Hi Galactic Survivalists! In addition to the previous patch here is the changelog for v1.8.4 with some fixes we have been working on & more to come soon. Report bugs and issues for the public release right over here - thanks a lot!: https://empyriononline.com/forums/bugs.24/ 2022-07-11 v1.8.4 B3850 Fixes: - 00267: Deco items can become unpickable after leaving & returning to a save game https://empyriononline.com/threads/...ertly-after-saving-and-resuming-00267.100143/ - 00264: Sensor signal detection area not working at certain ranges https://empyriononline.com/threads/sensors-are-broken-00264.100207/ - 00265: Plants can spoil when in a room that has a boarding ramp entrance/exit https://empyriononline.com/threads/...n-default-multiplayer-v1-8-2-scenario.100242/ Updated IvD scenario: Fixes: - Fixed CoQ on Merrex Updated Default MP scenario: Changes: - Updated: Default MP Scenario Loading Screenshots config Fixes: - Fixed: Some Snow Moon terrain texture was set to Cobalt
It seems that as of now, EVERYTHING is airtight... I've been told this is a known issue, but I haven't seen any info on this in the patch notes or forums...
Also, Now that it's possible to equip some armors (defined in the ItemsConfig) without the need for an Armor Locker, would it be possible to get a PDA task "ArmorEquipped" check? I'm sure I'm not the only creator with a "Equip your Armor" task, that used to use the "Inventory Closed, Armor Locker" check, which would now be obsolete with light armor.
Here are the Bug Reports to the issue - > https://empyriononline.com/threads/...ht-are-now-airtight-00307.100314/#post-454446 And the result/ response of the Devs