We have a small hotfix to address an error in our language files.
Changelog: v1.13.1 B4796 2025-08-18
Changes:
Added new ReplaceBlocks execute to replace specific blocks/devices inside a structure. One example of its usage could be replacing turrets to a stronger/weaker version, depending on how many players are inside a Stargate Mission, dyanimcally at any time. Check the documentation about it in the Dialogues-config-and-examples.txt file.
Fixes:
Fixed some errors in language files (translations for Main, Dialogues and PDA). Please retest your language if anything seems out of place and reported issues are fixed.
Ten years ago, a small team embarked on an incredible early-access adventure on #Steam ... and a lot has happened since then!
Check out our anniversary trailer and don't forget to deep dive into version 1.13 this weekend!
Welcome to the public release of our ‘summer update’ aka game version 1.13!
First of all: We have made some profound changes to the galaxy, POIs, and missions. To get all the new features, you will unfortunately need to start a new save game. All save games prior to 1.13 may also experience problems with the old story missions after the update, as locations, dialogues, and mission sequences have changed significantly in some cases.
For this reason, and also for anyone who wants to continue with their game progress from version 1.12, we have added a temporary branch with the old version (1.12.3).
How To:
To continue with 12.1.3, the following is very IMPORTANT: After the automatic 1.13 update, DO NOT open your save game or the game, but FIRST right-click on the game entry in the Steam library. Then click on Properties > Betas. Open the dropdown in the ‘Betas’ tab, select “previous_release” and let Steam update your game.
Note:
This is not possible to provide on the Epic Game Store version.
We hope this doesn't affect you too much and that you'll take this as an opportunity to experience the summer update as a refreshed experience in terms of galaxy exploration and story gameplay.
To shorten your travel time a bit, the new update includes the Warp Drive T2 and, for the first time for those of you who are familiar with the old gamestarts, Frontline Conflict, a new, difficult gamestart that is completely randomized.
Therefore, we would be extremely grateful if you have feedback and, as always, let us know what you liked and where you see room for improvement.
As always, all the contents of the update can be found in detail below in the comprehensive changelog.
Ten years ago, on this very day, a small team embarked on the Early Access adventure on Steam with a game that brought the then rather static Minecraft universe into space and beyond with a sci-fi focus.
Time flies, and in a decade, Empyrion Galactic Survival has not only expanded incredibly in scope, but has also been rewarded with an ever-loyal community that is always ready to provide comprehensive, detailed, and often critical feedback.
We are very grateful for this, as it allows us to continue refining and expanding the game over a long period of time.
And of course, we are far from finished! We are constantly evaluating the possibility of larger features, even though the focus this year and in the next updates will be more on content, e.g., as currently in update 1.13 with new story missions and a total overhaul of the galaxy. Both were only first steps, but long overdue ones, and so this will remain a primary focus for the immediate next versions in order to optimally develop what we have started.
To keep this birthday tribute from getting too long, and because we want to hear from you, our community, let us know what your first memories of Empyrion are. Which version did you start with? What were the milestones of the game for you, and which feature were you most excited about when it was introduced? Which were the best moments you remember? Do you still have pictures and screenshots from back then?
Post them directly in the comments below or send them to us at [email protected] with a description of the reason for the screenshot if you want to see them published on our channels.
On behalf of the team, all current and former team members, and especially on behalf of the founders, we would like to thank you for an exciting decade in which you have been with us through thick and thin. We thank you for all your support, for your patience, and also and especially for some heated discussions on the way to a better gaming experience.
We hope you enjoy Empyrion Galactic Survival and will continue to do so in the future!
With best wishes,
Empyrion Dev Team
Eleon Game Studios
Today we are launching the next round in Experimental Version 1.13.
Thank you to everyone who reported bugs and sent us their feedback. You can find the changes made in the changelog below.
Since 1.13 not only offers a completely new galaxy, but also concludes the main story missions, we would be delighted if you would try out the new main story start mission campaign "Operation Phoenix: Lost & Found“ and the final campaign ”Terminal Nexus“ (as well as the intermediate campaign ”Operation Phoenix: New Terra" if you haven't played it yet) and send us your opinions and feedback, especially how you like the story and whether everything is understandable and consistent. You can read how to activate the campaigns in the game in the PDA (F1) in the Solo Mission tab!
Main Game: Fixes:
- OPP L&F: Mission 1 dialogue did not advance to mission 2 for Kezzel when picking a random answer in Huzzra Mission 1 Debriefing,
- OPP L&F: Mission 5 did not complete as final Kezzel dialogue was not recognized properly
- 01465: CoQ with Custom Difficulty Options in Scenarios
- 01654: Manual Weapons LauncherSS do not affect Reputation Matrix
DLC: Fixes:
- Fixed issue with warping to Aratos (Requires a new save game to work if you created a new save for this during the v1.13 Experimental phases)
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Changelog: v1.13 B4790 2025-07-30
Changes:
- Updated Loca of PDA and Dialogues for all supported languages. Please report broken dialogues & messages to [email protected] with a screenshot and description in which situation the dialogue / message appeared.
- WarpDrive T2 is now an upgrade to T1 (T2 cannot be crafted on its own)
- Added info of upgrade/downgrade blocks and devices to hover info card where it was missing.
- Added new icons for new devices and blocks
- Various updates and fixes on the main and locale missions
Welcome to the experimental phase of our summer update with version 1.13
First of all: We have made some profound changes to the galaxy, POIs, and missions. To get all the new features, you will unfortunately need to start a new save game. All save games prior to 1.13 may also experience problems with the old story missions after the update, as locations, dialogues, and mission sequences have changed significantly in some cases.
We hope this doesn't affect you too much and that you'll take this as an opportunity to experience the summer update as a refreshed experience in terms of galaxy exploration and story gameplay.
To shorten your travel time a bit, the new update includes the Warp Drive T2 and, for the first time for those of you who are familiar with the old gamestarts, Frontline Conflict, a new, difficult gamestart that is completely randomized.
Therefore, we would be extremely grateful if you would give the current experimental version your attention and, as always, let us know what you liked and where you see room for improvement.
As always, you can find all the changes for the current version in detail in the changelog below.
PS: When version 1.13 is released to the public, we will also perform a full wipe of our Official Multiplayer Servers.
Please note:
A new savegame IS required for testing ALL the new contents of v1.13, especially new playfields, POI and updated/added missions. Savegames that have been started BEFORE this update will NOT contain the new additions!
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Changelog: v1.13 B4786 2025-07-22
Changes:
- Operation Phoenix Lost & Found is now playable (check PDA > Solo Mission tab for info)
- Reworked sorting and order of missions and mission groups and related helper chapters in PDA solo mission tab
- Repeatable missions on Akua (farms and plantations) are now playable without having to speak to the village chief before.
- Reduced HP of battered cannon drones (to 300 from 900 before; spawning around Com Array for Akua Clear Skies mission)
- Added static solo Prenn NPC model for dialogues,
- PDA missions...
We have a small patch to push out to address some issues we have fixes ready for.
We will have more to come soon!
Changelog: v1.12.2 B4745 2025-06-05
Fixes:
- Fixed some exploits
- Exception with Vulpex web viewer and Turkish PC language
- Fix Gas Station mission empty completing messages in IvD
- Fix Action and Reaction - Temperate mission NPCs not spawning in IvD
- Fixed some doors were not set to public
Hello Galactic Survivalists!
Just a small patch for the following & more to come soon.
Changelog: v1.12.1 B4742 2025-04-03
Changes:
- Structure Ownership Transfer limited to players max 500m away
- CV Jet Thrusters missing EnergyDynamicGroup: Thruster (Default Random, IvD, Default Multiplayer)
- Removed double entry in BlocksConfig
Fixes:
- Fixed issue with Cockpit seats triggering HeKaTon Race outside of the Instance. Note: open console and type in 'pda rd' and hit enter if the issue does not fix itself.