Empyrion – Galactic Survival - Community Forums

Feb
28
by EleonGameStudios at 6:12 AM
(125 Views / 10 Likes)
6 Comments
[​IMG]

Hi Galactic Survivalists!

Today we are releasing the final regular update for the 5.x version branch, adding visual and performance tweaks, more than three dozen updated POIs and structures, three new drone bases, new freighter routes and more. Moreover, we have added several new truss block shapes and updated some turret models.

Finally, we integrated a first set of optimizations by activating GPU instancing for all devices (windows, containers, thrusters, deco blocks, etc). This change can potentially have a huge performance improvement in playfields with a lot of structures. More optimizations to follow (decorations and grass).

For a list of all the changes please read the full changelog and let us know if you like the changes!

Please help us tracking down remaining bugs and report them over http://empyriononline.com/threads/bug-reports-alpha-5-5-x.10087

Cheers,

Empyrion Dev Team

------------------------------------------

ALPHA 6.0 Teaser:
We are working hard on Alpha 6.0, which will be one of the biggest updates since we released the game back in August 2015. Alpha 6.0 will be focused on gameplay improvements and the survival aspects of the game. We will introduce oxygenated rooms, different player armors (each with its own characteristics and upgrade possibilities), environmental hazards (heat / cold, radiation, acid rain, etc), AI controlled vessels on planets, more diversity in AI enemies and much more.

Given the content and scale of the Alpha 6.0 update, we decided to have a longer development cycle as usual. Thus, please do not expect the Alpha 6.0 release before 4-6 weeks (we are aiming for a release in the 2nd week of April - but this may be subject to change). In the meantime, enjoy Alpha 5.5 and keep an eye on the Experimental branch.

We are planning to regularly update you regarding the progress on Alpha 6.0 with a dev blog series "Road to Alpha 6.0".

Here are some screenshots from Alpha 6.0:
[​IMG]
In the harsh and toxic environment of Aitis, you should wear your new medium armor to give you enough protection against heat & radiation.

[​IMG]
In Alpha 6.0 you will be able to oxygenate your base and walk around with your interior suit (there is a little O2 icon when the room is oxygenated)

------------------------------------------

Changelog: Alpha 5.5.0 (Build 880)

Overall Turret...
Feb
16
by EleonGameStudios at 5:17 AM
(8,165 Views / 20 Likes)
113 Comments
[​IMG]

Hi Galactic Survivalists,

We just released Alpha 5.4, which is a relatively small update (for our standards). The reason for this “minor” update is that - in parallel - we are working hard on the Alpha 6.0 release. We will inform you very soon in more detail about the development progress and the content of A6.0.

For Alpha 5.4, we have worked on a few more bugfixes. As always, besides some tweaks and refinements, we also introduced something new: the reworked orbital starmap (M). This is now a real 3D map, giving you more control over your view angle and camera rotation.

Starmap controls:
- You can rotate the map with pressing LMB / RMB and moving your mouse (rotation around 2 different axis)
- Scrollwheel: zoom in and out
- W / S / A / D / C / Space => move around in map (should we keep this movement throughout the map?)
- Pressing O reset the camera to default position


Please help us tracking down remaining bugs and report them over here: http://empyriononline.com/threads/bug-reports-alpha-5-4-x.9775

Thanks a lot in advance for your feedback - and have fun playing! :)

Cheers,

Empyrion Dev Team

------------------------------------------

Changelog: Alpha 5.4.0 (Build 867)

Changes:
- Added first version of new starmap
[​IMG]
[​IMG]

- Added damage states for new thrusters and updated texture
[​IMG]

- Added flares + sound to jetpack
[​IMG]

- Updated texture on pulse rifle
- Slightly re-sized antenna blocks so they have exactly "full sized" length (eg 4 blocks high)

Bug Fixes:
- Fixed: Problem that turrets and fixed weapons used twice the amount of ammo on reload (MP only)
- Fixed: Problem that BA stock prefabs Tier 1 - 4 were marked red in Blueprint library
- Fixed: Problem that the center of gravity of CV, SV, HV was not always correctly set
- Fixed: CV extreme vibration when build on a flat space (steel/concrete blocks or terrain)
- Fixed: Problem that Pulse Rifle only had a flashlight in third person view
- Fixed: Problem that Portable Worklight stopped emitting light when leaving and coming back
- Fixed: Problem that Terrain Placeables (Oxygen Generator, Hydrogen Generator etc) switched to OFF if player walks away
- Fixed: Green water patches
- Fixed: Problem that line between Trading Station and...
Feb
13
by EleonGameStudios at 12:25 PM
(773 Views / 3 Likes)
8 Comments
Hi guys,

We just released a small hotfix (Alpha 5.3.2) that solves a relatively frequent internal exception aka "Continue or Quit" CoQ error. This internal exception was linked to the constructor and had the error codes #958D9 [Build 0859] and #DD38B [Build 0857] on the support email. Thanks to everybody who sent in their log.

Changelog: Alpha 5.3.2 (Build 864)

Bug Fixes:
- Fixed: Internal exception linked to constructor
Feb
10
by EleonGameStudios at 5:50 AM
(1,840 Views / 12 Likes)
36 Comments
[​IMG]

Hi Galactic Survivalists,

We just released a small update that implements a highly requested feature: we adapted the turret targeting such that turrets do not shoot anymore at a structure's middle position if no target option is selected (or all of the selected target options are destroyed). In this case, the turrets will not shoot at the structure anymore. As an example, you can now use your HV to take out the turrets of a POI and then use the HV to defend its position while you conquer the POI (as shown in the above screenshot).

Please continue to report 5.3 bugs and issues right here: http://empyriononline.com/threads/bug-reports-alpha-5-3-x.9500

Changelog: Alpha 5.3.1 (Build 859)

This is a server and client update.

Changes:
- Turrets do not shoot at a structure's middle position any more if no target option is selected
- Replaced old turrets on several BA stock prefabs

Bug Fixes:
- Fixed: Disassembling Fiber Plant gives Akua Berry Sprout
- Fixed: FP gets stuck when creating Emergency Ratios with Corn instead of Plastic Raw Material
- Fixed internal error linked to Constructor
Feb
08
by EleonGameStudios at 5:52 AM
(6,578 Views / 20 Likes)
95 Comments
[​IMG]

Hey Galactic Survivalists!

We originally started Alpha 5.3 with the aim of only fixing some remaining issues in order to have a stable and polished game during the longer development phase for the upcoming major Alpha 6.0 update.

However, we could not resist the temptation and added a few more goodies for you to play around with. One of the highlights: we added the first iteration of an improved turret targeting mechanism. You can now choose sub-targets like thrusters, turrets, mounted weapons or generators!

When taking a tour of the 5.3 features, we strongly recommend visiting Aitis (complete overhaul) as well as Masperon, Masperon Moon, Aestus and Skillon for having a look at the new and refined deco!

Find all the additions, tweaks and bugfixes listed below!

Thanks to all testers of the Experimental version over the last week and all the valuable feedback given! :) The Experimental thread had more than 17’000 views and more than 300 comments. That is awesome!

As always: have a lot of fun and thanks a lot in advance for helping us track down remaining bugs!

Please report 5.3 bugs and issues right here: http://empyriononline.com/threads/bug-reports-alpha-5-3-x.9500

Cheers,

Empyrion Dev Team

------------------------------------------

Changelog: Alpha 5.3 (Build 857)

Improved Turret Targeting:
- First implementation of a more fine-grained turret targeting: you can decide for each turret which target it attacks among these devices: Core, Turrets, Mounted Weapons, Thrusters, Generators.
[​IMG]

New Terrain and Decorations on Aitis:
- Complete overhaul of lava planet Aitis
[​IMG]
[​IMG]
[​IMG]

Other Decoration Improvements on Planets:
[​IMG]
- Added more alien deco plants to Masperon (planet + moon)
- Added dark rocks to Masperon (planet + moon)
- Added biome sound to Masperon planet
- Tweaked Masperon Moon: reduced ground fog intensity + tweaked colors on some plants / tree to better match environment
- Tweaked deco on lava planet Aestus
- Tweaked barren planet Skillon: grass matches better terrain color, tweaked material of stones
- Several other tweaks to deco plants and trees
- Added big flower to Akua

Visuals:
- Updated models of thrusters (regular,...
Jan
31
by EleonGameStudios at 5:29 AM
(5,749 Views / 23 Likes)
67 Comments
[​IMG]

UPDATE: February 2, 2017. Hotfix 2 (Build 844)

Client-side only hotfix:

We solved / significantly improved the shadow flickering problem that was plaguing you for a while now.

Changelog: Alpha 5.2.0 (Build 844)

Bug Fixes:
- Fixed shadow flickering (except for uses cases in space very far from origin)

Changes:
- Replaced obsolete turrets on stock prefabs

Disclaimer: Please note that you may still experience shadow flickering in space if you are very far away from the origin (>8000m) - however, the other use cases for the shadow flickering problem (planet and space closer to the origin) should be solved / significantly improved now.

-----------------------------


UPDATE: February 1, 2017. Hotfix (Build 843)


Client-side only hotfix:

We just released a hotfix that addresses some issues introduced in Alpha 5.2. In particular, we fixed the problem with SV/HV cockpits for which projectiles were not visible anymore (own projectiles like tracer effects and projectiles of other players).

Changelog: Alpha 5.2.0 (Build 843)

Bug Fixes:
- Fixed: Problem that tracer rounds and projectiles were not visible when using SV/HV cockpits
- Fixed: Terrain placeables (autominer, O2 Generator etc) were visible on starmap in space after planet-space transition
- Fixed: Problem that drilling Sathium did not give XP
- Fixed client exception linked to missing Game Object 'SciFiRed'
- Possible fix for water showing green patches sometimes
- Possible fix for client exceptions linked to PDA

Changes:
- Laser pistol + rifle do not destroy terrain anymore
- Updated HV Tier 4: added harvest container
- Slightly increased range of Harvester Module HV
- Reverted to old preview icons: motor + control panel (slight color tweak to distinguish better from computer)

-----------------------------

Original Post: January 31, 2017.

Hey Galactic Survivalists!

January comes to its end, but we are just about to start. With Alpha 5.2 we kept fixing bugs and adding more improvements to...
Jan
21
by EleonGameStudios at 4:10 AM
(2,368 Views / 13 Likes)
15 Comments
UPDATE: January 22, 2017. 5.1.1 Build 821 - HOTFIX#2

Hi Galactic Survivalists!

We just released a second Hotfix for the public version 5.1.1

Bugfixes
- Fixed "overbright" problem that resulted from an earlier unity update
- Fixed HV-Drill-Crash issue (re-added fix)

Please report remaining Bugs over here: http://empyriononline.com/threads/bug-reports-alpha-5-1-x.9183/

Note: This is a client-side update! Servers do not need to be updated and will stay at 5.1.1 build 817


----------------------------------

**outdated**
Over-bright issue and how to solve it


Hi Galactic Survivalists,

After updating to Alpha 5.1.1, several players reported that the game suddenly appears "over bright".


We analyzed the issue and found out that unfortunately Unity causes this problem. Some technical details to understand it: we updated Unity to U5.5.0p3 for Alpha 5.1.1 in order to solve the HV drill crash. However, we now found out that this Unity update causes a negative side effect in that it sometimes does not recognize the correct graphics card anymore, which then can cause the mentioned over-bright problem. Apparently, it happens especially for older graphics cards (thanks to everyone who sent in output logs and helped us to track down the problem - especially "Renegade" was a big help).

How to solve the over-bright problem:
For those of you who experience the over-bright problem, you can switch to the Experimental branch and it should be fine. However, by switching to the Experimental branch, please note that you will again have the old problem with the HV drill crash because we downgraded Unity back to 5.5.0f3. In other words, you have to choose between the over-bright problem and the HV drill crash. We are really sorry for the inconveniences. We hope you understand.

How to switch to Experimental version: http://empyriononline.com/threads/new-experimental-branch-on-steam.6371/

Yours,

EMP Dev Team

----------------------------------


UPDATE: January 22, 2017. Release of Build 817 (client-side)


We just released a client-side update that fixes the problem with the strange fog...
Jan
19
by EleonGameStudios at 9:26 AM
(9,094 Views / 27 Likes)
96 Comments
[​IMG]
Hey Galactic Survivalists!

Today we are releasing Alpha 5.1 to the public. Initially planned as a small bug fixing and polishing update, 5.1 turned into a massive update with many new cool features and improvements as documented in the long changelog below.

Please note that this update will not break your savegame or server world, but if you want to make use of the new defaults like the resource additions and loot distribution changes, these will only work with playfields that were not visited ahead of the update.

Again, we would like to thank all players that gave us valuable feedback and helped in tracking down bugs while version 5.1 was on the experimental branch.

Without further ado, please dive into 5.1, review the changes and new additions and, of course, report and help us to fix remaining bugs and issues right here: http://empyriononline.com/threads/bug-reports-alpha-5-1-x.9183

First and foremost: have fun playing!

Cheers,
Empyrion Dev Team

P.S. Here is an overview of symbols and icons that are supported on our LCD panels/signs: http://www.wingamestore.com/misc/egs-lcd-symbols (thanks to Frigidman for generating this table)
-------------------------------------

Changelog: Alpha 5.1 (Build 811)

Resources & Mining:
- Added turret drill for CV
- Added Voxel asteroids of all resources (iron, copper, promethium, gold etc) => they can be placed via playfield.yaml
- Added larger variety of Voxel resource asteroids to space
- Added Blue Crystal (Pentaxid) terrain resource texture => currently not yet used in default setup of Empyrion but you can integrate Pentaxid deposits similar to other resources in playfield.yaml
- Renamed Blue Crystal into Pentaxid (raw)

Turret drill for CVs:
[​IMG]

Asteroid mining in space:
[​IMG]

New Loot Distribution:
- Updated loot: the loot distribution is now much more fine-grained and almost each container has an own "theme" (e.g. food in fridge, etc)

It will now be a lot more rewarding and interesting to explore POIs because you can find more diverse loot depending on the container you are opening:
[​IMG]
[​IMG]
[​IMG]

Reload Animations:
- Added first...
Jan
09
by EleonGameStudios at 3:22 AM
(7,119 Views / 23 Likes)
100 Comments
UPDATE: Alpha 5.0.4 (Build 797)

Minor Update:
- Added more debug outputs to track some bugs for Alpha 5.1 release

======

UPDATE: Server hotfix released: Alpha 5.0.4 (Build 796)


Bug Fixes:
- Fixed problem that players obtain duplicate IDs in certain circumstances

We recommend updating your server to Build 796 if you experience the following problems:
- Players see each other twice
- Player cannot access their structures anymore


Both issues are caused by players obtaining duplicate IDs in certain circumstances

=======

Hi Galactic Survivalists,

We just released another hotfix for Alpha 5.0 which fixes a major exploit (container content duplication) and several other bugs.

Changelog: Alpha 5.0.4 (Build 795)

Improvements:
- Changed underlying network communication

Bug Fixes:
- Fixed: Duplication exploit with container content
- Fixed: Problem that changes of colors in Player Menu did not affect the in-game player avatar
- Fixed: Problem that homing rockets did not shoot at crosshair
- Fixed: "Sequence number mismatch" error by using improved networking
- Fixed: Exception in Resume Game menu
- Fixed: Problem that requesting client logs by server host did not work
- Fixed: Several internal exceptions reported on support email

Here are another two teaser screenshots that show some more goodies that are waiting for you in the upcoming Alpha 5.1. Have a guess what these features are...:)

[​IMG]

[​IMG]

Alpha 5.1 will hit the Experimental branch in a couple of days. Keep your eyes open to check it out.

Yours,
Empyrion Dev Team
Dec
30
by EleonGameStudios at 4:13 PM
(3,351 Views / 29 Likes)
59 Comments
[​IMG]
Hi Galactic Survivalists,

With great excitement we followed the voting for the '2016 Indie of the Year Awards' on IndieDB. Today, the results are in: "Empyrion - Galactic Survival" made it to place NUMBER 4 in the Top 100 votings of the 'Indie of the Year' main category: http://www.indiedb.com/features/players-choice-indie-of-the-year-2016

Thanks a lot to all our supporters that brought us here. :)

Big things are lying ahead of us. 2017 will be an exciting year for Empyrion, for the dev team and first and foremost for all of our new and veteran players.

Have an awesome rest-of-the-year-party and have a happy NEW year 2017!

Cu there! :)

Changelog: Alpha 5.0.3 (Build 792)

We have another small patch for you:

Bug Fixes:
- Fixed problem that particle effect of drill turret HV was broken after login (we changed the particle effect temporarily as a workaround)
- Fixed problem that Mission "Clans of Akua" could not be fulfilled
- Possible fix for problem that sometimes removed terrain suddenly re-appeared
- Fixed internal exception

Last but not least, here is a little teaser that shows some cool features that are waiting for you in the upcoming Alpha 5.1 release:
[​IMG]