v1.9.2 Experimental

Discussion in 'Announcements' started by Pantera, Jan 5, 2023.

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  1. Pantera

    Pantera Administrator Staff Member

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    Hi Galactic Survivalists!
    We have made some optimizations for CPU, RAM & VRAM usage when in game that we would like to make available to you to try out & some other fixes that have been done in the past week.

    ====

    2023-01-10 v1.9.2 B4016

    Fixes:
    -Fix for SMG scope transparency

    ====

    2023-01-10 v1.9.2 B4015

    Changes:

    - NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert

    Fixes:

    - Fix for Shotgun red dot sight transparency
    - Fix for Cockpits transparency
    - Fixed 00291 Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given

    ====

    Changes:

    - Optimizations have been done for CPU, RAM & VRAM usage which should show less overall usage when in game
    - Removed AssaultRifleT2 & PulseRifleT2 from the LootGroups

    Fixes:
    - 00347: Containers can show empty until you reopen them
    - 00621: It's not possible to walk though retracted ramps when placed in some orientations
    - 00598: CV small thruster flame cannot be colored
    - 00582: 1PV hand can disappear when aiming at certain angles
    - 00612: Rendering Distance Discrepancy
    - 00609: 600RPM Handheld Weapons can lower Framerate With Shadows Enabled
    - 00610: New flashlight/spotlight dithering pattern
    - 00611: interaction box bugged, tech deco(Level4Prop4)
    - 00487: FPS drops for clients can be seen when at least 2 players are moving in front of each other <- Another fix has been added for this to reduce stutter previously seen when players are moving around in close proximity to each other in MP
    - 00617: HV and SV T3 and T4 extenders do not cast shadows correctly
    - 00615: When sitting in an SV passenger seat you can clearly see a plane in front you
    - Fix Velocity Kinematic warning
    - Fixed missing localization entries for Base,CV,SV and HV
    - Fixed ConsoleMap in orbit <- Now the map when in orbit of a planet (within 10km) will display the planet
    [​IMG]
     
    #1
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  2. jadefalcon

    jadefalcon Captain

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    that is excellent
     
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  3. Necroz

    Necroz Lieutenant

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    love Map Console so far , in some future i hope that will be able to record some if not all the planets that we have visited and display them at will , that would allow us to have multiple Map console showin our "journey" adding more value to the deco , and even display the description of the planet like : o2 , gravity , faction , ores and even suggest an approach . that would be inmersive.

    love the game so far , thanks as always !
     
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  4. jadefalcon

    jadefalcon Captain

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    Brilliant Suggestion.
     
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  5. Pach

    Pach Rear Admiral

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    While I love this idea, I would need a whole planet completely COVERED with these consoles to make maps of all the planets I visit in a typical game... :p
     
    #5
  6. Necroz

    Necroz Lieutenant

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    or 1 console map that allow us to change the planet that we are lookin at , you could interact with it and choose the planet to display , that could be a way to do it , even show us our ship or ships on general !
     
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  7. Fractalite

    Fractalite Rear Admiral

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    Great idea.
     
    #7
  8. michaelhartman89

    michaelhartman89 Rear Admiral

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    No kidding, the ship would be pretty cool, especially if you could use text & characters ( arrows, lines, boxes, etc)
    It'd be pretty cool for missions to point out where an objective is on a ship or POI nearby. Could use triggers to make an icon pop up on it too when you interact with it.
     
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  9. Fractalite

    Fractalite Rear Admiral

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    Also, really good idea.
     
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  10. jadefalcon

    jadefalcon Captain

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    Needs refinement but something like taking the "system search" function out of the galaxy map and move it to a "map console". Once searched it brings the star to the console as the first image, then you can cycle through the others planets in that system like an HTML carousel.
     
    #10
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  11. Necroz

    Necroz Lieutenant

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    i can even can imagine someone guiding you trough a ship or a structure lookin your location on real time on the map console , that would be inmersive
     
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  12. Foofaspoon

    Foofaspoon Commander

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    Agree with this map feature being cool, and lots of good ideas above. My personal wish would be for a larger version - 2x2 or 3x3. I love the idea of the big sci-fi situation room with the hologram providing a center piece!
     
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  13. michaelhartman89

    michaelhartman89 Rear Admiral

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    Hmmm, the thought of sitting around a round table of sort w/ an interactive map with npc crew members or friends on a server planning out an assault on a POI or a player base really makes this piece seem extremely immersive. Reminds me of what it was like to play the old ghost recon games, conflict: desert storm or Operation Flashpoint: Dragon Rising. I love Mil-sim experiences and it would be neat to have a sense of control with the availability of commanding units and planning assaults using a mechanic like this
     
    #13
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  14. Necroz

    Necroz Lieutenant

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    like the take on planning an assault , i can even imagine being able to interact with the console displaying the ship/planet/poi being able to zom in or out and even point out specific points . even a little device that makes a pulse an draws a map of a designated place and then transfer to the map console to display it allowin us to "edit it" , even plan an structure,ship ,etc . just this console allows so much possibilities , even use the "scanned " location as an information to sell to npcs or other players even as a lore would be excelent .

    the best reference of what i picture is that of the pyramid scan on the movie alien vs predator.
     
    #14
  15. Pantera

    Pantera Administrator Staff Member

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    2023-01-10 v1.9.2 B4015

    Changes:

    - NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert

    Fixes:

    - Fix for Shotgun red dot sight transparency
    - Fix for Cockpits transparency
    - Fixed 00291 Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given
     
    #15
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  16. Pantera

    Pantera Administrator Staff Member

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    2023-01-10 v1.9.2 B4016

    Fixes:
    -Fix for SMG scope transparency
     
    #16
    bcbarnes and Germanicus like this.
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