Empyrion – Galactic Survival - Community Forums
Apr
03
Hello Galactic Survivalists!
Just a small patch for the following & more to come soon.
Changelog: v1.12.1 B4742 2025-04-03
Changes:
- Structure Ownership Transfer limited to players max 500m away
- CV Jet Thrusters missing EnergyDynamicGroup: Thruster (Default Random, IvD, Default Multiplayer)
- Removed double entry in BlocksConfig
Fixes:
- Fixed issue with Cockpit seats triggering HeKaTon Race outside of the Instance. Note: open console and type in 'pda rd' and hit enter if the issue does not fix itself.
Just a small patch for the following & more to come soon.
Changelog: v1.12.1 B4742 2025-04-03
Changes:
- Structure Ownership Transfer limited to players max 500m away
- CV Jet Thrusters missing EnergyDynamicGroup: Thruster (Default Random, IvD, Default Multiplayer)
- Removed double entry in BlocksConfig
Fixes:
- Fixed issue with Cockpit seats triggering HeKaTon Race outside of the Instance. Note: open console and type in 'pda rd' and hit enter if the issue does not fix itself.
Mar
25
Hello Galactic Survivalists!
Welcome to the public release of version 1.12! Those of you who participated in the Experimental phases may already be familiar with the new content, but for everyone else, here’s a brief summary of the main topics in this update—right after this introductory video!
Main Topics
We look forward to seeing your best times in the HeKaTon Cup—and, of course, hearing how you like the UCH campaign and all the other new features
Two important notes in advance:
Yours,
Empyrion Dev Team
Changelog: v1.12 B4739 2025-03-25
Changes:
Max speeds change:
- Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the...
Welcome to the public release of version 1.12! Those of you who participated in the Experimental phases may already be familiar with the new content, but for everyone else, here’s a brief summary of the main topics in this update—right after this introductory video!
Main Topics
- Faction Story: Added a new 5-part story mission for the UCH.
- Event: Added the repeatable HeKaTon Cup Race (Arkenia System).
- NPC Models: Added a new lineup of NPCs for the UCH faction, representing from now on the “people of the Milky Way”.
- Field Repair: It is now possible to repair blocks on Bases and Capital Vessels up to their maximum HP.
- Blocks: Added new Energy Barrier, Energy Walkways, CV Jet Thruster (to boost CV capabilities), Shield Extender, and NPC spawners (with various offsets).
- Icons: Completely updated item icon quality and appearance.
- Feedback: Added the option to send us your feedback directly through the PDA in-game!
We look forward to seeing your best times in the HeKaTon Cup—and, of course, hearing how you like the UCH campaign and all the other new features
Two important notes in advance:
- Much of the new content is only available if you start a new savegame.
- Regarding the new NPC models, there's an important note for builders/scenario managers at the bottom of the changelog.
- For bugs: https://empyriononline.com/forums/bugs.24/
- For feedback on the content: https://empyriononline.com/forums/faq-feedback.25/
Yours,
Empyrion Dev Team
Changelog: v1.12 B4739 2025-03-25
Changes:
Max speeds change:
- Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the...
Mar
21
Hello Galactic Survivalists!
The release candidate for Update 1.12 has arrived with our last planned addition to this release.
Explore the latest improvements and share your feedback with us.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
Yours,
The Empyrion Dev Team
Changelog: v1.12 B4738 2025-03-21
Changes:
- For Co-op & MP: Players can now be returned to the passenger seat of a vessel in multiplayer that they were seated in, even if the vessel is moved to another playfield. We advise players to "reserve" their passenger seat in a vessel if they plan to use it frequently with friends, ensuring that only they can access that seat. To do this:
- Aim at your seat and press P, then select the Devices tab.
- Select the Lock Code option, make up a code (make sure to save this code somewhere when you have decided on what it will be), and check the Private box to hide the code from others in the GUI.
- To sit in the seat, attempt to occupy it, then enter the code when prompted.
When logging back in do not exit the seat straight away check if the vessel is stationary or not first & coordinate with the pilot as walking/running on a moving ship is not supported.
- Added goldcoints to loot in Virix Reststop
- Changed message of IDA when finding survivors in listening post to Alert to notify the player to not shoot at them.
Fixes:
- 00371: The player can get stuck in the GUI when passing a locked door
- Reverted default BJ_Stard dialogue for gambling tables (as this will override manually set dialogue states)
- Husk Security Token was not visible (icon missing)
- Teleporter Arkenia City (Hurzz Hoverbikes) leads to endless loading / random exit
- PDA Dialogue found near Antenna station on New Terra was not working
- STRY faction was not default-neutral
Patch notes for previous v1.12 Experimental branch phases:
https://empyriononline.com/threads/v1-12-experimental-i.102632/
https://empyriononline.com/threads/v1-12-experimental-ii.102689/
https://empyriononline.com/threads/v1-12-experimental-iii.102718/
The release candidate for Update 1.12 has arrived with our last planned addition to this release.
Explore the latest improvements and share your feedback with us.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
Yours,
The Empyrion Dev Team
Changelog: v1.12 B4738 2025-03-21
Changes:
- For Co-op & MP: Players can now be returned to the passenger seat of a vessel in multiplayer that they were seated in, even if the vessel is moved to another playfield. We advise players to "reserve" their passenger seat in a vessel if they plan to use it frequently with friends, ensuring that only they can access that seat. To do this:
- Aim at your seat and press P, then select the Devices tab.
- Select the Lock Code option, make up a code (make sure to save this code somewhere when you have decided on what it will be), and check the Private box to hide the code from others in the GUI.
- To sit in the seat, attempt to occupy it, then enter the code when prompted.
When logging back in do not exit the seat straight away check if the vessel is stationary or not first & coordinate with the pilot as walking/running on a moving ship is not supported.
- Added goldcoints to loot in Virix Reststop
- Changed message of IDA when finding survivors in listening post to Alert to notify the player to not shoot at them.
Fixes:
- 00371: The player can get stuck in the GUI when passing a locked door
- Reverted default BJ_Stard dialogue for gambling tables (as this will override manually set dialogue states)
- Husk Security Token was not visible (icon missing)
- Teleporter Arkenia City (Hurzz Hoverbikes) leads to endless loading / random exit
- PDA Dialogue found near Antenna station on New Terra was not working
- STRY faction was not default-neutral
Patch notes for previous v1.12 Experimental branch phases:
https://empyriononline.com/threads/v1-12-experimental-i.102632/
https://empyriononline.com/threads/v1-12-experimental-ii.102689/
https://empyriononline.com/threads/v1-12-experimental-iii.102718/
Mar
07
Hello Galactic Survivalists!
Round 3 of the ongoing experimental version for Update 1.12 starts today. We are now on the home stretch to the public release! (the date will be announced in the near future)
We would be grateful if you would devote your testing attention to the following new features, among others:
- The new mass-speed-penalty mechanic is fully implemented. This means that you can once again reach the technical maximum speed of your ship type, albeit more slowly, if necessary by reducing mass.
- When starting the game with Dark Faction DLC, you can now start the scenario directly in creative mode in the options
- In the PDA (F1) of the standard scenario, in the standalone tutorial and in the Rise of the Dark Faction scenario (DLC), there are new integrated feedback questionnaires that you can use directly from the game.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
Yours,
The Empyrion Dev Team
====
Changelog: v1.12 B4734 2025-03-14
Fixes:
- Fix CV Jet Thruster Icons in Default Multiplayer and Invader vs Defender
- Fix Icons for CV Jet Thrusters were missing in device list
- Fix Fixed texture flickering on larger CV Jet Thrusters
====
Changelog: v1.12 B4734 2025-03-07
Changes:
- Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.
- Added reworked model of T1/T2 Shield generators for BA and CV
- Added new Prenn OPVs and freighters (replacing the placeholder vessels) (Don2k7)
- Updated ARC capital city (Allessia)
- Added RAV Varnaform construction site (Allessia)
- Fixes switch on Tresari Terraform facility (Escarli)
- Added Space Hekaton stations and gates (Stellar_Titan)
- Increased MechanicalComponents to even numbers so devices deconstruct better
- Renamed playfield operation to replace a structure to "ReplaceStructureStandingIn"
- Added default Gambling dialogue to Gaming Tables
- Moved infestation...
Round 3 of the ongoing experimental version for Update 1.12 starts today. We are now on the home stretch to the public release! (the date will be announced in the near future)
We would be grateful if you would devote your testing attention to the following new features, among others:
- The new mass-speed-penalty mechanic is fully implemented. This means that you can once again reach the technical maximum speed of your ship type, albeit more slowly, if necessary by reducing mass.
- When starting the game with Dark Faction DLC, you can now start the scenario directly in creative mode in the options
- In the PDA (F1) of the standard scenario, in the standalone tutorial and in the Rise of the Dark Faction scenario (DLC), there are new integrated feedback questionnaires that you can use directly from the game.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
Yours,
The Empyrion Dev Team
====
Changelog: v1.12 B4734 2025-03-14
Fixes:
- Fix CV Jet Thruster Icons in Default Multiplayer and Invader vs Defender
- Fix Icons for CV Jet Thrusters were missing in device list
- Fix Fixed texture flickering on larger CV Jet Thrusters
====
Changelog: v1.12 B4734 2025-03-07
Changes:
- Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.
- Added reworked model of T1/T2 Shield generators for BA and CV
- Added new Prenn OPVs and freighters (replacing the placeholder vessels) (Don2k7)
- Updated ARC capital city (Allessia)
- Added RAV Varnaform construction site (Allessia)
- Fixes switch on Tresari Terraform facility (Escarli)
- Added Space Hekaton stations and gates (Stellar_Titan)
- Increased MechanicalComponents to even numbers so devices deconstruct better
- Renamed playfield operation to replace a structure to "ReplaceStructureStandingIn"
- Added default Gambling dialogue to Gaming Tables
- Moved infestation...
Feb
06
Hello Galactic Survivalists!
We’re back with Experimental Update 1.12 - Part II with some more additions to the game.
This update introduces Field Repair, allowing players to repair their structures on-site. We’re also rolling out a Structure Ownership Transfer feature, making it easier than ever to hand off bases and vessels to other players.
For content creators, we’ve added the powerful PDA PlayfieldOp "ReplaceCcStandingOn", enabling POIs to dynamically transform into different blueprints during runtime.
New shield generator models, a shield extender block, and updates to POIs across multiple factions (UCH, Zirax, Arkenian Republic, and Prenn Federation) add more depth to the universe. Speaking of missions, we’ve refined encounters like Deserted Powers (Skillon) for a better gameplay experience, and added in-game feedback surveys so you can share your thoughts directly from the PDA!
For racers, the HeKaTon Cup has received new enhancements, including updated start/finish signals and additional dialogues. And for builders, there’s new CV Jet Thrusters with upgrade options, new crafting templates, and various blueprint refinements across key factions.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
Yours,
The Empyrion Dev Team
Changelog: v1.12 B4730 2025-02-06
Field repair block:
When activated on the CV/BA the block is placed on it will repair damaged blocks & devices up to their full HP.
The player has to go to the device to use it; it's not accessible via the control panel.
It won’t work when:
- The structure/vessel is under attack (similar to shields do not recharge when being fired at)
- When the shields are active
- When turrets are active & firing
- Not enough resources
Structure ownership transfer feature:
Players can now transfer the ownership of a structure (BA, CV, etc.) to another player. When online with another player open the Control panel & on the “Main” window on the info column the button should be visible.
- Private and Faction Structures: Players can transfer ownership of their private structures or faction structures. For faction structures, the transferring player must...
We’re back with Experimental Update 1.12 - Part II with some more additions to the game.
This update introduces Field Repair, allowing players to repair their structures on-site. We’re also rolling out a Structure Ownership Transfer feature, making it easier than ever to hand off bases and vessels to other players.
For content creators, we’ve added the powerful PDA PlayfieldOp "ReplaceCcStandingOn", enabling POIs to dynamically transform into different blueprints during runtime.
New shield generator models, a shield extender block, and updates to POIs across multiple factions (UCH, Zirax, Arkenian Republic, and Prenn Federation) add more depth to the universe. Speaking of missions, we’ve refined encounters like Deserted Powers (Skillon) for a better gameplay experience, and added in-game feedback surveys so you can share your thoughts directly from the PDA!
For racers, the HeKaTon Cup has received new enhancements, including updated start/finish signals and additional dialogues. And for builders, there’s new CV Jet Thrusters with upgrade options, new crafting templates, and various blueprint refinements across key factions.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
Yours,
The Empyrion Dev Team
Changelog: v1.12 B4730 2025-02-06
Field repair block:
When activated on the CV/BA the block is placed on it will repair damaged blocks & devices up to their full HP.
The player has to go to the device to use it; it's not accessible via the control panel.
It won’t work when:
- The structure/vessel is under attack (similar to shields do not recharge when being fired at)
- When the shields are active
- When turrets are active & firing
- Not enough resources
Structure ownership transfer feature:
Players can now transfer the ownership of a structure (BA, CV, etc.) to another player. When online with another player open the Control panel & on the “Main” window on the info column the button should be visible.
- Private and Faction Structures: Players can transfer ownership of their private structures or faction structures. For faction structures, the transferring player must...
Dec
24
Hello Galactic Survivalists!
As we gather to celebrate this special season, we want to share a message of hope, love, and optimism with all of you.
While the world continues to face its challenges, this time of year reminds us of the power of unity, resilience, and the unshakeable spirit of humanity. Together, we have overcome obstacles and built a foundation for brighter days ahead.
This Christmas, let us hold onto the belief that better times are not just possible—they are within our reach. Each act of kindness, each moment of understanding, and each effort to make a difference brings us closer to a future filled with peace, progress, and joy.
As we step into 2025, let’s embrace the opportunities it holds with confidence and determination. May this New Year be a turning point, bringing success, happiness, and fulfilment to us all.

Merry Christmas and a Happy New Year! 

PS. The picture is created by Ju!
Currently the game is on the winter sale from Steam on a 60% discount!
With love and gratitude,
Eleon Game Studios
As we gather to celebrate this special season, we want to share a message of hope, love, and optimism with all of you.
While the world continues to face its challenges, this time of year reminds us of the power of unity, resilience, and the unshakeable spirit of humanity. Together, we have overcome obstacles and built a foundation for brighter days ahead.
This Christmas, let us hold onto the belief that better times are not just possible—they are within our reach. Each act of kindness, each moment of understanding, and each effort to make a difference brings us closer to a future filled with peace, progress, and joy.
As we step into 2025, let’s embrace the opportunities it holds with confidence and determination. May this New Year be a turning point, bringing success, happiness, and fulfilment to us all.




PS. The picture is created by Ju!
Currently the game is on the winter sale from Steam on a 60% discount!
With love and gratitude,
Eleon Game Studios
Dec
11
Hello Galactic Survivalists!
We have updated our experimental branch to v1.12 see here for the full patch notes:
https://empyriononline.com/threads/v1-12-experimental-i.102632/
We have updated our experimental branch to v1.12 see here for the full patch notes:
https://empyriononline.com/threads/v1-12-experimental-i.102632/
Dec
11
Hello Galactic Survivalists!
The year has flown by again and Christmas is just around the corner. We have put together a small gift package in the last few weeks, which we are giving to you as a test version in the Experimental Update 1.12!
Not only can you try out a completely new five-part campaign for your avatar's home faction, the UCH, but this faction also gets a completely new series of NPC models that will from now on represent the ‘people of the Milky Way’ in the game! In addition, we have included the first version of a racing event. You can find the ‘HeKaTon Cup’ by visiting the Arkenian Republic's home world. Just stop by the Hurrz Hoverbikes Store on Arkenia Prime or fly directly to the moon.
We are looking forward to your best times - and of course to seeing how you like the UCH campaign!
Of course, there are even more goodies. Starting with local energy barriers and energy sidewalks that can be activated in the tech tree, to a new planet type, a new drone bay model, over 90 new/revised POIs and more.
As always, you can find all the details of the update in the changelog below!
Two important notes in advance:
- Much of the new content is only available if you start a new savegame.
- Regarding the new NPC models, there is an important note for Builder/Scenario Managers at the bottom of the changelog.
The Experimental Version is expected to run until mid/late-January 2025. So you have plenty of time to test the new content extensively.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
We look forward to your feedback and hope you enjoy testing!
Yours,
Empyrion Dev Team
PS: With this Experimental release we will also fully wipe our Official Servers! Please check the changelog below for the related changes!
Changelog: v1.12 B4711 2024-12-11
Blocks/devices
- New Energy Barriers (New Techtree Unlock; Stops bullets and lasers, but can be walked through, doesn't seal a structure)
- New Energy Walkways (New Techtree Unlock: Cannot shoot through, possible to walk on the walkway, doesn't seal a structure)
- Both of the above blocks are controllable by the signals & circuits system to allow for...
The year has flown by again and Christmas is just around the corner. We have put together a small gift package in the last few weeks, which we are giving to you as a test version in the Experimental Update 1.12!
Not only can you try out a completely new five-part campaign for your avatar's home faction, the UCH, but this faction also gets a completely new series of NPC models that will from now on represent the ‘people of the Milky Way’ in the game! In addition, we have included the first version of a racing event. You can find the ‘HeKaTon Cup’ by visiting the Arkenian Republic's home world. Just stop by the Hurrz Hoverbikes Store on Arkenia Prime or fly directly to the moon.
We are looking forward to your best times - and of course to seeing how you like the UCH campaign!
Of course, there are even more goodies. Starting with local energy barriers and energy sidewalks that can be activated in the tech tree, to a new planet type, a new drone bay model, over 90 new/revised POIs and more.
As always, you can find all the details of the update in the changelog below!
Two important notes in advance:
- Much of the new content is only available if you start a new savegame.
- Regarding the new NPC models, there is an important note for Builder/Scenario Managers at the bottom of the changelog.
The Experimental Version is expected to run until mid/late-January 2025. So you have plenty of time to test the new content extensively.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
We look forward to your feedback and hope you enjoy testing!
Yours,
Empyrion Dev Team
PS: With this Experimental release we will also fully wipe our Official Servers! Please check the changelog below for the related changes!
Changelog: v1.12 B4711 2024-12-11
Blocks/devices
- New Energy Barriers (New Techtree Unlock; Stops bullets and lasers, but can be walked through, doesn't seal a structure)
- New Energy Walkways (New Techtree Unlock: Cannot shoot through, possible to walk on the walkway, doesn't seal a structure)
- Both of the above blocks are controllable by the signals & circuits system to allow for...
Dec
04
Hello Galactic Survivalists!
We have released a small patch just to sync the Steam & Epic build numbers on both platforms.
This update today is for Steam owners & the changes only affect the Epic version.
Changelog: v1.11.10 B4546 2024-12-04
Fixes:
- Epic version: Main menu could show Start DF button even if not owned
- Epic version: The Epic client doesn't evaluate command line arguments
We have released a small patch just to sync the Steam & Epic build numbers on both platforms.
This update today is for Steam owners & the changes only affect the Epic version.
Changelog: v1.11.10 B4546 2024-12-04
Fixes:
- Epic version: Main menu could show Start DF button even if not owned
- Epic version: The Epic client doesn't evaluate command line arguments
Nov
14
Hello Galactic Survivalists!
We’re excited to announce the upcoming release of the Dark Faction DLC on the Epic Store!
Mark your calendars—the DLC will be available starting November 21, 2024, alongside an exclusive bundle option.
Get ready to explore new depths and content with the Dark Faction.
You can add the DLC to your wishlist today to ensure you don’t miss out on the launch!
Stay tuned for more updates, and we look forward to seeing you in-game!
Taelyn
Eleon Game Studios
We’re excited to announce the upcoming release of the Dark Faction DLC on the Epic Store!
Mark your calendars—the DLC will be available starting November 21, 2024, alongside an exclusive bundle option.
Get ready to explore new depths and content with the Dark Faction.
You can add the DLC to your wishlist today to ensure you don’t miss out on the launch!
Stay tuned for more updates, and we look forward to seeing you in-game!
Taelyn
Eleon Game Studios
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