Empyrion – Galactic Survival - Community Forums
Nov
04
Hey Galactic Survivalists!
We have an update for the v1.14 experimental branch with some more changes & fixes that are ready.
Here's how you can participate:
1. Open STEAM
2. Right-click on your game
3. Select Properties and open the ‘Betas’ tab.
4. Select ‘Experimental’ from the dropdown menu in the top right corner
5. Let the game update
IMPORTANT: Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase!
Where to report bugs?
We look forward to your feedback!
Changelog: v1.14 B4903 2025-11-04
Changes:
- Added Talon Credibility Token for completing Terminal Nexus Mission 3 as a reward. (Note: You can restory your reputation by finding a GIN Console, eg in a Trading Station, and contact an Ambassador!)
- Traders: Config: reduced BUY price of traders for all items by 50%, except specialized traders (that either only SELL or BUY). Reduced item stock for Sell/BUY for some weapons and tools.
- Traders: Config: Added documentation
- Upd Changed faction of Talonar Extractor station to avoid unintentional player reputation drop in battle
- Upd Nemoris Control Station: better indication for main entrance
- Upd Talonar Capital: increased the amount of enemies
- Upd Terminal Nexus: Updated some PDA messages and Dialogues
- Add Added OPV Legacy T1,T2,T3 Phages to Legacy Asteroid Fields and Homeworld Orbit (contains random loot with components for CPU Extenders; does not explode when core is destroyed; Check if loot is too low or too generous)(thx to ravien)
- upd Terminal Nexus: Improved Talonar Scout vessel (added more power generator, reduced CPU load)
- upd Terminal Nexus: Significantly increased anti-hull/device bonus of Talonar Scout vessel fixed guns.
- Upd Various POI and Playfield updates related to Main Story Missions
- Added DEBUG HELP chapter to PDA for better maintenance and...
We have an update for the v1.14 experimental branch with some more changes & fixes that are ready.
Here's how you can participate:
1. Open STEAM
2. Right-click on your game
3. Select Properties and open the ‘Betas’ tab.
4. Select ‘Experimental’ from the dropdown menu in the top right corner
5. Let the game update
IMPORTANT: Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase!
Where to report bugs?
- Problems with POI's and missions email here:
- Bug reporting:
- Anything related to gameplay feedback and ideas:
We look forward to your feedback!
Changelog: v1.14 B4903 2025-11-04
Changes:
- Added Talon Credibility Token for completing Terminal Nexus Mission 3 as a reward. (Note: You can restory your reputation by finding a GIN Console, eg in a Trading Station, and contact an Ambassador!)
- Traders: Config: reduced BUY price of traders for all items by 50%, except specialized traders (that either only SELL or BUY). Reduced item stock for Sell/BUY for some weapons and tools.
- Traders: Config: Added documentation
- Upd Changed faction of Talonar Extractor station to avoid unintentional player reputation drop in battle
- Upd Nemoris Control Station: better indication for main entrance
- Upd Talonar Capital: increased the amount of enemies
- Upd Terminal Nexus: Updated some PDA messages and Dialogues
- Add Added OPV Legacy T1,T2,T3 Phages to Legacy Asteroid Fields and Homeworld Orbit (contains random loot with components for CPU Extenders; does not explode when core is destroyed; Check if loot is too low or too generous)(thx to ravien)
- upd Terminal Nexus: Improved Talonar Scout vessel (added more power generator, reduced CPU load)
- upd Terminal Nexus: Significantly increased anti-hull/device bonus of Talonar Scout vessel fixed guns.
- Upd Various POI and Playfield updates related to Main Story Missions
- Added DEBUG HELP chapter to PDA for better maintenance and...
Oct
23
Hey Galactic Survivalists!
While we prepare for a major update for the holiday season, we have focused on fixing the bugs you reported in missions and related game systems for the current update 1.14.
We have also further refined some of the newer features, such as more dynamic respawn for players. Furthermore, all factions now call for reinforcements when you attack their space stations.
We have also made some changes in response to feedback on the missions, both to the help systems and to the tasks themselves. Please note that changes to structures or mission sequences that you have already activated will not be updated automatically. If you encounter any problems, please contact [email protected] directly (preferably with your savegame attached or linked as a download).
Many thanks to all contributors who provided us with detailed bug reports for 1.13 and its hotfixes!
We hope to receive numerous submissions and test reports from you in the experimental version that is starting NOW.
Here's how you can participate:
1. Open STEAM
2. Right-click on your game
3. Select Properties and open the ‘Betas’ tab.
4. Select ‘Experimental’ from the dropdown menu in the top right corner
5. Let the game update
IMPORTANT: Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase!
Where to report bugs?
Changelog: v1.14 B4896 2025-10-23
Changes:
Passenger Seat Persistence Improvement
Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.
This feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player....
While we prepare for a major update for the holiday season, we have focused on fixing the bugs you reported in missions and related game systems for the current update 1.14.
We have also further refined some of the newer features, such as more dynamic respawn for players. Furthermore, all factions now call for reinforcements when you attack their space stations.
We have also made some changes in response to feedback on the missions, both to the help systems and to the tasks themselves. Please note that changes to structures or mission sequences that you have already activated will not be updated automatically. If you encounter any problems, please contact [email protected] directly (preferably with your savegame attached or linked as a download).
Many thanks to all contributors who provided us with detailed bug reports for 1.13 and its hotfixes!
We hope to receive numerous submissions and test reports from you in the experimental version that is starting NOW.
Here's how you can participate:
1. Open STEAM
2. Right-click on your game
3. Select Properties and open the ‘Betas’ tab.
4. Select ‘Experimental’ from the dropdown menu in the top right corner
5. Let the game update
IMPORTANT: Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase!
Where to report bugs?
- Problems with POI's and missions email here:
[email protected] - Bug reporting:
https://empyriononline.com/forums/bugs.34/
- Anything related to gameplay feedback and ideas:
https://empyriononline.com/forums/experimental-features-discussion.35/
Changelog: v1.14 B4896 2025-10-23
Changes:
Passenger Seat Persistence Improvement
Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.
This feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player....
Oct
07
Hello Galactic Survivalists!
We've just deployed a small hotfix to resolve a few issues that now have fixes ready.
Thanks for your continued feedback and support keep exploring the stars!
Changelog: v1.13.3 B4803 2025-10-07
Changes:
We've just deployed a small hotfix to resolve a few issues that now have fixes ready.
Thanks for your continued feedback and support keep exploring the stars!
Changelog: v1.13.3 B4803 2025-10-07
Changes:
- Updated Unity engine to 2022.3.62f2 Security update.
- Fix TSP_Variant1 some railings blocked player from accessing the trader,
- Fix BAO_AsteroidMineA and BAO_AsteroidMineB some doors where not set to public
Sep
09
Hello Galactic Survivalists!
We've just deployed a small hotfix to resolve a few issues that now have fixes ready.
Thanks for your continued feedback and support keep exploring the stars!
Changelog: v1.13.2 B4801 2025-09-09
Fixes:
- 01066: PDA-Spawned, hostile drones do not attack the player (this fix will only work with non customised/Vanilla drones)
- Fixed an issue in the API that a structure isn’t recognised after switching playfield
- Invader vs Defender & Default Multiplayer: Added all SpaceWarpTarget playfields & all SolarSystemConfig Files (This will fix that all systems are snow story worlds, only applies to unexplored systems)
- Fixed some trading exploits by removing buy and sell traders on the same poi
- Fixed Talon Trades on Akua (Farm and Plantation) can get unresponsive after having talked to the settlement chief. (For all that are affected: open the console and type in "ds reload" and hit enter. Then again "ds reload" and hit enter again".)
- Fixed Nemoris did not have the Control Station available (for those having already visited the system, please complete the steps manually as the fix will only work for fresh savegames)
- Fixed Ningues Science Vessel was lacking a closet with Tales of Tash pad ( Open the console and type in "di". On the top right there is a 4-digit ID of the POI. Type to console "regenerate ID" and replace ID with the 4-digits)
- Fix Fixed Huzzra had wrong dialogue when returning before crash site had been visited
- Invader vs Defender & Default Multiplayer: Fixed CoQ when looting some NPCs
We've just deployed a small hotfix to resolve a few issues that now have fixes ready.
Thanks for your continued feedback and support keep exploring the stars!
Changelog: v1.13.2 B4801 2025-09-09
Fixes:
- 01066: PDA-Spawned, hostile drones do not attack the player (this fix will only work with non customised/Vanilla drones)
- Fixed an issue in the API that a structure isn’t recognised after switching playfield
- Invader vs Defender & Default Multiplayer: Added all SpaceWarpTarget playfields & all SolarSystemConfig Files (This will fix that all systems are snow story worlds, only applies to unexplored systems)
- Fixed some trading exploits by removing buy and sell traders on the same poi
- Fixed Talon Trades on Akua (Farm and Plantation) can get unresponsive after having talked to the settlement chief. (For all that are affected: open the console and type in "ds reload" and hit enter. Then again "ds reload" and hit enter again".)
- Fixed Nemoris did not have the Control Station available (for those having already visited the system, please complete the steps manually as the fix will only work for fresh savegames)
- Fixed Ningues Science Vessel was lacking a closet with Tales of Tash pad ( Open the console and type in "di". On the top right there is a 4-digit ID of the POI. Type to console "regenerate ID" and replace ID with the 4-digits)
- Fix Fixed Huzzra had wrong dialogue when returning before crash site had been visited
- Invader vs Defender & Default Multiplayer: Fixed CoQ when looting some NPCs
Aug
18
Hello Galactic Survivalists!
We have a small hotfix to address an error in our language files.
Changelog: v1.13.1 B4796 2025-08-18
Changes:
We have a small hotfix to address an error in our language files.
Changelog: v1.13.1 B4796 2025-08-18
Changes:
- Added new ReplaceBlocks execute to replace specific blocks/devices inside a structure. One example of its usage could be replacing turrets to a stronger/weaker version, depending on how many players are inside a Stargate Mission, dyanimcally at any time. Check the documentation about it in the Dialogues-config-and-examples.txt file.
- Fixed some errors in language files (translations for Main, Dialogues and PDA). Please retest your language if anything seems out of place and reported issues are fixed.
Aug
16

Ten years ago, a small team embarked on an incredible early-access adventure on #Steam ... and a lot has happened since then!

Check out our anniversary trailer and don't forget to deep dive into version 1.13 this weekend!
Aug
14
Hello Galactic Survivalists!
Welcome to the public release of our ‘summer update’ aka game version 1.13!
First of all: We have made some profound changes to the galaxy, POIs, and missions. To get all the new features, you will unfortunately need to start a new save game. All save games prior to 1.13 may also experience problems with the old story missions after the update, as locations, dialogues, and mission sequences have changed significantly in some cases.
For this reason, and also for anyone who wants to continue with their game progress from version 1.12, we have added a temporary branch with the old version (1.12.3).
How To:
To continue with 12.1.3, the following is very IMPORTANT: After the automatic 1.13 update, DO NOT open your save game or the game, but FIRST right-click on the game entry in the Steam library. Then click on Properties > Betas. Open the dropdown in the ‘Betas’ tab, select “previous_release” and let Steam update your game.
Note:
This is not possible to provide on the Epic Game Store version.
We hope this doesn't affect you too much and that you'll take this as an opportunity to experience the summer update as a refreshed experience in terms of galaxy exploration and story gameplay.
To shorten your travel time a bit, the new update includes the Warp Drive T2 and, for the first time for those of you who are familiar with the old gamestarts, Frontline Conflict, a new, difficult gamestart that is completely randomized.
Therefore, we would be extremely grateful if you have feedback and, as always, let us know what you liked and where you see room for improvement.
As always, all the contents of the update can be found in detail below in the comprehensive changelog.
Please use the feedback forum for your feedback:
https://empyriononline.com/forums/faq-feedback.25/
Please use the bug report forum for bug and error reports:
https://empyriononline.com/forums/bugs.24/
We hope you have fun with the update as always and look forward to your feedback! Yours,
Empyrion Dev Team
PS: We will also perform a full wipe of our Official Multiplayer Servers. Please see the paragraph ‘Server Updates & Changes’ below.
Changelog: v1.13 B4795 2025-08-14...
Welcome to the public release of our ‘summer update’ aka game version 1.13!
First of all: We have made some profound changes to the galaxy, POIs, and missions. To get all the new features, you will unfortunately need to start a new save game. All save games prior to 1.13 may also experience problems with the old story missions after the update, as locations, dialogues, and mission sequences have changed significantly in some cases.
For this reason, and also for anyone who wants to continue with their game progress from version 1.12, we have added a temporary branch with the old version (1.12.3).
How To:
To continue with 12.1.3, the following is very IMPORTANT: After the automatic 1.13 update, DO NOT open your save game or the game, but FIRST right-click on the game entry in the Steam library. Then click on Properties > Betas. Open the dropdown in the ‘Betas’ tab, select “previous_release” and let Steam update your game.
Note:
This is not possible to provide on the Epic Game Store version.
We hope this doesn't affect you too much and that you'll take this as an opportunity to experience the summer update as a refreshed experience in terms of galaxy exploration and story gameplay.
To shorten your travel time a bit, the new update includes the Warp Drive T2 and, for the first time for those of you who are familiar with the old gamestarts, Frontline Conflict, a new, difficult gamestart that is completely randomized.
Therefore, we would be extremely grateful if you have feedback and, as always, let us know what you liked and where you see room for improvement.
As always, all the contents of the update can be found in detail below in the comprehensive changelog.
Please use the feedback forum for your feedback:
https://empyriononline.com/forums/faq-feedback.25/
Please use the bug report forum for bug and error reports:
https://empyriononline.com/forums/bugs.24/
We hope you have fun with the update as always and look forward to your feedback! Yours,
Empyrion Dev Team
PS: We will also perform a full wipe of our Official Multiplayer Servers. Please see the paragraph ‘Server Updates & Changes’ below.
Changelog: v1.13 B4795 2025-08-14...
Aug
05
Happy Birthday, Galactic Survivalists!
Ten years ago, on this very day, a small team embarked on the Early Access adventure on Steam with a game that brought the then rather static Minecraft universe into space and beyond with a sci-fi focus.
Time flies, and in a decade, Empyrion Galactic Survival has not only expanded incredibly in scope, but has also been rewarded with an ever-loyal community that is always ready to provide comprehensive, detailed, and often critical feedback.
We are very grateful for this, as it allows us to continue refining and expanding the game over a long period of time.
And of course, we are far from finished! We are constantly evaluating the possibility of larger features, even though the focus this year and in the next updates will be more on content, e.g., as currently in update 1.13 with new story missions and a total overhaul of the galaxy. Both were only first steps, but long overdue ones, and so this will remain a primary focus for the immediate next versions in order to optimally develop what we have started.
To keep this birthday tribute from getting too long, and because we want to hear from you, our community, let us know what your first memories of Empyrion are. Which version did you start with? What were the milestones of the game for you, and which feature were you most excited about when it was introduced? Which were the best moments you remember? Do you still have pictures and screenshots from back then?
Post them directly in the comments below or send them to us at [email protected] with a description of the reason for the screenshot if you want to see them published on our channels.
On behalf of the team, all current and former team members, and especially on behalf of the founders, we would like to thank you for an exciting decade in which you have been with us through thick and thin. We thank you for all your support, for your patience, and also and especially for some heated discussions on the way to a better gaming experience.
We hope you enjoy Empyrion Galactic Survival and will continue to do so in the future!
With best wishes,
Empyrion Dev Team
Eleon Game Studios
Ten years ago, on this very day, a small team embarked on the Early Access adventure on Steam with a game that brought the then rather static Minecraft universe into space and beyond with a sci-fi focus.
Time flies, and in a decade, Empyrion Galactic Survival has not only expanded incredibly in scope, but has also been rewarded with an ever-loyal community that is always ready to provide comprehensive, detailed, and often critical feedback.
We are very grateful for this, as it allows us to continue refining and expanding the game over a long period of time.
And of course, we are far from finished! We are constantly evaluating the possibility of larger features, even though the focus this year and in the next updates will be more on content, e.g., as currently in update 1.13 with new story missions and a total overhaul of the galaxy. Both were only first steps, but long overdue ones, and so this will remain a primary focus for the immediate next versions in order to optimally develop what we have started.
To keep this birthday tribute from getting too long, and because we want to hear from you, our community, let us know what your first memories of Empyrion are. Which version did you start with? What were the milestones of the game for you, and which feature were you most excited about when it was introduced? Which were the best moments you remember? Do you still have pictures and screenshots from back then?
Post them directly in the comments below or send them to us at [email protected] with a description of the reason for the screenshot if you want to see them published on our channels.
On behalf of the team, all current and former team members, and especially on behalf of the founders, we would like to thank you for an exciting decade in which you have been with us through thick and thin. We thank you for all your support, for your patience, and also and especially for some heated discussions on the way to a better gaming experience.
We hope you enjoy Empyrion Galactic Survival and will continue to do so in the future!
With best wishes,
Empyrion Dev Team
Eleon Game Studios
Jul
30
Hey Galactic Survivalists!
Today we are launching the next round in Experimental Version 1.13.
Thank you to everyone who reported bugs and sent us their feedback. You can find the changes made in the changelog below.
Since 1.13 not only offers a completely new galaxy, but also concludes the main story missions, we would be delighted if you would try out the new main story start mission campaign "Operation Phoenix: Lost & Found“ and the final campaign ”Terminal Nexus“ (as well as the intermediate campaign ”Operation Phoenix: New Terra" if you haven't played it yet) and send us your opinions and feedback, especially how you like the story and whether everything is understandable and consistent. You can read how to activate the campaigns in the game in the PDA (F1) in the Solo Mission tab!
We look forward to receiving your feedback, including on the revised local campaigns on the starter planets and all the other fixes and changes, over here: https://empyriononline.com/forums/experimental-features-discussion.35/
====
Changelog: v1.13 B4795 RC 2025-08-12
Main Game:
Fixes:
- OPP L&F: Mission 1 dialogue did not advance to mission 2 for Kezzel when picking a random answer in Huzzra Mission 1 Debriefing,
- OPP L&F: Mission 5 did not complete as final Kezzel dialogue was not recognized properly
- 01465: CoQ with Custom Difficulty Options in Scenarios
- 01654: Manual Weapons LauncherSS do not affect Reputation Matrix
DLC:
Fixes:
- Fixed issue with warping to Aratos (Requires a new save game to work if you created a new save for this during the v1.13 Experimental phases)
====
Changelog: v1.13 B4790 2025-07-30
Changes:
- Updated Loca of PDA and Dialogues for all supported languages. Please report broken dialogues & messages to [email protected] with a screenshot and description in which situation the dialogue / message appeared.
- WarpDrive T2 is now an upgrade to T1 (T2 cannot be crafted on its own)
- Added info of upgrade/downgrade blocks and devices to hover info card where it was missing.
- Added new icons for new devices and blocks
- Various updates and fixes on the main and locale missions
Stock...
Today we are launching the next round in Experimental Version 1.13.
Thank you to everyone who reported bugs and sent us their feedback. You can find the changes made in the changelog below.
Since 1.13 not only offers a completely new galaxy, but also concludes the main story missions, we would be delighted if you would try out the new main story start mission campaign "Operation Phoenix: Lost & Found“ and the final campaign ”Terminal Nexus“ (as well as the intermediate campaign ”Operation Phoenix: New Terra" if you haven't played it yet) and send us your opinions and feedback, especially how you like the story and whether everything is understandable and consistent. You can read how to activate the campaigns in the game in the PDA (F1) in the Solo Mission tab!
We look forward to receiving your feedback, including on the revised local campaigns on the starter planets and all the other fixes and changes, over here: https://empyriononline.com/forums/experimental-features-discussion.35/
====
Changelog: v1.13 B4795 RC 2025-08-12
Main Game:
Fixes:
- OPP L&F: Mission 1 dialogue did not advance to mission 2 for Kezzel when picking a random answer in Huzzra Mission 1 Debriefing,
- OPP L&F: Mission 5 did not complete as final Kezzel dialogue was not recognized properly
- 01465: CoQ with Custom Difficulty Options in Scenarios
- 01654: Manual Weapons LauncherSS do not affect Reputation Matrix
DLC:
Fixes:
- Fixed issue with warping to Aratos (Requires a new save game to work if you created a new save for this during the v1.13 Experimental phases)
====
Changelog: v1.13 B4790 2025-07-30
Changes:
- Updated Loca of PDA and Dialogues for all supported languages. Please report broken dialogues & messages to [email protected] with a screenshot and description in which situation the dialogue / message appeared.
- WarpDrive T2 is now an upgrade to T1 (T2 cannot be crafted on its own)
- Added info of upgrade/downgrade blocks and devices to hover info card where it was missing.
- Added new icons for new devices and blocks
- Various updates and fixes on the main and locale missions
Stock...
Jul
15
Hello Galactic Survivalists!
We have updated our experimental branch to v1.13 see here for the full patch notes in the experimental sub forum:
https://empyriononline.com/threads/v1-13-experimental-i.102837/
We have updated our experimental branch to v1.13 see here for the full patch notes in the experimental sub forum:
https://empyriononline.com/threads/v1-13-experimental-i.102837/
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