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In addition to yesterdays patch we have been working on some more changes & fixes here is the changelog for v1.7.1.1. Have fun & also have a Merry Christmas & a Happy New Year!
v1.7.1.1 B3639
Changes:
- Ship 3rd person view rotation camera reverted to a smooth rotation
- Update: Added new model for player backpack
Fixes:
- Fixed: ToTP Mission: Inscription plates were not mentioned in the SKIP dialogue with the Talon Chief.
- Fixed: ToTP Cryo Prisoner dialogue did not trigger self destruction when not entering room (Prisoner now deeper in the room)
- Fixed: No ore trader in Firebase (Tutorial; Now has one MA Corp in the Hangar in front of the crates)
- Fixed: Ancient Revelation markers in Ilmarinen were broken
- Fixed: Uncertain Outcome: made sure all large containers and alien containers are lootable without risking reputation drop (asteroid is actually polaris 'mining' property due to the rich elements of pentaxid and erestrum = not all things are lootable is intentional!)
- Fixed: S4N-TA Station settings
Changes:
- Added a VSync option to the game's video options menu
- 3PV camera now responds the same as 1PV (no sliding) when moving
- Windows now let light pass through & cast shadows again
- Updated some loca lines for status effects needing "Medical Station type 3"
Fixes:
- Crouching gets disabled when "gm off" is used in the console
- When some NPC's spawn in POI's they can get stuck & become very slow to respond to the player (all spider variants)
- When treating Necrosis if Mutilation triggers it insta killed the player
- Player's position can "jump" or rotate when talking to NPC's
- Detox Kit not cleansing Bad Trip
- NPC footsteps could be heard at large distances (also removed steps sounds for player when godmode is enabled)
- Single symmetry line not showing on SV & HV
- Fixed an exploit
- Fix for exception when using "Mod.XXX" for items that contained one of these characters: . , # :
For all of you who supported us with bug reports and feedback in the previous experimental version (many thanks for this!) and for all of you who followed the publications, the following is not entirely new. Nevertheless, it may contain one or two short-term bug fixes that you may have been waiting for. As always, you can find the list of fixed bugs below!
As a little additional info: Thanks to the support of our active community, more than 300 bugs have been fixed in the last few months alone!
For all others who are just starting with Empyrion or are looking for information on Update 1.7 for the first time, we have summarized the most important new features below.
New decoration system
More than 200 new assets have been added to build even more exciting planets in the future. For now examples of the new decoration system which can be found on three distinctive demo planets in the game.
Visual Effects upgrade on water and grass
Water is no longer a static surface, but shows a ripple effect, for example on the beach or when being affected by forces like thrusters or hover engines. The grass now also reacts to your movements and to pressure waves from vessels and other forces.
Harvestable Plants
We have reworked the harvestable plants across the board with improved and high quality new models.
AI Wayfinding / Pathfinding
The wayfinding has been improved for all creatures spawned on terrain. Additional changes have been made to prepare for new ways of handling in the future.
Status Effects & Medical system update
The status effects have been newly coordinated. There is now also the possibility of using a medical item that is actually not suitable for a complete cure of the disease in order to at least slow down the progression of this disease!
Crouching is now possible!
Aside from the changes mentioned above, for all creative galaxy builders, lots of new options for designing the galaxy, the nebulae to new settings for items and blocks have been added to the latest version!
For all players looking for new content, POI and missions, there is also new stuff to do and find. Almost 100 new ships and stations have been added to 1.7 thanks to the tireless builders from the community. Satellite hacking is now also fully implemented. More information on missions and gameplay is now also available in updated entries in the in-game...
Even a slight ripple can change the world ... but if you're not #DrWho and are playing #Empyrion Galactic Survival in update 1.7, it may be a result of the optics and effects upgrade for water!
Changes:
- Improved darkness with post processing inside structures
Fixes:
- Removing O2/Fuel from tanks via logistics deletes them
- Vessels sporadically moving after playfield changes when setup on a repair block
- Set of decorations not working correctly with deco knock down system -> fixed | DeadTree02aPrefab, AkuaBush1Prefab, OmicronPlantPrefab, OmicronWaterleafPrefab
- Fixed an exploit