New Indestructible Drone Base for MP

Discussion in 'The Hangar Bay' started by joemorin73, Jan 12, 2017.

  1. stimdealer0001

    stimdealer0001 Captain

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    Make sure you are deleting the drones.dat file in the planet's playfield folder every time you make any changes to the drone base. That resets the drone spawning and the check if the drone base has been taken out yet.

    To delete the file successfully, be sure to unload the playfield, maybe restart the server itself just to be safe.
     
    #21
  2. joemorin73

    joemorin73 Captain

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    While testing, I was resetting the entire save. (Deleting game and difficulties dats, Playfields, Shared and Players folder.)

    It was best to leave nothing to chance.
     
    #22
  3. Davious

    Davious Ensign

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    I was just about to look into doing this myself, glad i read this thread first.
    I do hope they get this one working as it keeps the game more interesting if there are always drones.
     
    #23
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  4. Daede

    Daede Guest

    Just went through every drone base and replaced the core with AlienAdmin, then found this thread after Akua wouldn't load on a fresh save...

    Why is this not a possible thing???
     
    #24
  5. joemorin73

    joemorin73 Captain

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    We're not sure, but it is a frustration. We are waiting on Eleon for this issue to be investigated. I have been assured it will be resolved.
     
    #25
  6. mid endian

    mid endian Commander

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    were they powered at all? i used the replaceblocjs console command and switched a spaceport base to admin then back. nothing was working until i dropped some fuel in the tank.
     
    #26
  7. Daede

    Daede Guest

    Yeah, they were all powered, they just didn't do ****.

    What I did:

    Took all stock drone bases to creative, replaced the core (manually) with AlienAdmin, then put the blueprints back into the Prefabs folder.

    As soon as Akua tried to load (fresh save), I got the "pfserver error, playfield akua failed (corrupted)" message and the couldn't login.

    So, I put all the original drone bases with normal Alien cores back and it fired up just fine... SO, I went to the poi and manually switched the core to AlienAdmin. This worked in that the game didn't crash when I tried to load the planet. It didn't work in that the base just sat there and did nothing - and it also stopped spawning waves.

    Switching it back and getting rid of drones.dat in my Akua Saves folder had no effect. The only way I was able to get drones coming again was to wipe the planet... refreshing POIs didn't even work
     
    #27
  8. joemorin73

    joemorin73 Captain

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    When you saved the new blueprint, did you double click on the blueprint to assign the groupname? If you don't, Empyrion won't find the blueprint and give you a failed message.

    When you changed the core, did you remove the old core and place a new core? If you did that, the playfield updates saying the Dronebase is inactive. Adding a new core will not undo this action.
     
    #28
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  9. Daede

    Daede Guest

    No, I didn't update the blueprint group name, as I wasn't even aware this was a thing. I'll do that now and try again.

    And, yes, I did it just like that. But, I also unleaded the playfield and deleted drones.dat from the akua folder, which should have reset that behavior.
     
    #29
  10. joemorin73

    joemorin73 Captain

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    Deleting the drone.dat doesn't work as you would expect. (I know from experience.) It doesn't wipe the drones to restart, it just wipes all the drones from the playfield. It makes sense, it's just not what we want. ;)
     
    #30
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  11. Daede

    Daede Guest

    So, setting the group, elevation & flatten land settings for the blueprints in question totally fixed the problem, and I now have indestructible drone bases with infinite waves.

    I'm about as happy as a pig in ****, right now. One of the things I really didn't like about this game is how positively bland the wipe-safe experience is. An always-on, always-pissed drone base will go a long ways towards fixing that ^^
     
    #31
  12. joemorin73

    joemorin73 Captain

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    Errr, you have drone waves?
     
    #32
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  13. piddlefoot

    piddlefoot Rear Admiral

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    You guys can add extra CVs to the planet to help combat that also, and if you replace the standard CVs they use as default you can put ships in that don't have them red super fast turrets and its fairer for players stuck on the ground.

    In the planets YAML down the bottom when you add a new entry for a CV in the atmosphere don't forget to set different co-ords where it spawns in and moves to, or funkiness will follow.
     
    #33
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  14. Daede

    Daede Guest

    Pretty sure. Lemme plop a base down close-ish to it and let you know.
     
    #34
  15. joemorin73

    joemorin73 Captain

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    True, but not applicable to the thread though.
     
    #35
  16. Daede

    Daede Guest

    Why are the default coordinates not okay? What funkiness will follow?
     
    #36
  17. Daede

    Daede Guest

    Okay, I've got a base down. Awaiting drones
     
    #37
  18. joemorin73

    joemorin73 Captain

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    What planet?
     
    #38
  19. Daede

    Daede Guest

    Akua:

    Code:
    DroneBaseSetup:
    # PresetStyle:
    # -> 0 = no drone attack base,
    #    1 = day + 2 triggers,
    #    2 = night + 2 triggers,
    #    3 = at once + 2 triggers,
    #    4 = night + turret trigger
    
    # Extra:
    # -> 0 = default
    #    1 = Attacking base
    #    2 = Troop transport
    #    3 = Ground troop
    
        Random:
            - GroupName: DroneBaseAkua
              DronesMinMax: [ 2, 3 ]        # Range of number of drones that defend drone base
              ReserveCount: 3               # Number of drones that will be replaced when defending drones got killed
              DroneProb: 1.0                # Probability that drones will defend drone base
              Difficulty: 6                 # 0..4 -> 0 = no drone attack base ... 4 = max difficulty level (5, 6, 7 = low, medium, high difficulty but with infinite drone waves)
              PresetStyle: 2                # 0..4 -> see comment above
              # BaseAttack: DroneSmallAttackBase
              Stock:
                  - Name: DroneSmallFast01Rocket    # Name of drone 
                    Amount: Infinite                     # Amount of drones in stock         
                    Extra: 0                        # Type of drone 0..3 -> see comment above     
    
                  - Name: DroneSmallFast01Minigun
                    Amount: Infinite
                    Extra: 0
    
                  - Name: DroneSmallSlow01Cannon
                    Amount: Infinite
                    Extra: 0
    
                  - Name: DroneSmallAttackBase   # Base attack drones
                    Amount: Infinite
                    Extra: 1               
    
                  - Name: DroneTroopsTransport
                    Amount: Infinite
                    Extra: 2
    
                  - Name: ZiraxMale
                    Amount: Infinite
                    Extra: 3
    
                  - Name: ZiraxRocket
                    Amount: Infinite
                    Extra: 3
    
                  - Name: Crawler
                    Amount: Infinite
                    Extra: 3
    
                  - Name: AlienAssassinGrey
                    Amount: Infinite
                    Extra: 3
    
              PlanetVesselBase:
                  Name: BA_PlanetVessel     # GroupName or prefab name
                  Position3D: [ 0, 102, 0]
                  BaseType: PlanetVesselBase
                  KeyId: 0                  # Unique Key Id
                  PlanetVessel:
                    - Name: Patrol-XS-Medium           # GroupName
                      Mission: PlanetPatrol
                      FixedMaxSpeed: 5          # Max speed of a freighter in m/sec
                      RangePatrolCenter: [ 1000, 0 ]
                      RangePatrolRadius: 500
                      RangePatrolAltitude: 25
    
    # Patrol drones on whole planet
    # Type determined by stock of drone base
    DroneSpawning:
        Random:
            - DronesMinMax: [ 8, 12 ]    # Range of number of drones that patrol
              CenterX: -2500             # Center of circle around which drones patrol (radius 1500m)
    
            - DronesMinMax: [ 8, 12 ]
              CenterX: 2500
    [//code]
     
    #39
  20. joemorin73

    joemorin73 Captain

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    If you don't get an attack during the night, you're not going to get any.
     
    #40

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