The year has flown by again and Christmas is just around the corner. We have put together a small gift package in the last few weeks, which we are giving to you as a test version in the Experimental Update 1.12!
Not only can you try out a completely new five-part campaign for your avatar's home faction, the UCH, but this faction also gets a completely new series of NPC models that will from now on represent the ‘people of the Milky Way’ in the game! In addition, we have included the first version of a racing event. You can find the ‘HeKaTon Cup’ by visiting the Arkenian Republic's home world. Just stop by the Hurrz Hoverbikes Store on Arkenia Prime or fly directly to the moon.
We are looking forward to your best times - and of course to seeing how you like the UCH campaign!
Of course, there are even more goodies. Starting with local energy barriers and energy sidewalks that can be activated in the tech tree, to a new planet type, a new drone bay model, over 90 new/revised POIs and more.
As always, you can find all the details of the update in the changelog below!
Two important notes in advance:
- Much of the new content is only available if you start a new savegame.
- Regarding the new NPC models, there is an important note for Builder/Scenario Managers at the bottom of the changelog.
The Experimental Version is expected to run until mid/late-January 2025. So you have plenty of time to test the new content extensively.
We look forward to your feedback and hope you enjoy testing!
Yours,
Empyrion Dev Team
PS: With this Experimental release we will also fully wipe our Official Servers! Please check the changelog below for the related changes!
Changelog: v1.12 B4711 2024-12-11
Blocks/devices
- New Energy Barriers (New Techtree Unlock; Stops bullets and lasers, but can be walked through, doesn't seal a structure)
- New Energy Walkways (New Techtree Unlock: Cannot shoot through, possible to walk on the walkway, doesn't seal a structure)
- Both of the above blocks are controllable by the signals & circuits system to allow for...
We have released a small patch just to sync the Steam & Epic build numbers on both platforms.
This update today is for Steam owners & the changes only affect the Epic version.
Changelog: v1.11.10 B4546 2024-12-04 Fixes:
- Epic version: Main menu could show Start DF button even if not owned
- Epic version: The Epic client doesn't evaluate command line arguments
We’re excited to announce the upcoming release of the Dark Faction DLC on the Epic Store!
Mark your calendars—the DLC will be available starting November 21, 2024, alongside an exclusive bundle option.
Get ready to explore new depths and content with the Dark Faction.
You can add the DLC to your wishlist today to ensure you don’t miss out on the launch!
Stay tuned for more updates, and we look forward to seeing you in-game!
We have a small patch ready to help with some issues server owners found with EAH.
Please make sure to update both the Client & Dedicated server asap.
This update is for both Steam & Epic platforms.
Changelog: v1.11.10 B4545 2024-11-05
Fixes:
- Fixed an exception that could occur when trying to join a dedicated server after exiting a single-player session.
- Fix: Epic players with names with spaces truncated
- Fix PDA DevicePower PDA logic (Missing placement decals in RotDF scenario start SV in hangar)
This patch addresses an issue where some Epic players could not use EAH chat commands or access certain mod features.
Important note for mod developers: Previously, Epic player .ply IDs could occasionally exceed the Long data type's maximum range (9,223,372,036,854,775,807), requiring an Unsigned Long (18,446,744,073,709,551,615), referred to as “20 digits.” When a player had a 20-digit .ply file, EAH could not detect or process it, as EAH only supports Long IDs.
With this patch, Epic IDs will be recalculated to max. 19 digits at game startup (Client) or server startup (Server). This means that any 20-digit .ply files (and respective folders) will be automatically renamed to the new ID, retaining their content.
For server admins and mod developers: If your mod or server setup references specific 20-digit IDs (e.g., in adminconfig.yaml), you’ll need to update those entries with the new ID after the patch to ensure that players retain their existing bans, mutes, or permissions.
Fixes:
- Fix: Exception when quickly restarting refreshing in server browser (Issue was only with the Epic version)
- We detected an issue with our server manager that affects the Epic version & the steam dedicated server. Important: Steam users should update their dedicated server & Client as soon as the update appears for you in Steam Library > Downloads
We are aware of issues with launching the game for the first time due to the Epic "User Agreement" UI, which requires you to select "Accept." PC stats overlays like MSI Afterburner (RivaTuner) or Nvidia Crossplay can prevent this UI from loading.
Please disable any PC stats overlays and try launching the game again. These overlays can also block the Epic in-game social overlays, so disable them before launching if you wish to use those features.
Fixes:
- Fixed an exception in the server browser
- Fixed Hourly re-authentication for Epic clients
- Fixed: Official Eleon servers not displayed as such in Epic clients
Changes:
- Added preparations for the games release to the Epic game store on Thursdays Oct 10:
- The game will be updated synchronously on both platforms
Steam & Epic Account linking:
• With the addition of our game on the Epic Store, we've introduced an in-game option in the server browser to link your Steam account to your Epic account for crossplay between Steam and Epic friends in Co-op/MP. Follow the pop-ups that appear when you open the server browser.
• If you do not wish to use this Account Linking option, simply select "No" when prompted.
• The “Link Account” button will appear from then on in your server browser should you change your mind in future.
• Note for Epic players: If you have a PC stats overlay enabled (such as MSI Afterburner + RivaTuner), it may prevent the User Agreement GUI from loading when the client starts for the first time, causing a loading screen loop. This also affects the GUI for linking Steam and Epic accounts & the Epic in-game social UI (shift+F3) from loading. Epic Store players should disable any overlays and restart the game to agree to the User Agreement.
Crossplay:
• Epic players will be able to join any steam dedicated server that is publicly visible
• Crossplay is available between Steam and Epic versions for Co-op mode once Steam and Epic accounts are linked.
• Epic players can invite their Steam friends to join their Co-op sessions, and Steam players can do the same with their Epic friends. Only players added to your friends list can see and join any Co-op games from the server browser's "Friends" tab. When a friend on either platform is hosting a Co-op session & you want to play together, check the server browser's "Friends" tab to find the Co-op server in the list.
Custom Content Sharing:
• Where is the “Workshop” content for other platforms ? We are exploring options for this topic for an alternative to the Steam workshop that will work cross platform between Steam & Epic for players to share any custom made content (Blueprints, Custom Scenarios etc like we already do on the Steam workshop). When this is up & running we will make an announcement to say when it is going to be released &...
This is a small guide that aims to provide steps on how to install blueprints and custom scenarios in Empyrion while using the Epic Store.
Blueprints can be download from our Official Discord (https://discord.gg/empyrion)
We have several channels where players can attach blueprints
Code:
- bp_sharing_vanilla Blueprints for the Vanilla Game
- bp_sharing_dlc Blueprints for the DLC (the Dark Faction)
- bp_sharing_scenario Blueprints for Custom Scenarios
If a particular blueprint you want isnt on our discord you can ping the creator on the channel and ask if he can create a post in one of the channels!
Where to place them?
Right click in the library in the Epic Store on Empyrion. Select Manage
After the following screen open:
Press the red outlined button. This will open where Empyrion is installed.
../Content/Scenarios/ is where you place custom scenarios
../Saves/Blueprints/<ID>/ is where you place the blueprint files
For the game to read them, the game needs to be rebooted