[MOD] Empyrion Notices

Discussion in 'The Hangar Bay' started by joemorin73, Dec 14, 2017.

  1. joemorin73

    joemorin73 Captain

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    Hi all!

    Empyrion Notices has been updated for Empyrion 8.

    Changelog:
    - Updated compile.
    - Change version numbers to match Empyrion versions.

    Enjoy!
     
    #21
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  2. metapo

    metapo Lieutenant

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    Please tell me how to install
     
    #22
  3. WolfEyes

    WolfEyes Captain

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    What exactly does this mod do? Is it like a bot that posts pre-programmed messages into open chat? Is it an admin tool? Is it a private messaging system? All of the above? None of the above?

    Inquiring minds want to know. :D
     
    #23
  4. joemorin73

    joemorin73 Captain

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    I see the error.

    It should be \Mods\ with an S. Not \Mod\.
     
    #24
  5. metapo

    metapo Lieutenant

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    I put it in MODS, it is loaded.
    But it does not work

    Is there anything else I must do?
     
    #25
  6. joemorin73

    joemorin73 Captain

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    Did you download the latest?
     
    #26
  7. metapo

    metapo Lieutenant

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    Yes

    EmpyrionNotices_8.0.0.35805.zip
     
    #27
  8. joemorin73

    joemorin73 Captain

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    Do you see anything in the logs when you restart the server?
     
    #28
  9. metapo

    metapo Lieutenant

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    Non platform assembly: D:\steam\steamapps\common\Empyrion - Dedicated Server\Content\Mods\EmpyrionNotices_v1.0\EmpyrionNotices.dll (this message is harmless)
    13-18:59:26.419 03_59 -LOG- Loaded mod Mod1 from EmpyrionNotices_v1.0


    It was displayed in the log
     
    #29
  10. joemorin73

    joemorin73 Captain

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    That usually means it's loaded. Can you post the entire log?
     
    #30
  11. metapo

    metapo Lieutenant

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  12. Exacute

    Exacute Rear Admiral

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  13. metapo

    metapo Lieutenant

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  14. Exacute

    Exacute Rear Admiral

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    Hm. I'm able to reproduce the error, but can't quite see what's wrong
    @joemorin73 : I'm not quite sure how your yaml is supposed to work.. It looks rather weird to me :p .. But it would appear the error goes away, by editing the EN.yaml to [] rather than {} on players
    Code:
    Settings:
      BroadcastAdmin: true
      EnableAdminCall: true
    Players: []
    WatchedPlayers: {}
    Is this how it's supposed to look?
     
    #34
  15. joemorin73

    joemorin73 Captain

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    Crap, that might be me.

    Players and WatchedPlayers are both collections. They should both be blank when you first start. I'll the brackets might be incorrect. I'll have to verify in an hour.
     
    #35
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  16. joemorin73

    joemorin73 Captain

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    Ok, verified. You are correct, it should be the square brackets. My bad! I'll correct the Zip later.
     
    #36
  17. Exacute

    Exacute Rear Admiral

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    Note, that having [] for players seems to work, while it does not work for watchedplayers. I've no idea how the functionality is supposed to be, but those were the error messages from booting the mod ;)
     
    #37
  18. joemorin73

    joemorin73 Captain

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    The structure if Players and WatchedPlayers is different. When the mod is in use for a bit, you'll see both start to fill up. Players will store PlayerIDs and their settings. Watched players is a simple list of numbers.
     
    #38
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  19. metapo

    metapo Lieutenant

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    Is there a reason why MOD does not work?
     
    #39
  20. joemorin73

    joemorin73 Captain

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    Yes, there was an error in the EN.Yaml. I've uploaded a new version with the corrected file. It should be fine now.
     
    #40
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