I was just building another SV and i thought… We need such 'thin blocks' as we have for the 45° slopes for the 22.5° slopes as well. We already have you might say, yes and no… we have, to add to the block side ways, as in: || But i'd like thin blocks that one could add 'only' in a 90° angle to them, as in: |- So one would not Need to use 4 long slope 'full' blocks to make a decent 'detail' comming out of a flat area, which also increases weith alot, but just 2 thin blocks attached in a 90° angle to them. (to cover 1 Segment of a 22.5° long slope - 2 blocks) -------------------------- Das man quasi nur die Schräge hat und nicht den ganzen block braucht, um darunter nochmal 2 ganze 'Long slopes' verbauen muss weil es sonst auf der 'unter-seite' zu kantig ist.
A "pick and place" multitool-mode for a player-owned structure. The player marks a block, left-clicks, block gets "transparent" or color graded. Then the player points at another attachable position. Set the rotation if necessary. (current rotation of the block is default). If the position is valid, click again -> block gets moved there. A single rightclick will cancel the marking of the block. This would make changing misplaced blocks much quicker. It would conflict with having to spend time to "deassamble" the block, so it should be a later tier upgrade, and only valid on player-owned structures.
Fishtank blocks: 1 "bottom" version (containing sandfloor and plants), 1 "water" version (just water). The 2x2x2 meter blocks (to keep it simple) define an area where fish-entities can spawn, and swim to any adjacent block (not down on bottom blocks). They should not be passable, so they can also be used on the floor or the ceiling. They draw power, and are auto-lid, when the power is on. (usable as expensive power-sink) More advanced: all connected blocks share an inventory (like a device). When activated, the player can place a fish there, and maybe some fishfood. Fish need power and food, else they turn into spoiled food.
Well, 2 or 4 (or both). Point is, we need even widths instead of only odd. Also alternate cockpit designs, such as leaning way back (like a tank cockpit), leaning way forward (like a motorcycle), laying down on the stomach (like a hang-glider), standing, and some cockpit designs with the windows in the front and bottom instead of front/top. A two-seater cockpit would be cool, where it had a built-in passenger seat. Or at least a passenger seat that matches the open cockpit seat, right now they don't (if you try to put them next to each other you'll see the problem).
Gesture-based block rotation. Press button, then draw line up/down/left/right/curved. Block that you're placing/editing rotates in that direction (relatively to camera angle). Current "changing axis then clicking to rotate" is the slowest method I've seen so far in any block building game. Grab block with Multitool. Picks up block and you can place it somewhere else. If you abort it (pick up without placing) then it returns to initial place. Select block to place with Multitool. Sample block you're aiming at (type, rotation, colour, ect) then if you have the same in your inventory you can place it.
Enable the use of Xenosteel Blocks in survival blueprints. We currently need grow plot blocks seperate from regular armor blocks and materials, so why not allow Xenosteel in the same way? It's obtainable from some wrecks and many POIs, yet is basically worthless since it can't be used in blueprints.
Xeno blocks do exist for blueprints (not growplots) there are two block types. I believe there's an hp difference though.
You didn't understand what I wrote at all. Yes, Xenosteel blocks exist and you can put them in blueprints. You cannot use those blueprints in survival. It even says on the tooltip of the Xenosteel Blocks "If you use this in a blueprint you cannot spawn it in survival" and saving a blueprint with xenosteel in it gives it a red (unspawnable) name and won't allow you to click "To Factory".
When retrieving blocks, it would be nice if they would stack back into the hotbar with the others instead of going into the inventory.
Break full size blocks and half size into two separate categories. Fix mat usage for each, and makes room for... MOAR BLOCKS! rawr!
Possibility to use two (or maybe even 3) symmetri planes at once. I find that I somewhat often end up needing 2, to build efficiently
I've never understood why growplots are treated in such a special manner; why not let the factory assemble them from raw components too?
I suspect it's because they require nutrient solution which isn't made of any normal materials like iron, copper or zascosium. Though it would be easier to just supply nutrient solution + materials than go through the trouble of crafting the finished plot and supplying that to the factory.
Ah, right. Nutrient solution is made exclusively in the food processor, and I feel like I read somewhere that that the factory was originally based on the Advanced Constructor (which doesn't have the nutrient solution template). Hopefully someone will look at this at some point.
For the new selection tool: I would love to have the arrows stick around outside the N menu: -I find that I often need to close the menu, to fly somewhere, to get it inside vision again. It would be convenient being able to manipulate the XYZ / rotation markers, without needing to 'close menu', 'fly', 'open menu', 'click arrows', <repeat>
Please improve Structural Integrity (SI) to allow greater roofs, I tried to build a depot for a special project to capsule a PV (for my own special scenario), but I got stuck on the limitation from the SI system and no matter engineering attempts the damned ceiling caved in. Should be possible with reinforcement to build big roofs in my humble opinion. Perhaps add sort of bulkheads or something which cost a little extra for the player in order to support the structure.
Smart alignment would be nice. If I choose a block and move the blue outline near another block, the outline should rotate itself (only once) to offer the most sensible connection based on their shapes. It is a PITA to rotate some of the shapes correctly, especially prisms, trapezoids and diagonal-slopes. That would greatly help amateur builders to make nice outlines, not the generic boxes.
This is a great idea, but I think it should probably have a hotkey to prevent accidental "matching" while moving the camera and looking around--and to activate it on demand.