Randomly NPCs will all stop walking around or attacking. If i reload sometimes they will start moving again but within a few minutes they all stop walking or attacking again. This applies to all NPCs, animals, enemies, friendlies. UPDATE: I restarted the game and again started a new survival mode. I have not had an issue with NPCs for 2 days. It seems to have fixed itself. Though i still have to restart every twice an hour because external view engine trail and sound stops working when i fly my SV randomly. Not game breaking, just annoying =)
Hello, When making a bug report please see the pinned thread at the top of the bugs forums which contains the bug report template https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47118/ Can you please fill this out & explain to us in the steps to reproduce how it can be reliably triggered ? Thanks A copy of the blank template is found here click on the spoiler to expand it: Spoiler: Click on this spoiler to expand & see more information Build: Mode: Mode: SERVER NAME: SEED-ID: If applicable: MODIFIED PLAYFIELDS: Reproducibility: Severity: Type: Summary: Description: Steps to Reproduce: Screenshots, Crash Logs, any other Relevant Information or Download links:
I have noticed that spiders and scorpions do not attack in some places. He notado que en algunos lugares las arañas y escorpiones no atacan.
I recommend making a clean installation of the experimental version of Empyrion (with a complete removal of the game directory - rewrite your save and blueprints to another location). My wife with AI npc had the same thing. My game crashed with errors just when creating a new game. Checking the game files using steam did not solve this problem. After reinstalling AI, npc began to behave correctly (with the exception of one aquatic dinosaur, which moved, but did not pay attention to me). The rest of the npc (raptors, spiders and so) behaved accordingly - they attacked me (my hover was trying to eat only spiders) and briskly tried to eat herbivorous dinosaurs. P.S. just in case, I remind you - the new AI works only on the starter temperate planet (easy game mode).
I have noticed this also. At first I thought I had use "ai off" but it was not the case. Also they stop after the Drone base is destroyed. Like the "good old times" bug.....
UPDATE: I restarted the game and again started a new survival mode. I have not had an issue with NPCs for 2 days. It seems to have fixed itself. Though i still have to restart every twice an hour because external view engine trail and sound stops working when i fly my SV randomly. Not game breaking, just annoying =)
A use case was found for this & the fix is in the next experimental branch release. It was found if you close a dialogue window as soon as it opens (roughly 0.5 seconds) this would trigger it.
REPORT TEMPLATE Post your bugs here using the following template: Build: V1.5 3366 Mode: Survival Mode: Singleplayer SERVER NAME: - SEED-ID: 303883, but it is triggered on the distillery If applicable: MODIFIED PLAYFIELDS: - Reproducibility: 1st time ? Severity: Minor/ Major : minor if you consider that you can manually complete the bugged steps Type: mission triggers Summary: the three waves of enemies in distillery mission didn't triggered at all Description: as above, had to manually complete the three attacks waves. Didn't add this problem before (1.5 ?) Steps to Reproduce: well, I guess doing the mission again ?
REPORT TEMPLATE Post your bugs here using the following template: Build: V1.5 3366 but already add it in V1.4 Mode: Survival Mode: Singleplayer SERVER NAME: - SEED-ID: varies If applicable: MODIFIED PLAYFIELDS: No Reproducibility: Sometimes Severity: Trivial/ Minor Type: enemy IA toggle off Summary: the various enemies act as if I was neutral, even turrets in POIs. Description: see above Steps to Reproduce: sorry, no clue, it is random. Quitting /reloading game restores the IA..... but do I want all these enemies to rush on me as I'm reaching the red conatiner ?