Empyrion – Galactic Survival - Community Forums

Aug
27
by EleonGameStudios at 2:52 PM
(4,074 Views / 22 Likes)
71 Comments
Hi Galactic Survivalists!

Gamescom Recap
Gamescom 2016 was a total blast! Thanks to our friends at Lenovo and ESL, we could showcase Empyrion on the big stage of the Lenovo booth. We had several show matches on stage where the devs played together with people from the public. It was an amazing experience for us and very motivating to see your enthusiasm for the game! Thanks to everyone who came to the booth and shared their thoughts and ideas with us.

For all the "Show us photos!" requests that are piling up in our inboxes, we have prepared a short Gamescom trailer and an photo album for you:





A big thank you to Lenovo Gamestate for making this happen and thanks a lot to everyone out there playing and helping to improve Empyrion. Nothing of this would have been possible without your continuing support of the game and the team. We are lucky to have such an amazing community!

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Upcoming Features and Survey
A lot of our players have asked for a roadmap and want to know how the development of "Empyrion - Galactic Survival" will proceed in the coming months. What is on the agenda? Which features will be added? Which changes and additions are planned?

Development is a dynamic process for an Indie game, especially in an Alpha stage. Many unforeseen things can happen. Features may need to get pushed back because they do not work out as expected, while other features may turn out to be quite easy to implement. As a consequence, a static roadmap would not be efficient at this point of the development cycle, and instead, we decided to give you a list of possible major and smaller features that could make it into the game. But instead of just listing these features up here, we decided to offer you a possibility to let us know what are YOUR most wanted features for Empyrion:

http://survey.empyriongame.com/index.php/597715

By completing this short survey, you will give us valuable feedback that will help us prioritize the different features. If you do not want to do the survey, we have listed all the features below in alphabetical order. Please note that the listed features are "only" those that will create new gameplay or...
Aug
16
by EleonGameStudios at 12:21 PM
(3,776 Views / 7 Likes)
44 Comments
Hi Galactic Survivalists,

We have just released another hotfix because we identified major performance problems when flying with large vessels on a dedicated server (performance issues were noticeable also for other players on the playfield). This resulted in severe lagging/stuttering of vessel movements. To improve the situation, we temporarily switched off the colliders of flying vessels. The downside of this performance workaround is that you cannot collide with another moving vessel (or vessel that has a player in the cockpit). So if you want to dock with your SV/HV to a CV you have to ask the pilot to temporarily exit the cockpit. We are working with high priority on a fix - but for now you should notice a significant gain in performance.

Changelog: Alpha 3.2.1 (Build 560)

Changes / Improvements:
- Reduced lags of moving ships and improved performance when other vessels are moving in a playfield
- Added explosion to small and large generator (BA, CV) when destroyed

Bug Fixes:
- Fixed POI shooting through terrain (SP only) - you must start a new game for this fix to take effect
- Fixed motorbike bouncing when disembarking (MP only)
- Fixed weapon bobbing when exiting a cockpit with weapon in hand (MP only)
- Fixed error that randomly appeared on planets with lightning and thunder effect (MP only)
Aug
15
by EleonGameStudios at 8:40 AM
(1,469 Views / 8 Likes)
9 Comments
Hi Galactic Survivalists,

We have released yet another small update (Alpha 3.2) because we need to polish the game for the Gamescom version.

Changelog: Alpha 3.2.0 (Build 558)

Changes / Improvements:
- Deco is now placed closer to the POIs
- Tweaked bike controller: less jumping of player on uneven ground
- Slightly adjusted dust on damaged escape pod
- Improved terrain shader
- Changed: All log files are now written in a subdirectory with the build number (e.g. Logs\0558\abc.log)

Bug Fixes:
- Fixed: Space Orange Trees vanish when being approached
- Fixed: Herds sometimes get spawned in one place and can not move
- Fixed: NPC sometimes spawn in deco and can not move
- Fixed problem that often stones were hidden under the terrain
- Fixed: PDA Mission Bad Karma does not trigger in MP
- Fixed log spamming regarding fixed POIs
- Fixed: Science Lab (deco) does not return materials when de-constructed with Multitool
- Possible fix for error when being kicked while in planet selection screen
- Fixed problem that drones attacked crashed Titan POI
- Fixed several internal errors
Aug
14
by EleonGameStudios at 5:17 PM
(1,578 Views / 13 Likes)
20 Comments
Hi Galactic Survivalists!

Gamescom - the world's largest event for video and computer games is soon opening its doors for gamers around the globe and "Empyrion - Galactic Survival" is part of it! Thanks to our partner LENOVO, we will be showing Empyrion to the crowd on the LENOVO / ESL booth (hall 9.1, booth C053)

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In addition, we are very excited to announce that LENOVO has chosen "Empyrion - Galactic Survival" for GAMESTATE 2.0 - a globally crowdsourced initiative that allows users to influence the development of indie games. This innovative community allows gamers to participate in a dialogue with game developers and have their voices heard. By completing missions, commenting, and voting up content, gamers can help influence gameplay and artwork:

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Check out the current GameState mission, which consists of Creating a Planet for a chance to be featured in Empyrion: https://www.lenovo.com/gamestate/galaxy.html

GameState 2.0 will be officially introduced on Gamescom 2016. So if you plan to visit Gamescom in Cologne, Germany between August 18-21th 2016, this is your chance to meet us there and if you are lucky, you might even have a chance to play the game with us live on the LENOVO / ESL stage!

Dates and times you should bookmark:
- "Empyrion - Galactic Survival" is playable at the LENOVO / ESL booth on all days (public access).
- Friday 11am and 5pm local time (CEST: Showmatch on the LENOVO / ESL stage
- Saturday 12pm and 5pm local time (CEST): Showmatch on the LENOVO / ESL stage

Some of our devs will hang around at the booth on Friday and Saturday.

More Info:
- Lenovo GameState 2.0: https://www.lenovo.com/gamestate
- Gamescom 2016: http://www.gamescom.de, open for everyone: August 18-21th 2016

We are looking forward to seeing you @Gamescom 2016!

Yours

Empyrion Dev Team
Aug
14
by EleonGameStudios at 3:37 PM
(922 Views / 10 Likes)
7 Comments
UPDATE: Patch 2 (11:40 pm CEST)

We just released another hotfix that addresses the problem of random errors and disconnects from a dedicated server. Please note that we had to temporarily de-activate the message with "Player xyz entered playfield". We are sorry for the inconveniences.

Changelog: Alpha 3.1.0 (Build 555)

Bug Fixes:
- Fixed problem with random errors and disconnects from a dedicated server

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Patch 1 (9:28 pm CEST)

Hey everyone,

We have just released a hotfix solving issues related to movement, using toolbar and control panel.

Changelog: Alpha 3.1.0 (Build 554)

Bug Fixes:
- Fixed problem that sometimes toolbar slots were not usable and control panel not accessible
- Fixed issue with random movement problems
Aug
14
by EleonGameStudios at 7:55 AM
(1,031 Views / 5 Likes)
13 Comments
Hi Galactic Survivalists,

We have just released a small update that fixes some issues introduced in Alpha 3.0. In addition, we have improved the faction missions and the POIs are now embedded smoother into the ground.

Changelog: Alpha 3.1.0 (Build 553)

Changes / Improvements:
- Improved Faction Missions: Implemented shared contribution for actions with an Amount specified - you can now do some missions better together
- POIs are now embedded smoother into ground
- PvP: Player joined / left messages are only shown to faction members - several chat messages localized
- Improved corrupt savegame behaviour in Resume game menu: Now, corrupt games will be listed but with a dialog that informs which savegames are bad and that the player should delete them
- Increased spawn rate of Seaweed and Fiber on Omicron (Fiber can now be found in Lower Plains)
- Added lightning (in different colors) to more planets
- Added new plant to Akua
- Added steam effect in damaged Escape Pod
- Added meteor showers to Aestus / Aitis
- Added blue butterflies to Alien planet
- Added missing preview image for Dangerous Space mission
- Added more diversity for local and global particle effects on several playfields. Tweaked some effects.

Bug Fixes:
- Fixed: Collision problem when motorbike is spawned or parked in CV
- Fixed problem that entity spawner spawned infinite entities.
- Fixed error when fulfilling Dangerous Space mission
- Fixed problem with mission where reward weapon amount >0
- Fixed problem that no deco was visible in plains of Zeyhines and in foggy area on Aitis
- Fixed problem that sometimes Talons fell through their base
- Fixed: NPC are caught by/bug into Deco Blocks
- Some more fixes for random errors
Aug
11
by EleonGameStudios at 5:01 PM
(1,065 Views / 7 Likes)
6 Comments
Hi guys,

We just released a small patch that fixes a problem with the motorbike on a dedicated server: If you disconnect from a dedicated server after riding the motorbike and re-connect on this server, it could happen that you could not move anymore.

Please note that you have to update your server to ensure that the fix works.

Changelog: Alpha 3.0.0 (Build 549)

Bug Fixes:
- Fixed motorbike bug: Player cannot move anymore after re-connect to a dedicated server
- Fixed missing main menu if the console opens because of a software exception
Aug
11
by EleonGameStudios at 7:43 AM
(7,642 Views / 16 Likes)
82 Comments
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Hi Galactic Survivalists!

A few days ago, we celebrated with you the first anniversary of “Empyrion - Galactic Survival” and released a first test candidate of the Anniversary Update on our Experimental Branch. After having hunted down bugs and added a few other refinements and effects, Alpha 3.0 will go public right now!

As you might already know, this update is about beautification and adding new elements to improve and create more authentic worlds, including increased density of forests, more deco effects and trees, ambient airborne lifeforms, individual ground textures for different biomes, NPCs and animals wandering around in herds, thunderstorms and meteor rain as new distant effects on some planets...and much more. Read through the whole list of features and have a look at the screenshots below or just load the update and take your new Motorbike for a ride and explore!

Tip: If you want to known how far we already got in terms of creating living worlds, just have a look at our 1-year comparison screenshots in the Anniversary Update Blog: http://empyriononline.com/threads/1-year-anniversary.7027

The Anniversary Update also introduces an improved version of the PDA, adding a first iteration of a Mission-Reward mechanic to the game. We have prepared several missions for you to try out. More missions are about to follow. We have also created a new topic in our feedback forum to discuss this new feature: http://empyriononline.com/threads/missions.7076/

As a closing comment, we want to make an announcement for everyone who plans to visit Cologne, Germany next week: “Empyrion - Galactic Survival” will be at Gamescom 2016!

More info on this event coming very soon! :)

Have another look at the short preview video of Alpha 3.0:


P.S. Please note that you can continue your old save games in Alpha 3.0 - they are fully compatible! However, to see all the new shiny features you have to start a new game.

P.P.S: As always, and because we added a lot of new stuff to some of the playfields, please run the Performance Survey so we can gather direct feedback about your current FPS: http://survey.empyriongame.com

Changelog: Alpha 3.0 (Build 547)

Main Features:

1. Motorbike:
- Added first version of motorbike
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2. Missions and PDA...
Aug
05
by EleonGameStudios at 10:55 AM
(13,354 Views / 33 Likes)
94 Comments
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Happy Birthday, Galactic Survivalists!

Only 12 months ago - on August 5, 2015 - we released the first public version of "Empyrion - Galactic Survival" on Steam. Since then, we have added many awesome features (dedicated servers, procedurally generated planets, solar system, factions, PvE, PvP, Steam workshop, structural integrity, tutorial, player progression, planet configuration, difficulty settings, marketplace and much more) and we have significantly improved the visuals of Empyrion.

Can’t remember, joined us in a later version or your memories are kind of blurry? Let’s take a quick tour: The first decorations (small plants and stones) got company by more and more diversified decorations, leading up to the introduction of grass and large trees & rocks, separating the previously empty planets into real landscapes with dense forests and vast open plains. The upcoming "Anniversary Update" will further improve the visuals and among others will add different terrain textures for the different areas & biomes!

As our community has grown in leaps and bounds in the meantime, not all of you will remember these early stages and how much the visuals have changed. So, let’s have a look together.

That’s how Akua looked like in the early days of pre-Alpha – compared to the Anniversary Version we will be releasing in a few days:
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Other visuals improved as well. Do you remember how water looked like? Or your first vessel back in the early days of pre-Alpha? We bet you do – and if not, well ...just look at these comparison screenshots.

Desert Planet Comparison:
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Desert Planet 2 Comparison:
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Lava Planet Comparison:
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Space Comparison
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Ship Design Comparison:
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One of our goals has always been, to not only have loads of new features offering a great gameplay experience, but also that Empyrion should take place in a living and breathing world! Now, 365 days after the initial Steam release, the Anniversary Update (Alpha 3.0) is...
Jul
30
by EleonGameStudios at 7:30 AM
(1,824 Views / 3 Likes)
24 Comments
Hi Galactic Survivalists!

We just fixed another crash that occasionally occurs on playfields that operate close to the maximum structure limit. The result of this crash is an "endless loading screen" because you cannot connect anymore to this playfield.

Please note: as a result of the investigations, we recommend setting MAXSTRUCTURES in the dedicated.yaml NOT higher than about 200 or 220 for crowded servers. This should prevent getting corrupted playfields when mobile structures (CV, SV) enter "nearly full" playfields, breaking the 255 structure limit - which can result in endless loading screens for players.

Changelog: Alpha 2.3.2 (Build 524)

Changes / Improvements:
- Console cmd "di" is now accessible for every player (before: game master and above)

Bug Fixes:
- Fixed crash on playfields that are close to the maximum structure limit