[Ressource] List of playfield music (A9-I)

Discussion in 'Planets & Playfields' started by Exacute, Jul 29, 2017.

  1. Exacute

    Exacute Rear Admiral

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  2. Mobius

    Mobius Captain

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    #22
  3. Exacute

    Exacute Rear Admiral

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  4. ravien_ff

    ravien_ff Rear Admiral

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    Thank you for this list! Hopefully they can all get added to Soundcloud or YouTube so we can easily preview them without having to open the game when making our custom scenarios.

    Wonderful music. :D
     
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  5. Mobius

    Mobius Captain

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    Thank you! :)

    The following link is for the sketches and drafts of some of the tracks in the game. I have fully mixed and mastered ones that will be available soon!

    https://soundcloud.com/empyrion-game
     
    #25
  6. ravien_ff

    ravien_ff Rear Admiral

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    This track is fantastic! Is it in the game yet?

     
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  7. Exacute

    Exacute Rear Admiral

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    I havn't checked for potential new files for A9.. I'll check when I have some time :)
     
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  8. Exacute

    Exacute Rear Admiral

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    Updated to A9

    Removed barren-ressources, as this was a wrong entry.
    Added
    -ExtraktTechno

    Also re-alphabeticalized the list.
     
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  9. Exacute

    Exacute Rear Admiral

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    I skimmed through the tracks, and couldn't hear this one.. I don't think it've been added as of now atleast :)

    (It's a pretty cool track btw! Gives me so hardcore Mass effect wibes. Brilliant)
     
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  10. ravien_ff

    ravien_ff Rear Admiral

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    Thank you for checking!

    Hope it's added soon because it would go perfect with some of the POIs I'm making. :D
     
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  11. Mobius

    Mobius Captain

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    It should be in very soon as well as a few other new ones ;)
     
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  12. victusfate

    victusfate Lieutenant

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    Any update here, my buddy would love to use them as ambient background for our weekly D&D game (private use)
     
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  13. ravien_ff

    ravien_ff Rear Admiral

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    Another awesome track that I can't wait to be added!

     
    #33
  14. Mobius

    Mobius Captain

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    Thanks for the rep! :D

    Do you think I should throw in a few more tracks like this that are very subdued and ambient?
     
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  15. ravien_ff

    ravien_ff Rear Admiral

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    I can't speak for anyone else, but I think it fits perfect with space or something like barren or ice moons.
     
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  16. ravien_ff

    ravien_ff Rear Admiral

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    Another track? This is one of my favorites so far:



    Somebody please tell me these are coming in alpha 10!
     
    #36
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  17. Ephoie

    Ephoie Captain

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    This track - Distant Worlds - is great for a scenario start.



    @Mobius I hope its not too bold to offer my suggestions/opinions.
    I would love to hear more ambient tracks with 'scattered communications', and 'warning' noises within, like the above track.
    Maybe something a bit more ambiguous, not referencing particular ship names, and more erie "deadspace"-ish ambiance for certain 'abandoned' or 'wreckage' POI's, as they can really set the tone, and get the hair standing up on the back of your neck.

    Love your work, and thank you for sharing via youtube and soundcloud for us to hear and sample prior to assigning them to our scenaios and playfields. Awesome stuff.
     
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  18. Germanicus

    Germanicus Rear Admiral

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    Uhm...thats one hell of a Spoiler! I am sure that will be the Intro Sound-file to a cool Video!:eek:
     
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  19. Mobius

    Mobius Captain

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    Thanks for the love! I really enjoy the nice words and encouragement.

    Regarding the suggestion, I think it would be cool to incorporate more of that style of sound design into the game overall! Its something that I have done a little bit of work on, but awaiting further guidance from the team on.
     
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  20. ravien_ff

    ravien_ff Rear Admiral

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    Random radio chatter around AI ships and space stations. Ambient sounds for trade stations, talon villages, etc. Things like creaking metal, fire, or electrical sparks for damaged ships, etc.

    I'm making a crashed prison transport player start right now and one thing that's really missing is sound (and visual) effects for the starting POI.
     
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