Mode: Survival Mode: MP SERVER NAME: Official US Server If applicable: MODIFIED PLAYFIELDS: DontKnow Reproducibility: Always Severity : Minor Type: BA Summary: Horizontal 2 Solar Panel is not counting max amount allowed properly. Description: Horizontal 2 Solar Panel seems to include all solar panels in the area rather than the number that are installed on that base when checking to see if the max number is already installed. Steps to Reproduce: Build multiple bases next to each other that are solar powered. Try building a new base and add horizontal solar panel 2 to it. The game seems to be calculating the current number installed on the new base using the total number installed on ALL bases. in my case it states I cannot add the new solar panel because 57 are already installed and that base has zero. All other solar panels seem to be working fine - I only get this error when trying to install horizontal 2.
Sect Orbit Ill add that I did try destroying the new base and starting over with a new base block as well as the standard relog/zone in and out ect.
Did a little more testing and it seems to effect all solar panels but effects them separately. IOW, you can use 15 of a single type of solar panel on all the bases in the local area but I am not sure how far it goes or if it effects the entire playfield. After installing 15 of another type I could also not use that one on any more bases. It seems to be effecting the existing panels as well causing some of them to simply stop working entirely. Still not sure why or in what particular way the game breaks existing panels. Ill post more if I notice anything else.
Mode: Survival Mode: Dedicated Server SERVER NAME: Brothers Home / das unentdekcte Land MODIFIED PLAYFIELDS: Yes ( are still out of Alpha 10 ) Reproducibility: Always Severity: Minor Type: Global Description: The solar panels are not calculated with the correct number and do not generate power. Block ID: 1496 = without function & number is not calculated correctly Block ID: 1510 = works without problems Block ID: 1511 = works without problems Block ID: 1497 = without function & number is not calculated correctly Block ID: 1498 = works without problems Block ID: 1499 = works without problems Block ID: 1512 = works without problems Block ID: 1515 = without function & number is not calculated correctly Block ID: 1514 = Power is generated / more, much more like 15 placeable Block ID: 1516 = Power is generated / more, much more like 15 placeable config.ecf adjusted, example based on block ID: 1496 { Block Id: 1496, Name: SolarPanelSlope Group: cpgSolar PanelAngle: 30 SolarPanelEfficiency: 2.8, display: true <----- here the only change Material: metallight Category: Devices HitPoints: 150, type: int, display: true Mass: 250, type: float, display: true, formatter: Kilogram MaxCount: 15, type: int, display: true CPUIn: 45, type: int, display: true TemplateRoot: SolarPanelBlocks IsOxygenTight: false, display: true BlockColor: "110,110,110" } Screenshots attached
This looks like it could be what is going on here https://empyriononline.com/threads/...nting-max-amount-allowed-properly-6955.91391/ do you think you could zip up the save game & send e a copy to check the location in the screenshots ?
We've noticed the same thing - I was about to write this bug up. The bug seems to manifest after all solar power was drained from the battery bank. I noticed the next day that the batteries were not charging, so I went out to check on the panels and noticed that during the day, no power was coming from the solar arrays. Closer inspection revealed that none of the installed (Horizontal, type 2) panels were lit - not one. I began to remove them and when I tried putting a few back down I get the message to the effect I already have 21 panels out of 15. If I try putting down a different style panel, it will place.
He doesn't have a save game when I asked him about it. I'll merge this thread with the one I linked too then check with you when this is resolved.
Irgendwann kann Hummel nicht mehr alle Savegames zuweisen (ist nicht mehr der jüngste ). Deshalb hier nochmal als zip-Datei: Eventually Hummel can no longer assign all Savegames (is no longer the youngest). Therefore, here again as a zip file: www.brothers-home.de/Download/Server-Savegame-Brothers-Home.zip
Solar panel Issue with multiple bases close together I like to build 2 bases and tie them together so they look like one. Been doing it for a while so my fridge does not run out of power when others are on and I am not. Today I noticed that I could not snap solar panels to the second base as I was at my limit -Problem is that's the other base. So I tried moving the second base farther and farther away right to the point of going past the wireless range. The problem continued then I tried a different model for the second base and wola. SO there is some kind of issue there. Either I should not be able to place the new model on the new base (reached the limit in a given area not just a base) or I should be able to place a whole new set of the same model on the second base) Multiple bases should not and does not seem an exploit to me either as the result is I get double the base attacks. I get a penalty for doing it. Now to rebuild the building I tore down playing with this experimenting. LOL
Only 2 buildings ATM and will start the farm soon. But all panels are lit and working. Other than the limit within the area for the one type of model I seem fine. MY only other Issue with solar was I originally placed my capacitor before the panels on my original building and after 10 min it failed to light but panels had lights so I picked it up and replaced it (panels in place now) and it lit in under 30 seconds. So fridge I placed the panels first Never tried the other way - Probably should have for a test.
Just put up 2 gun towers the only bldg with solar panels, 4 each on them, and only 2 panels are lit up fully (green and yellow) on one bldg. BUT it seems to maintain the power somewhat..I wish they would fix it like before the update to 11.
Hi what you appear to be experiencing is not related to what is reported in the first post. Can you send me your save game with your character left standing next to a panel that has a issue so I can load in & check it out ? What you describe sounds more like what was found here https://empyriononline.com/threads/alpha-11-1-1-some-solar-panels-stop-working.91513/
I wanted to add to this as I am fighting with solar panels as well. Starting on an empty base, the options vary depending on the panel. I may not be allowed to place panels of one type, only half of another and in once case 14 of 15 of another type. Solar power is also sporadic from what I am seeing where I add a panel in space, solar is 194pu, remove it and put it back on and it is as low as 1pu. So hope this helps and helps confirm that this is a problem.
A fix for this is on the current experimental release https://empyriononline.com/threads/alpha-11-5-experimental-refinements.91665/