v1.3.X Patches

Discussion in 'Patch Notes' started by Pantera, Dec 16, 2020.

Thread Status:
Not open for further replies.
  1. markoredflag

    markoredflag Commander

    Joined:
    Oct 26, 2016
    Messages:
    66
    Likes Received:
    61
    Why?
     
    #121
    Spoon likes this.
  2. FUE DENIS

    FUE DENIS Commander

    Joined:
    Sep 15, 2015
    Messages:
    48
    Likes Received:
    29
    Non il a raison ces complétement idiot d’entendre des bruits de pas dans l'espace.

    mais bon ont n'est plus à ça près dans ce jeux.

    ces comme tomber dans l'espace!!!!! et les centaines d'autre bug et aberration .
     
    #122
    Act likes this.
  3. Pantera

    Pantera Administrator Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    3,238
    Likes Received:
    5,676
    Hotfix: 2021-01-18 v1.3.4 (Build 3210)

    Fixes:
    - First part of blast damage rework: Blast damage could go through 1 layer of blocks (in v1.4 there will be more fixes fix)
    - Possible fix for CoQ on a pf server when structures use decals
    - Fixed: Decal videos can appear blank after teleporting
     
    #123
    Germanicus likes this.
  4. Redakted

    Redakted Ensign

    Joined:
    Nov 22, 2019
    Messages:
    22
    Likes Received:
    12
    *allowing toolbar use with traders* Exactly what I've been waiting for. Hooray!
     
    #124
    Sup likes this.
  5. roggab

    roggab Lieutenant

    Joined:
    Nov 17, 2016
    Messages:
    19
    Likes Received:
    10
    There is no base attack for custom created faction?
    I've created new faction and scenarios. but in console writes error: GetTickTimeOfNextBaseAttack: faction not known [<My faction name>]
     
    #125
  6. Our Grid

    Our Grid Captain

    Joined:
    Nov 2, 2016
    Messages:
    100
    Likes Received:
    59
    Wow. PLEASE Fix The Busted Signals! While I have held my water while others have been calling these patches a Train Wreck, the annoying bugs are piling up!

    NO New Features! Fix Bugs (Especially fix Signals) Please.

    (while I HATE to walk any of what I said back, if you are working on Walking While Ship In Motion, fine lol)

    I LOVE THIS GAME! Just fix some stuff guys, thx.
     
    #126
    Act, xerxes86, liav and 2 others like this.
  7. Brad itude

    Brad itude Ensign

    Joined:
    Jan 21, 2021
    Messages:
    1
    Likes Received:
    0
    I agree, fix some of the bugs first then whatever happens afterwards.
     
    #127
  8. Obcy

    Obcy Commander

    Joined:
    Apr 4, 2019
    Messages:
    95
    Likes Received:
    110
    Should not there be something about v1.4 exp?
     
    #128
    Germanicus likes this.
  9. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521

    Have you 'inspected' what's in the EXPERIMENTAL V1.4? Scroll down to Bug-Fixes.
    https://empyriononline.com/threads/experimental-v1-4.96837/


    There comes no REAL new Stuff anymore.
    Its mainly BUG FIXES, streamlining things, give People more chances to create more stuff for their MP-/Scenarios.
     
    #129
    Stampy likes this.
  10. Ernicus Maximus

    Ernicus Maximus Lieutenant

    Joined:
    May 7, 2019
    Messages:
    52
    Likes Received:
    28
    This! lol. We all want this! :)
     
    #130
    Act and Darinth like this.
  11. BDAKiwi

    BDAKiwi Lieutenant

    Joined:
    Dec 24, 2020
    Messages:
    33
    Likes Received:
    24
    Yes! I read a book in between locations in a solar system! An automatic slow/stop or an arrival alarm would be useful too
     
    #131
    Act and Wellingtoon like this.
  12. roggab

    roggab Lieutenant

    Joined:
    Nov 17, 2016
    Messages:
    19
    Likes Received:
    10
    What is it?? )))
     

    Attached Files:

    #132
  13. Oakshorn

    Oakshorn Ensign

    Joined:
    Jan 27, 2017
    Messages:
    4
    Likes Received:
    2
    Agreed, bug fixes should be a priority for a bit please.
     
    #133
    RedScourge likes this.
  14. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,819
    Likes Received:
    4,114
    Are you piling up bug reports with the proper template and infos ?
     
    #134
    Germanicus likes this.
  15. BiffRoders

    BiffRoders Lieutenant

    Joined:
    Feb 6, 2020
    Messages:
    33
    Likes Received:
    16
    Anyone finding that when orbit and your ships turrets start firing at something the rounds head off to the planet even though the turrets are pointing at the target. Still hits and damages the target. Does not effect all turrets. 30mm are fine, flak not so much. Just wondering if it's just me getting this issue.
     
    #135
  16. Alhira_K

    Alhira_K Captain

    Joined:
    Jan 16, 2017
    Messages:
    287
    Likes Received:
    379
    SV Detector is not using any EnergyIn.
     
    #136
  17. xerxes86

    xerxes86 Commander

    Joined:
    May 7, 2018
    Messages:
    123
    Likes Received:
    115
    Is he on the preferred list? Bug reports are only good if you are one of the in crowd. If not, it's a waste of time.
     
    #137
  18. Spoon

    Spoon Captain

    Joined:
    Jun 27, 2020
    Messages:
    442
    Likes Received:
    570
    Not sure what you mean by this? It gives the devs a good formulated report to bugs.
    I am definitely not one of the 'In crowd'.. I'm probably classed as in the 'out crowd'
     
    #138
    Kassonnade likes this.
  19. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,819
    Likes Received:
    4,114
    There is so much to do already that I see no point in wasting time answering these anymore.
     
    #139
    Germanicus likes this.
Thread Status:
Not open for further replies.

Share This Page