Have you tried using the 'connect to' base option in the building menu N ? I don't think this will work for spawning a blueprint & trying to connect it to your base & making them modular but you can build them in survival & make a modular setup using the 'connect to' option.
You can do it the other way though : spawn (or build) smaller shacks / buildings, then add wall around. Maybe you could have a "temporary wall" in 4 sections while building the inner structures, and when finished just delete 3 walls and extend the remaining one around your "village".
Nice though I ended up cheesing it by taking an existing prefab blueprint, cutting the whole thing in half lengthwise (read: disassemble the other half), then do a nearly block-for-block rebuild of the front section, throw a warp drive behind it, and then attempt to rebuild the rest in the same style as the original. Worked out, but ultimately more a testament to my ability to take existing pretty designs and making them work as opposed to building pretty things myself.
Doing a design study, right now. Other than before*, i put thrusters at the ships hull and keep the Nacelles for a cool (?) looking warp drive system. This makes the CV less nimble (because there are less Thrusters), but to be honest it is not supposed to be that nimble in the first place imo. At first i tried one single big ring structure, as seen on many Design concepts, but it doesn't really fit to the rest of the ship. I also tried not to directly copy a Starfleet nacelle. So i made up a mix of both, keeping each nacelle open (they are basically big tubes). What do you think? * Before, i had the main thrusters inside the wings/nacelles, but it just didn't felt right to me.
The nacelles are a very nice feature. They add a lot of visual interest and they look convincingly like future tech. The version with the thrusters inside the wings/nacelles looks more like a warship. They're both solid designs, you could either boldly go or kick some butt.
I dunno... I kinda like your initial idea - thrusters in nacelles. There could be a lot of reasons *cough* technobabble *cough* that they would be there - safety, engineering focus, safety? I say trust your instincts.
Today... I was knocked out of game by a sudden power outtage. Hopefully, if I ever get back in game. I'd like to see if all that rare ore I painstakingly collected is thrown to the wind along with all my other gear. At least the green wall bug hasn't eaten any of my vehicles...YET....
I have thought about making ANY of the Star Trek ships that have saucers that separate, into a CV and an SV that docks onto it (so you can literally detach the saucer for added gameplay!). So far I haven't gotten around to doing it but I look forward to seeing it, anyone who does! Today I finally finished fixing the terrain on my custom IVD scenario. Someone found that mining created a hole under the map so I had to go undo some meddling of mine. Incorrectly reset terrain, had to wipe planet, upset some players and didn't get the chance to reimburse because they left before I hit enter on my message. Oh well, moving on! Yesterday I spent, literally, all day until 7:30 trying to get the game to run in the first place. Glad it works now, turned out it is a windows firewall issue (problem with windows firewall, not the game) and so I had to fix all of that and the game seems to work much better now. Cheers!
@Fractalite @binhthuy71 Without disrespecting your guys ideas, i think i'll stick with the Warp Nacelle design. First and foremost, because i want to take account to FTL travel. To me some FTL drive system should be visible on the outside since it is such a vital system for a ship to function. So a ship should be designed for FTL travel first, everything else should be secondary IMO. Basically similar to a mast or sails on a tall ship which are also a defining visual feature. The other point is that nacelles are just a wonderful tool to make a ship look balanced, give it a drive forward or make it look sturdy, dependent on how the nacelles and the rest of the ship are arranged. Also i think it can make a ship look less agressive, depending on how it is designed, of course. On the other hand a integrated wing/nacelle makes the ship look more sturdy and can make it look more like one single entity. But there are only so many shapes to work with (that i personally find visually good looking ).
I finished up the Falcon and published it. It's not Warp capable, but since it only requires Iron, Copper and Silicon, it should get you off-planet fairly quickly. Even has an Armor locker. O2 station required cobalt, so not included here. https://steamcommunity.com/sharedfiles/filedetails/?id=1165239336 I should warn you that it requires Alpha 7 (currently in exp) to use.
I haven't touched even one deposit other than Promethium in my 7.3 Omicron/Medium game, and I have plenty of the "base four" materials (Iron, Copper, Silicon and Cobalt). Boulders provide enough if you are diligent and grab all of them when you are foraging for plants. I don't think many players who are up on current techniques would have a problem with a BP requiring some Cobalt in it. I sure wouldn't. Sathium, Neodymium Erestrum and Zascosium are another matter entirely.
True, but someone could have a run of bad luck with the RNG and not find any (COULD happen, likely or not is another discussion entirely). This bypasses that whole mess. And as I said, in another day or 2 I'll be upgrading it to Warp speed. Cobalt will be required for that. Also, the O2 Station requires 7 Cobalt ores. 2 days ago, I had a bad run, found only 1 cobalt ore.
There is no need for that tone, or to worry about it, you are not special case in any way - everybody is 'moderated' and 'approved' for first few messages Actually whole community wants this on every subforum we have here Reason for that... some visitors from another galaxy, here you go: - https://empyriononline.com/threads/...-into-always-moderated-for-new-members.13802/ - https://empyriononline.com/threads/dos-attack-on-suggestions-forum.18719/ - https://empyriononline.com/threads/spammers-spammers-everywhere.13785/#post-159567 - https://empyriononline.com/threads/forum-ssl-needed.13625/ ...
Correct. @MidareToushirou feel free to contact us if you believe some of your threads are not approved.