Can I create a mission to reduce items from players? If you can create a negative mission, you can even charge taxes and fines without using the API.
Everything from the PDA is positive, so to speak.. You can award things, you can spawn things, but you cannot remove things. I can't say if that is going to change in the future, or not, but this far it's consistently been 'only additive' operations
Thank you I will suggest it to developers. Compared with PDA creation, MOD using API is wonderful but difficult to handle.
I'm having a bit of an issue with popup messages being single line across the screen. Example below. Any help would be appreciated.
Sure can. Edit: After playing around a bit more I managed to use \n to break it up. It looks tacky so hoping there is another way.
Nah, \n is the only way of making newlines in the game. The interesting bit however is; Did my tool create that CSV, or did you have it already? From the looks of it, I assume it's your PDA.csv ? (ie. did you use my tools editor to create the text, or not?)
Yes I've been using the tool, I like it. I'm not a fan of how it creates the names, things like: Chapter_chptitleStart1_tasktitle_2_actiontitle_4_description So I would go in and change the name to something shorter to make it easier for me. The tool works great, I will continue to use it.
Ah, makes sense. But did you type the message IN the tool? And did you use newlines there? (I'm trying to determine if there's a bug, or you are just pointing out the ingame weirdness of not 'wrapping text')
Yes I did type the messages in the tool. If you mean did I add the \n in the message with the tool, no I did not. I would type the message just like any other text editor. The output (after clicking save) would just be a long single string, the tool did not add the \n.
Hm. Unable to reproduce: => Output "Missing description\nThis is a test\nSuch a test indeed" => Output "This is\na test\nSuch a test" What exactly did you do?
Ahh okay I see what you mean. I didn't press enter or change lines. I just typed it all out letting the box wrap the text. I'll keep that in mind as I add to my scenario.
Hi all need some help with this tool am making my own mission but when i save the date to games pda the mission show this ChapterTitle: Chp26 Category: SoloMission Description: Chp26_desc PictureFile: "WelcomeBack.jpg" PlayerLevel: 1 Visibility: Always Activatable: Always AutoActivateOnGameStart: false CompletedMessage: Chp26_cplMsg Rewards: - Type: XP Count: 1000 Tasks: - TaskTitle: Chp_Chp26_tskTit_0 PictureFile: "WelcomeBack.jpg" Headline: Chp26_tskTit_0_hl Actions: - ActionTitle: Chp_Chp26_tskTit_0_actTit_0 AllowManualCompletion: false CompletedMessage: "norm\x3B6\x7CChp_Chp26_tskTit_0_actTit_0_cplMsg" Description: Chp_Chp26_tskTit_0_actTit_0_desc Check: ItemsConsumed Types: - FruitPie StartMessage: "norm\x3B6\x7Cpda_Chapters26_Tasks0_StartMessage_text" none of the tiles and description i have put have worked. any ideas on what am doing wrong
Did you also copy the provided PDA.csv file? Each of the entries is a reference to a PDA.csv entry, that then finally resolves it to localized text. Assumingly you are missing that, if you are seeing 'Chp26' for instance
also when i test it out ingame the object i did does not work eg eating ham or something it dont complete the mission too
And you are seeing 'Chp26' as the chaptertitle? Please send me both your PDA.yaml and PDA.csv, and I'll have a look
right just been playing around with it and i have sorted that issues out its working now But i cant do the mission it wont complete when u do the task