[Tool] ePDA - Empyrion PDA helper v1.291

Discussion in 'The Hangar Bay' started by Exacute, Aug 4, 2017.

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  1. Keith Hovey

    Keith Hovey Captain

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    Ok I found another issue... May be a me issue, may be a bug. When I edit the preamble for a chapter and save it... Nothing writes to the csv file after saving (related to preamble). Everything else saves but that.
     
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  2. Exacute

    Exacute Rear Admiral

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    Mm, sounds weird. I've just tried with both using the exe- for saving, and the manual for c+p, both produces the preamble, for both already-existing chapters, and new chapters.

    You will have to elaborate exactly what you are doing, so I can reproduce it (hopefully).
    - Also, are you sure that it isn't getting written to the csv? When you fill something in 'preamble' for any chapter, and then open the .csv, searching for 'preamble', does it get any results?
    (There's a difference of it being 'in the file' and 'in the game' currently preambles only trigger *once* in a game-time (when you initially start a new world, and have a 'start on this planet' condition for starting a chapter). I'm hoping this will change, hence why it is there for all chapters, but that's how it works ingame currently)
     
    #42
  3. Keith Hovey

    Keith Hovey Captain

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    This may be a bit easier... lol



    Code:
    Creator: "Eleon Game Studios"
    Chapters:
      - ChapterTitle: chptitleDroneH
        Category: SoloMission
        Description: chpdescDroneH
        PictureFile: "DroneH.jpg"
        PlayerLevel: 1
        Visibility: Always
        Rewards:
          - Item: MinigunEpic
            Count: 1
          - Item: "8.3mmBullet"
            Count: 250
          - Item: GoldCoins
            Count: 40
        Tasks:
          - TaskTitle: tasktitleDroneHunt
            PictureFile: "DroneH.jpg"
            Actions:
              - ActionTitle: acttitleRocketD
                Description: actdescRocketD
                Check: SubjectKilled
                Names:
                  - DroneSmallFast01Rocket
                CompletedMessage: acttitleRocketD_CompletedMessage
              - ActionTitle: acttitleMinigunD
                Description: actdescMinigunD
                Check: SubjectKilled
                Names:
                  - DroneSmallFast01Minigun
                  - DroneLargeSlow01Minigun
                  - DroneLargeSlow02Minigun
                  - EnemyDroneV2Minigun
                  - DroneSmallAttackBase
                NamesRequired: NeedOne
                CompletedMessage: acttitleMinigunD_CompletedMessage
              - ActionTitle: acttitleCannonD
                Description: actdescCannonD
                Check: SubjectKilled
                Names:
                  - DroneSmallSlow01Cannon
                  - DroneLargeSlow02Cannon
                NamesRequired: NeedOne
                CompletedMessage: acttitleCannonD_CompletedMessage
              - ActionTitle: acttitlePlasmaD
                Description: actdescPlasmaD
                Check: SubjectKilled
                Names:
                  - DroneLargeSlow01Plasma
                  - DroneSmallFast01Plasma
                  - EnemyDroneV2Plasma
                NamesRequired: NeedOne
                CompletedMessage: acttitlePlasmaD_CompletedMessage
              - ActionTitle: acttitleSpaceD
                Description: actdescSpaceD
                Check: SubjectKilled
                Names:
                  - SpaceDroneLaser
                  - SpaceDronePlasma
                NamesRequired: NeedOne
                CompletedMessage: acttitleSpaceD_CompletedMessage
        CompletedMessage: chptitleDroneH_CompletedMessage
      - ChapterTitle: chptitleUnknownSkiesWelcome
        Category: FAQ
        Description: chpdescUSW
        PictureFile: "Logo.jpg"
        PlayerLevel: 1
        Visibility: Always
        Tasks:
          - TaskTitle: tasktitleDroneHunte
            PictureFile: "Logo.jpg"
            Actions:
              - ActionTitle: acttitleRocketDe
                Description: actdescRocketDe
                Check: SubjectKilled
                CompletedMessage: acttitleRocketDe_CompletedMessage
                AllowManualCompletion: false
                Names: null
        CompletedMessage: chptitleUnknownSkiesWelcome_CompletedMessage
        AutoActivateOnGameStart: true
        Preamble: preambleUnknownSkiesWelcome
      - ChapterTitle: chptitleChatBotCommands
        Category: FAQ
        Description: chpdescCBC
        PictureFile: "Logo.jpg"
        PlayerLevel: 1
        Visibility: Always
        Tasks:
          - TaskTitle: tasktitleCBCTask
            PictureFile: "Logo.jpg"
            Actions:
              - ActionTitle: acttitleCBCA
                Description: actdescCBCD
                CompletedMessage: acttitleCBCA_CompletedMessage
                AllowManualCompletion: false
              - ActionTitle: acttitleAMCL
                Description: actdescAMCD
                CompletedMessage: acttitleAMCL_CompletedMessage
                AllowManualCompletion: false
              - ActionTitle: acttitleTKCLA
                Description: actdescTKCLD
                CompletedMessage: acttitleTKCL_CompletedMessage
                AllowManualCompletion: false
        CompletedMessage: chptitleChatBotCommands_CompletedMessage
        AutoActivateOnGameStart: false
        Preamble: preambleChatBotCommands
    Code:
    KEY,English
    chptitleDroneH,"Drone Hunter"
    chpdescDroneH,"Take on those pesky drones. Search and Destroy one of each kind!"
    tasktitleDroneHunt,"Destroy Alien Drones"
    acttitleRocketD,"Rocket Drone"
    actdescRocketD,"Destroy a Rocket Drone"
    acttitleMinigunD,"Minigun Drone"
    actdescMinigunD,"Destroy a Minigun Drone"
    acttitleCannonD,"Cannon Drone"
    actdescCannonD,"Destroy a Cannon Drone"
    acttitlePlasmaD,"Plasma Drone"
    actdescPlasmaD,"Destroy a Plasma Drone"
    acttitleSpaceD,"Space Drone"
    actdescSpaceD,"Destory a Space Laser or Space Plasma Drone"
    chptitleDroneH_CompletedMessage,$,"$,$,$,$,$,$"
    acttitleRocketD_CompletedMessage,$,"$,$,$,$,$,$"
    acttitleMinigunD_CompletedMessage,$,"$,$,$,$,$,$"
    acttitleCannonD_CompletedMessage,$,"$,$,$,$,$,$"
    acttitlePlasmaD_CompletedMessage,$,"$,$,$,$,$,$"
    acttitleSpaceD_CompletedMessage,$,"$,$,$,$,$,$"
    chptitleUnknownSkiesWelcome,"Welcome to Unknown Skies"
    chpdescUSW,"Intro to the Chat bot:\n\nThe first thing you are going to have to know is that we have implemented (with the help of EAH) a chatbot.  You can use the command: CB:Survival by pressing . and typing the command in then pressing enter.  Do be sure your inventory is empty. \n\n------------------------------------------------------------------------------------------------\n\nPlanets all have their Reset schedule in the description if it is to be reset at some time.\n\n\nPlease report bugs to our bug reports text channel in discord.  We use discord as a forum so even if you do not want to use voice chat, you can still keep up with the community.\n"
    preambleUnknownSkiesWelcome,"My name is Chilimeat and I am the community Manager.  I would like to be the first to welcome you here and I do hope that you have a pleasant experience.  If you have any questions or Problems please do contact me on discord!\n\nAgain, Welcome and Have fun!\nChili, Community Manager\n\n------------------------------------------------------------------------------------------------\n\nCommunity Information:\n\nWebsite - https://unknownskies.net\n\nDiscord Invite Link - https://discord.gg/cE9W6H7\n\nAdministrators - Chilimeat, P4ND4, Sny, Lord Kazuhito, Crimson_Shadow and DreadKnott45\n\nBug Reporting - Please join discord and post bugs in the #Bug Reports Text chat then inform chilimeat that there is a bug that requires his attention.\n\nRules - Read them in the discord chat #Rules Text Section.  Otherwise just dont troll, dont be an ass, and dont screw with spawns or minerals in a way that blocks access to other players.  Follow that and you will be fine.  "
    tasktitleDroneHunte,"Welcome information"
    acttitleRocketDe,"Community Information:"
    actdescRocketDe,"\nWebsite - https://unknownskies.net\n\nDiscord Invite Link - https://discord.gg/cE9W6H7\n\nAdministrators - Chilimeat, P4ND4, Sny, Lord Kazuhito, Crimson_Shadow and DreadKnott45\n\nBug Reporting - Please join discord and post bugs in the #Bug Reports Text chat then inform chilimeat that there is a bug that requires his attention.\n\nRules - Read them in the discord chat #Rules Text Section.  Otherwise just dont troll, dont be an ass, and dont screw with spawns or minerals in a way that blocks access to other players.  Follow that and you will be fine.  \n\nIntro to the Chat bot:\n\nThe first thing you are going to have to know is that we have implemented (with the help of EAH) a chatbot.  You can use the command: CB:Survival by pressing . and typing the command in then pressing enter.  Do be sure your inventory is empty. \n\n-----------------------------------------------------------------------------------------------\n\nPlanets all have their Reset schedule in the description if it is to be reset at some time.\n\n\nPlease report bugs to our bug reports text channel in discord.  We use discord as a forum so even if you do not want to use voice chat, you can still keep up with the community."
    chptitleUnknownSkiesWelcome_CompletedMessage,"Chapter completed Message","$,$,$,$,$,$"
    acttitleRocketDe_CompletedMessage,$,"$,$,$,$,$,$"
    chptitleChatBotCommands,"In Game Command List"
    chpdescCBC,"A list of all In Game commands for Unknown Skies as of 9-6-2017\n"
    preambleChatBotCommands,"Preamble Message Placeholder\n"
    tasktitleCBCTask,"In Game Commands"
    acttitleCBCA,"[c][FFFFFF][b]Chatbot Commands:[/b][-][/c]"
    actdescCBCD,"\nCB:Info - Information about the Player: Startdate, Playtime, Last Reset, ….\n\nCB:TIME - Shows Server Day and Time.\n\nCB:RESET - Resets the player automatically. Every 3 hours possible.\n\nCB:RESTART - 3 free restarts after starting.\n\nCB:HEAL - In case the player suffers from the perma-death bug, this might heal him. Only once per day and only for real dead once.\n\nCB:Survival - Gives the player a survival kit, once every full-wipe (fresh start in config). You can set in the config how much credits he should get. If you want to give him items instead/additionaly just create a Survival.xml in the template folder and put all the items in there.\n\nCB:GetShipDown:ID - Allows a player to get down his ship, that is flying directly above him. He has to be directly under the ship on a max 30 meter EW/NS distance. Height does not matter.\n\nCB:GoToShip:ID - Player can manually warp to his ship.\n\nCB:Shutdown - Shut down Game from in game (Only possible for Admins).\n\nCB:Wipe - Shows all wipes from timetable with Server-Date and Time.\n\nCB:NextWipe - Shows all upcoming wipes from timetable ordered by time. Shows how many hours left.\n\nCB:NextRestart - Shows all upcoming wipes/restarts/backups from timetable ordered by time. Shows how many hours left.\n\nCB:SaveTool - Only for Admins. Saves the tool-data (in case it does not react anymore).\n\nCB:Tool_Save; Tool_Restart - Saves, Restarts the Admin Tool\n"
    acttitleAMCL,"[c][FFFFFF][b]Autominer Commands:[/b][-][/c]"
    actdescAMCD,"\nam:? - Provides you with useful information regarding the Auto Miner IF the auto miner is enabled on your server via Empyrion Admin Helper.\n\nAM:Fuel - AM:Fuel Changed so that you can fuel each one seperatly. \n\nAM:Fuel:Item/All:Amount/All = Sends a certain amount of fuel to the Auto-Miner. ‘Item’ can be ‘ALL’ to fuel all autominer. ‘Amount’ can be ‘ALL’ to use all fuel in inventory. Example: AM:Fuel:Go:All or AM:Fuel:All:10 or AM:Fuel:All:All\n\nam:info - Displays your current fuel level and shows your current miner levels and resources.\n\nam:buy:AM-Ore - AM-Ore stands for one of the 11 available Ores you can have. (e.g. am:buy:iron). Allows you to purchase and upgrade Auto Miners. To upgrade a current Auto Miner, simply type the buy command for it again and make sure you have enough credits in your bank account to buy it.\n\nam:sell:AM-Ore - Allows you to sell or downgrade your current Auto Miners.\n\nam:get:AM-Ore - AMOUNT Allows you to recover a specific amount of one of your mined resources.\n\nam:get:all - Allows you to recover all mined resources at once. (Make sure you have inventory space).\n\nam:fuel:AMOUNT - Fuels up your Auto Miner with Required Fuel from your inventory (required fuel varies server to server as servers can configure anything to be fuel by item ID Number).\n\nam:buy:BC = Buy or Upgrade an Auto Miner Blue Crystal\n\nam:buy:ZA = Buy or Upgrade an Auto Miner Zascosium Ore\n\nam:buy:ER = Buy or Upgrade an Auto Miner Erestrum Ore\n\nam:buy:GO = Buy or Upgrade an Auto Miner Gold Ore\n\nam:buy:SA = Buy or Upgrade an Auto Miner Sathium Ore\n\nam:buy:SI = Buy or Upgrade an Auto Miner Silicion Ore\n\nam:buy:NEO = Buy or Upgrade an Auto Miner Neodynium Ore\n\nam:buy:PR = Buy or Upgrade an Auto Miner Promethium Ore\n\nam:buy:MA = Buy or Upgrade an Auto Miner Magnesium Ore\n\nam:buy:COB = Buy or Upgrade an Auto Miner Cobalt Ore\n\nam:buy:COP = Buy or Upgrade an Auto Miner Copper Ore\n\nam:buy:IR = Buy or Upgrade an Auto Miner Iron Ore"
    acttitleTKCLA,"[c][FFFFFF][b]Console Commands:[/b][-][/c]"
    actdescTKCLD,"\nHelp - Command Example Help aimanager - Help Shows you the list of available commands. Typing help and then another command after will display the Subcommands a command must/may have to continue.\n\nLevel - x+, x=, u+, u= int (Int is the number, as in Integer)Example – Level =20 - Gives the current player XP (x+), sets their XP to a specific value (x=).\nGives the current player specific amount of UP (Upgrade points), (u+) or sets their UP (u=)\n\nTeleport - teleport x, y, z or teleport <playfield name> - teleport Turns this command on or off. You can right-click on the map to teleport (You will be slightly higher than normal, so be careful for the landing!)teleport x, y, z, Teleports you to those coordinates, only on the playfield you currently are on.\nteleport ‘<playfield name>’ Teleports you to the typed Playfield. For Playfields with spaces in them, you must use single quotes! Do note, you may need to change sectors first! (Case Sensitive)  The Sector command will give you a list of what playfields you can teleport to.\n\n\nFaction - create <faction> (Faction is the name), join <faction> <playerid>, delete <faction>, allow <faction> <playerid>, deny <faction> <playerid>, remove <faction> <playerid>, entity <faction> <entityid>, list, list <faction>, stats\nNote: To keep this short and sweet, anything with <faction> is the name of the Faction. Anything with <playerid> is the ID assigned to you from the game. To find this, type in “di” into the console and the debugmenu will display your ID.\nTransfer a ship out of a faction and into your own (ship vanished, and will not respond to bringmyship command)  Example – faction entity DOD 425567\nFaction = command\nentity = modifier (Accessing an entity)\nDOD = 3 letter abbreviation for a faction (the one you are transferring the entity into)\n425567 = ID for the entity (SHIP) you need to modify or retrieve.\n\nBan - ban <player name or Steam-64-id> <Duration> - Bans a player for a specified amount of time. You can use h for hours, d for days and m for months.\nExample – ban 1234567890 7d You can get a players ID from one of two places.  Emp Admin Helper or Search player name @ https://steamid.io/\n\nDi - Shows or hides debug information on your screen\n\nDebugmenu - Enables or disables the debug menu (Press escape and look for the debugmenu button on the right-side of the rest of the menu options that looks like a hand. Once you’ve done this, a menu will appear.\n\nDeco - toggle, off, stats, allstats, destroyall, grasson, grassoff\ntoggle Enables/disables decorations\noff Turns off decorations\nstats Returns some of the stats about decorations\nallstats Returns all stats about decorations\ndestroyall destroy all decoration\ngrasson Turns on grass\ngrassoff Turns off grass\n\ngodmode – Enables or disables Godmode for the current player. This allows you to fly, not take enemy damage and walk through walls/floors.\n\ngodmode invisible – Also allows structure editing, manipulation of portal addresses, looking into other players boxes and other storage objects, and allows you to edit alien bases in game.  Hides you from enemies as well.\n\nDestroy - destroy <id> - Destroys the object id selected. Use the “Di” command to view Object IDs. *Note Base pieces that have the same IDs as each other will destroy the entire base! Be careful!\n\nFind - find ‘My ship name’ (The given example by the game) - Finds specific structures within the Playfield and Prints the ID\n\nEnts -  command will tell you the id’s of all structures on a playfield.\n\nFinishbp - finishbp [timer] - Finishes a blueprint currently in production. You can add a time after to set it to a specific time, or just enter the command to default it to 2 seconds.\n\nItemmenu - Enables or Disables the Item Menu within Creative or Survival. Press the H key to access the menu.\n\nKick - kick <player name/SteamID> [message], kick all [message] - Kicks a player or all players from the game. Can include an optional message. \n\nList  - list perm[issions], list ban[ned] - Lists the players with what permissions they have (Gamemaster, Moderator, Admin)\nLists the players that are currently banned from the server. \n\nMap - Lists and displays all of the resources and PoIs (Points of Interest) on the map.\n\nOp - op <structure id> - Enables/Disables Offline Protection (OP) for a structure. \n\nSector - sector ‘<sectorname>’ - Sector Command Jumps you and whatever you are attached to to a specific sector (Note: If you use this command, it is recommended that you have your ship or you have godmode, as you will be in the Atmosphere of the planet you jumped to. (The sector.) Recommended that you use single quotes, in case the sector has spaces in the name like sectors 'akua'.  \n\nSectors reveal command shows everything on the maps.\n\nUnban - unban <player name/SteamID> - Unbans a player from your server. Do note that if you unban the player using the player name, it requires the player to be in the game.  The SteamID function will always work however. \n\nSetPosition - setposition <id> <x,y,z> - Sets the position of a Structure. \n\nSetrole - setrole <player name or SteamID> pl[ayer] (or) gm, mod, admin - Sets a players role based on the input. Pl for Player, GM for gamemaster, Mod for moderator, Admin for administrator.\n\nSi - si on/off - Enables or disables Structural Integrity.\n\nTime - time <value (In seconds)> - time Sets the time of the server (with a value input) (Example: 10 is night, 10000 is day.) Otherwise it Gets the current server time.\n\naimanager - addvessel, addtrooptransport, adddronewave - \n‘addvessel’ to spawn default\n‘addvessel NameX NameY’ on planet for specific ground base NameX and specific Vessel NameY\n‘addvessel NameX’ in space for specific Vessel NameX\n‘addtrooptransport’ to spawn a base and a troop transport that will attack right away the local player\n‘adddronewave’ to spawn a base and a troop transport that will attack right away the local player\n‘adddronewave NBDRONE’ same as adddronewave but set also the number of drones to NBDRONE\n‘adddronewave close’ same as adddronewave but spawn the drone near player\n‘adddronewave NBDRONE close’ same as adddronewave NBDRONE but spawn the drone near player\n\nreplaceblocks - replaceblocks ID blocktype blocktype  - \nThe ID is the object’s ID. The first blocktype is what you’re going from. Second entry is what you’re changing it to.\nHull = normal steel\nHullArmored = Hardened steel\nHullCombat = Combat steel\nConcrete = concrete(does not need the small/large modifier although it does use full/thin modifiers)\nBlocks can be large(bases and CVs) or small(SVs and HV’s) and they can be full or thin.\nTo turn your steel CV into hardened steel you’d use the following:\nreplaceblocks ID HullFullLarge HullArmoredFullLarge\nreplaceblocks ID HullThinLarge HullArmoredThinLarge\nblocknames can be found in the localization.csv file found in “Empyrion – Galactic SurvivalContentExtras” and the file can be opened with Notepad ++\n\npda - readdata, lschaps, clrchap, rwdchap, brief, msg - Just type Pda in game to get a list of functions and what they do.  Admin Command Only!\n\nresetcore - Clears fuel and oxygen from a structure\n\ntraders - Traders will list all traders available, traders reload will reload the config file.\n\nai - Switches ai on or off\n\nalliances - with no parameter shows alliances, alliances <faction> shows pending requests for that faction, alliances <fac 1> <fac 2> True or False will set an alliance between 2 factions.\n\ndetach - command unsticks a player who has the stuck under cockpit problem.\n\nSpawnanyblueprint - Spawn any blueprint from blueprints window with spawn button.\n\ndifficulties - Shows the current difficulty.\n\nterraineditor - Unsure as eac is enabled on our server.  Function needs checked.\n\nsetrotation - setrotation 123 0,0,0 - Needs tested for better description\n\nsetdevicespublic - setdevicespublic <ent ID> <Devicename>\n\nregenerate - no parameters or description\n\nrepair - repair armors, repair armors full, repair weapons, repair weapons full - Repairs all in quick slots.\n\npoimanager - poimanager remove - only removes all asteroids, and does not specify any further as to what that means.\n\ngents - gents <faction abbreviation> - Lists all entities for a faction.\n\nexec - exec <path> <arguments> - Makes no attempt to explain how this works.  requires further information."
    acttitleTKCL_CompletedMessage,"","$,$,$,$,$,$"
    acttitleAMCL_CompletedMessage,"","$,$,$,$,$,$"
    chptitleChatBotCommands_CompletedMessage,"Chapter completed Message","$,$,$,$,$,$"
     
    #43
  4. Keith Hovey

    Keith Hovey Captain

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    In case you are wondering... I was trying to simplify to weed out all the noise so that I can edit and learn a bit easier. Its just too much to even bother with when there are so many languages involved and so many entries. I wish they included a simple example file... But its eleon and that will only happen when they are darn good and ready lol. Not that I blame them... Its just hard to follow otherwise. Also I noticed the editor adds information in now that it didnt before. for example: chptitleChatBotCommands_CompletedMessage Im assuming this is by design.
     
    #44
  5. Exacute

    Exacute Rear Admiral

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    Yes. My tool does quite a few things to streamline the progress. Especially when it is related to multiple-languages. It will move what was previously in the completedmessage tag, into a csv entry (and add the relation), to come with one instance. Eleon didn't do this initially (which seemed weird to me), to give one example :)

    From what I can see from your csv file, it does save properly, no?
    "
    preambleUnknownSkiesWelcome,"My name is Chilimeat and I am the community Manager. I would like to be the first to welcome you here and I do hope that you have a pleasant experience. If you have any questions or Problems please do contact me on discord!\n\nAgain, Welcome and Have fun!\nChili, Community Manager\n\n------------------------------------------------------------------------------------------------\n\nCommunity Information:\n\nWebsite - https://unknownskies.net\n\nDiscord Invite Link - https://discord.gg/cE9W6H7\n\nAdministrators - Chilimeat, P4ND4, Sny, Lord Kazuhito, Crimson_Shadow and DreadKnott45\n\nBug Reporting - Please join discord and post bugs in the #Bug Reports Text chat then inform chilimeat that there is a bug that requires his attention.\n\nRules - Read them in the discord chat #Rules Text Section. Otherwise just dont troll, dont be an ass, and dont screw with spawns or minerals in a way that blocks access to other players. Follow that and you will be fine. ""
    seems to be saved just fine?

    And the relation, in the .yaml :

    Preamble: preambleUnknownSkiesWelcome
    Seems to be there fine aswell?

    I'm not sure I understand the issue then :)

    The chapter you were editing in the video was 'chptitleUnknownSkiesWelcome', while the chapter you were looking at in text was 'chptitleChatBotCommands'. Is this what you meant by not saving? (Cause, ofcourse it wouldn't, when it's for another chapter) Or did I miss something from your video?
     
    #45
  6. Keith Hovey

    Keith Hovey Captain

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    I was having a few issues. Until I correct them the csv will save, but then I cannot click a bubble to edit them after saving. I have to go to the csv, correct the issue manually, then I can edit again in the editor.

    First issue was I could not create a new chapter at all (shown in the first part of the video). Now since I've been learning how this all works I just created the basic entries required in the yaml, and the ones required in the csv to be able to work with it in the editor.



    That imported fine after a refresh. Next I went into editing. This is where i noticed a few more issues. First issue was related to saving and editing the preamble.

    I manually added the entry to the csv for that preamble after discovering the error. I only use the preamble for one entry (which is completed when you saw it).



    (I will show you another video here to show what im doing with it)

    Sorry for the communication issue. I will break the problems down and simplify. Would be easier I think. Give me a little bit.
     
    #46
    Last edited: Sep 7, 2017
  7. Exacute

    Exacute Rear Admiral

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    Hmm. Yes, I can see what the issue is.
    I am however not able to replicate it..
    Can you please .rar / .zip your scenario folder, and upload it to a file sharing service, and PM me a link?
    My best guess is there is some error lurking around, or something not properly handled, or some other oddity in playfields, or perhabs a special case for your pda files..
    (That's what I'm hoping anyway. That way I can atleast replicate what you are experiencing :) )
     
    #47
  8. Exacute

    Exacute Rear Admiral

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  9. SixxGunZ

    SixxGunZ Commander

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    OH I didnt even realize the languages! I haven't even gotten that far lol
     
    #49
    Exacute likes this.
  10. Exacute

    Exacute Rear Admiral

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    The tool itself 'keeps languages intact', so to speak. If you want to actually change what it says in other languages, please use my tCSV tool (link in signature)
    :)
     
    #50
  11. Keith Hovey

    Keith Hovey Captain

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    I haven't either lol. Im just now even messing with it only because it doesnt look like we will be getting any alternative to it. Im not a fan of the pda lol
     
    #51
  12. dQgnflua

    dQgnflua Lieutenant

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    #52
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  13. Exacute

    Exacute Rear Admiral

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    Haha. Cool! Glad you found it usefull.

    Do you have any sort on feedback after using it for, what I assume, is a bit? (I won't have time to look at the scenario just now, but I'll def. dig around in it ;) )
    Anything you wish had been clearer/different? etc?
     
    #53
  14. amaus1209[DE][BRB]

    amaus1209[DE][BRB] Lieutenant

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    Deutsch:
    Hallo dein Tool ist wirklich sehr gut und es hilft ungemein

    was noch schön wäre ist wenn man epda sagen könnte das er nicht den key english lädt sondern auch eine andere sprache. Deweiteren würst du epda auf version a7 updaten da viele neue commands hinzugekommen sind bzw. auch welche abgeändert worden .

    English translate:


    Hi your tool is really very good and it helps immensely

    what would be nice is if you could say epda that he does not load the key english but also another language. Furthermore, you would update epda to version a7 since many new commands have been added and / or.


    changelog

    Code:
    PDA Update:
    - Added PDA log: all PDA output will be logged here to enable later lookup (To enable, set game start parameter: -dbflags=sge )
    - PDA reward can now be XP, UP and levels (increase or set) in addition to known items
    - Implemented task start delay
    - Implemented GameOps, that is, the PDA can execute operations on player and playfield states. Possible operations are:
    * Player Ops: Individual player stats, armor boost settings and status effects can be changed / executed
    * Playfield Ops: SpawnDrone (around player or target structure to be attacked) and SpawnEnemy (around player)
    - Enhanced message format
    - Added task start and completed messages
    - Added pre-checking if PDA actions are already complete when they are activated
    - Simplified PDA console commands
    - Added switchable log output for PDA game events to support PDA testers and mission designers
    - Notification popup messages now use a specific PDA version (more space, located at bottom-center of screen)
    - Added check for spawning a Blueprint or any structure type
    - Allow InventoryEmptied to also work with NPC/looting
    - Enhanced InventoryContains check to also work for player inventory (use "Player" as inventory name)
    - BlocksRemoved can now optionally check for a Structure Name
    - Enhanced NearUnit check to work with fixed POI's, use the spawn name (not the Blueprint name) to specify the POI
    - Log a warning if a playfield contains no POI's at all and a NearUnit or NearPOI check is used in PDA
    - Prohibit auto-completion of PDA NearUnit actions if the specified POI and / or device cannot be found
    - Enhanced PDA to allow detection of a player being near a Resource Asteroid (which is a POI, near in space means distance <= 200m)
    - Added new check DeviceNamePowered that works with custom device names - please replace existing DevicePowered checks by this new variant (specify device names in "Names" and no longer in "Types")
    - DeviceNamePowered also works when device power state is changed via Control Panel or a signal
    
     
    #54
  15. Exacute

    Exacute Rear Admiral

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    Hm. I see your point. I might look into giving it as an option, to display it in another language as a default. I will likely not translate the buttons, text, etc tho. That will be a lot of work.

    a7 is 'on the way'. It will likely be a month or two tho. I'm busy with 'money giving' projects currently ;)
     
    #55
  16. dQgnflua

    dQgnflua Lieutenant

    Joined:
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    Hey... Been reading, watched youtube and all...
    Is there a way to give a bp as mission reward? if so, in what folder do i place the bp?


    Use note++ =) You will find the "holes" to put your commands :)

    dQ
     
    #56
  17. dQgnflua

    dQgnflua Lieutenant

    Joined:
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    Hehe.. Well, i really like the bubble concept.
    But the only thing i really would like, is an easier way to make missions and sub-missions. Now it really jumpes allot... maybe it is just me doing something wrong.. I will try it more during the next few days and let you know more then :)
    I also miss the opportunity to have a sub-sub mission ;) like... Main mission: escape the planet
    Sub-mission: get to/find poi
    Sub-sub-mission: open door in poi (reward)
    Sub-Sub-mission: kill boss enemy

    Ill edit this post more when i am working with the program :) hehe

    dQ
     
    #57
  18. dQgnflua

    dQgnflua Lieutenant

    Joined:
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    Hey good lads..
    For some reason, the mission wont start like a briefing! It is there, but i have to manually turn PDA on to see it.. Not like the normal briefing screen coming mid screen!

    What am i doing wrong =)
     
    #58
  19. Mulano_iZz_LuEp

    Mulano_iZz_LuEp Ensign

    Joined:
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    download dont work. google drive found a virus
     
    #59
  20. Slipstream

    Slipstream Captain

    Joined:
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    Confirmed that Google Drive is now blocking this as a virus, probably due to code obfuscation.
     
    #60
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