Build: 1.8.11 3882 Mode: Survival / Creative Mode: Single Player / Multiplayer Reproducibility: Always Severity: Minor / Major Type: Texture alignment Summary: Pre-spawned and newly-spawned ships can have different texture alignments in the .8.11 patch, apparently due to an automatically-recomputed pivot point Description: This appears to be a repeat of a rolled-back feature that was released in 1.8.6, where the pivot point was recomputed when a ship is spawned and was "scrambling" carefully oriented textures. This time it appears that it also affects ships that were already spawned into a game, though I haven't been able to prove this as I don't have pivot point locations memorized. Steps to Reproduce: Spawn a CV starter block Save the starter block to a new BP and spawn that BP. Compare the lines on the steel textures to see that they have consistent alignment in their detail lines. Add a column of blocks to the bottom (say, 6 blocks), then save the BP as a new blueprint Spawn the second BP and observe that a) the ship label changed, indicating the pivot was recomputed, and b) that many of the texture lines on the blocks have changed. Screenshots: Top: default CV starter Middle: CV starter re-loaded as a saved BP Bottom: Starter block w/ 6 additional blocks, saved and re-spawned Some of the texture detail changes have been circled
It appears this may be affecting decals as well: https://steamcommunity.com/app/383120/discussions/2/5277681174352265311/