Not a bug Ramp(s) missing rotational axises

Discussion in 'Archive (Read Only)' started by Fezder, Dec 5, 2024.

  1. Fezder

    Fezder Ensign

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    For more information see here Bug Report Template

    Build:v1.11.10 4546
    Mode:All
    Platform: Steam
    DLC Installed: No


    Reproducibility:Always
    Severity:Major

    Type:Building

    Summary:Ramp(s) object missing rotational axises (insert/delete buttons)

    Description:When placing blocks, it's pretty much mantadory to choose correct plane to rotate on. With ramps however, only one plane is possible to rotate on, and it seems to be chosen according what face ramp is being attached to. It's not possible to choose rotational axis by will.

    Steps to Reproduce:
    1)Get a ramp
    2)Try to change rotational axis WITHOUT changing block face to act as base

    Screenshots, Crash Logs, any other Relevant Information or Download links:

    Here It's possible to rotate only according to vertical face of carbon block.

    [​IMG]
    Same applies to horizontal plane as well. This makes it impossible to rotate ramp so "hinge" is at the top for example, because no matter how block is rotated, hinge part is still at the bottom, since the rotational axis cannot be changed. Also do note how green line is changed between horizontal/vertical placement, so essentially ramp rotational axis viewpoint changes. THIS behavior doesn't either happen with other blocks.

    [​IMG]
    This affects all ramps in SV/HV/CV/Base

    For comparison, here are green axis lines from shutter door; green line is vertical, no matter the face it's being attached to.

    [​IMG]

    [​IMG]
     
    #1
  2. Pantera

    Pantera Administrator Staff Member

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    This isn't a bug & is working correctly as that particular block is setup to use this in the stock config file "BlocksConfig.ecf":
    { +Block Id: 819, Name: RampTemplate

    Place: face

    Place: face = device always snaps to the surface you target an is then orientated correctly. Downside: only rotation around X axis (no Y or Z rotation)

    You can change it if you wish in your own "BlocksConfig.ecf" Empyrion - Galactic Survival\Content\Configuration (for vanilla scenarios that use this directory):
    Place: Free

    Place: Free = All axis rotation possible. Downside: loses convenience of auto-snapping + auto-orientation (eg. for lights etc) requiring mandatory rotation steps in most cases.
     
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  3. Fezder

    Fezder Ensign

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    Thank you very much!
    I didn't think of looking into config file.
     
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