Decided it's time to man up and design me a proper PVE T4 CV. It will probably take some time since it took me about.... hour - five hours of design and re-design (devs be worshipped for copy/paste) to create an engine pod I'm satisfied with. Miner (Grungi) from previous posts for scale. Mind you, the "arms" will probably get some love too, Was just placing a temporary ones on it so I can build around the connecting places.
Steam Workshop reports: data transmission failed: error 'LimitExceeded' - Please try again later. So ya I found out I can't upload blueprints at the moment. Bummer. I've also been getting an error every time I open my blueprint list but I've been ignoring it. I ended up deleting the thumbnail pic from this one blueprint I was trying to publish hoping it would fix the Limit Exceeded error(it didn't) but it fixed the continue or quit error I was getting. Yay? Not sure why deleting the thumbnail fixed it. I haven't touched that particular blueprint in awhile so it's unclear to me how it was even related to the error I was getting. Work is coming along on the warship I'm building. Working on the interior now. Well....staring at the empty space and wondering what to put there.
You might be subscribed to too many items. I think the limit is 200. Try unsubscribing to some things and seeing if that helps.
Yeah I tried that. Removed some stuff from my workshop. Checked that I wasn't over the limit for Steam's storage space. I'll have to try reinstalling the game next but I'm worried it will break my workshop and leave me with a bunch of orphaned blueprints.
I believe the last one who face this "problem" was @The Tactician[ Λ ] . But he somehow has overcome it. Can't remember how. Will have a search. If I find anything I post it here. So wait with uninstalling a bit, OK?
@Siege Inc. HERE - > https://empyriononline.com/threads/cant-post-any-blueprints-to-workshop.54628/#post-321538
Yeah I saw that. I'm trying avoid reinstalling Steam but I might have no choice. Edit: Reinstalling Steam followed by reinstalling the game seems to have fixed it.
Spent the last day and a half crunching numbers for the reworked trader NPCs for Reforged Galaxy. Goddamn that was boring. But it's finally done... or at least the parts that are in use are. The bottom half of the config is full of repeated, dummy values since they're not used in the game. But i'll probably tackle them at some point. All base items have a set value and each crafted component is worth 25% more than it's component parts. So more complex items cost and can be sold for more than their component parts, with none of those bs costs for things like Optronic Matrixes that are 50x or more expensive than everything else the traders sell. The matrixes/bridges use the same cost calculation as everything else. The most reliable means of making money is probably the production and sale of Laser Rifles since they contain mostly high-end components in their recipe, but that also means higher production costs. Meanwhile, zirax drop very little money. Enough to buy some cheap food, but not enough to make you rich. You'd get more money selling the weapon kits they rarely drop (7500-15000 depending on the kit) than you would from the money they drop. A particularly unfriendly group of rocket zirax taking shots at me from the ground. Since they can now target ships and players in the air. Flamethrower Zirax now spawn on zirax territory. They're harmless up until they get within firing range. Updated legacy helix in its natural environment, which I spotted while testing traders. I'm more or less finished with the main work. Now all that's left is the custom stuff that may break the game, so i've been leaving it until there was nothing it could conflict with at a later stage. Growable Pentaxid Crystals, Portable Power Storage Capacitors, SV Bombs that you can drop, etc...
Totally agreed. Trying to ask the Storage to double as Armor is a hilariously ludicrous Strategy... it'd be comparable to if RL Tanks tried to Armor their Hull using a army of taped on Briefcases instead of actual Armor Plating.
Extensions are not really briefcases - they have the same HP as steel blocks Not much point in worrying about where container extension go when generators and other essentials are in highly vulnerable locations. There is no point in worrying about this in a shielded non-combat ship. If you want a resilient ship - design it to be completely so - including all fragile equipment several blocks inside the hull from all expected damage directions.
nice, is the major discrepancy of traders not buying T2 assault rifles been fixed? I'm testing 12.3 and so far I've yet to find a trader in vanilla that even buys those. It's a bit annoying since I have a cargo container slowly filling up with them from looting POI's and Zirax troopers and dropships.
Spent most of the day trying to get important RG features working. 1: Bomb Bay that drops bombs for SV. Got it working. But it looks and behaves... not good. Opted to disable it, but leave it setup so that anyone that wants to use it can just enable it, the attached weaponitem, ammo and recipes. It's fun, but... ugly. 2: Growable Pentaxid Crystals. Easily made and usable with no problems except... There's no usable crystal model for them. The original intent was to use the blue pentaxid crystal model you get pentaxid from on the moon. And while I can use it, it's not interactible since it needs to be a different kind of model. Along with numerous placement bugs. I could make it look like a couch or a statue, but that's not a realistic source of pentaxid. So i'm abandoning this one for now. 3: Gauss Cannon for CVs. This one I kinda just threw in there for the hell of it. Not sure if i'll keep it. It works fine, though it's missing an icon on the CV's weapon hotbar and there doesn't seem to be the option to add one from my end. Makes a big blue/purple flash when it fires. Here's a dual-mounted gauss cannon on the Stratus firing off a pair of rounds. 4: Large Generator for SVs. Nothing to say about it. It's a generator. It works. 3x1x1. I also updated some of my legacy POIs with a few small changes now that the new legacy turrets can be painted. Sorry, the updates weren't ready in time for phase 4. Maybe for phase 5 or a hotfix in between?