v1.8.4 Patch

Discussion in 'Patch Notes' started by Pantera, Jul 12, 2022.

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  1. Pantera

    Pantera Administrator Staff Member

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    Hi Galactic Survivalists!

    In addition to the previous patch here is the changelog for v1.8.4 with some fixes we have been working on & more to come soon.
    Report bugs and issues for the public release right over here - thanks a lot!:
    https://empyriononline.com/forums/bugs.24/

    2022-07-11 v1.8.4 B3850

    Fixes:
    - 00267: Deco items can become unpickable after leaving & returning to a save game
    https://empyriononline.com/threads/...ertly-after-saving-and-resuming-00267.100143/
    - 00264: Sensor signal detection area not working at certain ranges
    https://empyriononline.com/threads/sensors-are-broken-00264.100207/
    - 00265: Plants can spoil when in a room that has a boarding ramp entrance/exit
    https://empyriononline.com/threads/...n-default-multiplayer-v1-8-2-scenario.100242/

    Updated IvD scenario:
    Fixes:
    - Fixed CoQ on Merrex

    Updated Default MP scenario:

    Changes:
    - Updated: Default MP Scenario Loading Screenshots config

    Fixes:
    - Fixed: Some Snow Moon terrain texture was set to Cobalt
     
    #1
  2. KnowItAllDM

    KnowItAllDM Commander

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    It seems that as of now, EVERYTHING is airtight...
    I've been told this is a known issue, but I haven't seen any info on this in the patch notes or forums...
     
    #2
  3. KnowItAllDM

    KnowItAllDM Commander

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    Also, Now that it's possible to equip some armors (defined in the ItemsConfig) without the need for an Armor Locker, would it be possible to get a PDA task "ArmorEquipped" check? I'm sure I'm not the only creator with a "Equip your Armor" task, that used to use the "Inventory Closed, Armor Locker" check, which would now be obsolete with light armor.
     
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    ravien_ff likes this.
  4. Germanicus

    Germanicus Rear Admiral

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    #4
    KRanKO5 likes this.
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