The information here is outdated. Please see the workshop for the most up to date info on the scenario. Project Eden is currently under development and will be a large, randomized PvE scenario focused on open ended exploration and intended for single player, coop, or private dedicated servers. It will be compatible for public multiplayer but some POIs can't be set to regenerate. Please see the workshop link for the most up to date info on the scenario: Project Eden 1.5 I'm creating this scenario to play with my brother, which means I'm creating the type of solar system and game play that I would personally like to experience. I am going to share it so others can enjoy. I'm designing it so there's a variety of things to do, whether you enjoy mining, trade, combat, exploration, or salvaging. Even still, there are certain game play changes that won't be everyone's cup of tea. Read through the details below or check out the workshop link and see if it's something you'd be interested in! New trailer: Wanderlust Solar system: (An example of 4 different variations of the Dead class planet) Random generation on new game start of a massive solar system with several hundred playfields. All the default planet and moon templates. Variations of the default templates. New planet and moon types and variations of them. Aiming for about 100 planet and 100 moon templates. Many planets and moons have specialized resources or other reasons to visit them, such as Plasma planets that have massive promethium deposits. Space playfields will have skyboxes, music, and POIs dependent on distance from the sun. (Weird things can be found in the Eden solar system) Solar system is split into 3 different areas based on distance from the sun. Middle system (Goldilocks zone) containing the starter planet hubs and the resources you need to build a CV. Inner and outer solar system which contains rarer ores and more dangerous space and planets. Some things can only be found (or found more often) in the inner and/or the outer system. Progression overhaul: Mid and end game progression is changed. One of the biggest problems I have with the default survival game is that a lot of times once you visit 1-2 planets, you have all the ore you'll ever need. While this ultimately will require a proper progression overhaul by the devs (they're doing a great job so far), I wanted to try to do it for this scenario. Ore and progression rebalancing to slow down the mid and end game. Sathium and Neodymium no longer found on the same planets. Erestrum and Zascosium no longer found on the same planets. New ore deposit types such as wide shallow fields, deep chunks, auto-miner only deposits, etc. Erestrum is found in the outer solar system and zascosium is found in the inner. Ore deposits are, on average, smaller, but different planets or moons can have much larger deposits. Exploration can be rewarding. Trading overhaul: Rebalancing of all traders. Bulk traders who buy and/or sell large quantities of specific items, components, trade goods, etc. Rare traders who sell something specific. The idea is that traders can be useful even into the end game and being a trader with a large cargo ship should be a legitimate way to progress through the game. Finding a new trade route should be exciting for those who want to play the trader. (The denizens of this fortress on a stormy desert planet need water, and will pay a premium for it!) Factions and POIs: New factions. Factions are part of the default factions for now but once custom factions are implemented by the devs many of them will be turned into custom factions with their own reputation system, etc. Tons of new POIs. Everything from little wrecks to sprawling bases. Up to over 300 prefab files currently. (Early concept for a Rogue Drone Harvester) *If you have any blueprints that you ever wanted included in a scenario, please feel free to attach them here or share a workshop link. I'm looking for pretty much anything right now as long as it's not a copy of something from a different sci-fi universe. Trying to keep it consistent with the Empyrion universe and lore. Story: Eden has a loose, optional storyline that will be presented to players in a non-linear way as they explore the solar system, mostly via LCD panels (until more story tools are added). There will be a main "quest" to find unlock codes to open up Empyrion Shrines scattered throughout the solar system and you will uncover some of the backstory and threats that the Eden solar system and its inhabitants poses to Humanity. There's a plot twist. Or three. (This colony ship looks fine... On the outside) Trailers: Old trailer (numbers given in trailer are old estimates) Dead Planets Trailer: Plasma Planet Trailer: Important info if hosting a multiplayer game: Make sure you set EAH's structure playfield limit to 1000 for each playfield.
Made a new trailer video and updated the original post. Going to start a playthrough on the scenario tonight. Hopefully it actually works and is stable. I think I'm going to be pushing the game and my brother's server to the limit.
I'll probably wait until after alpha 8.2 because that will bring about some nice changes to loading of structures and also give me time to refine the scenario.
If I decide to release the current version I'll post here! A lot of my ideas didn't make it into the current one I'm playing but I know how to do them it just takes time. So much time...
If you want to try the current version, add me as a friend on Steam (ravien_ff) and then you'll be able to see it. Note that I won't be able to offer any support for it since I consider it an "internal test build meant to be played by myself and my brother"
I will release it publicly (along with a better trailer) once it's more finalized and tested, but I made a trailer because I like making videos and because I think it can help encourage other people to create their own planets and scenarios. It also helps me see if it's even something people might enjoy.
Thank you! Definitely a lot more work to do on this planet. At least it's turning out better than I expected and a weird planet type like this really lets me experiment with things that would otherwise be out of place on more typical planets.
The work must be fantastic. The videos look at least, so I can only imagine the outcome. I guess it will be ready next summer. Is it possible to add custom Patrol Vessels?