Empyrion – Galactic Survival - Community Forums

Jul
25
by EleonGameStudios at 7:16 AM
(346 Views / 4 Likes)
3 Comments
Changelog: Alpha Experimental 6.5.2 (Build 1175)

Bug Fixes:
- Fixed: Turrets sometimes snap into idle position when being turned and fired
- Fixed: On next game start after having played a local coop game the screen resolution is reset to 1024x768
- Fixed: Light & Flare GUI color selection shows the color from another light or flare when its changed to a different color.

Changes:
- Temporarily de-activated automatic rotate to idle position for turrets
Jul
24
by EleonGameStudios at 4:41 AM
(686 Views / 11 Likes)
5 Comments
Update: Build 1174 (Client only)

- Fixed: Problem with resuming a playfield in space

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Changelog: Alpha 6.5.1 (Build 1173)


Changes:
- Re-activated Solo Mission "Delicious Green Eating" on Akua + Omicron

Bug Fixes:
- Fixed: Moving a SV or HV through hangar doors of a CV could cause the CV to bounce around.
- Fixed: HV and CV Turrets were shaking while driving
- Fixed: Drill Turrets and T2 Drill Lasers did not have a beam anymore
- Fixed: "Allow" arrows were visible on map even though not discovered
- Fixed: PDA Mission "delicious green eating akua" no trigger was working
Jul
21
by EleonGameStudios at 8:21 AM
(3,821 Views / 20 Likes)
42 Comments
[​IMG]
The above screenshot is from the new scenario "Shadows of Starlight"

Update: Hotfix - Client side only

We just released a client-side update that fixes several issues with the new device list in the Control Panel.

Changelog: Alpha 6.5.0 (Build 1171)


Bug Fixes:
- Fixed: Control panel GUI sometimes showed the wrong labels or no info in 'Devices' & 'Signal Logic'.
- Fixed: Exception when using "AutoGroup" in Control Panel
- Fixed: Exception when clicking on missing devices of starter blocks.
- Fixed: Exception when clicking on auto group of a damaged vessel or base which has devices ungrouped.

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Hi Galactic Survivalists!

We are very excited to release Alpha 6.5 with our new coop multiplayer mode, replacing the old P2P-IP connect method. Days are gone where you had to fiddle around with port forwarding, your router settings or just with finding out the correct IP to connect to!

Setting up a Local Coop Server for having fun with a few friends is as easy as “click and play”:
1. Go to NEW GAME - as you would have for setting up a P2P game in the past
2. Instead of clicking START, use the dropdown and click COOP SERVER
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3. This will bring up a dialogue where you can configure the main parameters for your local coop server:
[​IMG]
4. Your friends can now easily join your game, either via the friends tab in the in-game server browser or via "Join Game" by clicking on a friend in the Steam client

IMPORTANT: for starting a local coop server you need to switch EAC to OFF!

Alpha 6.5 also adds a new Scenario, updates to NPC combat, improved motorbike handling, re-balancings and visual improvements in terms of medical stuff and player status HUD icons as well as a slew of tweaks for gameplay, sound and visuals. Get the full list below!

As always, please report all gameplay bugs found in Alpha 6.5 here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-5-x.12391

Thanks a lot!

Cheers,

Empyrion Dev Team

=============================

Changelog: Alpha 6.5.0 (Build 1170)

New Local Coop Server:
- Integrated new coop mode via local coop server
- Implemented resuming a non coop game in coop mode
- Automatically creating the adminconfig.yaml file with the game creator configured as...
Jul
12
by EleonGameStudios at 6:29 AM
(2,763 Views / 9 Likes)
37 Comments
Update: Hotfix 3 - Client side only

Changelog: Alpha 6.4.1 (Build 1149)

Bug Fixes:
- Fixed: Another exploit with money withdrawal

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Update: Hotfix 2 - Client side only


Changelog: Alpha 6.4.1 (Build 1148)

Bug Fixes:
- Fixed: Major exploit with infinite money withdrawal from ATM

Note: The Nitrado servers should work correctly again.
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We just released an update that should fix the de-spawn problem of resource meteorites.

Please continue to report all gameplay bugs found in Alpha 6.4.1 over here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-4-x.12235/

Changelog: Alpha 6.4.1 (Build 1147)

Bug Fixes:
- Fixed: Problem that resource meteorites were despawning immediately
Jul
11
by EleonGameStudios at 7:18 AM
(4,805 Views / 25 Likes)
63 Comments
Hotfix: Build 1146 - Server only update

Bug Fixes:
- Fixed: Problem that servers using "Srv_Visible" property in dedicated.yaml did not start anymore

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Hi Galactic Survivalists!

New week. New version! ;-) This time, we not only have worked on the bug list, but also added some new stuff, for example the Tier 2 Drills for HV, new armored door types, new soundtracks, an own “Switch off all Thrusters” button in the Control Panel and much more.

In terms of improvements, we also made a slew of changes and added some refinements. Among others, we changed the visuals for the “Show Airtight Blocks” in the Build Helper menu (N-Button) to as semi-transparent and slightly altered layer to make it easier to spot non-airtight blocks and possible leakages.

Said that, we are still working on the local coop mode. We will release an improved version of it in the upcoming Alpha 6.5.

One of our most recent additions are major parts of the localizations for French and Russian language that are now available in the game. The localizations were contributed by our community - thanks a lot to everyone working on these!

As always, please report bugs and issues over here:
http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-4-x.12235/

If you want to contribute to the localization, have a look in our language forums. The pinned topics will have infos about which text is not yet translated. :)
http://empyriononline.com/forums/#language-forums.41

Now have fun and enjoy Alpha 6.4!

Cheers,
Empyrion Dev Team

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CHANGELOG: Alpha 6.4.0 (Build 1144)

Additions:
- Added laser-based drill module for HV
[​IMG]
[​IMG]
- Added new armored doors (now there is for all non-armored doors an armored version > upgrade consistent)
- Added new soundtracks: BarrenMoon, DistantWorlds, Migration, Vanguard (Alexzander Jordon)




- Added new Tier 3 SV stock prefab: thanks to Jenniphurr (http://steamcommunity.com/workshop/filedetails/?id=962754691)
[​IMG]
- Added new plant to...
Jul
03
by EleonGameStudios at 6:27 AM
(2,671 Views / 12 Likes)
53 Comments
Changelog: Alpha 6.3.1 (Build 1120)

To setup your local coop game, please follow the steps here: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077

Bug Fixes:
- Fixed: Problem that CV could sometimes get damaged after logging back on to a dedicated server (happened mostly when leaving a CV out in space with docked SVs)
- Fixed: Problem that some servers did not start up correctly after updating to Alpha 6.3 (problem occurred only when using Emp Admin Helper EAH tool)
- Fixed: Planet Vessel "Patrol-XS-Hard" did not work
Jul
02
by EleonGameStudios at 11:02 AM
(4,494 Views / 23 Likes)
23 Comments
Notice: If you are using the Empyrion Admin Helper EAH tool and experience problems with your dedicated server after updating to Alpha 6.3, please update EAH to the newest version and manually rename "Srv_Public" into "Srv_Visible" in your dedicated.yaml

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Hi Galactic Survivalists!

The Alpha 6 phase is making good progress - welcome to a new bug fixing and improvements update!

Thanks to you ongoing support, Alpha 6.3 again addresses a heap of bugs. But the new update also has some gameplay changes and new additions for you to play around with!

First and foremost, we are currently working on a full replacement of the old P2P multiplayer mode. As you all know, this mode is still in the game and works to some extent, but also has several limitations and issues. That’s where the new Coop mode comes into play. For more details, please check out this thread: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077

As always, please report global gameplay bugs and issues over here:
http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-3-x.12076/

Please report crashes, CoQ, freezes and other problems that return a “log file” over here: http://empyriononline.com/threads/p...start-menu-access-violation-0xc0000005.11617/

If you are running into an issue that relates to the setup of a scenario and which is NOT a global gameplay issue (that would happen anywhere else), please use the new bug report threads. (Note: these are NOT feedback threads!!)
- SCENARIO "Dawn of Galaxy": http://empyriononline.com/threads/official-scenario-dawn-of-the-galaxy.12058/
- SCENARIO "Invaders vs. Defenders": http://empyriononline.com/threads/official-scenario-invaders-vs-defenders.12060/
- TUTORIAL: http://empyriononline.com/threads/official-scenario-tutorial.12059/

Now have fun and enjoy Alpha 6.3!

Cheers,
Empyrion Dev Team

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Changelog: Alpha 6.3.0 (Build 1117)

Improved Local Coop:
- Added possibility to host a local coop game that can be joined by your friends without port forwarding. For more details, please visit this thread: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077

Additions:
- Added new fighter cockpit long (replacement for cockpit 6)
[​IMG]
The above picture shows a small vessel by...
Jun
24
by EleonGameStudios at 5:55 AM
(5,999 Views / 24 Likes)
64 Comments
UPDATE: June 24, 2017 - Build 1110 (Client only)

We just released a hotfix and we are pretty confident that this update fixes many client-side crashes. Please let us know.

This is a CLIENT side update which means you can connect to any server that is running A6.2.0 B1109.

Changelog: Alpha Experimental 6.2.0 (Build 1110)
- Fixed: Random client-side crashes

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Hi Galactic Survivalists!

We just released Alpha 6.2 that focuses again on bug fixes and other improvements. We received several reports about playfield and game crashes and other, maybe related issues. Thanks a lot to all of you helping to track down these issues by sending in reports over and over again. In Alpha 6.2 we hopefully found the reason for most of the reported problems, although they might still happen in some cases. Please keep your eyes open and report ongoing crashes to our bug thread, adding the Client.log from your LOGS folder and describing which events lead up to the crash! Thanks a lot in advance!

In Alpha 6.2, we added several gameplay changes and overall feature updates. For example, the Tutorial got its own button in the main menu. This way, the Tutorial is easy to spot for new players and it won’t bother all the other players just wanting to start a new survival game. The game start has not been changed, though. Items are still to be found in your inventory and in the wreckage bases (shelters) close to the drop position of your escape pod.

There are a few new block and device additions as well! Since you can now use the spotlights for CV, we added angled spotlights with a horizontal light beam for all vessels, we added growing plots for bases that can be made from wood and concrete, we added a new fighter cockpit...and more. Also do not miss out the sound refinements!

Just check out the full Changelog below!

Last but not least: a few days ago, we added a first set of Language Forums. These new sub-forums currently include: German, French, Spanish, Russian and Chinese. This should make detailed discussions about game features a lot easier.

Language forums: http://empyriononline.com/forums/#language-forums.41

Please keep in mind to report bugs, direct feedback and suggestions - after discussed in your language forums - in our official bug and suggestion forums in english. :)

Bug forum (official EN): http://empyriononline.com/forums/bugs.24/
Suggestions...
Jun
16
by EleonGameStudios at 1:44 PM
(5,669 Views / 20 Likes)
135 Comments
Please continue to report all gameplay bugs found in Alpha 6.1.2 over here: http://empyriononline.com/threads/bug-reports-alpha-6-1.11707

UPDATE 2: June 23, 2017 - Build 1107 (Client only)

Here comes another update that should fix a crash that frequently appears in playfields where a lot of thrusters are present.

Please let us know if this update helped with the crashes.

This is a CLIENT side update which means you can connect to any server that is running A6.1.2 B1100.

Changelog: Alpha Experimental 6.1.2 (Build 1107)
- Fixed: Crashes that are linked to thrusters

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UPDATE: June 22, 2017 - Build 1106 (Client only)


We just released an update that should fix certain crashes. In particular, the crashes that occur when you move the camera towards an area with a lot of lights (especially spotlights).

Please let us know if this update helped with the crashes.

This is a CLIENT side update which means you can connect to any server that is running A6.1.2 B1100.

Changelog: Alpha Experimental 6.1.2 (Build 1106)
- Fixed: Crashes that are linked to light sources

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Changelog: Alpha 6.1.2 (Build 1100)

Bug Fixes:
- Fixed: Problem that player was able to place blocks on a de-cored enemy bases that regenerates
- Fixed: Deco does not get removed when placing a prefab base in MP
- Fixed: Exception when looking at motorbike in power save mode
- Fixed: Several internal exceptions found in output logs (support email #E021F)

Changes:
- Despawn timer for motorbike in energy-save mode is now displayed when looking at the motorbike
- Display filename instead of spawn name for blueprints in Blueprint library (eg Internal Blueprints)
- Tweaked flare position on spotlight
- Enhanced 'ents' command to also show if a structure has no RegenAfter time set (showing n/a).
Jun
15
by EleonGameStudios at 7:42 AM
(2,091 Views / 7 Likes)
20 Comments
Hotfix 2: June 15, 2017 - Build 1098 (Client only)

We just released another hotfix for the Blueprint library. We are sorry for the inconveniences.

Bug Fixes:
- Fixed: Blueprint library doesn't recognize factory and produced Blueprints
- Fixed: Unable to move through damaged block colliders.
- Fixed: Group Name missing from Blueprint Window
- Fixed: Error in Sector Map if POI Information is Missing for Space Playfields (support email #645AE)

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Hi Galactic Survivalist,

We just released a hotfix that fixes the blueprint library bug. In addition, you are now able to build / repair your SV, HV and CV in a no-build zone of a regenerative POI.

Please continue to report all gameplay bugs found in Alpha 6.1.1 over here: http://empyriononline.com/threads/bug-reports-alpha-6-1.11707

Changelog: Alpha 6.1.1 (Build 1097)

Changes:
- Allow to build / repair SV, HV, CV in a no-build zone of a regenerative POI
- Tweak to chat: Reduced line spacing in individual messages
- AI Space Vessel: avoid SV changing speed when launching a fighter
- Added first version of "star twinkling" effect during night on planets with atmosphere
- Tweaked start position in Taipane Instance: now you are protected from sentry fire
- Updated model of spotlights
- Tweaked flare on sloped spotlight so that it can be better seen (+ added better flare to all spotlights)
- Tweaked sound on repair station so that it is not heard all over playfield.
- Folded motorbike: direct pickup instead of container access
- Added some missing Localization
- Adjusted tooltips in Control Panel, Constructors and Creative Windows to use new style
- 'ents' console command now also outputting internal structure temperature
- Tweaked sound of Mech NPC

Bug Fixes:
- Fixed: Error when opening Blueprint menu
- Fixed: Mech NPC's still shooting through blocks in certain situations (if you still find use cases please send us the save game)
- Fixed: Error when looking at a player bike in energy-save mode
- Fixed: Space Drones starting from drone bases are sunk in blocks
- Fixed: Spotlight shining through hull
- Fixed: Problem that you could not re-spawn in Taipane Instance (now medic stations are set to public)
- Fixed: LOD Problem with Pumpkin Plant Stage 3
- Fixed: PV that rebuilds itself does not rebuild destroyed weapons
- Fixed: Missing GER localisation
- Fixed: Exception linked to map...