Alpha 12 - The Galaxy

Discussion in 'FAQ & Feedback' started by Hummel-o-War, Jun 15, 2020.

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  1. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    GALAXY & SOLAR SYSTEM
    • Added: Randomly Generated Galaxy
    • Added: GalaxyConfig available in scenario folders
    • Added: Galaxy Map; Distances measured in Light Years
    • Updated: System Map; Distances measured in AU
    • Galaxy map: warp lines show the history of warps from old stars to current position. Also showing distance between selected and focused star as warp line
    • Galaxy & System Map: Use Ctrl-click on Star to set warp target (alternative to the Lock Target button)
    • Solar System: warp lines are now thinner, showing now connections to playfield if player is in only
    • Solar System: warp lines are per default off, if off we show warp lines only on focus
    • Solar System: All playfields in a solar system are now discovered if you enter this solar system.
    • Solar System: When looking at a planet in space, its name and distance is shown in the HUD
    • New space features:
      • Added distant suns and gas giants as models (playfields are not visible)
      • Distant planets are always visible (even far away or in adjacent sectors)
      • Allowing planet sizes > 5. Please use that only for distant suns/gas giants
    • Warp Update: CV can warp between solar systems; Range: 30 Light Years
    • Warping: Property 'AttackTimeout' (default is 20s) that will not allow a ship to warp for this amount of time after an attack.
    • Warping: Allowing to shortcut warping by pointing to a planet with a HUD element, flying and pressing K (No target lock needed anymore)
    • Added nebula color green/blue. Nebulas change color slightly faster now
    • Config REGIONS: up to 99 StarRegions & StarClasses are possible (See GalaxyConfig for examples)
    • Added in-line documentation an info to the GalaxyConfig.ecf
    • All warp arrival playfields around the target suns are set to PvE
    • Info cards in the system map for sectors show the class of the playfield
    • Solar System Generation: a playfield with a trading station will only generated for star systems that lie within a faction territory
    RealStarSky.jpg
     
    #1
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  2. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Questions and Answers

    -tba-
     
    #2
  3. Myrmidon

    Myrmidon Rear Admiral

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    many many.jpg



    I think it is time we get that multi-jump feature based on ploted course on the galaxy map.
     
    #3
  4. Captain

    Captain Commander

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  5. ravien_ff

    ravien_ff Rear Admiral

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    For servers and custom scenarios: the galaxy and solar system configuration is almost completely customizable.
    You can modify the properties and solar system generation of any existing star type or make new ones.
    You can make a smaller galaxy or even add multiple galaxies.
    You can also use fixed sectors in addition to a galaxy.

    There are currently only a handful of things that you can't set yet. :D The rest is up to your imagination.
     
    #5
    Last edited: Jun 15, 2020
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  6. Germanicus

    Germanicus Rear Admiral

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    The Choice of Answers to the Poll sounds a bit like (what we call) a Soviet Vote: Yes or YES, there is no NO!:D
     
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  7. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    I had to give 2 answers. :D Other than that, if you do not like the feature, no need to give a thumbs up :p
     
    #7
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  8. Ballard

    Ballard Rear Admiral

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    In my thinking this was the one key, essential, must have, no living without it thing. EGS is now almost feature complete, and I'm very excited about getting out there.
     
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  9. Locky

    Locky Ensign

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    I was also very exited at the prospect of using A12 and it finally happen this morning. Since my enthusiasm has been dampened to the extend of wishing to return to version 11. Currently, for me anyway the game is no longer playable and internal error notification are common. For example attempting to reach orbit is impossible. Prior to reach orbit the "internal error message" appears and the prompt to mail the error to the developers. Concluding, is there a way to return to Alpha 11.
     
    #9
  10. Germanicus

    Germanicus Rear Admiral

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    Best way to get help is to write a proper Bug Report, so the Devs have a Chance to provide help
    Report here ->

    https://empyriononline.com/forums/bugs.24/

    and using this

    REPORT TEMPLATE

    Post your bugs here using the following template:

    Mode: (Creative, Survival, Freedom mode)
    Mode: (Singleplayer, Dedicated Server, Peer2Peer Coop)

    SERVER NAME: (If the issue happened on a public server, please add the name here)
    SEED-ID: (Please always add the SEED-ID for SingleplayerSurvival games; Open the console. The Seed is noted somewhere to the "playfield loaded" dialogue)

    If applicable:
    MODIFIED PLAYFIELDS: Yes/No/DontKnow (<- YES if new planets or non-default playfields are used. Use DontKnow if you are not aware if anything has been changed)

    Reproducibility: (Always, Sometimes, Unable)
    Severity: (Trivial, Minor, Major, Crash)

    Type: (Global / O2Rooms / Temperature,Radiation / Player Armor,Boosters / Repair / Teleport,Portals / Instances / Triggers,Sensors / AIVessels / Gamestart / ... )

    Summary: (1-liner = can be the same as the thread headline)

    Description: (short description: 1-2 sentences)

    Steps to Reproduce: (steps to reproduce the issue. This is ESSENTIAL for a bugfix!)

    Screenshots, Crash Logs, any other Relevant Information or Download links: ( Note: for more complex reproduction usecases that require quite some "setup", please create a savegame and upload it to a service & also attach a copy of your client log (& crashes log if a crash occurred):
     
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  11. ravien_ff

    ravien_ff Rear Admiral

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    Yes you can change it to alpha 11 in the betas tab of Steam, but like @Germanicus mentioned it would really help if you file a bug report since you're unlikely to be the only one experiencing this issue and it can help fix it!
     
    #11
  12. Brimstone

    Brimstone Rear Admiral

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    That would explain the 100% thumbs up here and the 0% on the flight model/CPU thread... :p
     
    #12
  13. Locky

    Locky Ensign

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    Thank you for taking the time to respond to my query. In the interim I have started a new game, this solved all the issues I encountered. The only draw back with starting a new game is, all resources collected over the past 6 weeks vanished. Ahh.. well one day you are filthy rich and the next you are a pauper (a bit like real life:)).

    Again thank you for your assistance.
     
    #13
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  14. Fractalite

    Fractalite Rear Admiral

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    There are not enough thumbs IN said galaxy to indicate how much I love its addition to the game.

    Bravo Eleon!
     
    #14
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  15. Myrmidon

    Myrmidon Rear Admiral

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    Is there any list of stars classification and what type of planets the player should expect?
     
    #15
  16. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Currently this is not tied to a star class
     
    #16
  17. Myrmidon

    Myrmidon Rear Admiral

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    I see. I guess in the future this will change. Having playing much the ExpA12 and jumping around the galaxy to reach various Faction areas, I had the feeling I was visiting systems with more moons than planets. Given that moons are usually small in size I felt like I was playing back in pre Alpha era when we had one size planets and they were small.
     
    #17
  18. Myrmidon

    Myrmidon Rear Admiral

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    I saw this video and thought it would be nice if the galaxy and the solar system's maps could be like this. Just zooming from the galaxy to each system to view the planets and set course.


     
    #18
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  19. Bollen

    Bollen Captain

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    We definitely need some sort of course plot...
     
    #19
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  20. Average

    Average Commander

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    If warp was direct to anywhere you have explored, non-instantaneous (took a few minutes) and you had something to do like walking around your ship during the journey, great. You could implement this by placing the ship in an empty "warping" playfield with lighting effects, and just hold the ship still for walking around while the ship location updated on the map. Something similar might work for sublight warp too. Details:
    https://empyriononline.com/threads/...ing-around-during-flight-damocles-idea.94090/
     
    #20
    Last edited: Oct 10, 2020
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