL] LCD screen text or symbols not maintained when copy & pasting screen - [SELECTION BUILD TOOL] NPC settings for NPC-Spawners as well as motion sensor / light barrier areas not maintained - Multiple block types (concrete, steel etc) when picked up from SI drops are not put into the correct block groups - [Player report] Troop transport is triggered every time when returning from orbit to planet-side base - 'struct remove-device-signals' command not resetting removed circuit signals - Drones and TT set to player faction after DroneBase Capture - Lava flickering - Water appears in bases placed closed to lakes when player returns from being 5km+ away from a base - POI found to always be floating above terrain & is offset from center in BP preview - Planet terrain in the map view loses detail & goes dark after changing from a moon playfield to a planet playfield - Fixed texture view in SSG - Outputting when a player spawned a blueprint in MP - Possible fix for space particles flashing - Drilling particles did not get correctly lit - Possible to place blocks in the center of a warp drive - Zirax patrols are not present on Arid starting planet - Xbox Controller: Weapons won't react to left & right triggers on first load until they are fired by a mouse button first - Xbox Controller: Radial menus will not open for controllers on first load into a save game until they are used by a mouse - Xbox Controller: Mounted weapons & Turrets cannot be fired from the controller until LMB on the mouse is used 1 time - Fix for planet outside view not showing atmosphere sometimes - Possible fix for showing "Connection lost" dialog when changing worlds - Issue with origin & sensors - When repeatedly using the BA command for Talon a CoQ can be triggered sometimes - Returning to a structure that has lights setup to blink can result in some lights looking on when they should be off - Zirax troops not firing on player despite being hostile - POI found to always be floating above terrain & is offset from center in BP preview (better fix) - Fix 'Start' button on controller as ESC not working in all windows - Water appears in bases placed closed to lakes when player returns from being 5km+ away from a base - More relaxed times for 'UDP delay detection' to avoid "connection lost" popups - Symmetry & Copy & paste modes are both not functioning - [Edge case] Drilled out terrain returning after loading back into save game - No longer possible to copy & paste symbols from an input field to another (e.g. LCD screen) - Warp lines turn back on after being turned off when the sector map is reopened - Fixed jumping animation was not working for other player in MP games - Fixed: Positioning of "static" checkbox for NPC spawners - Possible to damage other players BA or Vessel shield in PvE playfield - [SSG] Directory not found exception - Controller/mouse UI checks fixes - Blocks can be placed when selecting a block shape - Fix for showing blank screen after warping when deleting cache on server side - Fix Sector Warp Lock reticule text overlap - Telluropod & Desert golem do not damage the player when attacking - Drill Animation not stopping - player looked into wrong direction on some angles when using jetpack in space - in MP other players did not look up/down correctly. - Using Auto level in a vessel can cause the thrusters of a vessel to get stuck switching quickly between 2 directions - [MP] Vessel exploit - Not possible to place a symmetry plane or place the selection area on a structure when the building tools window is open - Black screen loading after teleport - On screen Soft Cursor cannot be used until the controllers Right stick has been pressed/'Clicked' - Possible fix for ghost ships appearing sometimes in MP in playfields - Oxygen death after melee death gives wrong message - Vessel speed is not maintained after warping when moving into a sector you have not been before - Unable go back to main menu after pressing escape when trying to bind a key - The "Fill all" ammo option when the ammo container is connected causes the client to crash - Space Vessel : after resuming some games, the vessel head to the coordinates 0,0,0) - Left & right bumper for 'Common controls' to roll left or right when the jetpack is on whilst in space doesn't work - CoQ loop from Troop transporter when it is returning to the Drone base - Exception triggered when crafting a T3 Auto mining device - Problem that mission "Totally overpowered" was not possible on LavaNascent playfield since some POIs did not spawn - CoQ triggered by o2 calculation - Stiff, slightly twitchy grass during weather transitions - "weather: RainMedium" resulting in very visible 'scan line' artifacts on grass
Alpha EXPERIMENTAL 10.5 (Build 2633) Fixes: - After drones have been destroyed they reappear again in the same location hovering & not reacting to the player - Too early culling of heavy windows - Wrong resource texture on AridStarter - Item info UI can get stuck on screen when the controller places the cursor over an item from the toolbar in the inventory window - Cannot start large scenarios on the standalone dedi server or local co-op - Orbital POI spawns out of bound - Request_Structure_Touch causes Playfield crash - When exiting a window with the B button if the vessel is in cruise mode already cruise mode gets disabled - Player exits cockpit when activating shields with controller button combo - Controller layout options window always shows when controller is disabled - Possible to 'fly' after being in lava - Dupe exploit - Signal Logic GUI - INVERT checkbox is missing - Control Panel DEVICE GROUP: Dropdown in Add-device dialog missing for custom group setup - LCD symbol selection freezes on the page a symbol was selected from when trying to change to another page - Fixed missing faction label in Control Panel's Main page - Planet 3D view: not showing clouds if playfield yaml has exactly one weather 'Clear'
Alpha EXPERIMENTAL 10.5 (Build 2642) Fixes: - Spawner plates set to 'static' ignore power state, sensor logic - LCD Projector issues: - anchor content to center of projector location - no manipulation of non-projector LCD text areas - no "Legacy Mode" checkbox with Projectors - width and height are in blocks, offsets in half blocks (to allow centering in a block or on the edge of two blocks), width and height limited to 5 blocks to allow full offsetting - truncating all normal LCD text areas (to write floating text, use a Projector) - compensate for downscaled prefabs (projector font size was only half of normal LCD) - Device names appear wrong after opening the control panel - Turn off Shield of Docked SVs/HVs - Better fix for Constructor continues to put crafted items in assigned container even if it has been removed (losing those items) - Scrolling stops working in 1 faction window when switching to a faction window with no scrolling option & back - 'Teleporting...' disappeared when the target world was not yet generated - Players getting damaged when teleporting and the target world needed to be generated - Talon base attack UI on planets with no talon shows values above 0 - MP: Player vessels markers on the map go out of sync when 1 player moves far away from another - Allow building mode to switch between toolbars - MP: when turrets are trying to track & fire at a target the barrels aim in other directions - MP: CoQ's from flying around a planet coming from map icons - Constructor continues to put crafted items in assigned container even if it has been removed (losing those items) - Planets and moons with an atmosphere but no clouds will still show clouds when viewed from the planet's surface - CoQ when text spanning more than one line in projectors if size is 90 or above - MP: Desync issues with clients when returning from distance away from another player - When viewed from a planet's surface, clouds on moons don't display correctly under certain circumstances - LCD Projector: CoQ when adding and removing Sprites - LCD Projector: Adding Sprites in a row longer than the display will break the line-break and cursor position in preview window - MP: When driving a motorbike around invisible walls frequently appear bringing the MB to a stop - MP: Orbit resource asteroids unload for other players - MP: Desync issues with clients when returning from distance away from another player (FIX FOR DECO) - Whatever DefReputation.ecf file is loaded in first, will override any other DefReputation.ecf file - Players of other factions can trigger sensors (note: fix only works with newly placed sensors)
Alpha EXPERIMENTAL 10.6 (Build 2689) - Fixed: CoQ from global effects manager -> Solar panels - Fixed bug with player digged out areas in far terrain not showing correctly - Fixed: [Coop] 'AllowedBlueprints: None' is not being added in the dedicated.yaml in Coop mode - Fixed: Terrain placeable devices (Portable constructor & water generator) get removed after terrain under them is drilled - Fixed: Can’t connect to LocalDedi => App not Running - Fixed: When drilling an ore deposit with or without a PD the drill can stop drilling until the cursor is moved again - Fixed: [MP] Replace mode not showing changes made in creative MP until structure is respawned - Fixed: NPC's stop moving when they 'fall' from a structure into space/orbit - Fixed: Lower res textures appearing on devices - NGui camera is excluded from Texture Streaming computations - Fixed: All AI controlled vessels (AIPV, freighters, patrol vessel etc) 'fall' when the player approaches them - Fixed problem that when a passenger initiated a playfield change (teleport/warp), the pilot was not taken with him - Fixed: Turret targeting other turrets below ground - Fixed: Texture & colour tool 'Textures' UI glitched - Fixed: Shooting effects and blinking planet atmosphere - Fixed: In orbit the players suit light can cause the clouds of a planet to flash between white and black - Fixed: Accessing and editing an LCD Screen or Projector will activate it, ignoring settings and power - Fixed: Docked vessels can get moved far away from the parent vessel after a playfield change & remain 'docked' - Fixed: Players can be disconnected from their vessel if their internet connection drops - Fixed: [MP] Constructor Input & Output empty when the player quits and re-joins an MP game - Fixed: Distant planets go black & disappear when viewing from certain angles - Fixed: Text from LCD screens appearing on other LCD screens - Fixed: X key already assigned to action message when X key is unbound from shield - Fixed: AsteroidFieldRing does not rotate for Class 2 and Class 3 planets - Fixed: AlienBug02 hitbox - Fixed: Invisible block face 'Sliced corner A2' & 'Sliced corner B2' when next to other blocks - Fixed: Small container controllers clipping through blocks that are placed over them- 06842: CoQ triggering after entering, exiting then re-entering a planet repeatedly - Fixed: CoQ when try to open Chat - Fixed: CoQ prevents loading into playfields with lpf command - Fixed: {keybind(...)} PDA doesn't work in Chapter Titles/Description (and several other locations) - Fixed: [MP] Not possible to load into a MP server if character was left on a planet - Fix for 3rdp camera getting stuck directly above the player's head sometimes (esp. when the player uses the player bike - Fixed: Motorbikes get caught in a repositioning loop when trying to cross over the poles - Fixed: Base attacks triggering on a player base whilst honoured with zirax - Fixed: Access to locker cause COQ - Fixed: Base attack not appearing after alert triggers (full fix) - Fixed: Blocks can be placed inside devices - Fixed: Reloading weapons or tools triggers a CoQ - Fix for ship not moving in MP - Fixed: CoQ loop from Drone data - Fixed: Internal Error when destroying a structure with a selection tool active on any part of the structure - Fix for terrain showing gaps sometimes - Fixed: In "New Game Scenario" no Workshop icon in the scenario's list - Fix for OutOfBounds exception when leaving a playfield - Fixed: Long render time for structures - Fixed problem with collider of boarding ramp on playfield server - Fixed: Gameoptions flag ForvePvP was not considered in choose starter planet window - Fixed: POI Shield Gen Keeps Resetting - Fixed: Chunks of structure missing on first visit - Fixed: Spawner set wrong in POI "Abandoned Excavation Site" - Fixed: Survival Constructor stuck on backward time skip - Fixed: shields cycle on & off repeatedly when docked - Fixed: Copy Paste of multiple LCDs result in wrong order / issue - Fixed: Previosuly placed Solar panels are not working - Possible fix for ticks getting out of sync - Fix for console command 'ticks' not working any more - Fixed icon size of Sprite selection button in Screen Edit window - Fixed: When a HV touches the bedrock it will get repositioned above terrain - Fixed: When a vessel with retractable turrets changes pitch the turrets barrels aim downwards - Fixed: Game freezes up & stops responding after a player base is taken over by zirax when a new wave is triggered - Fix for slight camera stuttering when exiting a cockpit in MP in 3rdp - Fixed: On a client a folder 'Stamps' is created in the 'Saves' folder when connecting to a server - Fixed: Weapons and tool effects remain after docking - Fixed: [MP] R2T: Repair console 'last saved', 'Total repair time' & 'Remaining time' don't update when first opened - Fixed: [MP] The repair bay 'Green' shield gets removed from the vessel it wraps around when a player moves far away & returns - Fixed: Chapter window does not take CSV key - Fixed: NoSkip does not work in COOP and bug carries over to SP - Fixed: Optronic Brides and Optronic Matrix (Both required to craft the CPU Extenders) were not required in Blueprint Factory and Repair Bay - Can't build due to "You do not have enough CPU to place that block" - Fix for exception with particles - Max rotation speed : Rotation bug with ship having incredibly big torque and thrust value -> fixed - Items can disappear from containers when CE's are added - Fix runaway "CONSTRUCTION" difficulty setting label - Removed wrong pivotpoint from BAJ_JunkT1_06.epb - Fix for sporadic NRE when changing playfields
Alpha EXPERIMENTAL 10.6 (Build 2695) Fixes: - Alien laser turret is not firing anything & triggers CoQ - CPU Extenders cannot be turned off anymore - [MP] Items given by NPC's are spoiled when looting their corpse - Dedi: fixed that stamps txt files got copied into wrong location (NewGame/Stamps) - [SELECTION BUILD TOOL] Possible to symmetry-glitch 2 or more cores per structure - Orbit Instances are broken - Fixed problem that on bad connections it was not possible to enter the game - Vessel speed affected when within 1850m of a planet - No Wood logs are dropped when a tree is cut down with the survival tool - Corrected a bug that caused rockets not to fly their full range - CoQ when loading into a playfied with 'lpf' which can also make current saves unloadable - Fixed: Double Railing Glass (industrial version) opacity cannot be changed - Fixed: Heave Windows opacity cannot be changed - Fixed rockets not showing trail and not flying far enough - Fixed door animator for: DoorRoundArmored01, DoorRoundArmored02 - Fix for exception when selecting Default MP when starting a new game - Air resistance is applied in space when the player leaves a save on a planet then loads in again & goes to space