Build: 1.4.7 3238 Mode: Survival (Unable to reproduce in default creative with a SIMPLIFIED CV) Mode: SP (I THINK this may be contributing to the issues I have been having with signals getting stuck in MP. I will need to test further.) MODIFIED PLAYFIELDS: Yes. Using Reforged Eden. Reproducibility: Yes. Can be reproduced 100% of the time on some structures but not others. Severity: Major? Summary: Docked vessels drifting on game (and playerfield?) load triggers motion sensors. Description: Docked vessels drifting on game (and playerfield?) load triggers motion sensors. This causes the signals for any sensor with the docked vessel inside thme to get stuck in the ON state until the drifting vessels are undocked/redocked. Steps to Reproduce: Unknown. Can be reproduced 100% of the time on some structures but not others. Screenshots, Crash Logs, any other Relevant Information or Download links:
I finally did manage to find a way to reliably reproduce this. Steps to reproduce: Load up the supplied save game. Ensure the all the lamp lights are off. These are linked to a motion sensor that monitors the crosshatch area and is 1 block high. Dock both SVs and the HV the the supplied CV. Make absolutely sure that all vessels are docked with in the crosshatch area!!! Jetpack up until the lights turn off. Quit to the games main menu. Reload the test save. If the lights are on when you reload then you successfully triggered it. If the lights are still off then get in the CV and warp to a different playfield and repeat the process starting at step 2. Also you might want to take a look at this bug report as it seems to be related.
Hey thanks for the info so I can only trigger the sensors triggering the lights to be on again when loading back into the save I don't see any vessel movement in SP or MP in this use case. The sensor triggering on reload will be checked out. Just to mention for the drifting message you showed in your screenshot a "Drift" has only occurred when the "Velocity" shows an amount above 0.000 "V = 0.000" The drift you describe may be what was described here https://empyriononline.com/threads/vessel-found-to-rise-when-returning-to-them.97816/ which we are aware of & trying to look into currently.
Build: v1.5.3 3390 Mode: Survival Mode: Singleplayer SERVER NAME: Singleplayer SEED-ID: 59757 If Applicable: MODIFIED PLAYFIELDS: No Reproducibility: Always Severity: Minor Type: Object Interaction Bug Summary: A "Destroyed Small Vessel" triggers a sensor when game loaded as if someone had walked into the sensor range. Description: A "Destroyed Small Vessel" triggers a sensor when game loaded as if someone had walked into the sensor range. Steps to Reproduce: Setup: Have a CV with a Hangar Door. Attach a motion sensor to the ceiling that will open the hangar door if anyone gets within 3 cubes of the Hangar Door (both inside and outside). Make sure he sensor also extends to the ground. Find a "Destroyed Small Vessel" POI. Put a core into the "Destroyed Small Vessel", claiming it as your own ship. Park the "Destroyed Small Vessel" inside the CV within sensor field. The Hangar Door should still be open. Make sure "Destroyed Small Vessel" docks. The Hangar Door will now close. Get out of the "Destroyed Small Vessel" and the sensors pick up the play and the Hangar Door opens. Walk out of sensor range and the Hangar Door closes. Reproduce Bug: Exit the game. Reload the game. Upon reload the Hangar Door is open. In order to get the sensor and hangar door to close properly, the player must enter the "Destroyed Small Vessel", undock it and redock it. The hangar door will then work properly until the player exits the game again. Screenshots, Crash Logs, and other Relevant Information or Download links: