What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Khazul

    Khazul Rear Admiral

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    I really miss the landing grippers in space engineers - so useful for picking up wrecks and carting the off to your salvage yard.
     
    #23321
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  2. Kassonnade

    Kassonnade Rear Admiral

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    Now that I think of it, knowing that a grain of sand or meteorite pebble can stop the Titanic in its tracks, it may be possible to simply use a small and fast ship and spam mini-bases all around the enemy to "capture" him/ restrict its path. Once a base core has been destroyed, normally the enemy should stop shooting at it (blocks are not interesting) and it would leave it surrounded by remains, and unable to move or turn. As long as the bases don't despawn, the player can then choose the weak spot and right angle to attack.

    And if Eleon wants to eliminate this "exploit" then they have no choice but to fix proper inertia/ physics and space... HAHAHAHA ! :D
     
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  3. Khazul

    Khazul Rear Admiral

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    More likely what would happen is the vessel would get glitched by the trash and thrown over to the other side of the playfield...
     
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  4. Track Driver

    Track Driver Rear Admiral

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    Reforged Eden:
    I was messing around with the Decal Gun Debug....
    I DIDN;T KNOW IT WAS LOADED!! :D
    I now have a HUGE wanted poster on the side of some wreckage I used as a parking space.
    In addition, there is radio static coming from the poster, Makes me rethink my desire for background ragio chatter aboard ships.
    Anyway, I can't get rid of it! I set thge pistol to remove the decal but nothing happens.

    HE-E-E-EL-LP!! :eek:
     
    #23324
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  5. Kassonnade

    Kassonnade Rear Admiral

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    Remove it in your savegame file, in the shared folder. Find the decals.txt file in there, open it and there should be only 1 decal in that structure's folder. Just delete and save the file. You can leave the game running while doing this (use ALT-TAB).

    If there are many [1001] files in the shared folder, then you have to check the playfield_static.yaml to see where your wreckage appears : the order POIs appear in the yaml is the same order that decals folders appear in the shared folder.

    Back in game point at the structure, open the console, type "decals" and press enter.

    Edit : Reforged Eden ? Decals are supposed to be used in Creative. It's going to break your structure in survival.
     
    #23325
    Last edited: Apr 27, 2021
  6. ravien_ff

    ravien_ff Rear Admiral

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    You're the second person to do this lol. The debug decal gun is a default game item, intended for use to configure and build POIs for custom scenarios. It doesn't even have an icon or localized name which should clue you in that it's not intended for survival play. :D

    The radio static that is on NPC ships is going to be occasional randomized 5-7 second clips, played at a lower volume with lower range, and is tied to the power status of the ship and can be disabled in the control panel as well.
     
    #23326
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  7. Track Driver

    Track Driver Rear Admiral

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    Maybe that's why it didn't work. I'll start over. This was just to try some of the new toys since I can't really follow the scenario very well.
    Thanks again.
     
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  8. Track Driver

    Track Driver Rear Admiral

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    Like I said, I was just messing around, minding my own business and it went off...BANG! It's not my fault!:rolleyes:
     
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  9. ravien_ff

    ravien_ff Rear Admiral

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    I have a Project Eden decal gun I added for 1.5 as well, and on that one since it's one of my items I have specifically added text in big yellow letters saying it's only for internal developer use. :D
    For the next update I'll also remove all the decals from the gun before uploading it to the workshop, but the down side is then people couldn't use the Eden decals in their own POIs they make for the scenario.
     
    #23329
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  10. byo13

    byo13 Captain

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    That is surely thinking out of the box!
    I'm gonna try to add some turrets on the front and see what gives.
    I was trying with every angle possible but I couldn't find a weak spot.

    You are right. I have CPU limits turned on.
    Right now I'm out of spots to build turrets and guns on both of my heavy ships.
    My problem maybe is that the enemy shield is too strong and recovers faster than mine I guess.

    That's great.
    I think I must not be in the right mind to face an Ultra ship without expecting to lose a few times. :D

    Thanks for all the remarks and advices, guys. I need some ship refactoring now. And need to know my game.
    I'm not gonna give up that easily anyway. If I beat that ship I'll post some pictures to prove it, posing with my prize like a fisherman would do.
    And sorry for posting Project Eden stuff in this topic. I thought it was added to vanilla like many others.
     
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  11. Track Driver

    Track Driver Rear Admiral

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    A great idea! A little late, but a great idea. :p
     
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  12. bluemax151

    bluemax151 Captain

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    I've been modifying my new CV after having used it in my survival game. It's a steel hulled "T2 Starter" with room to grow in order to keep the factory cost lower. I lengthened the Hangar 1 block and rearranged the internals after playing with it because it was a bit too cramped. I'm pretty happy with it since I was able to space almost everything. My only disappointment really is I couldn't fit a second group of 9 grow plots. looking for some feedback if anyone is willing to look it over.

    CV-07E Acantha ST T2.jpg
     

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  13. Robot Shark

    Robot Shark Rear Admiral

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    (mumble, grumble)
    I'm a red-green color blind (the primary reason I use very little color in my builds).
    The only way I was able to read that was by highlighting it.
     
    #23333
  14. Track Driver

    Track Driver Rear Admiral

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    Me, too! :mad:
    I didn't know what-ta-hell you were talking about until I noticed a faint reddish smear.
    It's bad enough that the Devs do it, but our fellow gamers,,,,:eek:
     
    #23334
  15. Vermillion

    Vermillion Rear Admiral

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    Working on an updated Legacy POI
    Big biomech corridors, underground waterways, gooey growths, the creepy stuff.
    24 Invertible_2021-05-02_00-27-59.png
    24 Invertible_2021-05-02_00-28-25.png
     
    #23335
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  16. Track Driver

    Track Driver Rear Admiral

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    Now that I'm again able to start a RE game...
    I started an RE game. On Omicron, I set forth to explore. But first, I had to establish a camp near the large wreckage. As time went on I decided it was time to build an actual BA, so I cheated and spawned the small base I created in my previous foray into RE. It is equipped with two cannon and two sentry guns. I added solar power.

    So far I had no encounter with Zirax and only had the hover bike for transport.

    Then they came...a lot of them came...quickly and silently they came. Apparently they had greater range than my cannon for they fired first.
    Even though I maanged to defeat them, I noticed they were VERY FAST. Most of the time I never saw them. I think I only landed one shot with my hand rocket launcher. The only time I could really see them was when they were shot down. I think there were five drones (some with rockets) and a troop ship. No mater how hard I tried, I could not readily track them myself.

    I intend to explore more of the advanced weaponry available and see what difference it makes.

    Or...I'll go back to finishing my Project Eagle moon base! :cool:
     
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  17. bluemax151

    bluemax151 Captain

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    I decided to start a new game on the Official server. I picked arid without paying close enough attention to the background info on the scenario. I somehow managed to alienate both the Polaris and Talon or maybe your reputation starts poor? On the positive side I'm friendly with the Zirax. This turned out to be a problem however as since I can't trade I couldn't get an EVA boost or gold to make it that I needed to mine asteroids since I didn't have anything with an internal cabin. I poked around the workshop and couldn't really find anything because of course the workshop sucks. The only SVs I could find that were T1 were sulusdacor's Spark (which is over CPU) and jrandall's Merc-MX1 (which is under powered).

    I decided to go with the MX1 and did a quick and dirty job on the additional required thrust (Lift and forward). Just swapped the rear mediums with thruster jets since I was high enough level by then and added 2 additional small, thrusters for down thrust. This got me thinking though what would I do to get it spawned in at the original unlock level and clean looking? So I did some minor work on the rear of the nacelles. Just added an additional small on each side and swapped up some transitions. Still not sure what to do about down thrust. Right now I just have them in the nose which gives you heat if you're up front with them on.
    20210502155854_1.jpg
    Does anyone have any good recommendations for a T1 SV with an internal cockpit?

    I decided I wanted a new HV miner. I wanted something small and cheap. It's sort of un upscaling of a tree cutter I generally use. In CV blocks it 1 block tall, ~3 long and 2 wide. That's without docking pads. It's unlock level 7 due to the drills and armor locker but could be used without at level 5.
    20210502191754_1.jpg

    Setup a new drop base I put together as something different for this play through. I'm actually pretty happy with it. Looks good for mostly concrete construction. The pad I built in game. Just stock piling resources now to get my CV in. Not entirely clear on what I should be doing really. From what I gather once I leave the "starter area" I can't come back. I'll definitely get my reputation back up before I leave though.
    20210502190655_1.jpg
     
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  18. Germanicus

    Germanicus Rear Admiral

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    @bluemax151
    https://steamcommunity.com/sharedfiles/filedetails/?id=1850019090
    If you like to tweak around... Comet Mining Shuttle SV Collection by @ravien_ff

    I remember to have one of those for quite a while and it inspired me to build my own Versions.
    Also it 'should' be pretty easy to bring it to a T1/T2 standard as it sports for current flight models to many Directional Thrusters;)
    Downgrading it is easy. The Lowest Version starts with Level 7, no Warp, and, because of its Age, no Shield of Course.

    My adaption of it
    https://empyriononline.com/threads/what-did-you-do-in-empyrion-today.2826/page-915#post-332649
     
    #23338
    Last edited: May 3, 2021
  19. Fractalite

    Fractalite Rear Admiral

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    #23339
  20. Germanicus

    Germanicus Rear Admiral

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    @bluemax151
    I took a swift look at the RETRO...which seemed to have been build before CPU times...
    Non the less I removed Warp, Shield(I marked both Positions) RCS and Pent-Tank + 2 Gatlings. - gets you around 15k CPU/T2 and saves you Zascosium and Erestrum.
    Only switches/Sensors are not set again.
    I re-built this SV on the Dead Planet from a Wreck and staying outside for Building was a bit hazardous;).
     

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