v1.10 Experimental RC

Discussion in 'Announcements' started by Pantera, Jun 14, 2023.

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  1. Pantera

    Pantera Administrator Staff Member

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    Hello Galactic Survivalists!

    Today we start the last round of the Empyrion Galactic Survival v1.10 Experimental Phase with a major focus on bugfixing!

    Of course there are also some smaller and bigger additions this time! The new blockshapes for our builders are now implemented and also the Blueprint Parts Collection Tool got its last addition with the "Snap Point" feature. You can find a video about this below.

    We also worked intensively on the Drone Bay and fixed many problems. We would like to ask you to try out again whether the errors are fixed and the functions are available as expected. Please destroy any spawned personal drones & remove & replace the drone bay & spawners once again to make sure everything is fresh with the latest bug fixes.

    Please also continue to use our pinned forum threads for all central feature feedback topics: https://empyriononline.com/forums/experimental-features-discussion.35/

    We wish you a lot of fun and thank you for all feedback and bug reports so far and for those still to come! :)

    ====

    Changelog v1.10 B4228 2023-06-16

    Changes:
    - Hoverbike: Add speed limitation Forward -> 40m/s, backward -> 10m/s, Sideway -> 15m/s.
    - Changed Cut Corner F (left/right): smoothened model visual, fixed coloring/mirror issues.
    - Blueprint Collection Parts: improved readability of texts
    - Removed WaterSplash Log

    Fixes:
    - TPV camera does not react with Water Layer.
    - 00972: Player shoulder light is not working anymore -> fixed
    - Fixed: some missions could not be completed manually (in case of problems)
    - Fixed: some grammar / spelling fixes (missions)

    ====

    Changelog v1.10 B4227 2023-06-14

    [​IMG]

    Building: Blueprint Parts Collection Tool

    - Added console command 'bpcoll' to show the blueprint parts collection window
    - Now allowing to y rotate BPP with INS/DEL.
    - Now allows to set Snap Points!
    - Added GroupName for snap points
    - A demonstration video for the snap points feature to help guide you through the process of creating snap points and utilizing them in your blueprints effectively.
    - Snap points are an incredibly powerful addition, and once you become familiar with their functionality, you'll discover that they are a remarkable time-saving tool.


    - We encourage you to try out the feature firsthand in the game and share your valuable feedback with us over here: https://empyriononline.com/threads/v1-10-exp-blueprint-parts-collection-tool.101632/

    Building: Blocks & Shapes
    • Added: Ramp Round Medium Transition (All blockshapes for 1.10 are now added)
    • Fixed mirror issues with new blockshapes
    • Updated new shape icons for clarity
    • Water and Lava Blocks are now available from in the Item Menu for POI building
    • Added WaterSplash at high speed fall
    • Changed: Water block now has 8° temperature effect + drops purified water when picked up in survival
    • Changed: Lava block now drops rockdust when picked up in survival
    Gameplay
    - Faction Roles no longer require a lock code now just assign the players Faction Role within your faction (promote & demote options) then setup devices in your faction bases with the faction role drop down to allow sorting what devices you want to be accessible between the faction roles.
    - AI Drone Bay: If the core of the base/vessel is missing or all spawners are missing then all active drones will be destroyed.
    - Hoverbike: added a frontal light that will only turn on at night + thruster exhaust particles (wip)
    - Changed: Names and icons related to Playerbike > Hoverbike transition
    - Lowered the distance some NPC’s in POIs can be heard from

    Game World Maintenance
    - GalaxyConfig / in-system map: Fix for SmBH ‘star halo’ having sharp edges
    - Removed some lore-unfitting creature spawns
    - Added some creature spawnzones
    - Fixed some missing deposit textures
    - Tweaked some POI spawning positions: Further away from poles
    - Fixed missing deposit textures for TemperateSwamp
    - Switched HomeworldUCH to new decoration system
    - Merged Default GalaxyConfig with the Default Multiplayer Scenario
    - Merged Default Factions with the Default Multiplayer Scenario
    - Merged Default DefReputation with the Default Multiplayer Scenario
    - Adjusted Tresari Group contents
    - Fixed: Karana playfield fixes

    [​IMG]

    Planets:
    - Added Aluminium and Platinum ground deposit (removed Carbon for it)
    - Aluminium: Alien, Arid, Barren, Desert, TemperateSwamp
    - Platinum: BarrenMetal, LavaNascent, TemperatePlateau
    - Added RockResourceCarbon to Barren
    - Barren: Very slight decoration tweak
    - Arid: Bound some deposits to biomes

    Fixes:
    - HV Bike loses hover height when climbing inclines/hills
    - Added loca keys for later video options (Terrain Tessellation, Dynamic Shadows and Global Illumination)
    - Blueprint Collection Parts: fix that group id table was not stored in a structure (and got lost when doing a BP from it)
    - Blueprint Collection Parts: fixed missing group ids on reload bug, fixed CoQ on placing SP in special use case bug
    - Player drones cannot despawn when they arrive at the spawner block
    - Player drones keep spawning after spawning pads are destroyed
    - Player drones can spawn when the base has no power
    - AI Drone Bay: remove initial drone pack on the Bay container
    - Docked vessels can spawn AI drones from AI drone bay
    - Defense Drone item did not have a drop box (dropped a white cube/dropped through ground)
    - Bay drones can exceed the max spawn limit after resume the game
    - Drones randomly wondering away to random locations on the planet
    - ScifiTableV2 glitches player in table when standing up from it.
    - Fix Default Multiplayer: Preview of the Hover Bike was wrong
    - Fixed: Invader vs Defender: Preview of the Hover Bike was wrong
    - Exception appearing when you approach a dronebase POI
    - Blueprint Collection Parts: possible fix for wrong colors and disappearing chunk parts
    - HullExtendedSmall7 was missing from the Small Blocks
    - BP Factory's block unlock check with block groups
    - Notched D required a dedicated mirror block (Now Notched D left and right variant)
    - Cut Corner F required a dedicated mirror block ( now Cut Corner F left and right variant)
    - Could not add Defense Drone into Drone Bay
    - CorridorPillarD missing from small blocks shapes (causing a CoQ, please retest)
    - CorridorPillarD missing from Small Blocks (caused CoQ; please retest)
    -No signal change when opening Signal Logic page (in Control Panel window) for the first time

    EAH:
    - https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
     
    #1
  2. SGP Corp

    SGP Corp Captain

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    I hope eventually we can run with the joystick toggle press on controllers. I came back to the game after time away and noticed that no longer properly worked. I notice the avatar will twitch or jerk when I press the joystick as if it got the command but won't actually change to a running state. I find it more comfortable using a controller for character movement and less likely make mistakes with wrong inputs than with keyboard so I hope this issue will eventually be addressed
     
    #2
    michaelhartman89 likes this.
  3. Mx22racer

    Mx22racer Ensign

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    SPOILER ALERT IF YOU HAVENT DONE BAD WOLF DONT READ!!




    bug with bad wolf mission on masperon at least i believe its a bug part 4 where you follow the flow of energy and you have to go up the latter and break the block above youre head then go through the tube at the end of the tube i believe you are supposed to break another block to end up in the room with the flow of energy but the block is unbreakable i tried all guns i had and c4 and could not break the block so im stuck at that part can manually complete by checking box but wanted to report the bug
     
    #3
  4. AlterDraconis

    AlterDraconis Lieutenant

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    I propose to change the spacesuits, make them slots for medical equipment (syringes with medicines), which will automatically be used if the player becomes infected with a disease or poison.
     
    #4
  5. Pantera

    Pantera Administrator Staff Member

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    Changelog v1.10 B4228 2023-06-16

    Changes:
    - Hoverbike: Add speed limitation Forward -> 40m/s, backward -> 10m/s, Sideway -> 15m/s.
    - Changed Cut Corner F (left/right): smoothened model visual, fixed coloring/mirror issues.
    - Blueprint Collection Parts: improved readability of texts
    - Removed WaterSplash Log

    Fixes:
    - TPV camera does not react with Water Layer.
    - 00972: Player shoulder light is not working anymore -> fixed
    - Fixed: some missions could not be completed manually (in case of problems)
    - Fixed: some grammar / spelling fixes (missions)
     
    #5
    SacredGlade and Wellingtoon like this.
  6. Inappropriate

    Inappropriate Captain

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    A couple of things here. These opting could use a more verbose description the just 'Set strength/quality of X'. Some indication of performance impact would be good as well as if an option is CPU or GPU intensive for ALL the settings would also be a good addition.

    I also started yet another test game on Ningues last night and have some feedback on that.
    • My first and only death so far was about a minuet after walking out of the starting shelter. I froze to death because I didn't have enough time to unlock the heater, find and grab the resources to make it, then wait for it to build. I think (don't really remember) it was also snowing so the temperature was lower as well. I used the default difficulty. Maybe raise the average temps on this planet a bit and prevent bad weather for a number of days after a player starts the game.
    • Copper rocks can be REALLY hard to find and are a major limiting factor staring out. Seems like the best place to find them is the taiga biome. I ended up just using crushed stone to make about half the copper I used for my junker HV and basic BA devices.
    • The hail weather is just plain obnoxious. There is no reason you should take THAT much damage form it wearing armor. This weather also causes progressing to grind to a halt short of puttering around in a base or build with your drone the player has nothing to do for 10 minuets unless they sleep and you cant even do that if your in multiplayer. If you want weather like hail to damage the player then fine. Drop the base damage by about 50% and use the players armor rating for the damage calculation. In heavy or even medium armor, you really should be impervious to hail. Unless of course the hail is the size of a football...Maybe add multiple levels of this weather like how you handle snow and rain.
    • I'm a little suppressed how much solar power I'm getting with just four large solar panels at the equator. It seems a little high with how much snowy weather I'm seeing.
    • I set tessellation to max and some of the ground textures seem really...bumpy. I would expect freshly fallen, undisturbed snow to be much more smooth and uniform.
    • Over all the lighting is very good but the godrays cast by lights at night are a little strong and distracting. EDIT: See my last point!
    • CPU usage is mostly consistent with my test game on Skillon. Max load while the save is loading hits ~40% on one core.
      Load while playing is between 20% and 30%, staying fairly stable in the lower to mid 20s on one core.
      Next two highest cores average ~15%.
      Next highest core average ~10%.
      The other six cores mostly stay at 5% or less.
      If you could find a way to spread the load more evenly the game would probably preform better. Having a single core remain relatively high isn't ideal. Try to find a way to move things out of the games main loop and into their own thread.
      My CPU is a i9 9820x OC to 4.3 GHz. So not exactly modern but not a potato either.
    • Ram usage is about 5GB. Normally slightly less.
    • The new force fields look cool. Haven't tested them on anything larger then a 5x3 shutter door yet.
    • Having no base attacks is weird but welcome.
    • Hover bike speed limits are good and feel natural. Unfortunately ever time I get on one I get shot up 40m in the air!
    • Aiming with a scope is very choppy. Makes it hard to really zero in on a target at range.
    • The 'Dynamic Shadows' seem to be screen space shadows, NOT true model space shadows! They look kind of jarring and are a substantial performance hog. They look really ugly looking at an HV minigun turret and similar objects. At first I thought the effect I was seeing was caused by bad ambient occlusion but no. Turning this setting off (was max) saved a good 5% CPU usage on the main core and help others a bit across the board. Shouldn't this be handled entirely by the GPU? I don't understand why this is impacting CPU performance.
    Now that I'm established I will begin testing the story mission properly...
     
    #6
    Last edited: Jun 16, 2023
  7. Inappropriate

    Inappropriate Captain

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    ...Really? REALLY!?
    I'm sorry but these starting missions need some major work. I'm just going to copy and paste this here:
    This part is particularly egregious. They send you to the coldest parts of the planet and tell you to do it at night, when it's even colder, to maximize the spawn rate. If your really lucky you got some medium or heavy armor form loot and if your super-dupper-extra lucky with a charry on top, you found a eva boost somewhere. But more likely you'll just have your staring light armor and maybe an insolation boost. The ice golems are rare even under the most ideal conditions, and to make it even worse, the alien organisms are a rare drop.

    I spent more the 2 hours just trying to get the 5 alien organisms I need...

    === Edit ===
    Oh, and then they send you through a fairly large wrecked building that isn't air tight so you either have to chug 'hot beverages' or keep running back to the single working shower to stay warm.

    And THEN they send you down to the bottom of a deep pit, only to spawn drones up at the top to destroy your parked ship or HV! Great JOB!

    I'm more then a little salty right now.


    Where are these drones even coming from? There is no drone base on this moon. Are they flying in from space? Were they hiding in the bushes or under rocks??? This doesn't even make any sense!
     
    #7
    Last edited: Jun 18, 2023
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