Empyrion – Galactic Survival - Community Forums

Jan
27
https://clan.akamai.steamstatic.com/images/9538146/0c40d2e442b958c9f5e90d3b4f6509bc4d501883.png
by Taelyn at 7:07 PM
(339 Views / 8 Likes)
3 Comments
Hello Galactic Survivalists!

After a successful first round of version 1.15 Experimental, we are launching phase 2 today, which includes several improvements and changes.

Among other things, the Short Range Warp function now has a cooldown of 25 seconds for all scenarios and all warpdrives. However, it can now also be used to jump close to a planet or moon in the same game field.

Our new content test scenario DEFAULT RANDOM EXPERIMENTAL also features new content with the Treasure Hunt. To try it out, jump to the „Frontline Alpha“ star, or begin a new game session on „Contact Point Alpha“. The planet “Mote” in that system has examples. The planet „Sunrise“ has two more treasures hidden. You can find many more in the galaxy on the normal snow planets. There are NO missions for this - You have to find them with a keen eye, the use of detectors and the HUD radar!

As always, you can find all other changes in detail in the list below.

Please be sure to use the feedback threads in the Experimental Forum: https://empyriononline.com/forums/faq-feedback.25/
and on our Discord: https://discord.gg/empyrion

and bugs in: https://empyriononline.com/forums/bugs.34/

Have fun with EXP Phase 2!

Your Empyrion development

Changelog: v1.15 B4955 2026-01-27
  • SRW (Micro Jump) removed message when SRW parameters are not added to Blocksconfig.ecf
  • SRW (Micro Jump) can now also target a planet/moon in the SAME playfield
  • SRW (Micro Jump) added cooldown timer (default 25 seconds) (Added to Default Random, Default Random EXP and RotDF)
  • Snow playfield rework – Terrain & Deco, creatures, Resources, POI. Talon POI set switched to snow, Added more Dronebases, PV, drones. Added Pirate treasures
  • “Contact Point Alpha” game start / GS_ConflictArid: Added base attack (Epsilon faction)
  • Added missing loca for Gravity Generator checkbox
  • Shield Extenders now only drain power when shield is active (added to scenarios: Default Random, Default Random Experimental, Rise of the Dark...
Jan
14
https://clan.akamai.steamstatic.com/images/9538146/f848eb4a06aa3b185fca6aff968d585e6391b4ea.png
by Pantera at 12:42 PM
(1,472 Views / 12 Likes)
4 Comments
Dear Galactic Survivalists,

Today is finally the day we launch the EXPERIMENTAL phase of the upcoming version update 1.15 - the first major update of the new year 2026.

As hinted at in our Christmas post, this is initially an update that focuses on a few new features, including refactoring and convenience on a larger scale.

There are no new missions or other mission-based content this time (but they are already in the works!). Instead, we have taken a long and long-overdue step and not only cleaned up the galaxy and its playing fields, but also made numerous improvements and added a few big convenience features. Details can be found below. And of course, this is only the first step.

For the current EXPERIMENTAL version, there is also an IMPORTANT info to note if you really want to test ALL content: We have created a separate scenario for the future development of all content whose changes usually require a new save game (new or changed POIs, playing fields, missions, etc.).

The primary purpose of this is, as long as the playable content is still in development, to prevent your regular savegame from being changed, overwritten, or updated in such a way that you can no longer play missions or otherwise lose your progress. This will also prevent problems that are usually caused - intentionally or accidentally - by switching back and forth between the currently 'public' version and the in-development / experimental versions with your active, regular savegame.

The DEFAULT RANDOM EXPERIMENTAL scenario, which you can select under “Scenarios” when creating a new game, currently contains the central test and development environment for the changes of this version update!
Main menu > Singleplayer > Start Game > Scenarios > Default Random EXP

When you start the DEFAULT RANDOM EXP scenario, you will also receive hints and tips for testing, as well as information about what exactly is new and what you should pay attention to.

Among other things, these are:
  1. Short Range Warp (SRW)
    The Short Range Warp (SRW) is a free addition to all warp drives. It enables SV and CV to warp short ranges inside an orbit or sector.
  2. Jumpgates
    The Jumpgate addition is both a technical and content addition to version 1.15. It is directed to creators and scenario builders to allow players to jump with their vessels to defined destinations without having to rely on build-in warp...
Jan
14
by Pantera at 12:38 PM
(835 Views / 2 Likes)
0 Comments
Hey Galactic Survivalists!

We have a small update to address some issues stay tuned for more!

Where to report bugs?
  • Bug reporting:
https://empyriononline.com/forums/bugs.34/
  • Problems with POI's and missions email here:
[email protected]
  • Anything related to gameplay feedback and ideas:
https://empyriononline.com/forums/faq-feedback.25/

We look forward to your feedback!

Fixes:
- AI Turret delay with targeting seen in v1.14.1
- Fix CoQ at SpaceAsteroidFieldLegacyV2
- Fixed an exploit
Dec
24
https://images.steamusercontent.com/ugc/15480928090705101039/6D4AC3180E869D28190E7A8740CDD4B1B30383F4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
by Taelyn at 7:37 PM
(1,196 Views / 10 Likes)
3 Comments
Dear Galactic Survivalists!

Another exciting year is coming to an end.
We would like to thank all of you, our dear community, for all the feedback, suggestions, and criticism you have sent us over the past few months and throughout this year's updates.

We will continue in the same vein at the beginning of next year.
The development of version 1.15 is progressing well. This time, we will focus more on technical improvements and some exciting new features.
Of course, there will also be more content for all players, as well as for scenario creators in and around the galaxy.

A small hint about the latter is hidden in our Christmas card. ;);)
More images and information about the planned features and content will follow in January.

Until then, Merry Christmas and Happy Holidays to you all!

Eleon Game Studios
Dec
24
by Pantera at 6:10 PM
(880 Views / 2 Likes)
0 Comments
Hey Galactic Survivalists!

We have a small update that we will first be putting on the the experimental branch with v1.14.2 with a fix for the turrets currently showing an issue with a delay in targeting v1.14.1.

Where to report bugs?
  • Bug reporting:
https://empyriononline.com/forums/bugs.34/
  • Problems with POI's and missions email here:
[email protected]
  • Anything related to gameplay feedback and ideas:
https://empyriononline.com/forums/experimental-features-discussion.35/

We look forward to your feedback!

Fixes:

- AI Turret delay with targeting seen in v1.14.1
- Fix CoQ at SpaceAsteroidFieldLegacyV2
- Fixed an exploit
Nov
25
by Pantera at 3:33 PM
(1,906 Views / 5 Likes)
1 Comments
Hello Galactic Survivalists!

We've just deployed a small hotfix to resolve a few issues.

Please use the feedback forum for your feedback:
https://empyriononline.com/forums/faq-feedback.25/

Please use the bug report forum for bug and error reports:
https://empyriononline.com/forums/bugs.24/

Changelog: v1.14.1 B4910 2025-11-25

Fixes:
- 01675: Portable Constructor cannot be picked up after it has been used & you couldn't use Shift+LMB to move a stack between item grids across
- 01677: Can't log back in anymore when logging out sitting on a hoverbike
- 01642: Multiplayer Browser often empty
Nov
25
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by Taelyn at 2:13 PM
(1,584 Views / 3 Likes)
2 Comments
Hello Galactic Survivalists!

Empyrion – Galactic Survival has always been a passion project—built, expanded, and constantly improved thanks to you, our amazing community. Over the years, we’ve continued to update, refine, and expand the game far beyond its original launch, driven by your feedback, creativity, and dedication.

This year, the Steam Awards 2025 are here, and we believe Empyrion fits perfectly into the "Labor of Love" category.

If you feel the same, we would truly appreciate your vote!
Your support means the galaxy to us.

Thank you for flying with us all these years—and for the adventures still ahead!

Eleon Game Studios

Steam Awards 2025
Nov
12
by Pantera at 11:15 AM
(3,092 Views / 8 Likes)
1 Comments
Hello Galactic Survivalists!

Today we’re releasing v1.14, a small update that includes fixes for the single-player story, several economy balance adjustments, and a few updates to blueprints and the long awaited passenger seat persistence!

We’ve also added a small quality of life improvement — the subscribed Blueprint limit has been increased to 500, and the Workshop upload limit to 1 GB.

Please use the feedback forum for your feedback:
https://empyriononline.com/forums/faq-feedback.25/

Please use the bug report forum for bug and error reports:
https://empyriononline.com/forums/bugs.24/

Yours,
Eleon Game Studios Team

Changelog: v1.14 B4907 2025-11-12

Changes:
Passenger Seat Persistence Improvement
Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.

This new feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.
To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.

How to "Reserve" Your Passenger Seat
Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.
  1. Aim at your passenger seat & press P to open the Control Panel.
  2. Navigate to the Devices tab & select the Lock Code option.
  3. Enter a code. Be sure to save this code elsewhere!
  4. Check the Private box to hide the code from other players in the GUI.
To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.
Important Advice for Passengers
  • If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.
  • Coordinate with the Pilot: Upon logging back in, do not exit your seat immediately. Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is not supported and may lead to unexpected results.
...
Nov
04
by Pantera at 6:35 PM
(2,103 Views / 5 Likes)
3 Comments
Hey Galactic Survivalists!
We have an update for the v1.14 experimental branch with some more changes & fixes that are ready.

Here's how you can participate:
1. Open STEAM
2. Right-click on your game
3. Select Properties and open the ‘Betas’ tab.
4. Select ‘Experimental’ from the dropdown menu in the top right corner
5. Let the game update

IMPORTANT: Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase!

Where to report bugs?
  • Problems with POI's and missions email here:
[email protected]
  • Bug reporting:
https://empyriononline.com/forums/bugs.34/
  • Anything related to gameplay feedback and ideas:
https://empyriononline.com/forums/experimental-features-discussion.35/

We look forward to your feedback!

====

Changelog: v1.14 B4907 2025-11-11

Fixes:

- 01673: Mission 'Desperate hope' triggered an exception loop

Update:
We are planning to release this tomorrow to the public branch

====

Changelog: v1.14 B4906 2025-11-10

Changes:

- Terminal Nexus: Disabled reinforcements on disabled Legacy Crawler and Nexus Com Station,
- Turned Story_Nemoris plafield into a playfield.yaml (Potential edgecase fix for Control Station not spawning)

Fixes:
- Story_Nemoris: Wrong terrain replacement texture for POI
- POI: BA_ProgenitorArray: Recalculated pivot point doubled offset

====

Changelog: v1.14 B4904 2025-11-06

v1.14 B4904 RC

Fixes:

- 01618: Sorting icons can disappear in the constructor UI

====

Changelog: v1.14 B4903 2025-11-04

Changes:
- Added Talon Credibility Token for completing Terminal Nexus Mission 3 as a reward. (Note: You can restory your reputation by finding a GIN Console, eg in a Trading Station, and contact an Ambassador!)
- Traders: Config: reduced BUY...
Oct
23
by Pantera at 7:02 PM
(2,264 Views / 5 Likes)
0 Comments
Hey Galactic Survivalists!

While we prepare for a major update for the holiday season, we have focused on fixing the bugs you reported in missions and related game systems for the current update 1.14.

We have also further refined some of the newer features, such as more dynamic respawn for players. Furthermore, all factions now call for reinforcements when you attack their space stations.

We have also made some changes in response to feedback on the missions, both to the help systems and to the tasks themselves. Please note that changes to structures or mission sequences that you have already activated will not be updated automatically. If you encounter any problems, please contact [email protected] directly (preferably with your savegame attached or linked as a download).

Many thanks to all contributors who provided us with detailed bug reports for 1.13 and its hotfixes!

We hope to receive numerous submissions and test reports from you in the experimental version that is starting NOW.

Here's how you can participate:
1. Open STEAM
2. Right-click on your game
3. Select Properties and open the ‘Betas’ tab.
4. Select ‘Experimental’ from the dropdown menu in the top right corner
5. Let the game update

IMPORTANT: Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase!

Where to report bugs?
We look forward to your feedback!

Changelog: v1.14 B4896 2025-10-23

Changes:
Passenger Seat Persistence Improvement
Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.

This feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player....