Fixed Constructors Using Active Power Consumption When Idle [1178]

Discussion in 'Fixed (Read Only)' started by WarWyvern, Dec 13, 2023.

  1. WarWyvern

    WarWyvern Ensign

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    For more information see here Bug Report Template

    Build: 1.10.5
    Mode: Creative
    Mode:Singleplayer

    SERVER NAME: N/A
    SEED-ID: N/A

    If applicable:
    MODIFIED PLAYFIELDS: N/A

    Reproducibility: Always
    Severity:Minor

    Type: Constructor? Power? Energy? Don't know what you want here.

    Summary: Constructors using power as though actively building something while idle

    Description: All constructors (SV, HV, small, large, advanced, furnace, and food processor) are using energy as though they are actively building something instead of switching to the idle energy consumption listed in the device menu. This causes rapid fuel consumption and/or capacitor depletion.

    Steps to Reproduce:
    1) Turn on any of the listed constructors
    2) Compare energy values
    3) Do the math

    Screenshots, Crash Logs, any other Relevant Information or Download links: Attached—hopefully!
    [​IMG]

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    [​IMG]
     
    #1
  2. Pantera

    Pantera Administrator Staff Member

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    Hi thanks we are aware of this & aim to have a fix for it in the very near future.
     
    #2
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  3. Crz_Tosser

    Crz_Tosser Lieutenant

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    Build: v1.10.7 4260 18-19:47
    Mode: Survival
    Mode: Dedicated Server

    SERVER NAME: HWS RE EU
    SEED-ID: Not applied

    If applicable:
    MODIFIED PLAYFIELDS: Yes

    Reproducibility: Always
    Severity: Major

    Type: Global

    Summary: Constuctors are draining energy

    Description: Any constuctor on any structure now consumes max energy, even when being idle. Checked it for CV and Base on Small Constructor and Advanced Constuctor.

    Steps to Reproduce:
    1) Build a base with generator and fuel
    2) Check it's energy consumption
    3) Place a constuctor on it and enable it (if not already)
    4) Switch constuctor off and check consumption again
     
    #3
  4. Crz_Tosser

    Crz_Tosser Lieutenant

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    Food processor affected as well
     
    #4
  5. Pantera

    Pantera Administrator Staff Member

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    Update: A fix for this is being prepared with a release of tomorrow.
     
    #5
    AlexS, ravien_ff and WarWyvern like this.
  6. Myrmidon

    Myrmidon Rear Admiral

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    Does the fix also includes the continuing sound of the constructor even when it is not producing anything due to the fact that output container is full, or even when the entire vessel is powered off? Or do you guys need different bug report for this?
     
    #6
  7. Pantera

    Pantera Administrator Staff Member

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    They are separate issues but known (no need to report) & will be addressed when as soon as they can be.
     
    #7
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