Empyrion – Galactic Survival - Community Forums
Jun
17
Hi Galactic Survivalists!
In addition to the previous patch here is the changelog for v1.8.1 with some fixes we have been working on & more to come soon.
Have fun and please report bugs and problems as usual - thanks a lot!
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
2022-06-17 v1.8.1 B3843
Changes:
- Localisation updates for PDA and Main Loca: DE, FR, IT, ES and RU. Note: the localization for the aforementioned languages was added by AI machine translation as a test and will be improved over time
- Updated gameoptions.yaml for Default Multiplayer scenario
Fixes:
- Fixed: some POI on Omicron did not spawn reliably
- Fixed: Frame Module Concrete did not advance Base Building Tutorial
- Fixed: Debug entries in PDA were still visible
- Fixed: Quest Super Fertilizer could not be completed at quest NPC
- Fixed: Quest-Cancel on Akua-exit does create a loop when teleporter is used (Known issue: Quests could still be seen active in the questlog)
Updated IvD scenario:
Changes:
- Added Carbon Rocks to Itaka and Korro
- Update LoadingScreenConfig
Fixes:
- Fixed Traders show empty list (no items)
- Fixed infinite loading screen on Korro and Itaka
- Fixed Tutorial keeps popping up after declining
In addition to the previous patch here is the changelog for v1.8.1 with some fixes we have been working on & more to come soon.
Have fun and please report bugs and problems as usual - thanks a lot!
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
2022-06-17 v1.8.1 B3843
Changes:
- Localisation updates for PDA and Main Loca: DE, FR, IT, ES and RU. Note: the localization for the aforementioned languages was added by AI machine translation as a test and will be improved over time
- Updated gameoptions.yaml for Default Multiplayer scenario
Fixes:
- Fixed: some POI on Omicron did not spawn reliably
- Fixed: Frame Module Concrete did not advance Base Building Tutorial
- Fixed: Debug entries in PDA were still visible
- Fixed: Quest Super Fertilizer could not be completed at quest NPC
- Fixed: Quest-Cancel on Akua-exit does create a loop when teleporter is used (Known issue: Quests could still be seen active in the questlog)
Updated IvD scenario:
Changes:
- Added Carbon Rocks to Itaka and Korro
- Update LoadingScreenConfig
Fixes:
- Fixed Traders show empty list (no items)
- Fixed infinite loading screen on Korro and Itaka
- Fixed Tutorial keeps popping up after declining
Jun
15
Hello Galactic Survivalists!
After four experimental versions we are releasing the public version 1.8 of Empyrion Galactic Survival today!
The main themes of version 1.8 are the following:
As always, let us know what you think about the changes in our feedback forums:
https://empyriononline.com/forums/faq-feedback.25/
Please post any bugs and errors in our bug forum:
https://empyriononline.com/forums/bugs.24/
Please do NOT post bugs here in the blog or other discussions, otherwise these important messages might get lost or overlooked!
Our heartfelt thanks go out to all those who, during the experimental phases, have been undauntedly throwing themselves into the latest changes, helping us with bug reports and comments to work towards a successful release!
We would also like to thank you for your continued help and that of all the new players who have - and will be - joining us. That's what makes a great community!
For now, have fun playing version 1.8!
Eleon Dev Team
Important notes:
Changes:
New game start:
The game start has been completely reworked and may be very different from the previous game experience in the default scenario. Especially for players who have been in the game for a...
After four experimental versions we are releasing the public version 1.8 of Empyrion Galactic Survival today!

The main themes of version 1.8 are the following:
- A new game start on the moons of Akua, Ningues, Masperon and Skillon.
- A new and improved Robinson Protocol tutorial & a first iteration of a quest system.
- Improved AI behavior, including all-new creatures on land, in water and in the air!
- First batch of visually overhauled playfields, including all-new models for above-ground rock resources & new deco.
- Lots of new toys for content creators, e.g. with new PDA and Dialogue functionalities.
As always, let us know what you think about the changes in our feedback forums:
https://empyriononline.com/forums/faq-feedback.25/
Please post any bugs and errors in our bug forum:
https://empyriononline.com/forums/bugs.24/
Please do NOT post bugs here in the blog or other discussions, otherwise these important messages might get lost or overlooked!
Our heartfelt thanks go out to all those who, during the experimental phases, have been undauntedly throwing themselves into the latest changes, helping us with bug reports and comments to work towards a successful release!
We would also like to thank you for your continued help and that of all the new players who have - and will be - joining us. That's what makes a great community!
For now, have fun playing version 1.8!

Eleon Dev Team
Important notes:
- Because we added the new decoration to more planets, all our Official Servers will be wiped.
- For modders: You have to update Unity to v2021.3.2f1
Changes:
New game start:
The game start has been completely reworked and may be very different from the previous game experience in the default scenario. Especially for players who have been in the game for a...
May
16
Everyone who wants to jump into new game material early on - save the date! #Empyrion v1.8 EXPERIMENTAL will be released tomorrow! 

Apr
14
Hello Galactic Survivalists!
We have some changes & fixes now released on the public branch.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
Patch: 2022-04-14 v1.7.9 (B3724)
Changes:
- Added new config files "_PoiGroupsConfig.yaml" & DamageMultiplierConfig.ecf
See "_PoiGroupsConfig_example.yaml" & "DamageMultiplierConfig.ecf" in ../Content/Configuration
- DialogueSystem: Update function OpenHtmlWindow & added CloseHtmlWindow():
See Dialogues-config-and-examples.txt in ../Content/Configuration
- Implemented a Join Queue system for MP servers (example can found found in the stock dedicated.yaml):
Fixes:
- When a player has too much money in their Bank Account the Station Services don't work
- Missing icons "Datapads", "ExplorerToken" etc
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
We have some changes & fixes now released on the public branch.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
Patch: 2022-04-14 v1.7.9 (B3724)
Changes:
- Added new config files "_PoiGroupsConfig.yaml" & DamageMultiplierConfig.ecf
See "_PoiGroupsConfig_example.yaml" & "DamageMultiplierConfig.ecf" in ../Content/Configuration
- DialogueSystem: Update function OpenHtmlWindow & added CloseHtmlWindow():
See Dialogues-config-and-examples.txt in ../Content/Configuration
- Implemented a Join Queue system for MP servers (example can found found in the stock dedicated.yaml):
Code:
### Number of players that will be put into a waiting queue if the server is full
# PlayerLoginFullServerQueueCount: 5
### If specified, the number of parallel logins to a server are restricted to this number. This is important when you expect a big number of people to login at the same time
# PlayerLoginParallelCount: 5
### Add steam ids for preferred players that will get a better position in the login queue
# PlayerLoginVipNames: "steamID1,steamID2,steamID3"
- When a player has too much money in their Bank Account the Station Services don't work
- Missing icons "Datapads", "ExplorerToken" etc
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Mar
14
Hello Galactic Survivalists!
We have some more fixes now released on the public branch.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
Patch: 2022-03-14 v1.7.8 (B3720)
Fixes:
- NPC's found dropping under terrain when the player is mining close to them
- Mining with the survival tool causes character movement
- Teleporters in trading station BAO_Waystation-02 were set to off
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
We have some more fixes now released on the public branch.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
Patch: 2022-03-14 v1.7.8 (B3720)
Fixes:
- NPC's found dropping under terrain when the player is mining close to them
- Mining with the survival tool causes character movement
- Teleporters in trading station BAO_Waystation-02 were set to off
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Mar
09
Hi Galactic Survivalists!
These are some of the renewed and thus better recognisable (resources) stones we will put in your way in update 1.8!
Taelyn
Community Manager
Eleon Game Studios
These are some of the renewed and thus better recognisable (resources) stones we will put in your way in update 1.8!
Taelyn
Community Manager
Eleon Game Studios
Mar
01
Hi Galactic Survivalists!
In addition to the previous patch we have an important fix for an exception that was found.
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.7 B3718
Fixes:
- Fixed a spamming exception that triggered when looking at a portal from an instance
In addition to the previous patch we have an important fix for an exception that was found.
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.7 B3718
Fixes:
- Fixed a spamming exception that triggered when looking at a portal from an instance
Feb
25
Hi Galactic Survivalists!
While we are still putting the finishing touches to the current version 1.7.x, it is time to give you a short overview of the topics that are planned or expected to be worked on this year.
Version 1.8 & 1.8.5
For the big summer update 1.8 there are several major topics on the agenda!
First and foremost, we will be adding completely new models for NPCs and creatures that will soon be roaming the worlds of Empyrion. At the same time, we also plan to revamp some of the NPCs and creatures currently in use, replacing them with new and revised models that fit in with the general visual overhaul of the planets.
Apart from that, we will technically fully integrate the new decoration system that we have shown as an example in the last versions. In 1.8 we will revise the planets and partly completely redesign them so that they can unfold their potential in the light of the new possibilities. This includes new, but also revised models for decoration, rocks, harvestables and resources (e.g. Rock resources on the surface).
Another focus will be improvements to the UI, to various help and display systems and a partly completely new game start.
In conjunction with that, 1.8 will continue to be worked on in numerous other areas. In addition to bug fixes, work on the code base is planned to make the game fit for the next updates and game content. Some Quality of Life and Convenience will also be in focus.
We will publish more information about this in the next few weeks on the way to the experimental release!
For version 1.8.5, the focus will then be on new playable content, missions and activities that will build on the innovations of 1.8. Fixing bugs is, of course, always part of the plan.
Version 1.8: approx. end of June/beginning of July
Version 1.8.5: approx. middle/end of October
Version 1.9
The year-end update will be all about the player avatar, its appearance, its movement possibilities and related functions and features! The update will not only change some settings, but will be a complete rework!
This means a considerable intervention in the code base (which is currently already being prepared) and will challenge all departments in the team due to the deep integration of the functions of the player controller in features and gameplay. However, we are sure that the effort is worth it and that we will be able to...
While we are still putting the finishing touches to the current version 1.7.x, it is time to give you a short overview of the topics that are planned or expected to be worked on this year.
Version 1.8 & 1.8.5
For the big summer update 1.8 there are several major topics on the agenda!
First and foremost, we will be adding completely new models for NPCs and creatures that will soon be roaming the worlds of Empyrion. At the same time, we also plan to revamp some of the NPCs and creatures currently in use, replacing them with new and revised models that fit in with the general visual overhaul of the planets.
Apart from that, we will technically fully integrate the new decoration system that we have shown as an example in the last versions. In 1.8 we will revise the planets and partly completely redesign them so that they can unfold their potential in the light of the new possibilities. This includes new, but also revised models for decoration, rocks, harvestables and resources (e.g. Rock resources on the surface).
Another focus will be improvements to the UI, to various help and display systems and a partly completely new game start.
In conjunction with that, 1.8 will continue to be worked on in numerous other areas. In addition to bug fixes, work on the code base is planned to make the game fit for the next updates and game content. Some Quality of Life and Convenience will also be in focus.
We will publish more information about this in the next few weeks on the way to the experimental release!
For version 1.8.5, the focus will then be on new playable content, missions and activities that will build on the innovations of 1.8. Fixing bugs is, of course, always part of the plan.
Version 1.8: approx. end of June/beginning of July
Version 1.8.5: approx. middle/end of October
Version 1.9
The year-end update will be all about the player avatar, its appearance, its movement possibilities and related functions and features! The update will not only change some settings, but will be a complete rework!
This means a considerable intervention in the code base (which is currently already being prepared) and will challenge all departments in the team due to the deep integration of the functions of the player controller in features and gameplay. However, we are sure that the effort is worth it and that we will be able to...
Feb
24
Hi Galactic Survivalists!
In addition to the previous patch here is the changelog for v1.7.6 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.6 B3717
Changes:
- (legacy ModInterface): In Request_Player_ItemExchange added immediate "ok" answer if opening item exchange window has worked
Fixes:
- Fix for an issue with vessels losing control when another vessel docks to them
- Fixed a exception loop that happened when looking at a portal that doesn't lead to an instance playfield
- Multiple exceptions found from logs sent in
In addition to the previous patch here is the changelog for v1.7.6 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.6 B3717
Changes:
- (legacy ModInterface): In Request_Player_ItemExchange added immediate "ok" answer if opening item exchange window has worked
Fixes:
- Fix for an issue with vessels losing control when another vessel docks to them
- Fixed a exception loop that happened when looking at a portal that doesn't lead to an instance playfield
- Multiple exceptions found from logs sent in
Feb
22
Hi Galactic Survivalists!
With today's update 1.7.5 we are fixing more problems that were found and repaired thanks to you in the past experimental phase.
Also some changes and additions that didn't fit in 1.7.3 are included this time.
Among other things, the Empyriopedia has been updated with all the important information about each status effect, medical equipment and items! All information can now be found again in the groups Afflictions, Benefits and Medical Items / Devices. In addition, minor adjustments have been made here. For more details, see the list below.
We are also trying out a new feature for you by adding a 'REPORT' button to the top right of the player inventory (TAB). This will allow you to access the forum from within the game. Let us know how you like such a shortcut or what you would like to see there instead.
Many more changes and adjustments can be found in the full list below.
Important: Please note that all our Official Server will be wiped with this release.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.5 B3715
Changes/Additions: Gameplay
- Added:: PDA Descriptions can now contain images within the description text (insert with {imagename.ext})
- Updated PoisonFood & Indigestion values for ItemsConfig.ecf
- Updated: Registry and teleporter windows now sort the playfield entries (left content) alphabetically
- Added: Information about BuffMod to head area of ItemsConfig.ecf
- Added: Information about currently available INSTANCE settings added to example playfield
- Renamed folder 'InstanceTaipane' into 'ExampleInstance' ( ../content/playfields/ )
- Added: Medical Station Type 1 now cures PoisonBit (Stage 2)
- Added: Medical Station Type 4 now cures EndoParasite Stage 2 and 3, RadiationOverload
- Added a wearoff margin for RadiationOverload, as well as a cleansing effect on it for Scanner3
- Updated Localization: Main loca, Dialogues, PDA (as of 08 02 2022)
- Changed: Removed Intoxication chance from AkuaWine
- Changed: Necrosis does not create Mutilation when healed anymore
- Changed: Mineral Synth Lab and Bunker admin cores are now pre-damaged (2)
- Changed: Underground Bunker: added ladder at entry ara so players without jetpack do not get trapped (2)
- Changed: Prisoner (Dr. Mandor) on Heidelberg now drops report also when killed (unintentionally!
) (2)...
With today's update 1.7.5 we are fixing more problems that were found and repaired thanks to you in the past experimental phase.
Also some changes and additions that didn't fit in 1.7.3 are included this time.
Among other things, the Empyriopedia has been updated with all the important information about each status effect, medical equipment and items! All information can now be found again in the groups Afflictions, Benefits and Medical Items / Devices. In addition, minor adjustments have been made here. For more details, see the list below.
We are also trying out a new feature for you by adding a 'REPORT' button to the top right of the player inventory (TAB). This will allow you to access the forum from within the game. Let us know how you like such a shortcut or what you would like to see there instead.
Many more changes and adjustments can be found in the full list below.
Important: Please note that all our Official Server will be wiped with this release.
As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/
v1.7.5 B3715
Changes/Additions: Gameplay
- Added:: PDA Descriptions can now contain images within the description text (insert with {imagename.ext})
- Updated PoisonFood & Indigestion values for ItemsConfig.ecf
- Updated: Registry and teleporter windows now sort the playfield entries (left content) alphabetically
- Added: Information about BuffMod to head area of ItemsConfig.ecf
- Added: Information about currently available INSTANCE settings added to example playfield
- Renamed folder 'InstanceTaipane' into 'ExampleInstance' ( ../content/playfields/ )
- Added: Medical Station Type 1 now cures PoisonBit (Stage 2)
- Added: Medical Station Type 4 now cures EndoParasite Stage 2 and 3, RadiationOverload
- Added a wearoff margin for RadiationOverload, as well as a cleansing effect on it for Scanner3
- Updated Localization: Main loca, Dialogues, PDA (as of 08 02 2022)
- Changed: Removed Intoxication chance from AkuaWine
- Changed: Necrosis does not create Mutilation when healed anymore
- Changed: Mineral Synth Lab and Bunker admin cores are now pre-damaged (2)
- Changed: Underground Bunker: added ladder at entry ara so players without jetpack do not get trapped (2)
- Changed: Prisoner (Dr. Mandor) on Heidelberg now drops report also when killed (unintentionally!
) (2)...
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