[MOD EXT] Empyrion Scripting - Scripts

Discussion in 'The Hangar Bay' started by Ephoie, Mar 22, 2020.

  1. ASTIC

    ASTIC Rear Admiral

    Joined:
    Dec 11, 2016
    Messages:
    1,006
    Likes Received:
    710
    No that is not possible
    • Access to unnamed containers is not possible via scripting
    • This would probably be considered "cheating" if it were possible.
    After all, you are supposed to find the epic containers yourself ;-)
     
    #721
    me777 likes this.
  2. Lordkabal

    Lordkabal Ensign

    Joined:
    Jul 15, 2016
    Messages:
    1
    Likes Received:
    0
    You might want to host that zip elsewhere and just link it here as nobody can actually download it due to the forums privacy settings still being screwed up for attachments. and now it's been fixed lol.
     
    #722
    Last edited: May 30, 2023
  3. ASTIC

    ASTIC Rear Admiral

    Joined:
    Dec 11, 2016
    Messages:
    1,006
    Likes Received:
    710
    #723
  4. TeoVVar

    TeoVVar Ensign

    Joined:
    May 31, 2023
    Messages:
    5
    Likes Received:
    0
    ASTIC, Ich begrüße Sie! Danke für den tollen Mod! Es stellte sich die Frage: Ist es möglich, das Streaming-Radio mit seiner Hilfe irgendwie abzuspielen? Ich entschuldige mich für mögliche Fehler, ich benutze einen Übersetzer.
     
    #724
  5. ASTIC

    ASTIC Rear Admiral

    Joined:
    Dec 11, 2016
    Messages:
    1,006
    Likes Received:
    710
    Translator I also use but what do you mean with "streaming radio"
     
    #725
  6. Scheissegalus

    Scheissegalus Ensign

    Joined:
    May 30, 2023
    Messages:
    1
    Likes Received:
    0
    Hi, I am building an elevator from an SV. Is there any way to keep the SV 100% on its axis? The problem i have now is that only if the SV is not 100% straight it will hit the wall and get stuck. The goal is to have the elevator going up and down with space/c or even better setting a height on a script and have it stop there. Is that even possible or not possible with the GameAPI?
     
    #726
  7. TeoVVar

    TeoVVar Ensign

    Joined:
    May 31, 2023
    Messages:
    5
    Likes Received:
    0
    Wiedergeben von Radiosendern von solchen Links http://mediaserv38.live-streams.nl:8006/live
    Ist es irgendwie möglich, den Ton aus dem Link mit dem Mod zu reproduzieren? =)
     
    #727
  8. ASTIC

    ASTIC Rear Admiral

    Joined:
    Dec 11, 2016
    Messages:
    1,006
    Likes Received:
    710
    Unfortunately no, because the API and the game do not support this
     
    #728
  9. ASTIC

    ASTIC Rear Admiral

    Joined:
    Dec 11, 2016
    Messages:
    1,006
    Likes Received:
    710
    I don't think you can control a ship that accurately via the API at the moment.
     
    #729
  10. Kemylar

    Kemylar Ensign

    Joined:
    Jun 10, 2023
    Messages:
    1
    Likes Received:
    0
    I'm having an issue where items on an lcd are flickering between two different names for the same item, for example "Refined Pentaxid" and "Pentaxid(Refined)", whilst running reforged eden on a server. Probably a simple solution but I haven't been able to find anything yet, if anyone has any ideas!
     
    #730
  11. me777

    me777 Commander

    Joined:
    Aug 18, 2020
    Messages:
    384
    Likes Received:
    132
    You got EAC on or off?
    If off it could be that ES runs the same script on both the server and your client.
     
    #731
  12. ASTIC

    ASTIC Rear Admiral

    Joined:
    Dec 11, 2016
    Messages:
    1,006
    Likes Received:
    710
    Uninstall your local mod if you play on a server
     
    #732
  13. krbjms

    krbjms Ensign

    Joined:
    May 30, 2023
    Messages:
    2
    Likes Received:
    0
    Is there a script that can show Factions and your reputation to each ?
    .
    Also is it possible to give information on one specific passenger seat ?
     
    #733
    Last edited: Jun 12, 2023
  14. ASTIC

    ASTIC Rear Admiral

    Joined:
    Dec 11, 2016
    Messages:
    1,006
    Likes Received:
    710
    1. Unfortunately, this data is not available in the database or delivered via API - so no :-(
    2. No
     
    #734
  15. TeoVVar

    TeoVVar Ensign

    Joined:
    May 31, 2023
    Messages:
    5
    Likes Received:
    0
    Und wieder hallo, ich habe die Signale durchforstet, aber ich habe nie verstanden, welches Skript das Signal aktivieren soll (Ich möchte das Skript für den Status des Schildes mit der Warnlampe von RE kombinieren, damit das Signal bei 30% des Schildes oder dessen Deaktivierung funktioniert).
     
    #735
  16. TeoVVar

    TeoVVar Ensign

    Joined:
    May 31, 2023
    Messages:
    5
    Likes Received:
    0
    Noch eine Frage! Ich habe anscheinend herausgefunden, wie man eine bestimmte Farbe und Textur auf eine bestimmte Seite legt...Haben Sie eine Idee, eine aktive Tarnung für die Arten von Spielfeldern (Wüste, Wald, Raum usw.) zu erstellen, sagen Sie mir nicht, wie Sie es mit einem Skript erstellen können? Ich nehme an, dass Sie die Koordinaten an den Ecken des Schiffes verwenden müssen, aber Sie müssen die richtigen Seiten für jeden Block angeben, was sehr mühsam ist, ist es möglich, dies irgendwie zu optimieren?
     
    #736
  17. TeoVVar

    TeoVVar Ensign

    Joined:
    May 31, 2023
    Messages:
    5
    Likes Received:
    0
    Und letzte Frage = D Ich stoße leise auf, um den Schaden der Schiffsverkleidung auf den Bildschirm zu bringen, gibt es fertige Lösungen, die die beschädigten Blöcke auf dem Diagramm anzeigen?
     
    #737
  18. D35P3R4DO

    D35P3R4DO Ensign

    Joined:
    Dec 23, 2022
    Messages:
    4
    Likes Received:
    0
    Hallo,
    ich habe keine bis wenig Ahnung von Scripten. Hauptsächlich editiere ich die hier vorhandenen. Jetzt zur Frage: Wie kann ich zb drei Textzeilen im Intervall anzeigen lassen, diesen dann beenden und für die Zeit bis zum Abschalten des cv's eine weitere Zeile anzeigen lassen, die sich dann nicht mehr ändert.

    Danke für eure Hilfe.

    VG D
     
    #738
  19. Krucifix

    Krucifix Ensign

    Joined:
    Nov 22, 2019
    Messages:
    15
    Likes Received:
    10
    General question.

    While I do like the scripts, and use them a lot. Is there a way, server side, to disable the "destruct" (Decon) script? I am referring to the script where you caoe a shp and rename the core Core-Destruct-##### and your get ALL the parts intact. While I like the HullSTR script to remove blocks, I want to disable the other.

    Basically, is there a way the disable "deconstruct" from being used in scripts, but "recycle" can still be used. Can I somehow take it out of the scripting?
     
    #739
    Last edited: Jul 9, 2023
  20. Ibasa

    Ibasa Ensign

    Joined:
    Jul 10, 2023
    Messages:
    1
    Likes Received:
    0
    Hello, where can I find a list of all the scripts to use? exist?
     
    #740

Share This Page