[Tool] ePDA - Empyrion PDA helper v1.291

Discussion in 'The Hangar Bay' started by Exacute, Aug 4, 2017.

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  1. metapo

    metapo Lieutenant

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    Can I create a mission to reduce items from players?

    If you can create a negative mission, you can even charge taxes and fines without using the API.
     
    #121
  2. Exacute

    Exacute Rear Admiral

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    Everything from the PDA is positive, so to speak..
    You can award things, you can spawn things, but you cannot remove things.
    I can't say if that is going to change in the future, or not, but this far it's consistently been 'only additive' operations :)
     
    #122
  3. metapo

    metapo Lieutenant

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    Thank you

    I will suggest it to developers.

    Compared with PDA creation, MOD using API is wonderful but difficult to handle.
     
    #123
  4. Sycho Analyze

    Sycho Analyze Ensign

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    I'm having a bit of an issue with popup messages being single line across the screen. Example below. Any help would be appreciated.

    20180621083442_1.jpg Capture.JPG
     
    #124
  5. Exacute

    Exacute Rear Admiral

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    Can you send the PDA.csv part for 'acttitlecomplete111' ?
     
    #125
  6. Sycho Analyze

    Sycho Analyze Ensign

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    Sure can.

    Capture.JPG

    Edit: After playing around a bit more I managed to use \n to break it up. It looks tacky so hoping there is another way.
     
    #126
    Last edited: Jun 21, 2018
  7. Exacute

    Exacute Rear Admiral

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    Nah, \n is the only way of making newlines in the game.
    The interesting bit however is; Did my tool create that CSV, or did you have it already? From the looks of it, I assume it's your PDA.csv ?
    (ie. did you use my tools editor to create the text, or not?)
     
    #127
  8. Sycho Analyze

    Sycho Analyze Ensign

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    Yes I've been using the tool, I like it. I'm not a fan of how it creates the names, things like:

    Chapter_chptitleStart1_tasktitle_2_actiontitle_4_description

    So I would go in and change the name to something shorter to make it easier for me. The tool works great, I will continue to use it.
     
    #128
    Last edited: Jun 21, 2018
  9. Exacute

    Exacute Rear Admiral

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    Ah, makes sense.

    But did you type the message IN the tool?
    And did you use newlines there?
    (I'm trying to determine if there's a bug, or you are just pointing out the ingame weirdness of not 'wrapping text')
     
    #129
  10. Sycho Analyze

    Sycho Analyze Ensign

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    Yes I did type the messages in the tool.
    If you mean did I add the \n in the message with the tool, no I did not.

    I would type the message just like any other text editor. The output (after clicking save) would just be a long single string, the tool did not add the \n.
     
    #130
  11. Exacute

    Exacute Rear Admiral

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    Hm. Unable to reproduce:
    [​IMG]
    => Output
    "Missing description\nThis is a test\nSuch a test indeed"

    [​IMG]
    => Output
    "This is\na test\nSuch a test"

    What exactly did you do?
     
    #131
  12. Sycho Analyze

    Sycho Analyze Ensign

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    Ahh okay I see what you mean. I didn't press enter or change lines. I just typed it all out letting the box wrap the text. I'll keep that in mind as I add to my scenario.
     
    #132
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  13. Gkiller

    Gkiller Ensign

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    Hi all need some help with this tool am making my own mission but when i save the date to games pda the mission show this

    ChapterTitle: Chp26
    Category: SoloMission
    Description: Chp26_desc
    PictureFile: "WelcomeBack.jpg"
    PlayerLevel: 1
    Visibility: Always
    Activatable: Always
    AutoActivateOnGameStart: false
    CompletedMessage: Chp26_cplMsg
    Rewards:
    - Type: XP
    Count: 1000
    Tasks:
    - TaskTitle: Chp_Chp26_tskTit_0
    PictureFile: "WelcomeBack.jpg"
    Headline: Chp26_tskTit_0_hl
    Actions:
    - ActionTitle: Chp_Chp26_tskTit_0_actTit_0
    AllowManualCompletion: false
    CompletedMessage: "norm\x3B6\x7CChp_Chp26_tskTit_0_actTit_0_cplMsg"
    Description: Chp_Chp26_tskTit_0_actTit_0_desc
    Check: ItemsConsumed
    Types:
    - FruitPie
    StartMessage: "norm\x3B6\x7Cpda_Chapters26_Tasks0_StartMessage_text"

    none of the tiles and description i have put have worked. any ideas on what am doing wrong
     
    #133
  14. Exacute

    Exacute Rear Admiral

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    Did you also copy the provided PDA.csv file?
    Each of the entries is a reference to a PDA.csv entry, that then finally resolves it to localized text. Assumingly you are missing that, if you are seeing 'Chp26' for instance
     
    #134
  15. Gkiller

    Gkiller Ensign

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    hey exacute yes i did both files
     
    #135
  16. Gkiller

    Gkiller Ensign

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    also when i test it out ingame the object i did does not work eg eating ham or something it dont complete the mission too
     
    #136
  17. Exacute

    Exacute Rear Admiral

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    And you are seeing 'Chp26' as the chaptertitle?
    Please send me both your PDA.yaml and PDA.csv, and I'll have a look
     
    #137
  18. Gkiller

    Gkiller Ensign

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    right just been playing around with it and i have sorted that issues out its working now

    But i cant do the mission it wont complete when u do the task
     
    #138
  19. Exacute

    Exacute Rear Admiral

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    You have specified, that the user must consume (eat) an item called fruitpie.
    Did you consume that?
     
    #139
  20. Gkiller

    Gkiller Ensign

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    ya i did and i have it working now pal thanks.
     
    #140
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