v1.8.10 Patch

Discussion in 'Patch Notes' started by Pantera, Oct 12, 2022.

  1. Pantera

    Pantera Administrator
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    Hello Galactic Survivalists!

    Autumn is here and the forests are becoming a little more colorful again. "Colorful" is also one of the keywords for the current update 1.8.10!

    While the programming team has focused on bug fixing, Art & Design have set out to make Empyrion even more colorful in some details - or rather to give YOU the possibilities to do so. For example, you can now use theColor & Texture tool to paint the thruster flares independently of the actual thruster block. The same applies to deco consoles with hologram elements!

    [​IMG]


    By the way, you can now also copy colors and textures with the tool. And if you have a block in your hand you can copy complete blocks in CREATIVE mode.

    For the current version, the content team has looked into the feedback of the game start tutorial and made first adjustments. Among other things, the 'Info Count' in the Escape Pod area has been reduced. Also, there is now a mini-tutorial at game start, in case you activate the Robinson protocol. To further reduce the popup count, information that was previously given in some pop ups has been moved directly to the hover info cards of the respective devices and items.

    [​IMG]


    All changes can be found in the changelog below.

    In general, as always:
    1. please submit bugs and errors here:
    https://empyriononline.com/forums/bugs.24/

    2. please post feedback on specific topics (e.g. tutorial, coloring etc) here in the pinned threads:
    https://empyriononline.com/forums/faq-feedback.25/

    Have fun with 1.8.10!
    We are looking forward to your feedback!

    Empyrion Dev Team

    PS: Please note: Since we have changed numerous text passages in the game (items as well as text hints), not all entries have been translated back to all languages yet. Newly added entries have been provided with an automatic pre-translation (DE,FR,IT,ES,RU) which might still be in need of revision in parts. On this topic, respectively the general handling of the translations, we will announce something in the next few weeks. At this point we would also like to thank again all those who have fought their way through this mountain of tens of thousands of entries in the past. Your efforts are highly appreciated! :

    v1.8.10 B3881

    Change log:


    Creativity:

    - Thruster ‘flames’ can now be colored via the color & texture tool. To do this first select a color then aim the color & texture tool at the flame of the thruster to change the color independently from the rest of the thruster block.
    - Holographic deco blocks can now have the holo display color changed
    - Now you can select texture/color with CTRL-RMB when pointing at a block.
    CTRL-RMB also now copies the block attributes if the current slot has a stack of blocks. In Creative Mode the block type is also copied

    Other Changes:
    - Volumetric lighting is now connected to Atmosphere fog & weather. The intensity will automatically adjust depending on the amount of fog in the environment & which weather type is active.
    - Changed EasyAntiCheat to Epic games version for MP.
    - Added Bool for Dialogue state for accessibility:
    The new flag that needs to be put into BlocksConfig.ecf to the NPC dialogue block is named "DialogueSingleUserAccess"
    Code:
    DialogueSingleUserAccess: false
    
    - Added a new tag %CONTENT_DIR% that will get replaced with the directory of the Content folder so you can access ingame data. %CONTENT_DIR% can be used much like %SHARED_DATA%
    - Added ‘TribalAnvil’ to Tribal Deco block group
    - Added missing database variables to Dialogues Example File
    - Added info about new shield parameters to blocksconfig and intemsconfig.

    Content Updates (Default Scenario):
    - Updated hover info cards stats: coloring highlights, eg Airtight: No = No is now red
    - Updated hover info cards description texts info content and visuals (Start items, Surivial Constructor items, devices/items relevant for HV/BA microtorials)
    - Localization: added pre-translated texts to all NEW entries added with 1.8.10 (DE,FR,IT,ES,RU); Please report issues (formatting/loca) with a screenshot in our forums; note: follow us on upcoming updates on how to help/contribute to/handling of the game loca in the next weeks!
    - Changed wording of Exploration Token message when finding iron, copper, silicon the first time to reduce confusion of new players about ET usage.
    - Changed: Akua: Only Survival Tool and Flashlight drop around the escape pod (the other items are placed in the players inventory); No change to Skillon, Masperon and Ningues
    - Changed: Picking up the Survival Tool does not autostart a video anymore. (Video Manual added as consumable item)
    - Changed: ‘Getting Started’ Video does not start automatically anymore (see below)
    - Changed: Deactivated text-intensive popups for PDA, Techtree and Inventory (basic info are move to startup mission)
    - Changed: Added short linear mission on game start when accepting Robinson Protocol
    - Changed: deactivated dialogue popup pointing player towards the Obelisk
    - Changed: deactivated auto-start of HV and BA building Tutorials. Player is now given a ‘consumable’ item to start both tutorials whenever he wants. (No changes made to actual micro-tutorials yet)
    - Changed drop model of Flashlight and Survival Tool to Small Container (until drop-visibility of 'models' is improved for 'high grass')
    - Added info about regrow of harvestable plants to 'Raw Food & Perish Time' message popup (picking plant protein)
    - Added info about placing terrain-placeables onto the toolbar before placing.
    - Added popup-message info of BA/HV micro tutorials also to the PDA > Action Description

    Fixes:
    - Resource icon of Carbon does not display on map side panels
    - Light barrier distance slider resets itself if the size is setup to =<4
    - Players can run underwater whilst holding weapons/tools.
    - Camera shaking while crouching whilst the jetpack is on in space
    - POIs taken over by players still have dialogues that can be triggered on them
    - Blocks with Dialogue Class in config always show popup on PlayerStructure
    - Spotlight slope have wrong collision model
    - Blueprints with "cockpit 6, cockpit 6 (armored), cockpit 6 (Legacy)" will be missing a cockpit when spawned in <- You will need to place a new cockpit in the BP then overwrite it for this to work
    - Large Minigun Drones weapon can get stuck
    - Fixed: Some Stock Prefabs spawned without Cockpit (cockpit 6)
    - Turrets rendering range was too low

    EAH:
    - https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
     
    #1
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  2. spanj

    spanj Captain

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    Trying to start the server after update and I get this:

    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libSQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libSQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libSQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libSQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/SQLite.Interop
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libSQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libSQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libSQLite.Interop.dll
    Fallback handler could not load library C:/EGSStillBrokenEdenReforged/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libSQLite.Interop.dll
    DllNotFoundException: SQLite.Interop.dll assembly:<unknown assembly> type:<unknown type> member:(null)
    at (wrapper managed-to-native) System.Data.SQLite.UnsafeNativeMethods.sqlite3_config_none(System.Data.SQLite.SQLiteConfigOpsEnum)
    at System.Data.SQLite.SQLite3.StaticIsInitialized () [0x0001c] in <d52f09e2aa2f4a7593c588778ba249ea>:0
    at System.Data.SQLite.SQLiteLog.Initialize (System.String className) [0x00026] in <d52f09e2aa2f4a7593c588778ba249ea>:0
    at System.Data.SQLite.SQLiteConnection..ctor (System.String connectionString, System.Boolean parseViaFramework) [0x00046] in <d52f09e2aa2f4a7593c588778ba249ea>:0
    at System.Data.SQLite.SQLiteConnection..ctor (System.String connectionString) [0x00000] in <d52f09e2aa2f4a7593c588778ba249ea>:0
    at (wrapper remoting-invoke-with-check) System.Data.SQLite.SQLiteConnection..ctor(string)
    at Assembly-CSharp.DomainToken.FreeActivator () [0x00065] in <47dd6b5a1d524c1c8e49522ae014f14b>:0
    at Assembly-CSharp.DomainToken.FreeActivator (System.String , System.String ) [0x0000e] in <47dd6b5a1d524c1c8e49522ae014f14b>:0
    at Assembly-CSharp.DomainToken.InsertPackage (System.String , System.String , System.Boolean ) [0x0000f] in <47dd6b5a1d524c1c8e49522ae014f14b>:0
    at Assembly-CSharp.DialogCollection.InsertPackage (System.String , System.String , System.Boolean , System.Boolean , System.Boolean , System.Int32 ) [0x00000] in <47dd6b5a1d524c1c8e49522ae014f14b>:0
    at Assembly-CSharp.MenuItemResolver.PrintReference () [0x00336] in <47dd6b5a1d524c1c8e49522ae014f14b>:0
    at MBS_S.set_InsertPackage (MBS_S+ActivityEventArgs ) [0x00014] in <47dd6b5a1d524c1c8e49522ae014f14b>:0
    at GameStartup.Awake () [0x002c8] in <47dd6b5a1d524c1c8e49522ae014f14b>:0
     
    #2
    Last edited by a moderator: Oct 12, 2022
    Don2k7 likes this.
  3. marko0280

    marko0280 Ensign

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    you are not the only one with same EAC issues...
     
    #3
  4. spanj

    spanj Captain

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    I figured it was a SQL lite issue rather than EAC??
     
    #4
  5. Pantera

    Pantera Administrator
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    Its been available on the Experimental branch for over a week & our own exp server & our own internal server for longer for 2 weeks & no such issue appeared.
     
    #5
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  6. Pantera

    Pantera Administrator
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    Please try this:
    • Some players have reported a startup issue with this message that can be seen in the dedi log:
      "DllNotFoundException: SQLite.Interop.dll" or "Failed to load SQLite.Interop.dll"

      Please install the latest "VC Redistributable" package, provided by Microsoft here: https://aka.ms/vs/16/release/vc_redist.x64.exe
    or https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads (click on the below image to enlarge)

    from here https://empyriononline.com/threads/troubleshooting-guide.98133/#post-322485
     
    #6
  7. spanj

    spanj Captain

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    Thanks, but the Redist was already installed, I reinstalled it to be sure but still getting the same errors.
    I understand other server owners are also getting the same problem too.
     
    #7
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  8. ChiefSgtBradley

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    I can't even start the game. It says Error EAC is not installed and i cannot change it because therefore i have to get to the main menu o_O
     
    #8
  9. MikeM1

    MikeM1 Ensign

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    Cant load game , the following message shows even if i try offline. Game was was fine a couple of hours ago. I dont use a server - single player only

    Failed to load PlayerSettings (internal index #0).
    Most likely data file is corrupted, or built with mismatching
    editor and platform support versions.
     
    #9
  10. Hummel-o-War

    Hummel-o-War Administrator
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    No worries everyone. We are already looking into that issue. ;)
     
    #10
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  11. LyfeForse

    LyfeForse Lieutenant

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    "- Blueprints with "cockpit 6, cockpit 6 (armored), cockpit 6 (Legacy)" will be missing a cockpit when spawned in <- You will need to place a new cockpit in the BP then overwrite it for this to work"

    Thanks for addressing this. Does this include a fix for the tapered/angled wings, which also suffered from the same/similar issue?
     
    #11
  12. Don2k7

    Don2k7 Captain

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    since update now get this error when trying to connect to containers. ships and base are no where near edge of playfield, moving CV helps to access them but once you close the window and try to access again the message comes up again and you cant access container
    Seems like wifi is broken?
     
    #12
  13. LyfeForse

    LyfeForse Lieutenant

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    Not noted in changelog is the return of emissive radiance to light textures. Light textures now have a more pronounced radial glow, as was with previous versions some time ago. A welcome return, though note this will impact performance

    Also, texture orientation is changed back, so the lines in textures line up like they did in textures 2-3 patchs ago, but for those retextured builds for the previous patch, that will have to be gone over again.
     
    #13
    Last edited: Oct 12, 2022
  14. ASTIC

    ASTIC Captain

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    I get feedback from many players who have not installed Empyrion in the main directory of the Steam client and whose EAC will not start the game.
     
    #14
  15. Hummel-o-War

    Hummel-o-War Administrator
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    We are currently looking into this issue. :)
     
    #15
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  16. Garaman

    Garaman Captain

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    Did you guys sneak that pivot-reset code that was messing up texture alignment back into this release? We're noticing some of our careful texture orientation fixes were scrambled with this patch.
     
    #16
  17. Luna3009_CN

    Luna3009_CN Ensign

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    On several space playfields I can't access any cargo box, container controller, fridge and similar on my CV and SV after the update - mostly asteroid playfields without planets or moons in it. I only get the message "Content from ships near playfield border is not accessable", but I'm far away from playfield borders, it doesn't matter where I am, I always get this message on these playfields. Has anyone an idea to fix this?

    Edit: Just noticed: When I'm sitting in the pilot seat and try to access the cargo boxes via the F4 key, I still get the not accessable message, but I can access every box. But when I walk to the cargo box or anything else with an inventory I can't access them. Same when I just stand somewhere on the ship or near it and try to open with the wireless remote access. This is definitely annoying when looting an enemy's ship and trying to transfer big loot via remote access directly into cargo containers on my own ship.
     
    #17
    Last edited: Oct 12, 2022
  18. Pantera

    Pantera Administrator
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    Nothing like that has been intentionally "sneaked" in.

    We are tracking this https://empyriononline.com/threads/wifi-broken-for-cv-sv-hv-00457.100665/
     
    #18
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  19. DiMithras

    DiMithras Lieutenant

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    Do you need help with translations?
    I could take the EN -> RU one.
     
    #19
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  20. Garaman

    Garaman Captain

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    Apologies, "sneak" was the wrong word. It was an unannounced change last time, was just surprised to see it again.
     
    #20
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