We have a small patch ready to help with some issues server owners found with EAH.
Please make sure to update both the Client & Dedicated server asap.
This update is for both Steam & Epic platforms.
Changelog: v1.11.10 B4545 2024-11-05
Fixes:
- Fixed an exception that could occur when trying to join a dedicated server after exiting a single-player session.
- Fix: Epic players with names with spaces truncated
- Fix PDA DevicePower PDA logic (Missing placement decals in RotDF scenario start SV in hangar)
This patch addresses an issue where some Epic players could not use EAH chat commands or access certain mod features.
Important note for mod developers: Previously, Epic player .ply IDs could occasionally exceed the Long data type's maximum range (9,223,372,036,854,775,807), requiring an Unsigned Long (18,446,744,073,709,551,615), referred to as “20 digits.” When a player had a 20-digit .ply file, EAH could not detect or process it, as EAH only supports Long IDs.
With this patch, Epic IDs will be recalculated to max. 19 digits at game startup (Client) or server startup (Server). This means that any 20-digit .ply files (and respective folders) will be automatically renamed to the new ID, retaining their content.
For server admins and mod developers: If your mod or server setup references specific 20-digit IDs (e.g., in adminconfig.yaml), you’ll need to update those entries with the new ID after the patch to ensure that players retain their existing bans, mutes, or permissions.
Fixes:
- Fix: Exception when quickly restarting refreshing in server browser (Issue was only with the Epic version)
- We detected an issue with our server manager that affects the Epic version & the steam dedicated server. Important: Steam users should update their dedicated server & Client as soon as the update appears for you in Steam Library > Downloads
We are aware of issues with launching the game for the first time due to the Epic "User Agreement" UI, which requires you to select "Accept." PC stats overlays like MSI Afterburner (RivaTuner) or Nvidia Crossplay can prevent this UI from loading.
Please disable any PC stats overlays and try launching the game again. These overlays can also block the Epic in-game social overlays, so disable them before launching if you wish to use those features.
Fixes:
- Fixed an exception in the server browser
- Fixed Hourly re-authentication for Epic clients
- Fixed: Official Eleon servers not displayed as such in Epic clients
Changes:
- Added preparations for the games release to the Epic game store on Thursdays Oct 10:
- The game will be updated synchronously on both platforms
Steam & Epic Account linking:
• With the addition of our game on the Epic Store, we've introduced an in-game option in the server browser to link your Steam account to your Epic account for crossplay between Steam and Epic friends in Co-op/MP. Follow the pop-ups that appear when you open the server browser.
• If you do not wish to use this Account Linking option, simply select "No" when prompted.
• The “Link Account” button will appear from then on in your server browser should you change your mind in future.
• Note for Epic players: If you have a PC stats overlay enabled (such as MSI Afterburner + RivaTuner), it may prevent the User Agreement GUI from loading when the client starts for the first time, causing a loading screen loop. This also affects the GUI for linking Steam and Epic accounts & the Epic in-game social UI (shift+F3) from loading. Epic Store players should disable any overlays and restart the game to agree to the User Agreement.
Crossplay:
• Epic players will be able to join any steam dedicated server that is publicly visible
• Crossplay is available between Steam and Epic versions for Co-op mode once Steam and Epic accounts are linked.
• Epic players can invite their Steam friends to join their Co-op sessions, and Steam players can do the same with their Epic friends. Only players added to your friends list can see and join any Co-op games from the server browser's "Friends" tab. When a friend on either platform is hosting a Co-op session & you want to play together, check the server browser's "Friends" tab to find the Co-op server in the list.
Custom Content Sharing:
• Where is the “Workshop” content for other platforms ? We are exploring options for this topic for an alternative to the Steam workshop that will work cross platform between Steam & Epic for players to share any custom made content (Blueprints, Custom Scenarios etc like we already do on the Steam workshop). When this is up & running we will make an announcement to say when it is going to be released &...
This is a small guide that aims to provide steps on how to install blueprints and custom scenarios in Empyrion while using the Epic Store.
Blueprints can be download from our Official Discord (https://discord.gg/empyrion)
We have several channels where players can attach blueprints
Code:
- bp_sharing_vanilla Blueprints for the Vanilla Game
- bp_sharing_dlc Blueprints for the DLC (the Dark Faction)
- bp_sharing_scenario Blueprints for Custom Scenarios
If a particular blueprint you want isnt on our discord you can ping the creator on the channel and ask if he can create a post in one of the channels!
Where to place them?
Right click in the library in the Epic Store on Empyrion. Select Manage
After the following screen open:
Press the red outlined button. This will open where Empyrion is installed.
../Content/Scenarios/ is where you place custom scenarios
../Saves/Blueprints/<ID>/ is where you place the blueprint files
For the game to read them, the game needs to be rebooted
First of all, we want to thank you very much for your feedback that reached us during the Experimental Phase of Update 1.11.8 through our various feedback channels.
As you may have already experienced in the testing phase or at least seen in the blogs, in addition to numerous bug fixes and the completion of the Dark Faction Scenario Story Campaign, the new "Freeze & Board" gameplay for the Dark Faction DLC expansion is another central focus of this update.
In brief: The Dark Faction has gained the ability to disable your capital and small vessels as well as hover vessels. If you are in a disabled capital vessel, a boarding crew will be teleported over to you. If you don't take them out, they can cause some serious damage to the interior of your ship!
How exactly this works is explained in the following video:
With the current update, you also get the revamped and expanded Dark Faction Story Campaign - fully playable in both solo and co-op modes, including two possible story endings!
In addition to this, the current update includes, among other things, a small hitpoint balancing, a new Pentaxid Tank model, and over 470 new and updated icons in the areas of Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more.
As always, all the contents of the update can be found in detail below in the comprehensive changelog.
Empyrion Galactic Survival v1.11.8 will be released soon!
Use the weekend to play the EXPERIMENTAL version and test the fully revamped Dark Faction story campaign (coop and solo!), the new “Freeze & Board” gameplay and more!
Please be advised that our forum server will be migrated on Thursday, September 5th. As a result, you may experience some downtime throughout the day. We apologize for any inconvenience this may cause and appreciate your understanding.
Main game & Dark Faction DLC: Changes:
Game Icons:
- Assigned new icons for Destroyed Blocks (Signal/Touch; Wood, Xeno), Epic Upgrade Kits, AlienSting & more
- Partial preview icon update ( ~470; eg. Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more)
Dark Faction DLC: Changes:
- Added Dark Faction Disruptor & Translocator turrets:
The Disruptor turret will aim at CV, SV, HV vessels.
When a vessel gets hit by the beam:
The targeted vessel will be less and less mobile in a gradual way.
The UI immobilization bar will grow indicating the level of mobility. When full the targeted vehicle will be totally immobile.
When hit by the Freeze beam the UI Freeze Icon will blink indicating that the targeted vehicle is actually hit by the Freeze beam.
When the targeted vehicle escape the beam or the beam stops then the UI immobilization bar will diminish with time => recovery of mobility
When UI immobilization bar is full then the ship is totally frozen and the next frozen phase will start
When ship is totally frozen:
The ship will not be able to move anymore.
The ship will rotate to the horizontal plane (only for CV).
The UI Freeze icon will turn to red color (not blinking anymore).
A timer countdown will start with a duration of FreezeDuration second.
The UI Immobilization bar will change its color to red and become hence now the UI Freeze countdown bar. The UI Freeze countdown bar will start full and will decrease with time.
When the UI Freeze countdown bar is empty the targeted vehicle will be able to move fully at once (no progressive mobility recovery).
The translator Turret will fire at the stopped vessel as long as it has a line of sight to the player vessel &...