Empyrion – Galactic Survival - Community Forums

Sep
23
by EleonGameStudios at 4:21 PM
(6,851 Views / 23 Likes)
137 Comments
Hi Galactic Survivalists!

End of last month, we started our "Upcoming Feature Survey" (http://empyriononline.com/threads/gamescom-2016-recap-and-upcoming-features.7250) The participation was incredible - almost 10'000 surveys were submitted. Are you curious about the results? Here we go:

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As already mentioned when starting the survey, the results gives us very valuable feedback that will help us prioritizing the different features. Thanks to everyone who has participated in the survey!

So what's up next?
We are planning to release another small patch with bug fixes next week (keep an eye on the experimental branch where will release the new version this weekend). In parallel, we are working hard on the next big update which will include the following features:
- Mining improvements (auto-mining device)
- Better repair options for vessels
- Faction-based discovery of POI / ore deposits (e.g. if a player discovers an ore deposit it will not be visible for everyone anymore)
- Code locks for different blocks (doors, cargo box, fridge, constructor, passenger seats, etc.)
- LCD screens on which you can write your own text
- Light suit armor for player (we are currently laying the foundations for the customization of the player character)
- Ship and structure overview window
- Switch from gamma to linear color space for better visuals (for more information, see: https://docs.unity3d.com/Manual/LinearLighting.html)
....and much more

Thanks for reading

Yours,

Empyrion Dev Team
Sep
17
by EleonGameStudios at 1:36 AM
(2,073 Views / 12 Likes)
27 Comments
Edit: September 18, 2016

We released another patch that fixes some problems with the water shader. It is client-side only - so no need to update your servers.

Changelog: Alpha 3.4.1 (Build 312)

Bug Fixes:
- Fixed flickering of water plane after use of color tool
- Fixed line in water shader

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Hi Galactic Survivalists,

We just released a small patch that addresses some issues introduced in the last update.

Changelog: Alpha 3.4.1 (Build 309)

Bug Fixes:
- Fixed: SV cannot undock / cannot undock after Warp
- Fixed: Error that sometimes appeared in Resume Game menu
- Fixed: Error that sometimes appeared when removing last block on a structure
- Fixed: Texture resolution and shadow settings not carrying over when restarting game
- Fixed: On-desk screen flickering on computer table and improved color mask (new deco object)

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Server Problems?

Some of you have reported that their dedicated server crashes on startup in the new version Alpha 3.4. This crash may be due to issues related to our switch to Unity 5.4. To solve these issues, we released a version of the game in which we disabled all audio sources.

You can download this version for your dedicated server on a special Steam branch called "serveronly"

HOW TO CHANGE to the Steam branch "serveronly"?
1. Open your Steam library
2. Right-mouse click on the Empyrion entry and open PROPERTIES
3. Head over to the BETAS tab
4. Select the "serveronly" branch from the dropdown and wait for the download to be finished.


IMPORTANT: The "serveronly" version should only be used for your dedicated server because it has all sound disabled.
Sep
12
by EleonGameStudios at 1:55 AM
(5,823 Views / 19 Likes)
71 Comments
Hi Galactic Survivalists!

Everyone who tried the experimental version of update 3.4 may already have noticed it: we dedicated most of the time for fixing bugs and working on some backend issues and game-mechanic improvements. For example, to reduce vessel loss, we added security check for playfield transfers and we changed the way how playfield servers save player and vessels. We hope this will improve the overall situation.

Besides bug fixing, we added a few new items and some smaller feature updates. For example, we reworked the landing gear mechanics. You can now dock your vessel in any direction and vessels remain docked when resuming a game (before vessels were not docked for the first couple of seconds after resuming a game which could lead to leaving-your-vessel-behind situations). However, the changes in docking mechanics have the following consequences:
1. You have to manually dock all your docked vessels once again when you resume a save game.
2. We had to change how the (i) Landing Gear T2 and (ii) Heavy Landing Gear T1 are orientated. If you load up your savegame after the update 3.4 you need to remove and replace those two to get the correct orientation again. These are the two affected landing gears:
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Please note that workshop blueprints are not affected! We programmed a converter that automatically rotates the landing gears when spawning workshop blueprints.

3. All landing gears now have a docking point at their base, which means that you should not place them upside down anymore. We have seen that there are several blueprints out there that use landing gears upside down, as in this example:
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Unfortunately, this will not be possible anymore because landing gears placed upside down will not dock anymore.

We are sorry for these inconveniences!

Moreover, we also changed the way how savegames are created: no ever-increasing savegame names anymore! The new mechanism will simply use the savegame name given when you first started your savegame and then just add or replace the suffix with the current the time and date. This works when making a copy or backup in the Resume Game menu and of course when saving the session from in-game!

We have also made the Vsync option more flexible. You can now set your desired framerate individually!.

Last but not least, we added several new deco items like benches, tables, storage containers and more. Give them a try and...
Aug
30
by EleonGameStudios at 9:22 PM
(5,774 Views / 22 Likes)
69 Comments
**Hotifx 3.3.1 released** (build 579)
The spawn-to-surface mechanism has been reset to a less aggressive level for now. Sorry for the inconveniences. We plan to refine this feature in the upcoming updates. :)

Please note: Server and Client need to be updated for the hotfix to take effect.

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Hi Galactic Survivalists!

We have just released Alpha 3.3, which is focused on bugfixing, stability and small improvements. For example, we significantly reduced lagging / rubber-banding of vessels on a dedicated server, fixed the problem that the infinite drone wave setting did not work, ensured that the player does not die in a cockpit through explosion damage as long as the cockpit is intact and fixed several other bugs. In addition, we added the effective range of a weapon to the HUD - so you know exactly how far a weapon shots on a particular planet and integrated several other changes & improvements. See below for the full list of the changes and improvements.

Don’t forget and make use of the upcoming features survey to give us an idea which of the features we plan to add in the coming months would be most desirable for YOU: http://survey.empyriongame.com/index.php/597715

The full list of possible features can be found attached to this news: http://empyriononline.com/threads/gamescom-2016-recap-and-upcoming-features.7250

Now please enjoy Alpha 3.3 and send us your feedback!

We added the "effective range" of a weapon to the HUD (see bottom right corner):
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The new starter HV Tier 2 (thanks to ShadowRavenRaz):
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The refurbished crashed ship (thanks to Vexray):
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The new starter Base Tier 4 (thanks to Vexray):
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CHANGELOG: Alpha 3.3.1 (Build 579)

Changes / Improvements:
- Set spawn-to-surface mechanism to a less aggressive level

CHANGELOG: Alpha 3.3. (Build 577)


Changes / Improvements:
- Added spawn-to-surface mechanism in case a player or player-in-vessel has fallen through the ground
- Added info about the effective range of a weapon to the HUD
- Added new server setting: AntiGriefDistance now separates Player BA from Ore Deposits (see dedicated.yaml)
- Motorbike can now turn faster (decreased turn...
Aug
27
by EleonGameStudios at 2:52 PM
(13,701 Views / 25 Likes)
119 Comments
Hi Galactic Survivalists!

Gamescom Recap
Gamescom 2016 was a total blast! Thanks to our friends at Lenovo and ESL, we could showcase Empyrion on the big stage of the Lenovo booth. We had several show matches on stage where the devs played together with people from the public. It was an amazing experience for us and very motivating to see your enthusiasm for the game! Thanks to everyone who came to the booth and shared their thoughts and ideas with us.

For all the "Show us photos!" requests that are piling up in our inboxes, we have prepared a short Gamescom trailer and an photo album for you:





A big thank you to Lenovo Gamestate for making this happen and thanks a lot to everyone out there playing and helping to improve Empyrion. Nothing of this would have been possible without your continuing support of the game and the team. We are lucky to have such an amazing community!

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Upcoming Features and Survey
A lot of our players have asked for a roadmap and want to know how the development of "Empyrion - Galactic Survival" will proceed in the coming months. What is on the agenda? Which features will be added? Which changes and additions are planned?

Development is a dynamic process for an Indie game, especially in an Alpha stage. Many unforeseen things can happen. Features may need to get pushed back because they do not work out as expected, while other features may turn out to be quite easy to implement. As a consequence, a static roadmap would not be efficient at this point of the development cycle, and instead, we decided to give you a list of possible major and smaller features that could make it into the game. But instead of just listing these features up here, we decided to offer you a possibility to let us know what are YOUR most wanted features for Empyrion:

http://survey.empyriongame.com/index.php/597715

By completing this short survey, you will give us valuable feedback that will help us prioritize the different features. If you do not want to do the survey, we have listed all the features below in alphabetical order. Please note that the listed features are "only" those that will create new gameplay or...
Aug
16
by EleonGameStudios at 12:21 PM
(4,550 Views / 7 Likes)
44 Comments
Hi Galactic Survivalists,

We have just released another hotfix because we identified major performance problems when flying with large vessels on a dedicated server (performance issues were noticeable also for other players on the playfield). This resulted in severe lagging/stuttering of vessel movements. To improve the situation, we temporarily switched off the colliders of flying vessels. The downside of this performance workaround is that you cannot collide with another moving vessel (or vessel that has a player in the cockpit). So if you want to dock with your SV/HV to a CV you have to ask the pilot to temporarily exit the cockpit. We are working with high priority on a fix - but for now you should notice a significant gain in performance.

Changelog: Alpha 3.2.1 (Build 560)

Changes / Improvements:
- Reduced lags of moving ships and improved performance when other vessels are moving in a playfield
- Added explosion to small and large generator (BA, CV) when destroyed

Bug Fixes:
- Fixed POI shooting through terrain (SP only) - you must start a new game for this fix to take effect
- Fixed motorbike bouncing when disembarking (MP only)
- Fixed weapon bobbing when exiting a cockpit with weapon in hand (MP only)
- Fixed error that randomly appeared on planets with lightning and thunder effect (MP only)
Aug
15
by EleonGameStudios at 8:40 AM
(1,724 Views / 8 Likes)
9 Comments
Hi Galactic Survivalists,

We have released yet another small update (Alpha 3.2) because we need to polish the game for the Gamescom version.

Changelog: Alpha 3.2.0 (Build 558)

Changes / Improvements:
- Deco is now placed closer to the POIs
- Tweaked bike controller: less jumping of player on uneven ground
- Slightly adjusted dust on damaged escape pod
- Improved terrain shader
- Changed: All log files are now written in a subdirectory with the build number (e.g. Logs\0558\abc.log)

Bug Fixes:
- Fixed: Space Orange Trees vanish when being approached
- Fixed: Herds sometimes get spawned in one place and can not move
- Fixed: NPC sometimes spawn in deco and can not move
- Fixed problem that often stones were hidden under the terrain
- Fixed: PDA Mission Bad Karma does not trigger in MP
- Fixed log spamming regarding fixed POIs
- Fixed: Science Lab (deco) does not return materials when de-constructed with Multitool
- Possible fix for error when being kicked while in planet selection screen
- Fixed problem that drones attacked crashed Titan POI
- Fixed several internal errors
Aug
14
by EleonGameStudios at 5:17 PM
(1,845 Views / 13 Likes)
20 Comments
Hi Galactic Survivalists!

Gamescom - the world's largest event for video and computer games is soon opening its doors for gamers around the globe and "Empyrion - Galactic Survival" is part of it! Thanks to our partner LENOVO, we will be showing Empyrion to the crowd on the LENOVO / ESL booth (hall 9.1, booth C053)

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In addition, we are very excited to announce that LENOVO has chosen "Empyrion - Galactic Survival" for GAMESTATE 2.0 - a globally crowdsourced initiative that allows users to influence the development of indie games. This innovative community allows gamers to participate in a dialogue with game developers and have their voices heard. By completing missions, commenting, and voting up content, gamers can help influence gameplay and artwork:

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Check out the current GameState mission, which consists of Creating a Planet for a chance to be featured in Empyrion: https://www.lenovo.com/gamestate/galaxy.html

GameState 2.0 will be officially introduced on Gamescom 2016. So if you plan to visit Gamescom in Cologne, Germany between August 18-21th 2016, this is your chance to meet us there and if you are lucky, you might even have a chance to play the game with us live on the LENOVO / ESL stage!

Dates and times you should bookmark:
- "Empyrion - Galactic Survival" is playable at the LENOVO / ESL booth on all days (public access).
- Friday 11am and 5pm local time (CEST: Showmatch on the LENOVO / ESL stage
- Saturday 12pm and 5pm local time (CEST): Showmatch on the LENOVO / ESL stage

Some of our devs will hang around at the booth on Friday and Saturday.

More Info:
- Lenovo GameState 2.0: https://www.lenovo.com/gamestate
- Gamescom 2016: http://www.gamescom.de, open for everyone: August 18-21th 2016

We are looking forward to seeing you @Gamescom 2016!

Yours

Empyrion Dev Team
Aug
14
by EleonGameStudios at 3:37 PM
(1,123 Views / 10 Likes)
7 Comments
UPDATE: Patch 2 (11:40 pm CEST)

We just released another hotfix that addresses the problem of random errors and disconnects from a dedicated server. Please note that we had to temporarily de-activate the message with "Player xyz entered playfield". We are sorry for the inconveniences.

Changelog: Alpha 3.1.0 (Build 555)

Bug Fixes:
- Fixed problem with random errors and disconnects from a dedicated server

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Patch 1 (9:28 pm CEST)

Hey everyone,

We have just released a hotfix solving issues related to movement, using toolbar and control panel.

Changelog: Alpha 3.1.0 (Build 554)

Bug Fixes:
- Fixed problem that sometimes toolbar slots were not usable and control panel not accessible
- Fixed issue with random movement problems
Aug
14
by EleonGameStudios at 7:55 AM
(1,252 Views / 5 Likes)
13 Comments
Hi Galactic Survivalists,

We have just released a small update that fixes some issues introduced in Alpha 3.0. In addition, we have improved the faction missions and the POIs are now embedded smoother into the ground.

Changelog: Alpha 3.1.0 (Build 553)

Changes / Improvements:
- Improved Faction Missions: Implemented shared contribution for actions with an Amount specified - you can now do some missions better together
- POIs are now embedded smoother into ground
- PvP: Player joined / left messages are only shown to faction members - several chat messages localized
- Improved corrupt savegame behaviour in Resume game menu: Now, corrupt games will be listed but with a dialog that informs which savegames are bad and that the player should delete them
- Increased spawn rate of Seaweed and Fiber on Omicron (Fiber can now be found in Lower Plains)
- Added lightning (in different colors) to more planets
- Added new plant to Akua
- Added steam effect in damaged Escape Pod
- Added meteor showers to Aestus / Aitis
- Added blue butterflies to Alien planet
- Added missing preview image for Dangerous Space mission
- Added more diversity for local and global particle effects on several playfields. Tweaked some effects.

Bug Fixes:
- Fixed: Collision problem when motorbike is spawned or parked in CV
- Fixed problem that entity spawner spawned infinite entities.
- Fixed error when fulfilling Dangerous Space mission
- Fixed problem with mission where reward weapon amount >0
- Fixed problem that no deco was visible in plains of Zeyhines and in foggy area on Aitis
- Fixed problem that sometimes Talons fell through their base
- Fixed: NPC are caught by/bug into Deco Blocks
- Some more fixes for random errors